Xyqj, the DeathMold LostSoul Sorceror
[ToME 2.2.7 Character Dump]
Name : Xyqj Age 12 STR! 18/210
Sex : Neuter Height 10 INT: 18/208
Race : DeathMold LostSoul Weight 50 WIS: 18/***
Class : Sorceror Social Class 1 DEX: 18/102
Body : Player CON: 18/209
God : Nobody CHR: 18
+ To Melee Hit 12 Level 35 Max Hit Points 446
+ To Melee Damage 11 Experience 1046329 Cur Hit Points 446
+ To Ranged Hit 33 Max Exp 1046329 Max SP (Mana) 453
+ To Ranged Damage 0 Exp to Adv. 1260000 Cur SP (Mana) 453
AC 51+58 Gold 1876
(Miscellaneous Abilities)
Fighting : Excellent Disarming : Superb Blows/Round: 4
Bows/Throw : Superb Magic Device: Good Shots/Round: 2
Saving Throw: Superb Mel.dmg/Rnd: 4d4+44
Stealth : Legendary[32]Tactic: coward Infra-Vision: 120 feet
Perception : Superb Explor: normal Speed: +16
Searching : Superb
(Character Background)
You were born in dragon droppings, created by rotting
flesh. Since then you have given life to two foul
offspring, one of whom went on to star in the sci-fi cult
classic, "The Fifty-Foot DeathMold who Ate Bree".
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 1 (50')
Halls of Mandos: Level 98 (4900')
You have done something experimental.
Your body is a Player.
You are currently in the town of Bree.
You have defeated 675 enemies.
You saved no princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 46th Yavie of the 2890th year of the third age.
You have been adventuring for 3 days.
adefghmnopuz{|@
Add Str : ..3.3..........
Add Int : ....35.........
Add Wis : ....3..........
Add Dex : ....3..........
Add Con : ..3.3..........
Add Chr : ..3.3..........
Mul SPower: +..............
Add Stea. : .....5.........
Add Sear. : ..3..5.........
Add Speed : ...*3.3........
Sust Str : ....++...+.....
Sust Int : ...............
Sust Wis : .........+.....
Sust Dex : ....+..........
Sust Con : ....+..........
Sust Chr : ...............
Invisible : .....+.........
Mul life : ...............
Sens Fire : ...............
Reflect : .......+.......
Free Act : ....+..........
Hold Life : ....+.+.......+
Res Acid : .......+.......
Imm Elec : ....*..+.......
Imm Fire : ..*..+.+.......
Imm Cold : .......*.+.....
Res Pois : ....+..+.+.....
Res Fear : .........+.....
Res Lite : .....+++.......
Res Dark : ......++.+.....
Res Blind : ...............
Res Conf : .......+.+.....
Res Sound : .......+.......
Res Shard : .......+.......
Res Neth : .......+......+
Res Nexus : .......+......+
Res Chaos : ......++.......
Res Disen : ....+..+.......
Levitate : ....++.........
See Invis : ..+.+.+.......+
Digestion : ....+..........
Regen : ....+..........
Activate : ..+.+.++.......
Fly : ..+....+.......
Orc.ESP : ......+........
TLord.ESP : ..+............
// Resist blindness is a persistent and worrying gap in my coverage here.
Skills (points left: 35)
. Sneakiness 01.000 [0.900]
- Magic 39.200 [1.000]
. Magic-Device 01.000 [1.000]
. Spell-power 39.600 [0.600]
. Sorcery 39.500 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [1.100]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 01.000 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
// You don't need much of a skill point plan for a Sorceror --- just pump
// Sorcery, Spell-power and Magic, in that order. By my calculations, that
// will leave me with 72 skill points to spend elsewhere; I'm *really*
// hoping to get Mimicry from Mr. F. Fingers, with Symbiosis as a second
// choice.
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Power (1d4) (-1,+0) (+11)
// ;) ;) ;)
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3. It
provides immunity to fire. It allows you to fly. It allows you to see
invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
f) a Ring of Speed (+10)
g) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 98 of Halls of Mandos.
// ;) ;) ;)
h) The Ring of Imran (+5)
It increases your intelligence, stealth and searching by 5. It makes
you invisible. It sustains your strength. It provides resistance to
fire and light. It allows you to levitate. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 98 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
n) Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+10]
It can be activated for breathe the elements (300) every 60+d90 turns
if it is being worn. It provides immunity to cold. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion, sound, shards, nether, nexus, chaos and disenchantment. It
allows you to fly. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
// Got this from the second charge on a Staff of Wish; the first charge
// went for a Fireproof Tome of Knowledge, so I could tell how many charges
// I had left. ;)
o) a Mouse Fur of Electricity [1,+17]
// I hope to use this with Mimicry. I really wanted a Spider Web, but I'll
// settle for this.
p) The Shield of Deflection called 'Return Postage' [10,+10]
It sustains your strength and wisdom. It makes you completely
fearless. It provides resistance to cold, poison, dark and confusion.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// Made with a Scroll of Artifact Creation. Kind of disappointing; I was
// hoping for free action or resist blindness at the time.
u) (nothing)
z) (nothing)
{) (nothing)
|) (nothing)
[Character Inventory]
a) a Fireproof Tome of Magical Energy {!d!k!v!s}
b) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
c) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
f) a Fireproof Tome of Translocation {!d!k!v!s}
g) a Tome of the Tree {!d!k!v!s}
h) a Fireproof Tome of Knowledge {!d!k!v!s}
i) a Fireproof Tome of the Time {!d!k!v!s}
j) a Fireproof Tome of Meta Spells {!d!k!v!s}
k) a Fireproof Tome of the Mind {!d!k!v!s}
// ;) ;) My first time collecting the entire set of Tomes with a Sorceror.
// Much easier to achieve in Mandos... ;)
l) 5 Potions of Cure Critical Wounds {!d!k!v!s}
m) 10 Potions of Healing {!d!k!v!s}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Fireproof Unholy Tome of the Hellflame
// I even brought one of these back with me, with an eye toward possibly
// converting to Melkor and getting my first shot at Udun spells.
b) a Book of Beginner Cantrips
c) 16 Mushrooms of Cure Serious Wounds {100% off}
d) 8 Potions of *Healing*
e) 4 Potions of Restore Mana
f) a Ring of Blindness Resistance
// My emergency source of resist blindness in Mandos.
g) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 98 of Halls of Mandos.
h) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 98 of Halls of Mandos.
i) a Harp of Power (+4)
It increases your charisma by 4. It sustains your charisma. It
provides resistance to acid, electricity, fire and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 98 of Halls of Mandos.
// I wielded this for a while, until the PDSM made it redundant.
j) a Mage Staff of Mana (1d4) (+8,+9)(100%)
It can be wielded two-handed. It can be used to store a spell. It
increases your mana capacity by 100%.
You found it lying in a vault on level 97 of Halls of Mandos.
// I still haven't decided between this and the Mage Staff of Power...
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Last updated 2004-12-21 12:06am EST. |