Zizzo's ToME Stepladder

Xyqj, the DeathMold LostSoul Sorceror

  [ToME 2.2.7 Character Dump]

 Name  : Xyqj                   Age                 12       STR! 18/210       
 Sex   : Neuter                 Height              10       INT: 18/209       
 Race  : DeathMold LostSoul     Weight              50       WIS: 18/***       
 Class : Sorceror               Social Class         1       DEX: 18/102       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:  18/05       
                                                                               
 + To Melee Hit          12 Level             35    Max Hit Points       467   
 + To Melee Damage       11 Experience   1197496    Cur Hit Points       467   
 + To Ranged Hit         33 Max Exp      1197496    Max SP (Mana)        454   
 + To Ranged Damage       0 Exp to Adv.  1260000    Cur SP (Mana)        454   
   AC                 51+58 Gold          228172                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Disarming   : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Magic Device: Good         Shots/Round:  2         
 Saving Throw: Superb                                  Mel.dmg/Rnd:  4d4+44    
 Stealth     : Legendary[32]Tactic:       coward       Infra-Vision: 120 feet  
 Perception  : Superb       Explor:       normal       Speed:        +16       
 Searching   : Superb                                                          
                         (Character Background)                                
          You were born in dragon droppings, created by rotting                
          flesh.  Since then you have given life to two foul                   
          offspring, one of whom went on to star in the sci-fi cult            
          classic, "The Fifty-Foot DeathMold who Ate Bree".                    


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 2101 enemies.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    adefghmnopuz{|@             
        Add Str   : ..3.3..........             
        Add Int   : ....35.........             
        Add Wis   : ....3..........             
        Add Dex   : ....3..........             
        Add Con   : ..3.3..........             
        Add Chr   : ..3.3..........             
        Mul SPower: +..............             
        Add Stea. : .....5.........             
        Add Sear. : ..3..5.........             
        Add Speed : ...*3.3........             
        Sust Str  : ....++...+.....             
        Sust Int  : ...............             
        Sust Wis  : .........+.....             
        Sust Dex  : ....+..........             
        Sust Con  : ....+..........             
        Sust Chr  : ...............             
        Invisible : .....+.........             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : .......+.......             
        Free Act  : ....+..........             
        Hold Life : ....+.+.......+             
        Res Acid  : .......+.......             
        Imm Elec  : ....*..+.......             
        Imm Fire  : ..*..+.+.......             
        Imm Cold  : .......*.+.....             
        Res Pois  : ....+..+.+.....             
        Res Fear  : .........+.....             
        Res Lite  : .....+++.......             
        Res Dark  : ......++.+.....             
        Res Blind : ...............             
        Res Conf  : .......+.+.....             
        Res Sound : .......+.......             
        Res Shard : .......+.......             
        Res Neth  : .......+......+             
        Res Nexus : .......+......+             
        Res Chaos : ......++.......             
        Res Disen : ....+..+.......             
        Levitate  : ....++.........             
        See Invis : ..+.+.+.......+             
        Digestion : ....+..........             
        Regen     : ....+..........             
        Activate  : ..+.+.++.......             
        Fly       : ..+....+.......             
        Orc.ESP   : ......+........             
        TLord.ESP : ..+............             
// Resist blindness is a persistent and worrying gap in my coverage here.

Skills (points left: 35)
 . Combat                                        01.000 [0.300]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         39.200 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          39.600 [0.600]
          . Sorcery                              39.500 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          08.100 [0.900]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            06.200 [0.500]
          . Mimicry                              01.000 [0.300]
// You don't need much of a skill point plan for a Sorceror --- just pump
// Sorcery, Spell-power and Magic, in that order.  By my calculations, that
// will leave me with 72 skill points to spend elsewhere.  So far, Mr. F.
// Fingers has given me Combat, Mimicry (yay!), Spirituality, Thaumaturgy
// (three times) and Symbiosis (*six* times...).

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-1,+0) (+11)
// ;) ;) ;)
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  It
    increases your strength, constitution, charisma and searching by 3.  It
    provides immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) a Ring of Speed (+10)
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom,
    dexterity, constitution, charisma, speed and luck by 3.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
// ;) ;) ;)
h) The Ring of Imran (+5)
    It increases your intelligence, stealth and searching by 5.  It makes
    you invisible.  It sustains your strength.  It provides resistance to
    fire and light.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
    and luck by 3.  It provides resistance to life draining, light, dark
    and chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+10]
    It can be activated for breathe the elements (300) every 60+d90 turns
    if it is being worn. It provides immunity to cold.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark,
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
// Got this from the second charge on a Staff of Wish; the first charge
// went for a Fireproof Tome of Knowledge, so I could tell how many charges
// I had left. ;)
o) a Mouse Fur of Electricity [1,+17]
// I intend to use this with Mimicry.  I really wanted a Spider Web, but
// I'll settle for this.
p) The Shield of Deflection called 'Return Postage' [10,+10]
    It sustains your strength and wisdom.  It makes you completely
    fearless.  It provides resistance to cold, poison, dark and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
// Made with a Scroll of Artifact Creation.  Kind of disappointing; I was
// hoping for free action or resist blindness at the time.
u) (nothing)
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v!s}
b) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
c) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
f) a Fireproof Tome of Translocation {!d!k!v!s}
g) a Tome of the Tree {!d!k!v!s}
h) a Fireproof Tome of Knowledge {!d!k!v!s}
i) a Fireproof Tome of the Time {!d!k!v!s}
j) a Fireproof Tome of Meta Spells {!d!k!v!s}
k) a Fireproof Tome of the Mind {!d!k!v!s}
// ;) ;) My first time collecting the entire set of Tomes with a Sorceror.
// Much easier to achieve in Mandos... ;)
l) 7 Potions of Cure Critical Wounds {!d!k!v!s}
m) 12 Potions of Healing {!d!k!v!s}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Unholy Tome of the Hellflame
// I even brought one of these back with me, with an eye toward possibly
// converting to Melkor and getting my first shot at Udun spells.
b) a Book of Beginner Cantrips
c) 16 Mushrooms of Cure Serious Wounds {100% off}
d) 3 Potions of Cure Light Insanity
e) 8 Potions of *Healing*
f) 4 Potions of Restore Mana
g) a Ring of Blindness Resistance
// My emergency source of resist blindness in Mandos.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases your
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your
    speed by 1.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
j) a Harp of Power (+4)
    It increases your charisma by 4.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
// I wielded this for a while, until the PDSM made it redundant.
k) a Mage Staff of Mana (1d4) (+8,+9)(100%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it lying in a vault on level 97 of Halls of Mandos.
// I still haven't decided between this and the Mage Staff of Power...


  [Home Inventory - Lothlorien ]

a) The Crystal Ball of Godly Sights
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Spirit naga on level 27 of Mirkwood.
b) a Sprig of Athelas
c) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from
    fire.  It provides resistance to fire and poison.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
// I really should go back and Mathom this, I suppose...



Last updated 2005-01-01 1:05am EST.

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    Comments

    2004-12-21 12:06am EST
    The thrill is back... ;) My first time taking 98 quests, to maximize FF possibilities, and possibly my first Melkor-worshipping character. The semi-random DeathMold movement thing is mildly annoying (especially going cross-country); I'm hoping to pick up Mimicry to mitigate that. And man, is it a relief not to have the ironman-rooms option on...

    2005-01-01 1:05am EST
    Swept the Downs and Mirkwood picking off quests. Finally got Mimicry near the bottom of Mirkwood, which will hopefully make cross-country travel less nightmarish. Can't decide whether to do Mordor next or some side dungeons.

    2005-02-05 2:20am EST
    Done Mordor. I spend most of my time in mimic form now, unless I particularly need a DeathMold power. Now I have to decide whether to go straight to Dol Guldur or level up in some side dungeons. Oh, and there's always the Maeglin quest...

    2005-09-18 7:28am EDT
    The Necromancer is dead. It's tempting to go searching around in side dungeons for trinkets, but I need some more FF hits for my skill point plan to work, and there's only one place left to get those now...

    2005-12-24 6:18am EST
    Only my fourth character ever to reach level 50. Got exactly the FF hits I needed to complete my skill point plan; maybe I will go looking for trinkets now… ;)

    2005-12-24 4:16pm EST
    <SPAN VOICE="Bullwinkle">This time for sure!</SPAN> Forgot to save before shutting down the computer. So here we are for level 50, take 2. And this time I saved immediately… :-}

    2006-06-11 8:18pm EDT
    And the last of my 2005 holdovers updated. Got lucky with alternate Ring-droppers (Shelob scored); the Ring is destroyed, and Sauron is dead. Might hit some of the side dungeons looking for a better source of resist nether, but there's only one thing left to do now…

    2007-01-21 1:10am EST
    …and I just did it. ;) Man, this is a deadly combination; Sorcery is powerful enough as it is, plus Mimicry for the double Mage Staff, and DeathMold powers to loot vaults. I don't think I'm going to the Void for this one; I want to get a couple more "ordinary" wins under my belt first.

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