Xyqj, the DeathMold LostSoul Sorceror
[ToME 2.2.7 Character Dump]
Name : Xyqj Age 12 STR! 18/160
Sex : Neuter Height 9 INT! 18/210
Race : DeathMold LostSoul Weight 50 WIS! 18/***
Class : Sorceror Social Class 1 DEX: 18/199
Body : Player CON! 18/***
God : Nobody CHR! 18/20
+ To Melee Hit 29 Level 45 Max Hit Points 504
+ To Melee Damage 6 Experience 6933056 Cur Hit Points 504
+ To Ranged Hit 44 Max Exp 6933056 Max SP (Mana) 584
+ To Ranged Damage 19 Exp to Adv. 7560000 Cur SP (Mana) 584
AC 56+75 Gold 611276
(Miscellaneous Abilities)
Fighting : Superb Disarming : Superb Blows/Round: 4
Bows/Throw : Heroic Magic Device: Good Shots/Round: 1
Saving Throw: Superb Mel.dmg/Rnd: 4d4+24
Stealth : Legendary[32]Tactic: coward Infra-Vision: 100 feet
Perception : Superb Explor: normal Speed: +22
Searching : Superb
(Character Background)
You were born in dragon droppings, created by rotting
flesh. Since then you have given life to two foul
offspring, one of whom went on to star in the sci-fi cult
classic, "The Fifty-Foot DeathMold who Ate Bree".
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Barrow-Downs: Level 10 (500')
Halls of Mandos: Level 98 (4900')
You have done something experimental.
Your body is a Player.
You are disguised as a Mouse.
You are currently in the town of Lothlorien.
You have defeated 5267 enemies.
You saved 66 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 50th Yavie of the 2890th year of the third age.
You have been adventuring for 7 days.
adefghmnopuz{|@
Add Str : ..3.3..........
Add Int : ....35.........
Add Wis : ....3..........
Add Dex : .2..3.....1....
Add Con : ..3.3..........
Add Chr : ..3.3..........
Mul SPower: +..............
Add Stea. : .....5.........
Add Sear. : ..3..5.........
Add Tun.. : .............3.
Add Speed : ...*3.3........
Sust Str : ....++...+.....
Sust Int : ...............
Sust Wis : .........+.....
Sust Dex : ....+..........
Sust Con : ....+..........
Sust Chr : ...............
Invisible : .....+.........
Mul life : ...............
Sens Fire : ...............
Reflect : .......+.......
Free Act : .+..+..........
Hold Life : ....+.+........
Res Acid : .......+.......
Imm Elec : ....*..+.......
Imm Fire : ..*..+.+.......
Imm Cold : .......*.+.....
Res Pois : ....+..+.+.....
Res Fear : .........+.....
Res Lite : .....+++.......
Res Dark : ......++.+.....
Res Blind : ...............
Res Conf : .......+.+.....
Res Sound : .......+.......
Res Shard : .......+.......
Res Neth : .......+.......
Res Nexus : .......+.......
Res Chaos : ......++.......
Res Disen : ....+..+.......
Levitate : ....++.........
See Invis : ..+.+.+........
Digestion : ....+..........
Regen : ....+..........
Xtra Might: .+.............
Activate : ..+.+.++.......
Fly : ..+....+.......
Orc.ESP : ......+........
Dragon.ESP: .+.............
TLord.ESP : ..+............
// Resist blindness is a persistent and worrying gap in my coverage here.
Skills (points left: 35)
. Combat 01.700 [0.500]
. Sneakiness 01.000 [0.900]
- Magic 50.000 [1.000]
. Magic-Device 01.000 [1.000]
. Spell-power 49.800 [0.600]
. Sorcery 49.300 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [1.100]
. Runecraft 00.000 [0.900]
. Thaumaturgy 13.500 [0.900]
- Spirituality 02.650 [0.550]
. Prayer 00.000 [0.500]
- Monster-lore 00.850 [0.500]
. Symbiosis 06.200 [0.500]
. Mimicry 11.700 [0.500]
// You don't need much of a skill point plan for a Sorceror --- just pump
// Sorcery, Spell-power and Magic, in that order. By my calculations, that
// will leave me with 72 skill points to spend elsewhere. So far, Mr. F.
// Fingers has given me Spirituality, Magic, Combat (three times), Mimicry
// (four times), Thaumaturgy (five times), and Symbiosis (six times). I'm
// tempted to push Mimicry high enough to use the Arms mimicry power and
// wield both my Mage Staffs at once; but I'd also like to push Symbiosis
// high enough to use the Heal symbiote power, and I don't think I can do
// both at once, barring further FF gifts.
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Power (1d4) (+4,+5) (+11)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 11.
You found it lying in a vault on level 97 of Halls of Mandos.
// ;) ;)
d) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 44 of Mordor.
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
f) a Ring of Speed (+10)
g) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 98 of Halls of Mandos.
// ;) ;) ;)
h) The Ring of Imran (+5)
It increases your intelligence, stealth and searching by 5. It makes
you invisible. It sustains your strength. It provides resistance to
fire and light. It allows you to levitate. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 98 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
n) Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+10]
It can be activated for breathe the elements (300) every 60+d90 turns
if it is being worn. It provides immunity to cold. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion, sound, shards, nether, nexus, chaos and disenchantment. It
allows you to fly. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
// Got this from the second charge on a Staff of Wish; the first charge
// went for a Fireproof Tome of Knowledge, so I could tell how many charges
// I had left. ;)
o) a Mouse Fur of Electricity [1,+17]
p) The Shield of Deflection called 'Return Postage' [10,+10]
It sustains your strength and wisdom. It makes you completely
fearless. It provides resistance to cold, poison, dark and confusion.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// Made with a Scroll of Artifact Creation. Kind of disappointing; I was
// hoping for free action or resist blindness at the time.
u) a Set of Cesti of Agility [5,+9] (+1)
z) a Death mold named My Better Half (1029 hp)
// ;) ;) Got this guy from my very first Scroll of Summon Never-Moving Pet;
// it just seemed too perfect not to go with it.
{) (nothing)
|) a Magical Dwarven Pick (+5,+12) (+3)
[Character Inventory]
a) a Fireproof Tome of Magical Energy {!d!k!v!s}
b) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
c) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
f) a Fireproof Tome of Translocation {!d!k!v!s}
g) a Fireproof Tome of the Tree {!d!k!v!s}
h) a Fireproof Tome of Knowledge {!d!k!v!s}
i) a Fireproof Tome of the Time {!d!k!v!s}
j) a Fireproof Tome of Meta Spells {!d!k!v!s}
k) a Fireproof Tome of the Mind {!d!k!v!s}
// ;) ;) My first time collecting the entire set of Tomes with a Sorceror.
// Much easier to achieve in Mandos... ;)
l) 7 Potions of Cure Critical Wounds {!d!k!v!s}
m) 21 Potions of Healing {!d!k!v!s}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
// This is mostly junk that I can't use. A lot of it should probably go to
// the Mathom-house, but I want to save space for Nazgul rings.
a) a Ring of Blindness Resistance
// My emergency source of resist blindness in Mandos.
b) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your constitution by 2. It
provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 52 of Mordor.
c) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis. It
provides resistance to acid, electricity and cold. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Ungoliant, the Unlight on level 65 of
Mordor.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 63 of Mordor.
e) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 98 of Halls of Mandos.
f) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 98 of Halls of Mandos.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 63 of Mordor.
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Master mindcrafter on level 65 of Mordor.
i) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 60 of Mordor.
j) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It decreases your strength, dexterity and constitution by 5. It
provides immunity to paralysis. It allows you to see invisible
monsters. It gives telepathic powers. It is cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 53 of Mordor.
k) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Bile Wyrm on level 63 of Mordor.
l) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
It decreases your strength and dexterity by 3. It provides immunity
to fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Marilith on level 62 of Mordor.
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is being
worn. It increases your dexterity, speed and attack speed by 2. It
does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 62 of
Mordor.
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against evil
with holy fury. It provides resistance to cold and dark. It gives
telepathic powers. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 44 of Mordor.
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Maulotaur on level 59 of Mordor.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) a Great Scimitar of Gondolin (4d5) (+14,+19) (+3)
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {quest reward}
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane of
demons. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archon on level 60 of Mordor.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cherub on level 44 of Mordor.
w) The Harp of Daeron (+1 to speed)
It increases your wisdom, charisma, stealth, speed and luck by 1. It
provides resistance to acid, electricity, fire, cold and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 62 of Mordor.
[Home Inventory - Lothlorien ]
a) a Fireproof Unholy Tome of the Hellflame
// I even brought one of these back with me, with an eye toward possibly
// converting to Melkor and getting my first shot at Udun spells.
b) a Fireproof Corrupted Tome of Melkor
// This one, on the other hand, is probably a waste by now; I don't have a
// lot of spare skill points to invest in Prayer, and my odds of getting
// many relic quests by now are minimal.
c) The Gem of Rage Against The Machine {!!}
It can be activated for cure insanity.
You found it in the remains of a Dark elven warlock on level 40 of Mordor.
d) The Crystal Ball of Godly Sights
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Spirit naga on level 27 of Mirkwood.
e) 2 Sprigs of Athelas
f) 3 Potions of Cure Light Insanity
g) 10 Potions of *Healing*
h) 9 Potions of Restore Mana
i) 12 Scrolls of Reset Recall
j) an Adamantite Rod of the Istari of Nothing (400/400)
k) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 55 of Mordor.
l) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Demilich on level 60 of Mordor.
m) The Red Dragon Scale Mail 'Niria' (-2 to accuracy) [30,+23]
It can be activated for breathe fire (200) every 90+d90 turns if it is
being worn. It sustains your strength, wisdom and charisma. It
provides immunity to acid, electricity and cold. It provides
resistance to electricity, fire, cold, poison, light, dark, confusion,
sound, shards, nexus, chaos and disenchantment. It allows you to fly.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 63 of Mordor.
// Now, *this* is an interesting kicker: three immunities and all the same
// resistances as my PDSM, except resist nether. When I find an alternate
// source for that, I plan to swap this in; between it and Flare, all my
// immunities should be covered.
n) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 53 of Mordor.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 56 of
Mordor.
p) a Spider Web of Electricity [1,+10]
// I'd like the use this instead of the Mouse Fur, but the -5 CON penalty
// in Spider form is too annoying. If I can boost my CON enough to still
// have 18/*** CON after this penalty, I'll swap this in.
q) a Wolf Pelt [1,+5]
// This was also tempting for the much larger speed boost, but it has a -3
// INT penalty.
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It provides light (radius 1) forever.
It increases your strength by 2. It does extra damage from fire. It
poisons your foes. It is very sharp and can cut your foes. It is a
great bane of dragons. It is especially deadly against trolls. It
provides immunity to paralysis. It provides resistance to fire and
poison. It allows you to sense the presence of dragons. It slows your
metabolism. It speeds your regenerative powers. It drains life. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 44 of Mordor.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 53 of Mordor.
t) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must be wielded two-handed. It increases your strength and
constitution by 4. It does extra damage from electricity and fire. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It makes
you completely fearless. It provides resistance to electricity, fire
and dark. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) a Mage Staff of Mana (1d4) (+8,+9)(100%)
It can be wielded two-handed. It can
be used to store a spell. It increases your mana capacity by 100%.
You found it lying in a vault on level 97 of Halls of Mandos.
// I still haven't decided between this and the Mage Staff of Power...
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Akhorahil the Blind (+3 to infravision)
It increases your strength, intelligence and infravision by 3. It
makes you invisible. It provides immunity to paralysis. It provides
resistance to electricity, poison, dark and nexus. It drains
experience. It cannot be dropped while cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 61 of Mordor.
// My first Nazgul kill. ;)
b) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and poison. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|
Last updated 2005-02-05 2:20am EST. |