Zizzo's ToME Stepladder

Graagh, the Half-Ogre Barbarian Swordmaster

  [ToME 2.2.6 Character Dump]

 Name  : Graagh                 Age                 47       STR!     40       
 Sex   : Male                   Height              88       INT!     28       
 Race  : Half-Ogre Barbarian    Weight             252       WIS!     29       
 Class : Swordmaster            Social Class        13       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     21       
                                                                               
 + To Melee Hit          86 Level             44    Max Hit Points      1052   
 + To Melee Damage       86 Experience   3467168    Cur Hit Points      1052   
 + To Ranged Hit         46 Max Exp      3467168    Max SP (Mana)         54   
 + To Ranged Damage      19 Exp to Adv.  3720000    Cur SP (Mana)         54   
   AC                 36+91 Gold          788567    Piety             178401   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Very Good    Blows/Round:  11        
 Bows/Throw  : Legendary[17]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Good         Mel.dmg/Rnd:  22d5+946  
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a credit to the              
          family.  You have blue-gray eyes, wavy brown hair, and an            
          average complexion.                                                  
// IINM, this is my only character left without a customized character
// description.  I shall have to rectify that at some point...


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 30355 enemies.
 You saved 11 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Hrive of the 2890th year of the third age.
 You have been adventuring for 76 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......2.4.......            
        Add Int   : 2...4...........            
        Add Wis   : 2...4...........            
        Add Dex   : .2....2...2.....            
        Add Con   : ........4.......            
        Add Stea. : .......3........            
        Add Sear. : .....4...2......            
        Add Tun.. : ..............6.            
        Add Speed : ..8...23........            
        Add Blows : 2...............            
        Slay Anim.: +............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Troll: .............+..            
        Slay Drag.: +............+..            
        Cold Brand: .............+..            
        Sust Str  : ...............+            
        Sust Int  : ...........+....            
        Sust Wis  : ...........+....            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+......+..+....            
        Hold Life : ................            
        Imm Acid  : ......++*.......            
        Res Elec  : ......+.........            
        Res Fire  : ......+....+....            
        Res Cold  : ......+.........            
        Res Pois  : ........+..+....            
        Res Fear  : ......+........+            
        Res Lite  : ...........+....            
        Res Dark  : ...............+            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : ......+.+.......            
        Res Shard : ................            
        Res Neth  : ...........+....            
        Res Nexus : +......+........            
        Res Chaos : +.......+.......            
        Res Disen : +..........+....            
        Levitate  : +...............            
        Lite      : ....+...........            
        See Invis : +........+......            
        Xtra Might: .+..............            
        Activate  : .....+.+........            
        Blessed   : +...............            
        Orc.ESP   : ........+.......            
        Dragon.ESP: .+..............            
        Full ESP  : .........+......            

Skills (points left: 26)
 - Combat                                        48.584 [0.900]
          - Weaponmastery                        48.490 [0.950]
                   . Sword-mastery               48.600 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              10.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         02.107 [0.300]
          . Magic-Device                         20.550 [1.150]
 - Spirituality                                  02.650 [0.500]
          . Prayer                               20.000 [0.500]
// I haven't decided how far to push this yet; `twould be nice to have Wave
// of Power at close to full strength, though...
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Scroll of Holy Chant on level 17.
You may find an Essence of Fire on level 1.
You are fated to meet a Mage on level 34.
// I really oughta go back and clear these, I suppose...


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
        It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 20 of Orc Cave.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 43 of Moria.
// This was a nice find.
e) a Ring of Speed (+8)
    It increases your speed by 8.  
    You bought it from the Black Market.
// As was this.
f) a Ring of Damage (+22)
    
    You bought it from the Black Market.
k) an Amulet of Brilliance (+4)
    It provides light (radius 1) forever.  It increases your intelligence
    and wisdom by 4.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4) {@w9@A7!d!k!v!s!!}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 40 of Moria.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to poison, sound and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 36 of Moria.
s) a Hard Leather Cap of Seeing [2,+7] (+2 to searching) {quest reward}
    It 
    increases your searching by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    
    It was given to you as a reward.
u) a Set of Cesti of Agility [5,+11] (+2)
    It increases your dexterity by 2.  
    You bought it from the Black Market.
x) The Pair of Metal Shod Boots 'Eregor' [6,+5]
    It sustains your intelligence, 
    wisdom and charisma.  It provides immunity to paralysis.  It provides
    resistance to fire, poison, light, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 30 of Mirkwood.
z) (nothing)
{) 25 Arrows of Dindim (1d4) (+9,+8) {@w1=g!d!k!v!s}
    It
    does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is a great bane
    of demons.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) a Gnomish Shovel of Digging (+6,+4) (+6)
    It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 38 of Moria.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas {@b1!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) Gruumsh's Bottle of Death Defying Food {@A3!d!k!v!s!!}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 25 of Mirkwood.
c) 11 Potions of Speed {!d!k!v!s}
d) 8 Potions of Healing {!d!k!v!s}
e) 7 Scrolls of Phase Door {@r1!r!d!k!v!s}
f) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
g) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s}
h) a Golden Rod of Quickness of Disarming (125/125) {@z3!d!k!v!s}
    It can cast spells faster.  
    You found it in the remains of an Iron lich on level 48 of Moria.
i) a Staff of Teleportation[11|33] (13 charges) {@u1!u!d!k!v!s}
j) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of
    Moria.
// It would really be nice to use this, but I can't really afford to give
// up either of my current rings.
k) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// This has turned out to be surprisingly handy.  Just gotta make sure to
// be somewhere safe when I ID stuff...
l) 18 Arrows of Falin (1d4) (+11,+9) {@w2=g!d!k!v!s}
    It does extra damage from electricity and fire.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.
    You made it yourself.
m) 4 Seeker Arrows of Lightning (4d4) (+8,+9) {@w3=g!d!k!v!s}
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
n) 11 Seeker Arrows of Venom (4d4) (+9,+8) {@w4=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) the Medallion of Good Will Hunting
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Mummified human on level 32 of Mirkwood.
b) a Scroll of Protection from Evil
c) The Wand of Digging of Thrain (18 charges) {Azog Orc 22}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring 'Ilydhel' (+3)
    It increases your dexterity and constitution by 3.  It sustains your
    intelligence, wisdom and constitution.  It provides resistance to acid,
    electricity, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
e) The Ring 'Nionari' (+8) (+3)
    It increases your intelligence and wisdom by 3.  It sustains your
    dexterity.  It provides resistance to poison, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 36 of Moria.
f) The Ring 'Valadolle' (+3 to speed)
    It increases your strength, dexterity, constitution and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, shards, nether and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 43 of Moria.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Moria.
h) The Paper Armour of Andol [4,+4]
    It sustains your intelligence and wisdom.  It provides immunity to
    acid.  It provides resistance to acid, confusion, shards and
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.  
i) Elven Hard Studded Leather of Resist Acid (-1 to accuracy) [7,+15] (+3 to steal
    It increases your stealth by 3.  It provides resistance to acid,
    electricity, fire, cold, poison and confusion.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of Mirkwood.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Thunderlord Coat of Ostollor [9,+6]
    It sustains your strength, dexterity and charisma.  It provides
    immunity to electricity.  It provides resistance to life draining,
    fire, cold and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 34 of Moria.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 40 of Moria.
m) The Large Metal Shield of Ancar [5,+12]
    It provides immunity to cold.  It provides resistance to life draining,
    acid, electricity, poison, light and shards.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 43 of Moria.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to poison and blindness.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snotling on level 41 of Moria.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
    if it is being worn. It increases your intelligence, dexterity,
    charisma, searching and spell power by 3.  It provides resistance to
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 38 of Moria.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 31 of Moria.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance to
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Orc Cave.
s) The Set of Gauntlets 'Eldaer' [2,+0]
    It sustains your wisdom and charisma.  It provides resistance to life
    draining, electricity, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
t) The Dagger 'Nimthanc' (E:15893, L:21) (1d4) (+17,+10) (+1)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your charisma by 1.  It does extra damage from
    frost.  It drains life from your foes.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to acid, cold and
    confusion.  It allows you to sense the presence of giants.  It slows
    your metabolism.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 34 of Moria.
// Invisibility and drain exp combined to be just that last little bit too
// annoying...
u) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 39 of Moria.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 11 of Mirkwood.
x) The Wooden Boomerang of Arwaramo (1d8) (+21,+9)
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 30 of Moria.


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 47 of Moria.
// I'd like to stash this in the Mathom-house, but due to a bug in this
// version, the Mathom-house can only hold two pages of stuff.  I had to go
// do the Minas Anor house quest just to get some more storage space.
b) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Moria.
c) The Metal Brigandine Armour of Hirdhor (-3 to accuracy) [19,+8]
    It sustains your constitution.  It provides immunity to electricity.  
    It provides resistance to life draining, fire, cold, poison and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
d) The Hard Studded Leather of Dalagon (-11,-5) [7,+12](40%)
    It increases your hit points by 40%.  It sustains your strength and
    wisdom.  It provides immunity to electricity and cold.  It provides
    resistance to cold, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 49 of Moria.
e) The Great Axe 'Anatar' (4d4) (+19,+8) (+4)
    It must be wielded two-handed.  It increases your dexterity,
    constitution and charisma by 4.  It poisons your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grey wraith on level 50 of Moria.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Basillard of Kelorth (1d8) (+14,+13) (+1 attack)
    It increases your attack speed by 1.  It does extra damage from acid
    and frost.  It drains life from your foes.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 48 of Moria.
h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 34 of Moria.
i) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 30 of Mirkwood.
j) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 34 of Moria.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
l) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Moria.
m) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Moria.
n) The Katana of Erdacir (3d4) (+5,+17) (+3 to speed)
    It can be wielded two-handed.  It increases your wisdom, charisma and
    speed by 3.  It does extra damage from acid.  It poisons your foes.
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is a
    great bane of demons.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 46 of Moria.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
p) The Executioner's Sword 'Nirim' (4d5) (+3,+8) (+6) {Durin's Bane MoM 50}
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength and dexterity by 6.  It poisons your foes.  
    It is very sharp and can make your foes bleed.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
// All of these swords do less damage than Haradekket.  Normally I'd stick
// them in the Mathom-house...
q) The Glaive 'Vilydhwe' (2d6) (+28,+8) (+1 attack)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your intelligence, wisdom, dexterity, constitution and
    attack speed by 1.  It does extra damage from acid and electricity.  It
    poisons your foes.  It drains life from your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 49 of Moria.


  [Home Inventory - Lothlorien ]

a) a Tome of the Impenetrable Earth {25% off}
// Tulkas grants access to Earth spells; I might swap in one of the
// artifact gloves below with Stone Skin or Stone Prison copied onto it.
b) Kenault's Cantrip Generator of Curing {@A4!d!k!v!s}
    It can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
c) 6 Sprigs of Athelas
d) 25 Potions of Cure Light Insanity
e) 14 Potions of Healing
f) a Potion of Life
g) 31 Scrolls of Reset Recall
h) a Rod Tip of Disarming (50 Mana to cast)
i) a Wand of Essence of Speed[1|10] of Plenty (7 charges)
    You bought it from the Black Market.
j) The Anchor of Space-Time {Castamir MoM 44}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 44 of Moria.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Smaug MoM 50}
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
l) a Dwarven Metal Cap of Wisdom [3,+9] (+4 to infravision)
    It increases your wisdom, constitution and infravision by 4.  It
    sustains your wisdom.  It provides resistance to fire.  It allows you
    to sense the presence of trolls and dragons.  
    You found it in the remains of a Cave troll on level 34 of Moria.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn.  It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 24 of Mirkwood.
n) a Dragon Helm of Water Breathing [8,+25]
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 39 of Moria.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to fire.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Moria.
q) The Dagger 'Narthanc' (E:1517673, L:37) (1d4) (+34,+17)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from
    electricity, fire and frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It makes you invisible.
    It provides resistance to electricity, fire, cold and chaos.  It slows
    your metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified troll on level 34 of Moria.
// I finally gave up on this ever gaining extra attacks; plus the
// invisibility was just a bit too annoying.
r) a Shocking Broad Sword of Westernesse (2d5) (+10,+12) (+1)
    It increases your strength, dexterity and constitution by 1.  It does
    extra damage from electricity.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It provides
    resistance to electricity.  It allows you to see invisible monsters.  
    It allows you to sense the presence of orcs, trolls and giants.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    electricity.  
    You found it in the remains of a Hill troll on level 31 of Moria.
s) a Dark Sword of Westernesse (3d7) (+11,+5) (+2)
    It generates an antimagic field.  It increases your strength, dexterity
    and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Stone troll on level 43 of Moria.
// I've recently discovered that Westernesse weapons don't actually do any
// damage to Nazgul, beyond the plus to-dam and maybe other damage bonuses.
// Which probably means I should ditch the Dark Sword and keep the Broad
// Sword for Nazgul swap.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 45 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 20 of Orc Cave.
// Wore this for a while, but the invisibility was just too annoying...
c) The Phial of Undeath (-5) {cursed, Angamaite Mkw 26}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Angamaite of Umbar on level 26 of Mirkwood.
d) The Rusty Chain Mail of Fuind (-5 to accuracy) [14,-2]
    It sustains your wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 34 of Moria.
e) The Rusty Chain Mail of Natargorn (-5 to accuracy) [14,+4]
    It sustains your strength.  It provides resistance to life draining,
    electricity and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shadow drake on level 34 of Moria.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Chieftain on level 44 of Moria.
g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 30 of Moria.
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 34 of Moria.
j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 39 of Moria.
k) The Dark Sword 'Ulkaiquar' (3d7) (+9,+16) (+3)
    It generates an antimagic field.  It increases your strength by 3.  It
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dagashi on level 36 of Moria.
l) The Spear of Curas (1d6) (+13,+9) (+5)
    It increases your constitution by 5.  It does extra damage from frost.
    It is very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature black dragon on level 41 of Moria.
m) The Awl-Pike 'Vienglon' (1d8) (+7,+3) (+5 to speed)
    It can be wielded two-handed.  It increases your speed by 5.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 15 of Mirkwood.
n) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 31 of Moria.
o) The Halberd of Elron (3d5) (+4,+1)
    It can be wielded two-handed.  It does extra damage from fire.  It
    produces chaotic effects.  It drains life from your foes.  It strikes
    at undead with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 34 of Moria.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 36 of Moria.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution
    and stealth by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It provides immunity to paralysis.  It provides resistance to
    acid, electricity, fire, cold and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Moria.
r) The Mace of Radhre (2d4) (+16,+1) (+1 attack)
    It can be wielded two-handed.  It increases your strength, constitution
    and attack speed by 1.  It does extra damage from electricity.  It
    drains life from your foes.  It is especially deadly against giants.
    It is a great bane of undead.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nether.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc on level 31 of Moria.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from
    fire.  It fights against evil with holy fury.  It provides resistance
    to fire and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.
    You found it in the remains of an Elite uruk Rogue on level 21 of Orc Cave.
u) The Flail of Curiorn (2d6) (+23,+1) (+3)
    It can be wielded two-handed.  It increases your strength by 3.  It
    does extra damage from electricity and fire.  It poisons your foes.  
    It is especially deadly against orcs.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 40 of Moria.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 33 of Moria.
w) The Arrow 'Estel' (1d4) (+10,+16)
    It does extra damage from frost.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Scrag Priest on level 35 of Moria.
x) The Wooden Boomerang of Annaeg (1d8) (+30,+13)
    It does extra damage from electricity.  It poisons your foes.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 40 of Moria.



Last updated 2004-04-25 5:24am EDT.

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    Comments

    2004-01-25 5:10pm EST
    First of this lineage to be able to actually use the Tulkas spells I've been trying for all this time. Divine Aim is handy when I need high damage, but Whirlwind is kinda redundant with Spread Blows, and Wave of Power isn't strong enough yet to be useful. Still, I'm quite pleased with it.

    2004-04-25 5:24am EDT
    Moria done. All stats maxed, and decent kit. Torn between impatience for another relic quest and abject horror at the prospect of trying to survive one...

    2006-05-07 8:23pm EDT
    Done Mordor, and the last of the relic quests. Thinking Sacred Land of Mountains next, or maybe the Thunderlord quest.

    2006-10-21 11:45pm EDT
    Halfway through Sacred Land of Mountains. Also did the Thunderlord quest. Not much of note, beyond hitting level 50.

    2007-02-04 4:44pm EST
    Finished the Land of Mountains. Minor kit improvements. And it worries me that I'm seriously considering doing the Khazad-Dum house quest just for more storage space…

    2007-06-16 10:19pm EDT
    Turns out the Khazad-Dum house quest isn't so bad if you have mountain climbing and can deal out enormous amounts of damage quickly—which is right up Graagh's alley… ;) The Necromancer is dead, and I've got a Ring to find.

    2008-06-15 6:54pm EDT
    No luck with alternate Ring-bearers, so we're pushing through Angband. It's actually easier with Graagh, as it turns out, since he's old enough that I was still only taking 33 random quests instead of 49. Midway through Angband at this point.

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