Graagh, the Half-Ogre Barbarian Swordmaster
[ToME 2.2.6 Character Dump]
Name : Graagh Age 47 STR! 40
Sex : Male Height 88 INT! 28
Race : Half-Ogre Barbarian Weight 252 WIS! 29
Class : Swordmaster Social Class 13 DEX! 36
Body : Player CON! 40
God : Tulkas CHR! 21
+ To Melee Hit 86 Level 44 Max Hit Points 1052
+ To Melee Damage 86 Experience 3467168 Cur Hit Points 1052
+ To Ranged Hit 46 Max Exp 3467168 Max SP (Mana) 54
+ To Ranged Damage 19 Exp to Adv. 3720000 Cur SP (Mana) 54
AC 36+91 Gold 788567 Piety 178401
(Miscellaneous Abilities)
Fighting : Legendary[77]Perception : Very Good Blows/Round: 11
Bows/Throw : Legendary[17]Searching : Excellent Shots/Round: 1
Saving Throw: Poor Disarming : Good Mel.dmg/Rnd: 22d5+946
Stealth : Bad Magic Device: Very Good Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
Your father was an Ogre, but it is unacknowledged. You are
the adopted child of a Yeoman. You are a credit to the
family. You have blue-gray eyes, wavy brown hair, and an
average complexion.
// IINM, this is my only character left without a customized character
// description. I shall have to rectify that at some point...
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 50 (2500')
A lost temple: Level 24 (1200')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 30355 enemies.
You saved 11 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 8th Hrive of the 2890th year of the third age.
You have been adventuring for 76 days.
adefkmnopsuxz{|@
Add Str : ......2.4.......
Add Int : 2...4...........
Add Wis : 2...4...........
Add Dex : .2....2...2.....
Add Con : ........4.......
Add Stea. : .......3........
Add Sear. : .....4...2......
Add Tun.. : ..............6.
Add Speed : ..8...23........
Add Blows : 2...............
Slay Anim.: +............+..
Slay Evil : +............+..
Slay Und. : +...............
Slay Demon: +...............
Slay Troll: .............+..
Slay Drag.: +............+..
Cold Brand: .............+..
Sust Str : ...............+
Sust Int : ...........+....
Sust Wis : ...........+....
Sust Dex : ................
Sust Con : ................
Sust Chr : ...........+....
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : .+......+..+....
Hold Life : ................
Imm Acid : ......++*.......
Res Elec : ......+.........
Res Fire : ......+....+....
Res Cold : ......+.........
Res Pois : ........+..+....
Res Fear : ......+........+
Res Lite : ...........+....
Res Dark : ...............+
Res Blind : .........+......
Res Conf : ......+.........
Res Sound : ......+.+.......
Res Shard : ................
Res Neth : ...........+....
Res Nexus : +......+........
Res Chaos : +.......+.......
Res Disen : +..........+....
Levitate : +...............
Lite : ....+...........
See Invis : +........+......
Xtra Might: .+..............
Activate : .....+.+........
Blessed : +...............
Orc.ESP : ........+.......
Dragon.ESP: .+..............
Full ESP : .........+......
Skills (points left: 26)
- Combat 48.584 [0.900]
- Weaponmastery 48.490 [0.950]
. Sword-mastery 48.600 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 10.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.000 [0.900]
. Disarming 01.000 [0.900]
- Magic 02.107 [0.300]
. Magic-Device 20.550 [1.150]
- Spirituality 02.650 [0.500]
. Prayer 20.000 [0.500]
// I haven't decided how far to push this yet; `twould be nice to have Wave
// of Power at close to full strength, though...
. Monster-lore 00.000 [0.500]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find a Scroll of Holy Chant on level 17.
You may find an Essence of Fire on level 1.
You are fated to meet a Mage on level 34.
// I really oughta go back and clear these, I suppose...
[Character Equipment]
a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to levitate. It allows you to see invisible monsters. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snaga on level 20 of Orc Cave.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 43 of Moria.
// This was a nice find.
e) a Ring of Speed (+8)
It increases your speed by 8.
You bought it from the Black Market.
// As was this.
f) a Ring of Damage (+22)
You bought it from the Black Market.
k) an Amulet of Brilliance (+4)
It provides light (radius 1) forever. It increases your intelligence
and wisdom by 4.
You bought it from the Black Market.
m) The Phial of Galadriel (+4) {@w9@A7!d!k!v!s!!}
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases
your strength, dexterity and speed by 2. It makes you completely
fearless. It provides resistance to acid, electricity, fire, cold,
confusion and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mountain ogre on level 40 of Moria.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It
can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4.
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to poison, sound and chaos. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Water troll on level 36 of Moria.
s) a Hard Leather Cap of Seeing [2,+7] (+2 to searching) {quest reward}
It
increases your searching by 2. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic powers.
It was given to you as a reward.
u) a Set of Cesti of Agility [5,+11] (+2)
It increases your dexterity by 2.
You bought it from the Black Market.
x) The Pair of Metal Shod Boots 'Eregor' [6,+5]
It sustains your intelligence,
wisdom and charisma. It provides immunity to paralysis. It provides
resistance to fire, poison, light, nether and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 30 of Mirkwood.
z) (nothing)
{) 25 Arrows of Dindim (1d4) (+9,+8) {@w1=g!d!k!v!s}
It
does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against trolls. It is a great bane
of demons. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
|) a Gnomish Shovel of Digging (+6,+4) (+6)
It increases your ability to tunnel by 6. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 38 of Moria.
[Character Inventory]
a) a Fireproof War Tome of Tulkas {@b1!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
b) Gruumsh's Bottle of Death Defying Food {@A3!d!k!v!s!!}
It can be activated for satisfy hunger.
You found it lying on the ground on level 25 of Mirkwood.
c) 11 Potions of Speed {!d!k!v!s}
d) 8 Potions of Healing {!d!k!v!s}
e) 7 Scrolls of Phase Door {@r1!r!d!k!v!s}
f) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
g) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s}
h) a Golden Rod of Quickness of Disarming (125/125) {@z3!d!k!v!s}
It can cast spells faster.
You found it in the remains of an Iron lich on level 48 of Moria.
i) a Staff of Teleportation[11|33] (13 charges) {@u1!u!d!k!v!s}
j) The Ring of Flare (+3) {!d!k!v!s}
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 50 of
Moria.
// It would really be nice to use this, but I can't really afford to give
// up either of my current rings.
k) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is
being worn. It provides light (radius 1) forever. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// This has turned out to be surprisingly handy. Just gotta make sure to
// be somewhere safe when I ID stuff...
l) 18 Arrows of Falin (1d4) (+11,+9) {@w2=g!d!k!v!s}
It does extra damage from electricity and fire. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
fights against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
m) 4 Seeker Arrows of Lightning (4d4) (+8,+9) {@w3=g!d!k!v!s}
It does extra damage from electricity. It cannot be harmed by
electricity.
You made it yourself.
n) 11 Seeker Arrows of Venom (4d4) (+9,+8) {@w4=g!d!k!v!s}
It poisons your foes.
You made it yourself.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) the Medallion of Good Will Hunting
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Mummified human on level 32 of Mirkwood.
b) a Scroll of Protection from Evil
c) The Wand of Digging of Thrain (18 charges) {Azog Orc 22}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
d) The Ring 'Ilydhel' (+3)
It increases your dexterity and constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to acid,
electricity, nexus and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
e) The Ring 'Nionari' (+8) (+3)
It increases your intelligence and wisdom by 3. It sustains your
dexterity. It provides resistance to poison, dark and nether. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snaga on level 36 of Moria.
f) The Ring 'Valadolle' (+3 to speed)
It increases your strength, dexterity, constitution and speed by 3. It
provides immunity to paralysis. It provides resistance to life
draining, shards, nether and nexus. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 43 of Moria.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, confusion, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 30 of Moria.
h) The Paper Armour of Andol [4,+4]
It sustains your intelligence and wisdom. It provides immunity to
acid. It provides resistance to acid, confusion, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
i) Elven Hard Studded Leather of Resist Acid (-1 to accuracy) [7,+15] (+3 to steal
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold, poison and confusion. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 22 of Mirkwood.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
k) The Thunderlord Coat of Ostollor [9,+6]
It sustains your strength, dexterity and charisma. It provides
immunity to electricity. It provides resistance to life draining,
fire, cold and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 34 of Moria.
l) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 40 of Moria.
m) The Large Metal Shield of Ancar [5,+12]
It provides immunity to cold. It provides resistance to life draining,
acid, electricity, poison, light and shards. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 43 of Moria.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to poison and blindness. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Snotling on level 41 of Moria.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ogrillon on level 38 of Moria.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll Priest on level 31 of Moria.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 12 of Orc Cave.
s) The Set of Gauntlets 'Eldaer' [2,+0]
It sustains your wisdom and charisma. It provides resistance to life
draining, electricity, sound and chaos. It cannot be harmed by acid,
cold, lightning or fire.
t) The Dagger 'Nimthanc' (E:15893, L:21) (1d4) (+17,+10) (+1)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It increases your charisma by 1. It does extra damage from
frost. It drains life from your foes. It makes you invisible. It
sustains your charisma. It provides resistance to acid, cold and
confusion. It allows you to sense the presence of giants. It slows
your metabolism. It drains experience. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Elite uruk on level 34 of Moria.
// Invisibility and drain exp combined to be just that last little bit too
// annoying...
u) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 39 of Moria.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 11 of Mirkwood.
x) The Wooden Boomerang of Arwaramo (1d8) (+21,+9)
It does extra damage from acid, electricity and fire. It poisons your
foes. It is especially deadly against dragons. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 30 of Moria.
[Home Inventory - Minas Anor ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 47 of Moria.
// I'd like to stash this in the Mathom-house, but due to a bug in this
// version, the Mathom-house can only hold two pages of stuff. I had to go
// do the Minas Anor house quest just to get some more storage space.
b) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your constitution by 2. It
provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Brown Thunderlord on level 50 of Moria.
c) The Metal Brigandine Armour of Hirdhor (-3 to accuracy) [19,+8]
It sustains your constitution. It provides immunity to electricity.
It provides resistance to life draining, fire, cold, poison and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghost in the town of Minas Anor .
d) The Hard Studded Leather of Dalagon (-11,-5) [7,+12](40%)
It increases your hit points by 40%. It sustains your strength and
wisdom. It provides immunity to electricity and cold. It provides
resistance to cold, shards and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 49 of Moria.
e) The Great Axe 'Anatar' (4d4) (+19,+8) (+4)
It must be wielded two-handed. It increases your dexterity,
constitution and charisma by 4. It poisons your foes. It is very
sharp and can make your foes bleed. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Grey wraith on level 50 of Moria.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
g) The Basillard of Kelorth (1d8) (+14,+13) (+1 attack)
It increases your attack speed by 1. It does extra damage from acid
and frost. It drains life from your foes. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Forest troll on level 48 of Moria.
h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll Priest on level 34 of Moria.
i) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill troll Priest on level 30 of Mirkwood.
j) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It provides light (radius 1) forever. It increases your searching by
4. It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It makes you completely fearless.
It provides resistance to electricity, fire and blindness. It allows
you to sense the presence of orcs, trolls and giants. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 34 of Moria.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold, lightning
or fire.
l) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 30 of Moria.
m) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 47 of Moria.
n) The Katana of Erdacir (3d4) (+5,+17) (+3 to speed)
It can be wielded two-handed. It increases your wisdom, charisma and
speed by 3. It does extra damage from acid. It poisons your foes.
It is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against giants. It is a
great bane of demons. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 46 of Moria.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire and poison. It allows you to sense the
presence of dragons. It slows your metabolism. It speeds your
regenerative powers. It drains life. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of Moria.
p) The Executioner's Sword 'Nirim' (4d5) (+3,+8) (+6) {Durin's Bane MoM 50}
It must be wielded two-handed. It provides light (radius 1) forever.
It increases your strength and dexterity by 6. It poisons your foes.
It is very sharp and can make your foes bleed. It is especially
deadly against dragons. It is especially deadly against giants. It
is a great bane of undead. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
// All of these swords do less damage than Haradekket. Normally I'd stick
// them in the Mathom-house...
q) The Glaive 'Vilydhwe' (2d6) (+28,+8) (+1 attack)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your intelligence, wisdom, dexterity, constitution and
attack speed by 1. It does extra damage from acid and electricity. It
poisons your foes. It drains life from your foes. It is very sharp
and can cut your foes. It is very sharp and can make your foes bleed.
It is especially deadly against dragons. It is especially deadly
against orcs. It is a great bane of demons. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Storm giant on level 49 of Moria.
[Home Inventory - Lothlorien ]
a) a Tome of the Impenetrable Earth {25% off}
// Tulkas grants access to Earth spells; I might swap in one of the
// artifact gloves below with Stone Skin or Stone Prison copied onto it.
b) Kenault's Cantrip Generator of Curing {@A4!d!k!v!s}
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Dark elven warlock on level 26 of
Mirkwood.
c) 6 Sprigs of Athelas
d) 25 Potions of Cure Light Insanity
e) 14 Potions of Healing
f) a Potion of Life
g) 31 Scrolls of Reset Recall
h) a Rod Tip of Disarming (50 Mana to cast)
i) a Wand of Essence of Speed[1|10] of Plenty (7 charges)
You bought it from the Black Market.
j) The Anchor of Space-Time {Castamir MoM 44}
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Castamir the Usurper on level 44 of Moria.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Smaug MoM 50}
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of Moria.
l) a Dwarven Metal Cap of Wisdom [3,+9] (+4 to infravision)
It increases your wisdom, constitution and infravision by 4. It
sustains your wisdom. It provides resistance to fire. It allows you
to sense the presence of trolls and dragons.
You found it in the remains of a Cave troll on level 34 of Moria.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven lord on level 24 of Mirkwood.
n) a Dragon Helm of Water Breathing [8,+25]
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 39 of Moria.
p) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It can be used to store a spell. It provides resistance to fire.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 32 of Moria.
q) The Dagger 'Narthanc' (E:1517673, L:37) (1d4) (+34,+17)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It provides light (radius 1) forever. It does extra damage from
electricity, fire and frost. It is especially deadly against dragons.
It strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It makes you invisible.
It provides resistance to electricity, fire, cold and chaos. It slows
your metabolism. It produces a fiery sheath. It produces an electric
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mummified troll on level 34 of Moria.
// I finally gave up on this ever gaining extra attacks; plus the
// invisibility was just a bit too annoying.
r) a Shocking Broad Sword of Westernesse (2d5) (+10,+12) (+1)
It increases your strength, dexterity and constitution by 1. It does
extra damage from electricity. It is especially deadly against orcs.
It is especially deadly against trolls. It is especially deadly
against giants. It provides immunity to paralysis. It provides
resistance to electricity. It allows you to see invisible monsters.
It allows you to sense the presence of orcs, trolls and giants. It
can resist being shattered by morgul beings. It cannot be harmed by
electricity.
You found it in the remains of a Hill troll on level 31 of Moria.
s) a Dark Sword of Westernesse (3d7) (+11,+5) (+2)
It generates an antimagic field. It increases your strength, dexterity
and constitution by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It makes you completely
fearless. It allows you to see invisible monsters. It allows you to
sense the presence of orcs, trolls and giants. It can resist being
shattered by morgul beings.
You found it in the remains of a Stone troll on level 43 of Moria.
// I've recently discovered that Westernesse weapons don't actually do any
// damage to Nazgul, beyond the plus to-dam and maybe other damage bonuses.
// Which probably means I should ditch the Dark Sword and keep the Broad
// Sword for Nazgul swap.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by morgul
beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dread on level 45 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-orc Shaman on level 20 of Orc Cave.
// Wore this for a while, but the invisibility was just too annoying...
c) The Phial of Undeath (-5) {cursed, Angamaite Mkw 26}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Angamaite of Umbar on level 26 of Mirkwood.
d) The Rusty Chain Mail of Fuind (-5 to accuracy) [14,-2]
It sustains your wisdom, dexterity, constitution and charisma. It
provides immunity to acid. It provides resistance to sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 34 of Moria.
e) The Rusty Chain Mail of Natargorn (-5 to accuracy) [14,+4]
It sustains your strength. It provides resistance to life draining,
electricity and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Shadow drake on level 34 of Moria.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Chieftain on level 44 of Moria.
g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice ranger on level 30 of Moria.
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Moria.
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 34 of Moria.
j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 39 of Moria.
k) The Dark Sword 'Ulkaiquar' (3d7) (+9,+16) (+3)
It generates an antimagic field. It increases your strength by 3. It
poisons your foes. It produces chaotic effects. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dagashi on level 36 of Moria.
l) The Spear of Curas (1d6) (+13,+9) (+5)
It increases your constitution by 5. It does extra damage from frost.
It is very sharp and can make your foes bleed. It is especially deadly
against dragons. It is especially deadly against giants. It is a
great bane of demons. It strikes at undead with holy wrath. It has
been blessed by the gods. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mature black dragon on level 41 of Moria.
m) The Awl-Pike 'Vienglon' (1d8) (+7,+3) (+5 to speed)
It can be wielded two-handed. It increases your speed by 5. It
poisons your foes. It produces chaotic effects. It is especially
deadly against trolls. It strikes at undead with holy wrath. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Novice rogue on level 15 of Mirkwood.
n) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 31 of Moria.
o) The Halberd of Elron (3d5) (+4,+1)
It can be wielded two-handed. It does extra damage from fire. It
produces chaotic effects. It drains life from your foes. It strikes
at undead with holy wrath. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 34 of Moria.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 36 of Moria.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength, constitution
and stealth by 3. It is especially deadly against orcs. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and blindness. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of non-living things. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 36 of Moria.
r) The Mace of Radhre (2d4) (+16,+1) (+1 attack)
It can be wielded two-handed. It increases your strength, constitution
and attack speed by 1. It does extra damage from electricity. It
drains life from your foes. It is especially deadly against giants.
It is a great bane of undead. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 34 of Moria.
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and nether.
It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill orc on level 31 of Moria.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Elite uruk Rogue on level 21 of Orc Cave.
u) The Flail of Curiorn (2d6) (+23,+1) (+3)
It can be wielded two-handed. It increases your strength by 3. It
does extra damage from electricity and fire. It poisons your foes.
It is especially deadly against orcs. It strikes at undead with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Eldrak on level 40 of Moria.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons. It
is especially deadly against natural creatures. It provides resistance
to blindness, sound and nexus. It produces an anti-magic shell. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 33 of Moria.
w) The Arrow 'Estel' (1d4) (+10,+16)
It does extra damage from frost. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It strikes at undead with holy wrath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Scrag Priest on level 35 of Moria.
x) The Wooden Boomerang of Annaeg (1d8) (+30,+13)
It does extra damage from electricity. It poisons your foes. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ethereal drake on level 40 of Moria.
|
Last updated 2004-04-25 5:24am EDT. |