Graagh, the Half-Ogre Barbarian Swordmaster
[ToME 2.2.7 Character Dump]
Name : Graagh Age 47 STR! 18/***
Sex : Male Height 88 INT! 18/120
Race : Half-Ogre Barbarian Weight 252 WIS! 18/130
Class : Swordmaster Social Class 13 DEX! 18/180
Body : Player CON! 18/***
God : Tulkas CHR! 18/30
+ To Melee Hit 88 Level 49 Hit Points 1320/ 1320
+ To Melee Damage 88 Experience 6426518 Spell Points 74/ 74
+ To Ranged Hit 46 Max Exp 6426518 Sanity 568/ 568
+ To Ranged Damage 19 Exp to Adv. 6975000 Piety 215484
AC 36+109 Gold 1885116 Speed Fast (+16)
(Miscellaneous Abilities)
Fighting : Legendary[80]Perception : Very Good Blows/Round: 12
Bows/Throw : Legendary[17]Searching : Excellent Shots/Round: 1
Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 24d5+1056
Stealth : Bad Magic Device: Very Good Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
Your father was an Ogre, but it is unacknowledged. You are
the adopted child of a Yeoman. You are a credit to the
family. You have blue-gray eyes, wavy brown hair, and an
average complexion.
// IINM, this is my only character left without a customized character
// description. I shall have to rectify that at some point...
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 50 (2500')
A lost temple: Level 32 (1600')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 37503 enemies.
You saved Gondolin from destruction.
You saved 22 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 29th Hrive of the 2890th year of the third age.
You have been adventuring for 97 days.
adefkmnopsuxz{|@
Add Str : ......2.4..3....
Add Int : 2...6...........
Add Wis : 2...6...........
Add Dex : .2....2...2.....
Add Con : ........4..3....
Add Stea. : .......3........
Add Sear. : .....4...2......
Add Tun.. : ..............6.
Add Speed : ...8..23...3....
Add Blows : 2...............
Slay Anim.: +............+..
Slay Evil : +............+..
Slay Und. : +...............
Slay Demon: +...............
Slay Troll: .............+..
Slay Drag.: +............+..
Cold Brand: .............+..
Sust Str : ...............+
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : .+......+.......
Hold Life : ................
Imm Acid : ......++*.......
Res Elec : ......+.........
Res Fire : ......+.........
Res Cold : ......+.........
Res Pois : ........+.......
Res Fear : ......+....+...+
Res Lite : ................
Res Dark : ...............+
Res Blind : .........+......
Res Conf : ......+....+....
Res Sound : ......+.+.......
Res Shard : ................
Res Neth : ................
Res Nexus : +......+........
Res Chaos : +.......+.......
Res Disen : +...............
Levitate : +...............
Lite : ....+...........
See Invis : +........+......
Xtra Might: .+..............
Activate : .....+.+........
Blessed : +...............
Orc.ESP : ........+.......
Dragon.ESP: .+..............
Full ESP : .........+......
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 10.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.000 [0.900]
. Disarming 01.000 [0.900]
- Magic 03.487 [0.300]
. Magic-Device 20.550 [1.150]
- Spirituality 04.950 [0.500]
. Prayer 50.000 [0.500]
. Mindcraft 01.000 [0.300]
. Monster-lore 00.000 [0.500]
// This character dates back to before I got into the habit of working up a
// full skill-point plan for my characters, so the allocation is a bit
// haphazard (in fact, though you can't see it here, I actually allocated
// one too many skill points to Prayer, on the mistaken assumption that I'd
// already done all five relic quests). Mindcraft is a recent addition, a
// least-bad FF choice from Mdr 58; I doubt I'll be pushing it at this late
// stage...
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find a Scroll of Holy Chant on level 17.
// I wonder if it's worth it to to back and clear this...
[Character Equipment]
a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to levitate. It allows you to see invisible monsters. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snaga on level 20 of Orc Cave.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 43 of Moria.
e) a Ring of Damage (+22) {!d!k!v!s}
You bought it from the Black Market.
// I think this is as hight as =oDam's can go... ;)
f) a Ring of Speed (+8)
It increases your speed by 8.
You bought it from the Black Market.
k) an Amulet of Brilliance (+6)
It provides light (radius 1) forever. It increases your intelligence
and wisdom by 6.
You bought it from the Black Market.
// This is the only thing that makes it possible for me to (occasionally)
// cast Earth spells. Speaking of which, I might ought to do the
// Thunderlord quest sometime soon...
m) The Phial of Galadriel (+4) {@w9@A7!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mountain ogre on level 40 of Moria.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
// Fate-find on level 5, shortly after finishing Mirkwood.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to poison, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Water troll on level 36 of Moria.
s) a Hard Leather Cap of Seeing [2,+10] (+2 to searching) {quest reward}
It increases your searching by 2. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic powers.
It was given to you as a reward.
// Princess quest from BDw 2. A *very* nice early acquisition.
u) a Set of Cesti of Agility [5,+11] (+2)
It increases your dexterity by 2.
You bought it from the Black Market.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to confusion. It allows
you to climb mountains. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
// Princess quest reward from Mdr 55. Actually more useful in wilderness
// mode at the moment, though SLoM *is* next on my dungeon visit list...
z) (nothing)
{) 25 Arrows of Dindim (1d4) (+9,+8) {@w1=g!d!k!v!s}
It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against trolls. It is a great bane
of demons. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
// Forged these mid-Mirkwood.
|) a Gnomish Shovel of Digging (+6,+4) (+6)
It increases your ability to tunnel by 6. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 38 of Moria.
[Character Inventory]
a) a Fireproof Tome of the Impenetrable Earth {@b2!d!k!k!k!k!k!k!k!v!s}
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Lesser Mimic on level 50 of Mordor.
// As you can probably guess, this tome's predecessor got accidentally
// destroyed by typo... :-}
b) a Fireproof War Tome of Tulkas {@b1!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
c) Gruumsh's Bottle of Death Defying Food {@A3!d!k!v!s!!}
It can be activated for satisfy hunger.
You found it lying on the ground on level 25 of Mirkwood.
d) 15 Potions of Speed {!d!k!v!s}
e) 13 Potions of Healing {!d!k!v!s}
f) 12 Scrolls of Phase Door {@r1!r!d!k!v!s}
g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
h) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s}
i) a Mithril Rod of Capacity of Disarming (320/320) {@z3!d!k!v!s}
It can hold more mana.
You found it in the remains of a Nightwing on level 55 of Mordor.
j) a Staff of Teleportation[1|20] (9 charges) {@u1!u!d!k!v!s}
k) The Ring of Flare (+3) {!d!k!v!s}
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 50 of
Moria.
// A utility swap-in for when I needed fire immunity to cross lava in
// Mordor. Also came in handy in the Maeglin quest.
l) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// I'd probably go nuts without this... ;)
m) 18 Arrows of Falin (1d4) (+11,+9) {@w2=g!d!k!v!s}
It does extra damage from electricity and fire. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
// Forged these early in Moria.
n) 22 Seeker Arrows of Acid (4d4) (+11,+8) {@w3=g!d!k!v!s}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
o) 5 Seeker Arrows of Venom (4d4) (+9,+8) {@w4=g!d!k!v!s}
It poisons your foes.
You made it yourself.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) the Medallion of Good Will Hunting
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Mummified human on level 32 of Mirkwood.
// Should probably ditch this...
b) a Scroll of Protection from Evil
// And this...
c) The Wand of Digging of Thrain (18 charges) {Azog Orc 22}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
d) The Ring 'Ilydhel' (+3)
It increases your dexterity and constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to acid
, electricity, nexus and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
e) The Ring 'Nionari' (+8 to accuracy) (+3)
It increases your intelligence and wisdom by 3. It sustains your
dexterity. It provides resistance to poison, dark and nether. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snaga on level 36 of Moria.
f) The Ring 'Valadolle' (+3 to speed)
It increases your strength, dexterity, constitution and speed by 3.
It provides immunity to paralysis. It provides resistance to life
draining, shards, nether and nexus. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 43 of Moria.
// And probably some of these too...
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, confusion, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 30 of Moria.
h) The Paper Armour of Andol [4,+4]
It sustains your intelligence and wisdom. It provides immunity to
acid. It provides resistance to acid, confusion, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
i) Elven Hard Studded Leather of Resist Acid (-1 to accuracy) [7,+15] (+3 to steal
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold, poison and confusion. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 22 of Mirkwood.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
k) The Thunderlord Coat of Ostollor [9,+6]
It sustains your strength, dexterity and charisma. It provides
immunity to electricity. It provides resistance to life draining,
fire, cold and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 34 of Moria.
l) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 40 of Moria.
m) The Large Metal Shield of Ancar [5,+12]
It provides immunity to cold. It provides resistance to life draining
, acid, electricity, poison, light and shards. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 43 of Moria.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to poison and blindness. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Snotling on level 41 of Moria.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ogrillon on level 38 of Moria.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Stone troll Priest on level 31 of Moria.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 12 of Orc Cave.
s) The Set of Gauntlets 'Eldaer' [2,+0]
It sustains your wisdom and charisma. It provides resistance to life
draining, electricity, sound and chaos. It cannot be harmed by acid,
cold, lightning or fire.
t) The Dagger 'Nimthanc' (E:15893, L:21) (1d4) (+17,+10) (+1)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It increases your charisma by 1. It does extra damage
from frost. It drains life from your foes. It makes you invisible.
It sustains your charisma. It provides resistance to acid, cold and
confusion. It allows you to sense the presence of giants. It slows
your metabolism. It drains experience. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Elite uruk on level 34 of Moria.
// Invisibility and drain exp combined to be just that last little bit too
// annoying...
u) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 39 of Moria.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 11 of Mirkwood.
[Home Inventory - Gondolin ]
a) a Scroll of Mass Genocide
b) 6 Staffs of Genocide[1|5] (3 charges)
c) The Ring of Power of Akhorahil the Blind (+3 to infravision)
It increases your wisdom, charisma and infravision by 3. It makes you
invisible. It sustains your charisma. It provides resistance to
sound, nether and nexus. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 54 of Mordor.
// Only met one Nazgul so far, surprisingly.
d) The Amulet of Ivriel (+4)
It increases your wisdom, constitution, charisma and searching by 4.
It sustains your constitution. It provides resistance to cold, light
and blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 44 of
Mordor.
e) an Indestructible Amulet of Trickery (+2)
It increases your dexterity, stealth, infravision and speed by 2. It
sustains your dexterity. It provides resistance to poison and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nycadaemon on level 58 of Mordor.
f) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 2. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
g) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Scatha the Worm on level 35 of Mordor.
h) The Anchor of Space-Time {Castamir MoM 44}
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Castamir the Usurper on level 44 of Moria.
i) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mdr 64. Too bad I'm not a spellcaster... ;)
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 48 of
Mordor.
k) The Iron Crown of Beruthiel [0,+20] (-5)
It decreases your strength, dexterity and constitution by 5. It
provides immunity to paralysis. It provides resistance to life
draining. It allows you to see invisible monsters. It gives
telepathic powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 63 of
Mordor.
// This is the sort of thing I'd normally stick in the Mathom house, but in
// this version the Mathom house can only hold two screens worth of stuff,
// and I filled it up early not knowing this... :-\
l) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 56 of Mordor.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed, Eol quest}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity,
light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Two-Handed Sword of Helon (3d6) (+2,+15) (+3 attacks)
It must be wielded two-handed. It increases your dexterity and attack
speed by 3. It is especially deadly against dragons. It is
especially deadly against giants. It strikes at demons with holy
wrath. It is a great bane of undead. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 58 of Mordor.
// Does more damage that Haradekket, but I can't wield it with the Shield
// of Thorin... :-\
[Home Inventory - Minas Anor ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 47 of Moria.
// Another thing I'd like to have Mathomed, if only to have the complete
// set in one place...
b) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 50 of Moria.
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Smaug MoM 50}
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison and confusion. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of Moria.
d) The Metal Brigandine Armour of Hirdhor (-3 to accuracy) [19,+8]
It sustains your constitution. It provides immunity to electricity.
It provides resistance to life draining, fire, cold, poison and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghost in the town of Minas Anor .
e) The Hard Studded Leather of Dalagon (-11,-5) [7,+12](40%)
It increases your hit points by 40%. It sustains your strength and
wisdom. It provides immunity to electricity and cold. It provides
resistance to cold, shards and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 49 of Moria.
f) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven lord on level 24 of Mirkwood.
g) a Dragon Helm of Water Breathing [8,+25]
// Found this in a chest (!) on MoM 41.
h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 39 of Moria.
i) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 32 of Moria.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll Priest on level 34 of Moria.
l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Balance drake on level 48 of Mordor.
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining,
cold, nether and chaos. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hill troll Priest on level 30 of Mirkwood.
n) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It provides light (radius 1) forever. It increases your searching by
4. It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It makes you completely fearless.
It provides resistance to electricity, fire and blindness. It allows
you to sense the presence of orcs, trolls and giants. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 34 of Moria.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 30 of Moria.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 47 of Moria.
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire and poison. It allows you to sense the
presence of dragons. It slows your metabolism. It speeds your
regenerative powers. It drains life. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of Moria.
s) The Drum of the Sky (+2 to speed)
It increases your wisdom, charisma, stealth, speed and luck by 2. It
provides resistance to acid, electricity, fire, cold and sound. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
[Home Inventory - Lothlorien ]
a) Kenault's Cantrip Generator of Curing {@A4!d!k!v!s!!}
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Dark elven warlock on level 26 of
Mirkwood.
b) 9 Sprigs of Athelas
c) 30 Potions of Cure Light Insanity
d) The Blood of Life
// Found in a chest (!!) on Mdr 38. Cheeky of me, I suppose, not to have
// drunk it yet... ;)
e) 7 Potions of Healing
f) 6 Potions of *Healing*
g) 2 Potions of Life
h) 2 Potions of Restore Mana
i) 2 Potions of Enlightenment
j) 2 Potions of New Life
// I'm not sure about these... I think they're supposed to re-roll your hit
// points, which isn't really something I'm inclined to risk doing.
k) 42 Scrolls of Reset Recall
l) a Silver Rod of the Istari of Healing (200/200) {!d!k!v!s}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Nycadaemon on level 62 of Mordor.
// A failed experiment; it's too difficult to activate to be of any use in
// the heat of combat, and if I have the luxury of trying several times to
// activate it, I probably have the luxury of resting up the usual way.
// Should've held out for a Rod of Simplicity for that tip...
m) an Adamantite Rod of Enlightenment (200/200)
// I think I stowed this just to save the inventory slot; I should look
// into packing it again for utility...
n) a Rod Tip of Detection (80 Mana to cast)
o) a Rod Tip of Disarming (50 Mana to cast)
// Looking for rods for these...
p) a Wand of Essence of Speed[1|10] of Plenty (7 charges)
You bought it from the Black Market.
// I think I should either ditch this or pack it and stow the potions...
q) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Bile Demon on level 64 of Mordor.
// This would be nice to wield, but I can't really spare either of my
// current rigngs...
r) The Amulet 'Regnor' (+1 to infravision)
It increases your intelligence, charisma and infravision by 1. It
provides resistance to cold and chaos. It gives telepathic powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nycadaemon on level 58 of Mordor.
// Was wielding this for a while for the telepathy, until I remembered I
// already had that from the Helm of Seeing... :-}
s) The Pair of Metal Shod Boots 'Eregor' [6,+7]
It sustains your intelligence, wisdom and charisma. It provides
immunity to paralysis. It provides resistance to fire, poison, light,
nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogrillon on level 30 of Mirkwood.
t) The Dagger 'Narthanc' (E:1517673, L:37) (1d4) (+34,+17)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from electricity, fire and frost. It is especially deadly
against dragons. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
makes you invisible. It provides resistance to electricity, fire,
cold and chaos. It slows your metabolism. It produces a fiery
sheath. It produces an electric sheath. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mummified troll on level 34 of Moria.
// I finally gave up on this ever gaining extra attacks; plus the
// invisibility was just a bit too annoying.
u) a Shocking Broad Sword of Westernesse (2d5) (+10,+12) (+1)
It increases your strength, dexterity and constitution by 1. It does
extra damage from electricity. It is especially deadly against orcs.
It is especially deadly against trolls. It is especially deadly
against giants. It provides immunity to paralysis. It provides
resistance to electricity. It allows you to see invisible monsters.
It allows you to sense the presence of orcs, trolls and giants. It
can resist being shattered by morgul beings. It cannot be harmed by
electricity.
You found it in the remains of a Hill troll on level 31 of Moria.
// I was keeping this around to melee Nazgul with, but I'm thinking I
// should just ditch it and stick to artillery for Nazgul.
v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 51 of Mordor.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
x) Climbing Set
// I'm keeping this just in case I find better boots than Thror.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dread on level 45 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-orc Shaman on level 20 of Orc Cave.
// Wore this for a while, but the invisibility was just too annoying...
c) The Phial of Undeath (-5) {cursed, Angamaite Mkw 26}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Angamaite of Umbar on level 26 of Mirkwood.
d) The Rusty Chain Mail of Fuind (-5 to accuracy) [14,-2]
It sustains your wisdom, dexterity, constitution and charisma. It
provides immunity to acid. It provides resistance to sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 34 of Moria.
e) The Rusty Chain Mail of Natargorn (-5 to accuracy) [14,+4]
It sustains your strength. It provides resistance to life draining,
electricity and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Shadow drake on level 34 of Moria.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Chieftain on level 44 of Moria.
g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice ranger on level 30 of Moria.
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Moria.
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 34 of Moria.
j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 39 of Moria.
k) The Dark Sword 'Ulkaiquar' (3d7) (+9,+16) (+3)
It generates an antimagic field. It increases your strength by 3. It
poisons your foes. It produces chaotic effects. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dagashi on level 36 of Moria.
l) The Spear of Curas (1d6) (+13,+9) (+5)
It increases your constitution by 5. It does extra damage from frost.
It is very sharp and can make your foes bleed. It is especially
deadly against dragons. It is especially deadly against giants. It
is a great bane of demons. It strikes at undead with holy wrath. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature black dragon on level 41 of Moria.
m) The Awl-Pike 'Vienglon' (1d8) (+7,+3) (+5 to speed)
It can be wielded two-handed. It increases your speed by 5. It
poisons your foes. It produces chaotic effects. It is especially
deadly against trolls. It strikes at undead with holy wrath. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Novice rogue on level 15 of Mirkwood.
n) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 31 of Moria.
o) The Halberd of Elron (3d5) (+4,+1)
It can be wielded two-handed. It does extra damage from fire. It
produces chaotic effects. It drains life from your foes. It strikes
at undead with holy wrath. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 34 of Moria.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 36 of Moria.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 36 of Moria.
r) The Mace of Radhre (2d4) (+16,+1) (+1 attack)
It can be wielded two-handed. It increases your strength,
constitution and attack speed by 1. It does extra damage from
electricity. It drains life from your foes. It is especially deadly
against giants. It is a great bane of undead. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 34 of Moria.
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and nether
. It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill orc on level 31 of Moria.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Elite uruk Rogue on level 21 of Orc Cave.
u) The Flail of Curiorn (2d6) (+23,+1) (+3)
It can be wielded two-handed. It increases your strength by 3. It
does extra damage from electricity and fire. It poisons your foes.
It is especially deadly against orcs. It strikes at undead with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Eldrak on level 40 of Moria.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 33 of Moria.
w) The Arrow 'Estel' (1d4) (+10,+16)
It does extra damage from frost. It is a great bane of dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It strikes at undead with holy wrath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Scrag Priest on level 35 of Moria.
x) The Wooden Boomerang of Annaeg (1d8) (+30,+13)
It does extra damage from electricity. It poisons your foes. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ethereal drake on level 40 of Moria.
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Last updated 2006-05-07 8:23pm EDT. |