Zizzo's ToME Stepladder

Graagh, the Half-Ogre Barbarian Swordmaster

  [ToME 2.2.7 Character Dump]

 Name  : Graagh                 Age                 47       STR! 18/***       
 Sex   : Male                   Height              88       INT! 18/120       
 Race  : Half-Ogre Barbarian    Weight             252       WIS! 18/130       
 Class : Swordmaster            Social Class        13       DEX! 18/180       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR!  18/30       
                                                                               
 + To Melee Hit          88 Level             50    Hit Points     1343/  1343 
 + To Melee Damage       88 Experience   7429240    Spell Points     76/    76 
 + To Ranged Hit         46 Max Exp      7429240    Sanity          580/   580 
 + To Ranged Damage      19 Exp to Adv.    *****    Piety               223402 
   AC                36+110 Gold         2261691    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Fair         Blows/Round:  13        
 Bows/Throw  : Legendary[17]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  26d5+1144 
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a credit to the              
          family.  You have blue-gray eyes, wavy brown hair, and an            
          average complexion.                                                  
// IINM, this is my only character left without a customized character
// description.  I shall have to rectify that at some point...


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 58 (2900')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 39435 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved 22 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Hrive of the 2890th year of the third age.
 You have been adventuring for 101 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......2.4..3....            
        Add Int   : 2...6...........            
        Add Wis   : 2...6...........            
        Add Dex   : .2....2...2.....            
        Add Con   : ........4..3....            
        Add Stea. : .......3........            
        Add Sear. : .........2......            
        Add Tun.. : ..............6.            
        Add Speed : ...*..23...3....            
        Add Blows : 2...............            
        Slay Anim.: +............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Troll: .............+..            
        Slay Drag.: +............+..            
        Cold Brand: .............+..            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+......+.......            
        Hold Life : ................            
        Imm Acid  : ......++*.......            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+.........            
        Res Pois  : ........+.......            
        Res Fear  : ......+....+...+            
        Res Lite  : ................            
        Res Dark  : ...............+            
        Res Blind : .........+......            
        Res Conf  : ......+....+....            
        Res Sound : ......+.+.......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : +......+........            
        Res Chaos : +.......+.......            
        Res Disen : +...............            
        Levitate  : +...............            
        Lite      : ....++..........            
        See Invis : +........+......            
        Xtra Might: .+..............            
        Activate  : .....+.+........            
        Blessed   : +...............            
        Orc.ESP   : ........+.......            
        Dragon.ESP: .+..............            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              10.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         03.592 [0.300]
          . Magic-Device                         26.300 [1.150]
 - Spirituality                                  04.950 [0.500]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  00.000 [0.500]
// This character dates back to before I got into the habit of working up a
// full skill-point plan for my characters, so the allocation is a bit
// haphazard (in fact, though you can't see it here, I actually allocated
// one too many skill points to Prayer, on the mistaken assumption that I'd
// already done all five relic quests).  Mindcraft was the least-bad FF
// choice from Mdr 58; obviously I never bothered pushing it...

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Scroll of Holy Chant on level 17.
// I wonder if it's worth it to to back and clear this...


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 20 of Orc Cave.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 43 of Moria.
e) a Ring of Damage (+22) {!d!k!v!s}
    You bought it from the Black Market.
// I think this is as high as =oDam's can go... ;)
f) a Ring of Speed (+10)
// Up from the +8 I had before I hit LoM.
k) an Amulet of Brilliance (+6)
    It provides light (radius 1) forever.  It increases your intelligence
    and wisdom by 6.  
    You bought it from the Black Market.
// This is the only thing that makes it possible for me to (occasionally)
// cast Earth spells.
m) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Oops, forgot to unwield this... :-}
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 40 of Moria.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
// Fate-find on level 5, shortly after finishing Mirkwood.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll on level 36 of Moria.
s) a Hard Leather Cap of Seeing [2,+11] (+2 to searching) {quest reward}
    It increases your searching by 2.  It provides resistance to blindness.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It was given to you as a reward.
// Princess quest from BDw 2.  A *very* nice early acquisition.
u) a Set of Cesti of Agility [5,+11] (+2)
    It increases your dexterity by 2.  
    You bought it from the Black Market.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 55.  Enormously handly in LoM... ;)
z) (nothing)
{) 25 Arrows of Dindim (1d4) (+9,+8) {@w1=g!d!k!v!s}
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is a great bane
    of demons.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
// Forged these mid-Mirkwood.
|) a Gnomish Shovel of Digging (+6,+4) (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 38 of Moria.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {@b2!d!k!k!k!k!k!k!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Lesser Mimic on level 50 of Mordor.
// As you can probably guess, this tome's predecessor got accidentally
// destroyed by typo... :-}
b) a Fireproof War Tome of Tulkas {@b1!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) Gruumsh's Bottle of Death Defying Food {@A3!d!k!v!s!!}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 25 of Mirkwood.
d) 9 Potions of Speed {!d!k!v!s}
e) 10 Potions of Healing {!d!k!v!s}
f) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
g) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s}
h) a Mithril Rod of Capacity of Disarming (320/320) {@z3!d!k!v!s}
    It can hold more mana.  
    You found it in the remains of a Nightwing on level 55 of Mordor.
i) a Staff of Teleportation[1|20] (9 charges) {@u1!u!d!k!v!s}
j) The Ring of Flare (+3) {!d!k!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of
    Moria.
// A utility swap-in for when I needed fire immunity to cross lava in
// Mordor.  Also came in handy in the Maeglin quest.
k) The Phial of Galadriel (+4) {@w9@A7!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
// Should be wielding this...
l) 18 Arrows of Falin (1d4) (+11,+9) {@w2=g!d!k!v!s}
    It does extra damage from electricity and fire.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
m) 16 Seeker Arrows of Acid (4d4) (+11,+8) {@w3=g!d!k!v!s}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
n) 15 Seeker Arrows of Venom (4d4) (+8,+11) {@w4=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) the Medallion of Good Will Hunting
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Mummified human on level 32 of Mirkwood.
// Should probably ditch this...
b) a Scroll of Protection from Evil
// And this...
c) The Wand of Digging of Thrain (18 charges) {Azog Orc 22}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring 'Ilydhel' (+3)
    It increases your dexterity and constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to acid,
    electricity, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
e) The Ring 'Nionari' (+8 to accuracy) (+3)
    It increases your intelligence and wisdom by 3.  It sustains your 
    dexterity.  It provides resistance to poison, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 36 of Moria.
f) The Ring 'Valadolle' (+3 to speed)
    It increases your strength, dexterity, constitution and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, shards, nether and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 43 of Moria.
// And probably some of these too...
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Moria.
h) The Paper Armour of Andol [4,+4]
    It sustains your intelligence and wisdom.  It provides immunity to 
    acid.  It provides resistance to acid, confusion, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
// Fate find on level 1, just after finishing Mirkwood.
i) Elven Hard Studded Leather of Resist Acid (-1 to accuracy) [7,+15] (+3 to steal
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and confusion.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of Mirkwood.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Thunderlord Coat of Ostollor [9,+6]
    It sustains your strength, dexterity and charisma.  It provides
    immunity to electricity.  It provides resistance to life draining, 
    fire, cold and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 34 of Moria.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 40 of Moria.
m) The Large Metal Shield of Ancar [5,+12]
    It provides immunity to cold.  It provides resistance to life draining,
    acid, electricity, poison, light and shards.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 43 of Moria.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 41 of Moria.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
    if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 38 of Moria.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Stone troll Priest on level 31 of Moria.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying on the ground on level 12 of Orc Cave.
s) The Set of Gauntlets 'Eldaer' [2,+0]
    It sustains your wisdom and charisma.  It provides resistance to life
    draining, electricity, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
// Another fate-find on level 1, about midway through Moria.  Should
// probably ditch them...
t) The Dagger 'Nimthanc' (E:15893, L:21) (1d4) (+17,+10) (+1)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your charisma by 1.  It does extra damage 
    from frost.  It drains life from your foes.  It makes you invisible.  
    It sustains your charisma.  It provides resistance to acid, cold and 
    confusion.  It allows you to sense the presence of giants.  It slows
    your metabolism.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 34 of Moria.
// Invisibility and drain exp combined to be just that last little bit too
// annoying...
u) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 39 of Moria.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 11 of Mirkwood.


  [Home Inventory - Gondolin ]

a) a Scroll of Genocide
b) a Scroll of Mass Genocide
c) 6 Staffs of Genocide[1|5] (3 charges)
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
    It was given to you as a reward.
e) The Ring of Power of Akhorahil the Blind (+3 to infravision)
    It increases your wisdom, charisma and infravision by 3.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    sound, nether and nexus.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 54 of Mordor.
// I've killed this guy twice so far; I ditched the second ring, on the
// grounds that I'd probably have nowhere to store it.
f) a Ring of Speed (+8)
    It increases your speed by 8.  
    You bought it from the Black Market.
g) The Amulet of Ivriel (+4)
    It increases your wisdom, constitution, charisma and searching by 4.  
    It sustains your constitution.  It provides resistance to cold, light
    and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of an Ancient multi-hued dragon on level 44 of
    Mordor.
h) an Indestructible Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 58 of Mordor.
i) an Amulet of Weaponmastery (+5,+3) [+5] (+1)
    It increases your strength and constitution by 1.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it in the remains of a Blue Thunderlord in a shallow water area.
j) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 35 of Mordor.
l) The Anchor of Space-Time {Castamir MoM 44}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 44 of Moria.
m) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 64.  Too bad I'm not a spellcaster... ;)
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 48 of
    Mordor.
o) The Small Metal Shield of Hadorog [3,+8]
    It sustains your strength and charisma.  It provides immunity to acid
    and fire.  It provides resistance to life draining, fire, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a shallow water area.
p) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Mordor.
// This is the sort of thing I'd normally stick in the Mathom house, but in
// this version the Mathom house can only hold two screens worth of stuff,
// and I filled it up early not knowing this... :-\
q) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 56 of Mordor.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed, Eol quest}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 61.
t) The Two-Handed Sword of Helon (3d6) (+2,+15) (+3 attacks)
    It must be wielded two-handed.  It increases your dexterity and attack
    speed by 3.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 58 of Mordor.
// Does more damage that Haradekket, but I can't wield it with the Shield
// of Thorin... :-\


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 47 of Moria.
// Another thing I'd like to have Mathomed, if only to have the complete
// set in one place...
b) a Ring of Damage (+22)
// If I ever develop an abundance of speed, I might swap this in instead of
// the =oSpd.
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Moria.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Smaug MoM 50}
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
    by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
e) The Metal Brigandine Armour of Hirdhor (-3 to accuracy) [19,+8]
    It sustains your constitution.  It provides immunity to electricity.  
    It provides resistance to life draining, fire, cold, poison and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
f) The Hard Studded Leather of Dalagon (-11,-5) [7,+12](40%)
    It increases your hit points by 40%.  It sustains your strength and 
    wisdom.  It provides immunity to electricity and cold.  It provides
    resistance to cold, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 49 of Moria.
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 24 of Mirkwood.
h) a Dragon Helm of Water Breathing [8,+25]
// Found this in a chest (!) on MoM 41.
i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 39 of Moria.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Moria.
k) The Dagger 'Narthanc' (E:1517673, L:37) (1d4) (+34,+17)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    makes you invisible.  It provides resistance to electricity, fire, 
    cold and chaos.  It slows your metabolism.  It produces a fiery
    sheath.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mummified troll on level 34 of Moria.
// I finally gave up on this ever gaining extra attacks; plus the
// invisibility was just a bit too annoying.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 34 of Moria.
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 48 of Mordor.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 30 of Mirkwood.
p) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 34 of Moria.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Moria.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Moria.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 55 of
    The Sacred Land Of Mountains.
v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 51 of Mordor.
w) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
// Found this somewhere between Mdr 42 and Mdr 45; my notes are incomplete.


  [Home Inventory - Lothlorien ]

a) Kenault's Cantrip Generator of Curing {@A4!d!k!v!s!!}
    It can be activated for restore stats and life levels every 750 turns.
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
b) 9 Sprigs of Athelas
c) 30 Potions of Cure Light Insanity
d) The Blood of Life
// Found in a chest (!!) on Mdr 38.  Cheeky of me, I suppose, not to have
// drunk it yet... ;)
e) 9 Potions of Speed {!d!k!v!s}
f) 12 Potions of Healing {!d!k!v!s}
g) 7 Potions of *Healing*
h) 2 Potions of Life
i) 2 Potions of Restore Mana
j) 2 Potions of Enlightenment
k) 3 Potions of New Life
// I'm not sure about these... I think they're supposed to re-roll your hit
// points, which isn't really something I'm inclined to risk doing.
l) 50 Scrolls of Reset Recall
m) a Silver Rod of the Istari of Healing (200/200) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nycadaemon on level 62 of Mordor.
// A failed experiment; it's too difficult to activate to be of any use in
// the heat of combat, and if I have the luxury of trying several times to
// activate it, I probably have the luxury of resting up the usual way.
// Should've held out for a Rod of Simplicity for that tip...
n) an Adamantite Rod of Enlightenment (200/200)
// I think I stowed this just to save the inventory slot; I should look
// into packing it again for utility...
o) 2 Rod Tips of Detection (80 Mana to cast)
p) a Rod Tip of Disarming (50 Mana to cast)
// Looking for rods for these...
q) a Wand of Essence of Speed[1|10] of Plenty (7 charges)
    You bought it from the Black Market.
// I think I should either ditch this or pack it and stow the potions...
r) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 64 of Mordor.
// This would be nice to wield, but I can't really spare either of my
// current rigngs...
s) The Amulet 'Regnor' (+1 to infravision)
    It increases your intelligence, charisma and infravision by 1.  It
    provides resistance to cold and chaos.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 58 of Mordor.
// Was wielding this for a while for the telepathy, until I remembered I
// already had that from the Helm of Seeing... :-}
t) The Pair of Metal Shod Boots 'Eregor' [6,+7]
    It sustains your intelligence, wisdom and charisma.  It provides
    immunity to paralysis.  It provides resistance to fire, poison, light, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 30 of Mirkwood.
u) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 50 of The
    Sacred Land Of Mountains.
v) a Shocking Broad Sword of Westernesse (2d5) (+10,+12) (+1)
    It increases your strength, dexterity and constitution by 1.  It does
    extra damage from electricity.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It provides
    resistance to electricity.  It allows you to see invisible monsters.  
    It allows you to sense the presence of orcs, trolls and giants.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    electricity.  
    You found it in the remains of a Hill troll on level 31 of Moria.
// I was keeping this around to melee Nazgul with, but I'm thinking I
// should just ditch it and stick to artillery for Nazgul.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) Climbing Set
// I'm keeping this just in case I find better boots than Thror.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 45 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 20 of Orc Cave.
// Wore this for a while, but the invisibility was just too annoying...
c) The Phial of Undeath (-5) {cursed, Angamaite Mkw 26}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Angamaite of Umbar on level 26 of Mirkwood.
d) The Rusty Chain Mail of Fuind (-5 to accuracy) [14,-2]
    It sustains your wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 34 of Moria.
e) The Rusty Chain Mail of Natargorn (-5 to accuracy) [14,+4]
    It sustains your strength.  It provides resistance to life draining, 
    electricity and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Shadow drake on level 34 of Moria.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Chieftain on level 44 of Moria.
g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 30 of Moria.
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 34 of Moria.
j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 39 of Moria.
k) The Dark Sword 'Ulkaiquar' (3d7) (+9,+16) (+3)
    It generates an antimagic field.  It increases your strength by 3.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dagashi on level 36 of Moria.
l) The Spear of Curas (1d6) (+13,+9) (+5)
    It increases your constitution by 5.  It does extra damage from frost.
    It is very sharp and can make your foes bleed.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    is a great bane of demons.  It strikes at undead with holy wrath.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 41 of Moria.
m) The Awl-Pike 'Vienglon' (1d8) (+7,+3) (+5 to speed)
    It can be wielded two-handed.  It increases your speed by 5.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 15 of Mirkwood.
n) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 31 of Moria.
o) The Halberd of Elron (3d5) (+4,+1)
    It can be wielded two-handed.  It does extra damage from fire.  It
    produces chaotic effects.  It drains life from your foes.  It strikes
    at undead with holy wrath.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 34 of Moria.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 36 of Moria.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 36 of Moria.
r) The Mace of Radhre (2d4) (+16,+1) (+1 attack)
    It can be wielded two-handed.  It increases your strength, 
    constitution and attack speed by 1.  It does extra damage from 
    electricity.  It drains life from your foes.  It is especially deadly
    against giants.  It is a great bane of undead.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nether.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc on level 31 of Moria.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elite uruk Rogue on level 21 of Orc Cave.
u) The Flail of Curiorn (2d6) (+23,+1) (+3)
    It can be wielded two-handed.  It increases your strength by 3.  It
    does extra damage from electricity and fire.  It poisons your foes.  
    It is especially deadly against orcs.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 40 of Moria.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 33 of Moria.
w) The Arrow 'Estel' (1d4) (+10,+16)
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Scrag Priest on level 35 of Moria.
x) The Wooden Boomerang of Annaeg (1d8) (+30,+13)
    It does extra damage from electricity.  It poisons your foes.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 40 of Moria.



Last updated 2006-10-21 11:45pm EDT.

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    Comments

    2004-01-25 5:10pm EST
    First of this lineage to be able to actually use the Tulkas spells I've been trying for all this time. Divine Aim is handy when I need high damage, but Whirlwind is kinda redundant with Spread Blows, and Wave of Power isn't strong enough yet to be useful. Still, I'm quite pleased with it.

    2004-04-25 5:24am EDT
    Moria done. All stats maxed, and decent kit. Torn between impatience for another relic quest and abject horror at the prospect of trying to survive one...

    2006-05-07 8:23pm EDT
    Done Mordor, and the last of the relic quests. Thinking Sacred Land of Mountains next, or maybe the Thunderlord quest.

    2006-10-21 11:45pm EDT
    Halfway through Sacred Land of Mountains. Also did the Thunderlord quest. Not much of note, beyond hitting level 50.

    2007-02-04 4:44pm EST
    Finished the Land of Mountains. Minor kit improvements. And it worries me that I'm seriously considering doing the Khazad-Dum house quest just for more storage space…

    2007-06-16 10:19pm EDT
    Turns out the Khazad-Dum house quest isn't so bad if you have mountain climbing and can deal out enormous amounts of damage quickly—which is right up Graagh's alley… ;) The Necromancer is dead, and I've got a Ring to find.

    2008-06-15 6:54pm EDT
    No luck with alternate Ring-bearers, so we're pushing through Angband. It's actually easier with Graagh, as it turns out, since he's old enough that I was still only taking 33 random quests instead of 49. Midway through Angband at this point.

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