Graagh, the Half-Ogre Barbarian Swordmaster
[ToME 2.2.7 Character Dump] Name : Graagh Age 47 STR! 18/*** Sex : Male Height 88 INT! 18/100 Race : Half-Ogre Barbarian Weight 252 WIS! 18/110 Class : Swordmaster Social Class 13 DEX! 18/160 Body : Player CON! 18/*** God : Tulkas CHR: 18/68 // Oddly, my CHA seems to have been knocked back from max. Restoring // doesn't help, but Potions of Charisma seem to... + To Melee Hit 93 Level 50 Hit Points 1343/ 1343 + To Melee Damage 95 Experience 9997029 Spell Points 63/ 63 + To Ranged Hit 51 Max Exp 9997029 Sanity 530/ 530 + To Ranged Damage 19 Exp to Adv. ***** Piety 244604 AC 26+125 Gold 3001428 Speed Fast (+24) (Miscellaneous Abilities) Fighting : Legendary[82]Perception : Fair Blows/Round: 13 Bows/Throw : Legendary[22]Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 26d5+1235 Stealth : Good Magic Device: Excellent Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Yeoman. You are a credit to the family. You have blue-gray eyes, wavy brown hair, and an average complexion. // IINM, this is my only character left without a customized character // description. I shall have to rectify that at some point... [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') A lost temple: Level 32 (1600') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 42827 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved 22 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 38th Hrive of the 2890th year of the third age. You have been adventuring for 106 days. adefkmnopsuxz{|@ Add Str : ....4...4..3.... Add Int : 2.....4......... Add Wis : 2...4........... Add Dex : .2........2..... Add Con : ......4.4..3.... Add Chr : ....4........... Add Stea. : ......43........ Add Sear. : .........3...... Add Tun.. : ..............6. Add Speed : ..*.4.43...3.... Add Blows : 2............... Slay Anim.: +............+.. Slay Evil : +............+.. Slay Und. : +............... Slay Demon: +............... Slay Troll: .............+.. Slay Drag.: +............+.. Cold Brand: .............+.. Sust Str : ...............+ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : .+......+....... Hold Life : ................ Imm Acid : ......++*....... Res Elec : ......+......... Imm Fire : ....+.*......... Res Cold : ......+......... Res Pois : ....+...+....... Res Fear : ....+......+...+ Res Lite : ................ Res Dark : ...............+ Res Blind : .........+...... Res Conf : ...........+.... Res Sound : ........+....... Res Shard : ................ Res Neth : ................ Res Nexus : +.....++........ Res Chaos : +.......+....... Res Disen : +...+........... Aura Fire : ......+......... Levitate : +............... Lite : .....+.......... See Invis : +........+...... Xtra Might: .+.............. Activate : ....++.+........ Blessed : +............... Fly : ......+......... Orc.ESP : ........+....... Dragon.ESP: .+.............. TLord.ESP : ......+......... Full ESP : .........+...... Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 10.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 03.592 [0.300] . Magic-Device 26.300 [1.150] - Spirituality 04.950 [0.500] . Prayer 50.000 [0.500] . Mindcraft 01.000 [0.300] . Monster-lore 00.000 [0.500] // This character dates back to before I got into the habit of working up a // full skill-point plan for my characters, so the allocation is a bit // haphazard (for instance, though you can't see it here, I allocated one // too many skill points to Prayer, on the mistaken assumption that I'd // already done all five relic quests). Mindcraft was the least-bad FF // choice from Mdr 58; obviously I never bothered pushing it... Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Scroll of Holy Chant on level 17. // I wonder if it's worth it to to back and clear this... [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 20 of Orc Cave. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 43 of Moria. e) a Ring of Speed (+10) It increases your speed by 10. You found it in the remains of a Gold Thunderlord in a shallow water area. // Up from the +8 I had before I hit LoM. f) a Ring of Damage (+22) You found it in the remains of a Crystal drake on level 51 of The Sacred Land Of Mountains. // I think this is as high as =oDam's can go... ;) k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. m) The Stone of Lore {@w9@A9!d!k!v!s!!} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. // Oops, forgot to unwield this... :-} n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. // ;) ;) The INT boost even let me swap out my Amulet of Brilliance and // still be able to cast Earth spells. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. // Fate-find on level 5, shortly after finishing Mirkwood. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 36 of Moria. s) a Hard Leather Cap of Seeing [2,+13] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of a Death drake on level 67 of The Sacred Land Of Mountains. u) a Set of Cesti of Agility [5,+11] (+2) It increases your dexterity by 2. You bought it from the Black Market. // Now that I look at it, I could probably use some better gloves... x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mdr 55. Enormously handly in LoM... ;) z) (nothing) {) 25 Arrows of Dindim (1d4) (+9,+8) {@w1=g!d!k!v!s} It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. // Forged these mid-Mirkwood. |) a Gnomish Shovel of Digging (+6,+4) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 38 of Moria. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {@b2!d!k!k!k!k!k!k!k!v!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Lesser Mimic on level 50 of Mordor. // As you can probably guess, this tome's predecessor got accidentally // destroyed by typo... :-} b) a Fireproof War Tome of Tulkas {@b1!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. c) Kenault's Cantrip Generator of Curing (charging) {@A4!d!k!v!s!!} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven warlock on level 26 of Mirkwood. d) Gruumsh's Bottle of Death Defying Food (charging) {@A3!d!k!v!s!!} It can be activated for satisfy hunger. You found it lying on the ground on level 25 of Mirkwood. e) the Medallion of Good Will Hunting (heal @ 250) {!d!k!v!s} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Mummified human on level 32 of Mirkwood. f) 10 Potions of Speed {!d!k!v!s} g) 11 Potions of Healing {!d!k!v!s} h) 10 Scrolls of Phase Door {@r1!*} i) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s} j) a Golden Rod of Recall (106/125) {@z2!z!d!k!v!s} k) a Mithril Rod of Capacity of Disarming (320/320) {@z3!d!k!v!s} It can hold more mana. You found it in the remains of a Nightwing on level 55 of Mordor. l) a Staff of Teleportation[1|20] (10 charges) {@u1!*} m) The Ring of Flare (+3) {!d!k!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 50 of Moria. // A utility swap-in for when I needed fire immunity to cross lava in // Mordor. Also came in handy in the Maeglin quest. I'd drop it now, but // my homes are absolutely packed... n) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Mirkwood. // Should be wielding this... o) 24 Arrows of Flame (1d4) (+13,+11) {@w3=g!d!k!v!s} p) 18 Arrows of Falin (1d4) (+11,+9) {@w2=g!d!k!v!s} It does extra damage from electricity and fire. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Wand of Digging of Thrain (18 charges) {Azog Orc 22} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) The Ring 'Valadolle' (+3 to speed) It increases your strength, dexterity, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to life draining, shards, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 43 of Moria. c) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of The Sacred Land Of Mountains. d) The Ring Mail of Uinda (-2 to accuracy) [12,+15] It sustains your charisma. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to poison, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of The Sacred Land Of Mountains. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 30 of Moria. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 40 of Moria. g) The Paper Armour of Andol [4,+4] It sustains your intelligence and wisdom. It provides immunity to acid. It provides resistance to acid, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. // Fate find on level 1, just after finishing Mirkwood. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Thunderlord Coat of Ostollor [9,+6] It sustains your strength, dexterity and charisma. It provides immunity to electricity. It provides resistance to life draining, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 40 of Moria. k) The Large Metal Shield of Ancar [5,+12] It provides immunity to cold. It provides resistance to life draining, acid, electricity, poison, light and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 43 of Moria. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 41 of Moria. m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 38 of Moria. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 31 of Moria. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Orc Cave. q) The Dagger 'Nimthanc' (E:1107, L:21) (1d4) (+17,+10) (+1) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your charisma by 1. It does extra damage from frost. It drains life from your foes. It makes you invisible. It sustains your charisma. It provides resistance to acid, cold and confusion. It allows you to sense the presence of giants. It slows your metabolism. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 34 of Moria. // Invisibility and drain exp combined to be just that last little bit too // annoying... r) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 39 of Moria. s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 70 of The Sacred Land Of Mountains. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 67 of The Sacred Land Of Mountains. u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 60 of The Sacred Land Of Mountains. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 11 of Mirkwood. [Home Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. b) 2 Scrolls of Genocide c) a Scroll of Mass Genocide d) 6 Staffs of Genocide[1|5] (3 charges) e) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. f) The Ring of Power of Akhorahil the Blind (+3 to infravision) It increases your wisdom, charisma and infravision by 3. It makes you invisible. It sustains your charisma. It provides resistance to sound, nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 54 of Mordor. // I've killed this guy twice so far; I ditched the second ring, on the // grounds that I'd probably have nowhere to store it. g) a Ring of Speed (+8) It increases your speed by 8. You bought it from the Black Market. h) The Amulet of Ivriel (+4) It increases your wisdom, constitution, charisma and searching by 4. It sustains your constitution. It provides resistance to cold, light and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 44 of Mordor. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 35 of Mordor. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 44 of Moria. k) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mdr 64. Too bad I'm not a spellcaster... ;) l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 48 of Mordor. m) The Small Metal Shield of Hadorog [3,+8] It sustains your strength and charisma. It provides immunity to acid and fire. It provides resistance to life draining, fire, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a shallow water area. n) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 63 of Mordor. // This is the sort of thing I'd normally stick in the Mathom house, but in // this version the Mathom house can only hold two screens worth of stuff, // and I filled it up early not knowing this... :-\ o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 56 of Mordor. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed, Eol quest} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mdr 61. r) The Two-Handed Sword of Helon (3d6) (+2,+15) (+3 attacks) It must be wielded two-handed. It increases your dexterity and attack speed by 3. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 58 of Mordor. // Does more damage that Haradekket, but I can't wield it with the Shield // of Thorin... :-\ s) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 67 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 47 of Moria. // Another thing I'd like to have Mathomed, if only to have the complete // set in one place... b) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 50 of Moria. c) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of The Sacred Land Of Mountains. d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Smaug MoM 50} It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. e) The Metal Brigandine Armour of Hirdhor (-3 to accuracy) [19,+8] It sustains your constitution. It provides immunity to electricity. It provides resistance to life draining, fire, cold, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 62 of The Sacred Land Of Mountains. g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 68 of The Sacred Land Of Mountains. h) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 24 of Mirkwood. i) a Dragon Helm of Water Breathing [8,+25] // Found this in a chest (!) on MoM 41. j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 39 of Moria. k) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 32 of Moria. l) The Dagger 'Narthanc' (E:232327, L:37) (1d4) (+34,+17) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to electricity, fire, cold and chaos. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified troll on level 34 of Moria. // I finally gave up on this ever gaining extra attacks; plus the // invisibility was just a bit too annoying. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 34 of Moria. o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 48 of Mordor. p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 30 of Mirkwood. q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 34 of Moria. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 30 of Moria. t) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Moria. u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. v) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 55 of The Sacred Land Of Mountains. w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 51 of Mordor. x) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. // Found this somewhere between Mdr 42 and Mdr 45; my notes are incomplete. [Home Inventory - Lothlorien ] a) 12 Sprigs of Athelas b) 24 Potions of Cure Light Insanity c) The Blood of Life // Found in a chest (!!) on Mdr 38. Cheeky of me, I suppose, not to have // drunk it yet... ;) d) 18 Potions of Speed {!d!k!v!s} e) 19 Potions of Healing {!d!k!v!s} f) 8 Potions of *Healing* g) 3 Potions of Life h) 2 Potions of Restore Mana i) 2 Potions of Enlightenment j) 3 Potions of New Life // I'm not sure about these... I think they're supposed to re-roll your hit // points, which isn't really something I'm inclined to risk doing. k) 54 Scrolls of Reset Recall l) an Adamantite Rod of Enlightenment (200/200) // I think I stowed this just to save the inventory slot; I should look // into packing it again for utility --- maybe swap it out against Flare... m) 2 Rod Tips of Detection (80 Mana to cast) n) a Rod Tip of Disarming (50 Mana to cast) // Looking for good rods for these... o) The Ring called 'of Power of Graagh' (+22 to damage) (+1) It increases your constitution by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. // First (and only so far) Scroll of Artifact Creation, on a Ring of // Damage. It didn't come out to well; it occurred to me after I'd read it // that I probably should have gone down into the dungeon first... :-} p) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 64 of Mordor. // This would be nice to wear, but I can't really spare either of my // current rings... q) a Ring of Extra Attacks (+3 attacks) // As many attacks as I have, I actually do less damage with this than with // the Ring of Damage... r) an Amulet of Brilliance (+6) It provides light (radius 1) forever. It increases your intelligence and wisdom by 6. You bought it from the Black Market. // Was wearing this for a while, to be able to cast spells; now I've got it // covered (or close enough thereto) with Trone and Elessar. s) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 67 of The Sacred Land Of Mountains. t) The Amulet 'Regnor' (+1 to infravision) It increases your intelligence, charisma and infravision by 1. It provides resistance to cold and chaos. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 58 of Mordor. u) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 62 of The Sacred Land Of Mountains. v) The Pair of Metal Shod Boots 'Eregor' [6,+7] It sustains your intelligence, wisdom and charisma. It provides immunity to paralysis. It provides resistance to fire, poison, light, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 30 of Mirkwood. w) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 50 of The Sacred Land Of Mountains. x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 68 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 45 of Moria. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Shaman on level 20 of Orc Cave. // Wore this for a while, but the invisibility was just too annoying... c) The Phial of Undeath (-5) {cursed, Angamaite Mkw 26} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 26 of Mirkwood. d) The Rusty Chain Mail of Fuind (-5 to accuracy) [14,-2] It sustains your wisdom, dexterity, constitution and charisma. It provides immunity to acid. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 34 of Moria. e) The Rusty Chain Mail of Natargorn (-5 to accuracy) [14,+4] It sustains your strength. It provides resistance to life draining, electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 34 of Moria. f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Chieftain on level 44 of Moria. g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 30 of Moria. h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Moria. i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 34 of Moria. j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 39 of Moria. k) The Dark Sword 'Ulkaiquar' (3d7) (+9,+16) (+3) It generates an antimagic field. It increases your strength by 3. It poisons your foes. It produces chaotic effects. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagashi on level 36 of Moria. l) The Spear of Curas (1d6) (+13,+9) (+5) It increases your constitution by 5. It does extra damage from frost. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 41 of Moria. m) The Awl-Pike 'Vienglon' (1d8) (+7,+3) (+5 to speed) It can be wielded two-handed. It increases your speed by 5. It poisons your foes. It produces chaotic effects. It is especially deadly against trolls. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice rogue on level 15 of Mirkwood. n) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 31 of Moria. o) The Halberd of Elron (3d5) (+4,+1) It can be wielded two-handed. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 34 of Moria. p) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 36 of Moria. q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Moria. r) The Mace of Radhre (2d4) (+16,+1) (+1 attack) It can be wielded two-handed. It increases your strength, constitution and attack speed by 1. It does extra damage from electricity. It drains life from your foes. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and nether. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 31 of Moria. t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Rogue on level 21 of Orc Cave. u) The Flail of Curiorn (2d6) (+23,+1) (+3) It can be wielded two-handed. It increases your strength by 3. It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 40 of Moria. v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 33 of Moria. w) The Arrow 'Estel' (1d4) (+10,+16) It does extra damage from frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Scrag Priest on level 35 of Moria. x) The Wooden Boomerang of Annaeg (1d8) (+30,+13) It does extra damage from electricity. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 40 of Moria. |
Last updated 2007-02-04 4:44pm EST. |