Random v4.1, the Wood-Elf Archer
[ToME 2.2.5 Character Dump]
Name : Random v4.1 Age 101 STR: 30
Sex : Male Height 56 INT: 19
Race : Wood-Elf Weight 101 WIS: 15
Class : Archer Social Class 24 DEX: 38
Body : Player CON: 20
God : Nobody CHR: 24
+ To Melee Hit 34 Level 32 Max Hit Points 253
+ To Melee Damage 41 Experience 317881 Cur Hit Points 253
+ To Ranged Hit 55 Max Exp 317881 Max SP (Mana) 25
+ To Ranged Damage 26 Exp to Adv. 320000 Cur SP (Mana) 25
AC 19+103 Gold 279129
(Miscellaneous Abilities)
Fighting : Superb Perception : Good Blows/Round: 4
Bows/Throw : Legendary[45]Searching : Excellent Shots/Round: 3
Saving Throw: Good Disarming : Very Good Mel.dmg/Rnd: 8d5+164
Stealth : Superb Magic Device: Excellent Infra-Vision: 40 feet
Tactic: normal
Explor: very fast
(Character Background)
You are yet another in a long line of hapless adventurers
attempting to figure out how the game works and ultimately
defeat Morgoth. Considering the success rate of your
predecessors, you are not hopeful.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 31 (1550')
Your body is a Player.
You are currently near Moria.
You have defeated 8222 enemies.
You saved 11 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 11th Quelle of the 2890th year of the third age.
You have been adventuring for 25 days.
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Add Str : ........4.......
Add Int : 3........2......
Add Wis : .........2......
Add Dex : 3..32...........
Add Con : ........4.......
Add Stea. : ......23...2....
Add Sear. : .....4..........
Add Tun.. : ..............2.
Add Speed : 3...............
Slay Evil : .............+..
Slay Troll: +............+..
Slay Giant: +............+..
Kill Drag.: .............+..
Poison Brd: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.......+.+.....
Hold Life : ................
Imm Acid : ......+.*.......
Res Elec : ......+.........
Res Fire : ......+.........
Res Cold : ......+.........
Res Pois : ....+...........
Res Fear : ................
Res Lite : .......+..+....+
Res Dark : .......+........
Res Blind : ........++......
Res Conf : ......+.........
Res Sound : ........+.......
Res Shard : .........+......
Res Neth : ................
Res Nexus : ................
Res Chaos : ........+.......
Res Disen : ................
Levitate : +...............
Lite : ..........+.....
See Invis : +...............
Xtra Might: ...............+
Activate : ....++....+.....
Orc.ESP : ......+.++......
Troll.ESP : .........+......
Evil.ESP : .........+......
Skills (points left: 52)
- Combat 23.888 [0.800]
. Weaponmastery 01.000 [0.500]
- Archery 36.960 [1.050]
. Sling-mastery 00.000 [0.500]
. Bow-mastery 36.500 [0.500]
. Crossbow-mastery 00.000 [0.500]
. Boomerang-mastery 00.000 [0.500]
- Sneakiness 01.000 [0.900]
. Stealth 01.000 [0.300]
. Disarming 01.000 [0.900]
- Magic 00.000 [0.200]
. Magic-Device 04.300 [1.100]
. Conveyance 01.000 [0.300]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Ammo creation
* Tree walking
[Fates]
You are fated to meet a Hill orc on level 6.
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) a Short Bow of Power (x2) (+15,+26)
You bought it from the Black Market.
e) a Ring of Damage (+14)
f) a Ring of Dexterity (+3)
It increases your dexterity by 3.
You bought it from the Jewelry Shop.
k) an Indestructible Amulet of the Serpents [+4] (+2)
It can be activated for venom
breathing every 40+d60 turns if it is being worn. It increases your
dexterity by 2. It provides resistance to poison. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
m) The Phial of Galadriel (+4) {!!}
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Mirkwood.
n) Elven Soft Leather Armour [4,+15] (+2 to stealth)
It increases
your stealth by 2. It provides resistance to acid, electricity, fire,
cold and confusion. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 30 of Moria.
o) a Shadow Cloak of Stealth [6,+16] (+3 to stealth)
It
increases your stealth by 3. It provides resistance to light and dark
.
You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to blindness, sound and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Shaman on level 30 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2) {quest reward}
It
increases your intelligence and wisdom by 2. It provides resistance
to blindness and shards. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+8] (+2 to stealth)
It increases your
stealth by 2.
You bought it from the Footwear Shop.
z) (nothing)
{) 25 Arrows of Viniatan (1d4) (+18,+6) {@w1=g!d!k!v!s}
It poisons your foes. It is a
great bane of dragons. It is especially deadly against trolls. It is
especially deadly against giants. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
|) a Gnomish Shovel (+3,+4) (+2)
[Character Inventory]
a) 11 Potions of Speed {!d!k!v!s}
b) 10 Potions of Cure Critical Wounds {!d!k!v!s}
c) 7 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 2 Scrolls of Word of Recall {@r2!r!d!k!v!s}
e) 8 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
f) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
g) a Wand of Noxious Cloud[1|25] (8 charges) {@a7!d!k!v!s}
h) a Staff of Teleportation[1|25] (8 charges) {@u1!u!d!k!v!s}
i) a Staff of Identify[1|15] (4 charges) {@u9!d!k!v!s}
j) 21 Arrows of Acid (1d4) (+6,+7) {@w3=g!d!k!v!s}
It does extra damage from acid. It cannot be
harmed by acid.
You made it yourself.
k) 16 Arrows of Venom (1d4) (+6,+6) {@w5=g!d!k!v!s}
It poisons your foes.
You made it yourself.
l) The Seeker Arrow of Gondor (10d8) (+10,+20) {@w2=g!d!k!v!s}
It strikes at demons with holy wrath. It fights
against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Uruk on level 22 of Mirkwood.
m) 18 Seeker Arrows of Slay Animal (4d4) (+6,+6) {@w4=g!d!k!v!s}
It is
especially deadly against natural creatures.
You made it yourself.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Olive's Omnipotent Ostrich
It can be activated for summon pet.
You found it in the remains of a Black orc Shaman on level 19 of Orc Cave.
b) 18 Mushrooms of Cure Serious Wounds {100% off}
c) a Wand of Teleport Away[3|21] (4 charges)
d) The Wand of Digging of Thrain (18 charges) {Azog Orc 22}
e) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Jewelry Shop.
f) a Ring of Invisibility {Smeagol BDw 3}
g) a Dagger (1d4) (+3,+6)
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
i) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) The Demonblade of Dormari (4d6) (+12,+9) (+2)
It increases your dexterity by 2.
It does extra damage from electricity and frost. It is very sharp and
can cut your foes. It strikes at demons with holy wrath. It is a
great bane of undead. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 20 of Mirkwood.
b) Bumganir's Bag of Magic Toys That Kill (mass geno @1000)
It can be
activated for mass genocide every 1000 turns.
You found it lying on the ground on level 12 of Mirkwood.
c) a Sprig of Athelas
d) 7 Potions of Cure Light Insanity
e) 5 Potions of Healing
f) a Potion of Life
g) 2 Scrolls of Reset Recall
h) a Wooden Rod of Illumination (10/10) {@z7!d!k!v!s}
i) a Ring of Fire Resistance
It provides
resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
j) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
k) a Dwarven Lantern
l) Elven Rhino Hide Armour of Resistance (-1 to accuracy) [8,+16] (+2 to stealth)
It increases your stealth by 2. It
provides resistance to acid, electricity, fire, cold and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mountain ogre on level 30 of Moria.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
n) The Metal Cap of Thengel [3,+12] (+3)
It increases your
wisdom, charisma and luck by 3. It provides resistance to confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 14 of Orc Cave.
o) a Blessed Rapier of Life (1d6) (+8,+6)(60%) (+3)
It increases
your wisdom by 3. It increases your hit points by 60%. It provides
resistance to life draining. It allows you to see invisible monsters.
It allows you to sense the presence of good beings. It has been
blessed by the gods.
You found it in the remains of a Snotling on level 13 of Orc Cave.
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It
can be activated for drain life (120) every 400 turns if it is being
worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 26 of Mirkwood.
q) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must
be wielded two-handed. It increases your strength, dexterity and
speed by 2. It is especially deadly against orcs. It is especially
deadly against trolls. It fights against evil with holy fury. It
makes you completely fearless. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc on level 20 of Mirkwood.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 28 of Mirkwood.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides
light (radius 1) forever. It decreases your luck by 20. It does
extra damage from fire. It poisons your foes. It produces chaotic
effects. It is very sharp and can make your foes bleed. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
can re-curse itself. It can resist being shattered by morgul beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark naga on level 18 of Orc Cave.
b) The Awl-Pike of Auglach (1d8) (+21,+6)
It
can be wielded two-handed. It does extra damage from fire. It
poisons your foes. It produces chaotic effects. It is very sharp and
can cut your foes. It fights against evil with holy fury. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Vort the Kobold Queen on level 10 of Orc
Cave.
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Last updated 2004-01-25 7:45pm EST. |