Random v4.1, the Wood-Elf Archer
[ToME 2.2.6 Character Dump]
Name : Random v4.1 Age 101 STR! 18/130
Sex : Male Height 56 INT: 18/60
Race : Wood-Elf Weight 101 WIS: 18/20
Class : Archer Social Class 24 DEX: 18/***
Body : Player CON: 18/103
God : Nobody CHR: 18/111
+ To Melee Hit 36 Level 37 Max Hit Points 393
+ To Melee Damage 43 Experience 902598 Cur Hit Points 393
+ To Ranged Hit 59 Max Exp 902598 Max SP (Mana) 38
+ To Ranged Damage 26 Exp to Adv. 1120000 Cur SP (Mana) 38
AC 20+111 Gold 706514
(Miscellaneous Abilities)
Fighting : Superb Disarming : Very Good Blows/Round: 5
Bows/Throw : Legendary[52]Magic Device: Superb Shots/Round: 3
Saving Throw: Good Mel.dmg/Rnd: 10d5+215
Stealth : Superb Tactic: normal Infra-Vision: 40 feet
Perception : Good Explor: very fast Speed: +6
Searching : Excellent
(Character Background)
You are yet another in a long line of hapless adventurers
attempting to figure out how the game works and ultimately
defeat Morgoth. Considering the success rate of your
predecessors, you are not hopeful.
// ;) ;)
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 37 (1850')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 15140 enemies.
You saved 11 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 21st Quelle of the 2890th year of the third age.
You have been adventuring for 35 days.
adefkmnopsuxz{|@
Add Str : ........4.......
Add Int : 3........2......
Add Wis : .........2......
Add Dex : 3...4...........
Add Con : ........4.4.....
Add Stea. : ......23...2....
Add Sear. : .....4..........
Add Tun.. : ..............2.
Add Speed : 3...............
Add Blows : ...1............
Slay Evil : .............+..
Slay Troll: +............+..
Slay Giant: +............+..
Kill Drag.: .............+..
Poison Brd: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.......+.......
Hold Life : ................
Imm Acid : ......+.*.......
Res Elec : ......+.........
Res Fire : ......+.........
Res Cold : ......+...+.....
Res Pois : ....+...........
Res Fear : ................
Res Lite : .......+.......+
Res Dark : .......+........
Res Blind : ........++......
Res Conf : ......+.........
Res Sound : ........+.......
Res Shard : .........+......
Res Neth : ................
Res Nexus : ................
Res Chaos : ........+.......
Res Disen : ................
Levitate : +...............
See Invis : +...............
Regen : ..........+.....
Xtra Might: ...............+
Activate : ....++....+.....
Cursed : ....+...........
Orc.ESP : ......+.++......
Troll.ESP : .........+......
Evil.ESP : .........+......
Skills (points left: 59)
- Combat 25.248 [0.800]
. Weaponmastery 01.000 [0.500]
- Archery 41.685 [1.050]
. Sling-mastery 00.000 [0.500]
. Bow-mastery 41.500 [0.500]
. Crossbow-mastery 00.000 [0.500]
. Boomerang-mastery 00.000 [0.500]
- Sneakiness 01.000 [0.900]
. Stealth 01.000 [0.300]
. Disarming 01.000 [0.900]
- Magic 00.084 [0.200]
. Magic-Device 10.900 [1.100]
. Conveyance 01.000 [0.300]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
// The skill plan, such as it is, is to max Archery, Bow-mastery and
// Combat. That leaves lots of spare skill points, a few of which I've put
// into Magic-Device, as you can see here; I have no particular plans for
// the rest. I've been putting off pushing Combat all the way up, since
// that will increase the number of monsters my piercing shots can punch
// through, increasing the probability of having to go chasing after errant
// arrows. A lame reason, to be sure, but there it is... :-}
Abilities
* Ammo creation
* Tree walking
[Fates]
You are fated to meet a Hill orc on level 6.
You are fated to find The Dagger 'Angrist' on level 12.
You may meet a Singing, happy drunk on level 15.
You are fated to find Hard Leather Armour on level 1.
// I really oughta go pick some of these off, I suppose.
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to levitate.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
d) a Short Bow of Power (x2) (+15,+26)
You bought it from the Black Market.
// Annoyingly, this is still the best bow I've found so far, beating out
// even a Long Bow of Extra Might (x5) for damage. Prob'ly because of my
// innate +2 might bonus as a Wood-Elf, combined with the high damage bonus
// of the bow. I feel so inadequate... :-}
e) a Ring of Damage (+14)
f) a Ring of Extra Attacks (+1 attack)
k) an Indestructible Amulet of the Serpents [+6] (+4) {cursed}
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It provides resistance
to poison. It is cursed. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Black Market.
m) The Phial of Galadriel (+4) {@w9!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 33 of Mirkwood.
n) Elven Soft Leather Armour [4,+15] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Forest troll on level 30 of Moria.
o) a Shadow Cloak of Stealth [6,+16] (+3 to stealth)
It increases your stealth by 3. It provides resistance to light and
dark.
You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance to
blindness, sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Shaman on level 30 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2) {quest reward}
It increases your intelligence and wisdom by 2. It provides resistance
to blindness and shards. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [Phase Door] [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It has a spell stored inside. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 36 of Moria.
x) a Pair of Hard Leather Boots of Stealth [3,+8] (+2 to stealth)
It increases your stealth by 2.
You bought it from the Footwear Shop.
z) (nothing)
{) 23 Arrows of Viniatan (1d4) (+18,+6) {@w1=g!d!k!v!s}
It poisons your foes. It is a great bane of dragons. It is especially
deadly against trolls. It is especially deadly against giants. It
fights against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
|) a Gnomish Shovel (+3,+4) (+2)
[Character Inventory]
a) The Gem of Rage Against the Machine
It can be activated for acquirement.
You found it in the remains of a Ghoul on level 35 of Moria.
// ? I thought I'd already ditched this. Unlike Scrolls of Acquirement,
// this only generates {good} stuff.
b) 13 Potions of Speed {!d!k!v!s}
c) 7 Potions of Cure Critical Wounds {!d!k!v!s}
d) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
e) 6 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) 11 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
h) an Adamantite Rod of Capacity of Disarming (400/400) {@z3!d!k!v!s}
It can hold more mana.
You bought it from the Black Market.
i) a Wand of Noxious Cloud[4|39] (3 charges) {@a7!d!k!v!s}
j) a Staff of Teleportation[1|25] (5 charges) {@u1!u!d!k!v!s}
k) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) 21 Arrows of Flame (1d4) (+6,+9) {@w3=g!d!k!v!s}
It does extra damage from fire. It cannot be harmed by fire.
You made it yourself.
m) The Seeker Arrow of Gondor (10d8) (+10,+20) {@w2=g!d!k!v!s}
It strikes at demons with holy wrath. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 22 of Mirkwood.
n) 20 Seeker Arrows of Venom (4d4) (+11,+6) {@w5=g!d!k!v!s}
It poisons your foes.
You made it yourself.
o) 10 Seeker Arrows of Slay Animal (4d4) (+7,+6) {@w4=g!d!k!v!s}
It is especially deadly against natural creatures.
You made it yourself.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonblade of Dormari (4d6) (+12,+9) (+2)
It increases your dexterity by 2. It does extra damage from
electricity and frost. It is very sharp and can cut your foes. It
strikes at demons with holy wrath. It is a great bane of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Mirkwood.
b) Bumganir's Bag of Magic Toys That Kill (mass geno @1000)
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 12 of Mirkwood.
c) 18 Mushrooms of Cure Serious Wounds {100% off}
d) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 35 of Moria.
e) a Wand of Teleport Away[3|21] (4 charges)
f) The Wand of Digging of Thrain (18 charges) {Azog Orc 22}
g) The Ring of Barin (+3 to searching)
It increases your intelligence, constitution, charisma and searching by
3. It makes you invisible. It sustains your strength and wisdom. It
allows you to levitate. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon on level 33 of Moria.
h) The Ring of Helth (+2 to infravision)
It increases your charisma and infravision by 2. It sustains your
wisdom and constitution. It provides resistance to chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 32 of Moria.
i) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Jewelry Shop.
j) a Ring of Invisibility {Smeagol BDw 3}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mountain ogre on level 33 of Moria.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It can be used to store a spell. It provides resistance to fire.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 31 of Moria.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 31 of Moria.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 36 of Moria.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Zombie Forest troll on level 36 of Moria.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
r) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) a Book of Beginner Cantrips {25% off}
b) a Sprig of Athelas
c) 8 Potions of Cure Light Insanity
d) 9 Potions of Healing
e) a Potion of Life
f) 6 Scrolls of Reset Recall
g) a Wooden Rod of Illumination (10/10) {@z7!d!k!v!s}
h) an Iron Rod of Perception (50/50) {@z9!d!k!v!s}
i) The Ring of Agoren (+2 to stealth)
It increases your strength, intelligence, charisma and stealth by 2.
It sustains your wisdom. It provides immunity to paralysis. It
provides resistance to cold, blindness and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 33 of
Moria.
j) a Ring of Dexterity (+3)
It increases your dexterity by 3.
You bought it from the Jewelry Shop.
k) Elven Rhino Hide Armour of Resistance (-1 to accuracy) [8,+16] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and disenchantment. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mountain ogre on level 30 of Moria.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
m) The Small Leather Shield of Nostarad [2,+6]
It sustains your charisma. It provides immunity to acid, electricity
and cold. It provides immunity to paralysis. It provides resistance
to life draining. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Stone troll Priest on level 32 of Moria.
// I'd forgotten I had this. It'll probably be a late-game swap-in, once I
// can afford to lose the stat bonuses and resist chaos from Thorin.
n) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 14 of Orc Cave.
o) The Metal Cap 'Teldalron' [3,+12]
It provides light (radius 3) forever. It sustains your charisma. It
provides resistance to cold and nether. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Shaman on level 32 of Moria.
p) a Blessed Rapier of Life (1d6) (+8,+6)(60%) (+3)
It increases your wisdom by 3. It increases your hit points by 60%.
It provides resistance to life draining. It allows you to see
invisible monsters. It allows you to sense the presence of good
beings. It has been blessed by the gods.
You found it in the remains of a Snotling on level 13 of Orc Cave.
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-orc on level 35 of Moria.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is being
worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the presence
of undead and evil beings. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 26 of Mirkwood.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark naga on level 18 of Orc Cave.
b) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ice troll on level 31 of Moria.
c) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black orc on level 35 of Moria.
d) The Golden Crown 'Endorod' [0,+13]
It sustains your constitution. It provides resistance to life
draining. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Balance drake on level 31 of Moria.
e) The Broad Axe of Nalmen (2d6) (+4,+6) (-5) {cursed}
It can be wielded two-handed. It decreases your intelligence and
charisma by 5. It induces random teleportation. It is heavily cursed.
It carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Stone troll on level 31 of Moria.
f) The Awl-Pike of Auglach (1d8) (+21,+6)
It can be wielded two-handed. It does extra damage from fire. It
poisons your foes. It produces chaotic effects. It is very sharp and
can cut your foes. It fights against evil with holy fury. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Vort the Kobold Queen on level 10 of Orc
Cave.
g) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and speed by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black orc on level 20 of Mirkwood.
h) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 28 of Mirkwood.
i) The Horn of Rohan (+2)
It can be activated for heroism, berserker, haste every 250 turns if it
is being worn. It increases your wisdom and charisma by 2. It allows
you to sense the presence of dragons. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Black ogre on level 32 of Moria.
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Last updated 2004-09-02 3:45am EDT. |