Random v4.1, the Wood-Elf Archer
[ToME 2.2.7 Character Dump]
Name : Random v4.1 Age 101 STR! 18/200
Sex : Male Height 56 INT! 18/150
Race : Wood-Elf Weight 101 WIS! 18/130
Class : Archer Social Class 24 DEX! 18/***
Body : Player CON! 18/180
God : Nobody CHR! 18/120
+ To Melee Hit 47 Level 47 Hit Points 746/ 746
+ To Melee Damage 89 Experience 4941323 Spell Points 153/ 153
+ To Ranged Hit 71 Max Exp 4941323 Sanity 545/ 545
+ To Ranged Damage 21 Exp to Adv. 5600000
AC 38+88 Gold 1855119 Speed Fast (+2)
(Miscellaneous Abilities)
Fighting : Legendary[2] Perception : Excellent Blows/Round: 6
Bows/Throw : Legendary[72]Searching : Excellent Shots/Round: 5
Saving Throw: Poor Disarming : Good Mel.dmg/Rnd: 18d5+534
Stealth : Excellent Magic Device: Superb Infra-Vision: 40 feet
Tactic: berserker
Explor: normal
(Character Background)
You are yet another in a long line of hapless adventurers
attempting to figure out how the game works and ultimately
defeat Morgoth. Considering the success rate of your
predecessors, you are not hopeful.
// ;) ;)
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 50 (2500')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 28186 enemies.
The sword that was broken is now reforged.
You saved 11 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 43rd Quelle of the 2890th year of the third age.
You have been adventuring for 57 days.
adefkmnopsuxz{|@
Add Str : 43......4.......
Add Int : .........2......
Add Wis : .........2......
Add Dex : 4...4...........
Add Con : .3......4.4.....
Add Stea. : .......3........
Add Sear. : .....4..........
Add Tun.. : ..............2.
Add Speed : ...........2....
Slay Anim.: .............+..
Slay Evil : +............+..
Slay Und. : .............+..
Slay Orc : +...............
Slay Troll: +............+..
Slay Giant: .............+..
Slay Drag.: .............+..
Poison Brd: .............+..
Elec Brand: .............+..
Fire Brand: +............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : +.....+.........
Sust Con : ..........+.....
Sust Chr : ......+.........
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.......+.......
Hold Life : ......+.........
Imm Acid : ......+.*.......
Imm Elec : ......*.........
Imm Fire : +.....*.........
Res Cold : ..........+.....
Res Pois : ....+...........
Res Fear : +...............
Res Lite : .......+.......+
Res Dark : ......++........
Res Blind : ........++......
Res Conf : ................
Res Sound : ........+.......
Res Shard : .........+......
Res Neth : ................
Res Nexus : ................
Res Chaos : ........+.......
Res Disen : +...............
Lite : ++..............
See Invis : +...............
Regen : ..........+.....
Xtra Might: .+.............+
Xtra Shots: .+..............
Activate : +...++....+.....
Blessed : +...............
Orc.ESP : ........++......
Troll.ESP : .........+......
Evil.ESP : .........+......
Skills (points left: 46)
- Combat 50.000 [0.800]
. Weaponmastery 01.000 [0.500]
- Archery 50.000 [1.050]
. Sling-mastery 00.000 [0.500]
. Bow-mastery 50.000 [0.500]
. Crossbow-mastery 00.000 [0.500]
. Boomerang-mastery 00.000 [0.500]
- Sneakiness 01.000 [0.900]
. Stealth 01.000 [0.300]
. Disarming 01.000 [0.900]
- Magic 00.084 [0.200]
. Magic-Device 10.900 [1.100]
. Conveyance 01.000 [0.300]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
// The now-completed skill plan, such as it is, is to max Archery,
// Bow-mastery and Combat. That leaves lots of spare skill points, a few
// of which I've put into Magic-Device, as you can see here; I have no
// particular plans for the rest. I finally pushed Combat the rest of the
// way up just before recalling back out of Moria, so I don't know yet how
// annoying the extended piercing shots are going to be...
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Tree walking
[Fates]
You may meet an Agent of the black market on level 2.
You may find a Rune [Knowledge] on level 13.
You may meet a Singing, happy drunk on level 15.
You are fated to find The Set of Gauntlets 'Pauraegen' [Globe of Light] on level 27.
You are fated to find a Potion of *Healing* on level 57.
You are fated to find a Scroll of Door/Stair Location on level 16.
You are fated to find a Pair of Soft Leather Boots on level 18.
You may find an Essence of Knowledge on level 66.
You are fated to meet a Barbazu on level 31.
// I've accumulated quite a few of these; I really oughta go pick some of
// them off, I suppose.
[Character Equipment]
a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {!A}
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Was packing Lasher here for a while, but I like this better. ;)
d) The Long Bow of Mirthim (x6) (+9,+21) (+3)
It provides light (radius 1) forever. It increases your strength and
constitution by 3. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient white dragon on level 47 of
Moria.
// FINALLY a bow that beats that Short Bow of Power I'd been packing all
// this time. With all the multiplier bonuses I'm getting from Bow-mastery
// and from being a Wood-Elf, the damage bonus on the bow ends up being
// more important than even the bow's multiplier.
e) a Ring of Damage (+15)
You bought it from the Black Market.
f) a Ring of Damage (+21)
You bought it from the Black Market.
k) an Indestructible Amulet of the Serpents [+6] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It provides resistance
to poison. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
// I've got an Amulet of Telepathy I'd like to swap in here, but this is my
// only source of resist poison.
m) The Phial of Galadriel (+4) {@w9!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 33 of Mirkwood.
n) The Splint Mail of Gorna (-2 to accuracy) [19,+13]
It sustains your dexterity and charisma. It provides immunity to
electricity and fire. It provides resistance to life draining, acid,
fire and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 48 of
Moria.
// ;) ;) This leves only cold immunity uncovered.
o) a Shadow Cloak of Stealth [6,+16] (+3 to stealth)
It increases your stealth by 3. It provides resistance to light and
dark.
You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to blindness, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Uruk Shaman on level 30 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and shards. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [Phase Door] [2,+15] (+4) {@w2@t2!d!k!v!s}
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It has a spell stored inside. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 36 of Moria.
x) a Pair of Metal Shod Boots of Speed [6,+7] (+2)
It increases your speed by 2.
You found it in the remains of a Novice rogue on level 43 of Moria.
// After swapping out Maedhros and Thalkettoth, this is the only speed
// boost I have left...
z) (nothing)
{) 26 Arrows of Durodramo (1d4) (+17,+11) {@w1=g!d!k!v!s}
It does extra damage from electricity and fire. It poisons your foes.
It is especially deadly against dragons. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at undead with holy wrath. It fights against evil with holy fury. It
is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You made it yourself.
|) a Gnomish Shovel (+3,+4) (+2)
[Character Inventory]
a) The Wand Construction Kit (restore @ 750) {!d!k!v!s}
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Hezrou on level 42 of Moria.
b) 6 Potions of Speed {!d!k!v!s}
c) 9 Potions of Cure Critical Wounds {!d!k!v!s}
d) 12 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
e) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
f) a Silver Rod of Recall (100/100) {@z2!z!d!k!v!s}
g) an Adamantite Rod of Capacity of Disarming (400/400) {@z3!d!k!v!s}
It can hold more mana.
You bought it from the Black Market.
h) a Staff of Teleportation[11|29] (10 charges) {@u1!u!d!k!v!s}
i) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) 18 Arrows of Vantin (1d4) (+17,+6) {@w3=g!d!k!v!s}
It does extra damage from electricity. It poisons your foes. It is a
great bane of dragons. It is especially deadly against trolls. It
strikes at demons with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
k) 23 Arrows of Viniatan (1d4) (+18,+6) {@w2=g!d!k!v!s}
It poisons your foes. It is a great bane of dragons. It is
especially deadly against trolls. It is especially deadly against
giants. It fights against evil with holy fury. It cannot be harmed
by acid, cold, lightning or fire.
You made it yourself.
l) The Seeker Arrow of Gondor (10d8) (+10,+20) {@w4=g!d!k!v!s}
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 22 of Mirkwood.
m) 24 Seeker Arrows (exploding) (4d4) (+4,+3) {@w5=g!d!k!v!s}
// I keep trying to forge some randart Seeker Arrows, but no luck so far...
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonblade of Dormari (4d6) (+12,+9) (+2)
It increases your dexterity by 2. It does extra damage from
electricity and frost. It is very sharp and can cut your foes. It
strikes at demons with holy wrath. It is a great bane of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Mirkwood.
b) a Parchment titled ``Demigods and their Uses'' (geno @ 500)
It can be activated for genocide every 500 turns.
You found it in the remains of a Death quasit on level 42 of Moria.
c) Bumganir's Bag of Magic Toys That Kill (mass geno @ 1000)
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 12 of Mirkwood.
d) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 35 of Moria.
e) a Scroll of Genocide
f) 3 Scrolls of Mass Genocide
g) The Wand of Digging of Thrain (18 charges) {Azog Orc 22}
h) The Ring of Barin (+3 to searching)
It increases your intelligence, constitution, charisma and searching
by 3. It makes you invisible. It sustains your strength and wisdom.
It allows you to levitate. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon on level 33 of Moria.
i) The Ring of Helth (+2 to infravision)
It increases your charisma and infravision by 2. It sustains your
wisdom and constitution. It provides resistance to chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 32 of Moria.
j) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Jewelry Shop.
k) a Ring of Extra Attacks (+2 attacks)
It increases your attack speed by 2.
You found it lying in a vault on level 47 of Moria.
l) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Amulet 'Gaiquan' (+2)
It increases your strength, wisdom and searching by 2. It sustains
your wisdom and charisma. It provides resistance to cold, confusion
and nether. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal drake on level 38 of Moria.
n) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Forest troll Chieftain on level 38 of
Moria.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 43 of Moria.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling Captain on level 44 of Moria.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mountain ogre on level 33 of Moria.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
s) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 31 of Moria.
t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 31 of Moria.
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 36 of Moria.
v) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Zombie Forest troll on level 36 of Moria.
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc on level 38 of Moria.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
[Home Inventory - Minas Anor ]
a) The Ring of Agoren (+2 to stealth)
It increases your strength, intelligence, charisma and stealth by 2.
It sustains your wisdom. It provides immunity to paralysis. It
provides resistance to cold, blindness and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 33 of
Moria.
b) The Ring of Riondir (+2 to stealth)
It increases your charisma and stealth by 2. It sustains your
strength. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to light, nether and nexus. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 43 of
Moria.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, sound, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Moria.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 44 of Moria.
e) The Ribbed Plate Armour of Rhoth (-3 to accuracy) [28,+11]
It sustains your dexterity. It provides immunity to acid and
electricity. It makes you completely fearless. It provides
resistance to acid, electricity, sound, nether and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 49 of
Moria.
f) Elven Rhino Hide Armour of Resistance (-1 to accuracy) [8,+16] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and disenchantment. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mountain ogre on level 30 of Moria.
g) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre on level 42 of Moria.
h) The Large Metal Shield of Isireth [5,+6]
It sustains your constitution. It provides resistance to dark, sound,
chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Uruk Captain on level 47 of Moria.
i) a Steel Helm of Water Breathing [6,+10]
It allows you to breathe underwater. It cannot be harmed by acid.
You found it in the remains of a Storm giant Priest on level 49 of Moria.
j) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is
being worn. It can be used to store a spell. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Knight Templar on level 42 of Moria.
k) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Vrock on level 42 of Moria.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to
levitate. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 46 of Moria.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold and dark. It
allows you to sense the presence of orcs and dragons. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Novice warrior on level 48 of Moria.
o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Olog on level 47 of Moria.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 49 of Moria.
q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ice troll on level 43 of Moria.
r) 5 Seeker Arrows of Acid (4d4) (+5,+9) {90% off}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
s) 3 Seeker Arrows of Venom (4d4) (+4,+8) {90% off}
It poisons your foes.
You made it yourself.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Olog on level 47 of Moria.
[Home Inventory - Lothlorien ]
a) a Book of Beginner Cantrips {25% off}
b) Gamenlon's Summoning Manual of Mental Health {!!}
It can be activated for cure insanity.
You found it in the remains of a Grey wraith on level 38 of Moria.
c) a Sprig of Athelas
d) 11 Potions of Cure Light Insanity
e) 26 Potions of Healing
f) a Potion of *Healing*
g) 2 Potions of Life
h) 8 Scrolls of Reset Recall
i) a Wooden Rod of Illumination (10/10) {@z7!d!k!v!s}
j) an Iron Rod of Perception (50/50) {@z9!d!k!v!s}
k) a Rod Tip of Detection (80 Mana to cast)
l) an Amulet of Telepathy
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
n) The Small Leather Shield of Nostarad [2,+6]
It sustains your charisma. It provides immunity to acid, electricity
and cold. It provides immunity to paralysis. It provides resistance
to life draining. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Stone troll Priest on level 32 of Moria.
// I'd like to wear this, but losing Thorin's +4 CON is a bit too painful
// for now.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 14 of Orc Cave.
p) The Metal Cap 'Teldalron' [3,+12]
It provides light (radius 3) forever. It sustains your charisma. It
provides resistance to cold and nether. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Elite uruk Shaman on level 32 of Moria.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It speeds your regenerative powers.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young blue dragon on level 40 of Moria.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-orc on level 35 of Moria.
s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 26 of Mirkwood.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 43 of Moria.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black orc Shaman on level 42 of Moria.
v) a Long Bow of Extra Might (x5) (+8,+14)
It makes you completely fearless. It fires missiles with extra might.
You found it in the remains of a Stone troll Priest on level 44 of Moria.
// I suppose I should ditch this, since my current bow beats it all the way
// around...
w) 18 Sheaf Arrows of Lightning (1d5) (+13,+11)
It does extra damage from electricity. It cannot be harmed by
electricity.
x) 36 Arrows of Lightning (1d4) (+7,+6)
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark naga on level 18 of Orc Cave.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by
5. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Gnome mage on level 44 of Moria.
c) The Ring of Power of Ren the Unclean (+3 attacks)
It increases your infravision, attack speed and ability to score
critical hits by 3. It makes you invisible. It sustains your
constitution. It makes you completely fearless. It provides
resistance to chaos. It slows your metabolism. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ren the Unclean on level 49 of Moria.
d) The Ring of Power of Adunaphel the Quiet (+2)
It increases your dexterity and charisma by 2. It makes you
invisible. It sustains your strength. It provides resistance to
confusion, shards and nexus. It allows you to fly. It allows you to
see invisible monsters. It speeds your regenerative powers. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 43 of Moria.
e) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ice troll on level 31 of Moria.
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black orc on level 35 of Moria.
g) The Golden Crown 'Endorod' [0,+13]
It sustains your constitution. It provides resistance to life
draining. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Balance drake on level 31 of Moria.
h) The Broad Axe of Nalmen (2d6) (+4,+6) (-5) {cursed}
It can be wielded two-handed. It decreases your intelligence and
charisma by 5. It induces random teleportation. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 31 of Moria.
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire lord on level 49 of Moria.
k) The Awl-Pike of Auglach (1d8) (+21,+6)
It can be wielded two-handed. It does extra damage from fire. It
poisons your foes. It produces chaotic effects. It is very sharp and
can cut your foes. It fights against evil with holy fury. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Vort the Kobold Queen on level 10 of Orc
Cave.
l) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and speed by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black orc on level 20 of Mirkwood.
m) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 28 of Mirkwood.
n) The Horn of Rohan (+2)
It can be activated for heroism, berserker, haste every 250 turns if
it is being worn. It increases your wisdom and charisma by 2. It
allows you to sense the presence of dragons. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black ogre on level 32 of Moria.
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Last updated 2006-05-20 4:10am EDT. |