Zizzo's ToME Stepladder

Random v4.1, the Wood-Elf Archer

  [ToME 2.2.7 Character Dump]

 Name  : Random v4.1            Age                101       STR! 18/***       
 Sex   : Male                   Height              56       INT! 18/150       
 Race  : Wood-Elf               Weight             101       WIS! 18/130       
 Class : Archer                 Social Class        24       DEX! 18/***       
 Body  : Player                                              CON! 18/210       
 God   : Nobody                                              CHR! 18/150       
                                                                               
 + To Melee Hit          40 Level             48    Hit Points      906/   906 
 + To Melee Damage       66 Experience   5844044    Spell Points    157/   157 
 + To Ranged Hit         64 Max Exp      5844044    Sanity          557/   557 
 + To Ranged Damage      21 Exp to Adv.  6400000                               
   AC                38+114 Gold         1921680    Speed           Fast (+14) 
// I feel *much* safer with some decent speed under me...
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Excellent    Blows/Round:  9         
 Bows/Throw  : Legendary[67]Searching   : Excellent    Shots/Round:  5         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  27d5+594  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are yet another in a long line of hapless adventurers            
          attempting to figure out how the game works and ultimately           
          defeat Morgoth.  Considering the success rate of your                
          predecessors, you are not hopeful.                                   
// ;) ;) This was my earliest character (well, one of his ancestors was),
// and he got this description after a few early deaths.


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 58 (2900')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 30137 enemies.
 The sword that was broken is now reforged.
 You saved 11 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Quelle of the 2890th year of the third age.
 You have been adventuring for 61 days.

                    adefkmnopsuxz{|@            
        Add Str   : 43......4.....3.            
        Add Int   : .........2......            
        Add Wis   : .........2......            
        Add Dex   : 4...4.........3.            
        Add Con   : .3......4.4...3.            
        Add Chr   : ..............3.            
        Add Stea. : .......3........            
        Add Sear. : .....4..........            
        Add Tun.. : ..............3.            
        Add Speed : ..9........2..3.            
        Add Blows : ..............3.            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : .............+..            
        Slay Orc  : +...............            
        Slay Troll: +............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Elec Brand: .............+..            
        Fire Brand: +............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +.....+.........            
        Sust Con  : ..........+.....            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.......            
        Hold Life : ......+.........            
        Imm Acid  : ......+.*.......            
        Imm Elec  : ......*.........            
        Imm Fire  : +.....*.........            
        Res Cold  : ..........+.....            
        Res Pois  : ....+...........            
        Res Fear  : +...............            
        Res Lite  : .......+.......+            
        Res Dark  : ......++........            
        Res Blind : ........++......            
        Res Conf  : ................            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ........+.......            
        Res Disen : +...............            
        Lite      : ++..............            
        See Invis : +...............            
        Regen     : ..........+.....            
        Xtra Might: .+.............+            
        Xtra Shots: .+..............            
        Activate  : +...++....+.....            
        Blessed   : +...............            
        Orc.ESP   : ........++......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

Skills (points left: 51)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              50.000 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         00.084 [0.200]
          . Magic-Device                         10.900 [1.100]
          . Conveyance                           01.000 [0.300]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]
// The now-completed skill plan, such as it is, is to max Archery,
// Bow-mastery and Combat.  That leaves lots of spare skill points, a few
// of which I've put into Magic-Device, as you can see here; I have no
// particular plans for the rest.

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Tree walking


  [Fates]

You may meet an Agent of the black market on level 2.
You may find a Rune [Knowledge] on level 13.
You may meet a Singing, happy drunk on level 15.
You are fated to find The Set of Gauntlets 'Pauraegen' [Globe of Light] on level 27.
You are fated to find a Scroll of Door/Stair Location on level 16.
You are fated to find a Pair of Soft Leather Boots on level 18.
You may find an Essence of Knowledge on level 66.
You are fated to meet a Barbazu on level 31.
// I've accumulated quite a few of these; I really oughta go pick some of
// them off, I suppose.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {!A}
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Was packing Lasher here for a while, but I like this better. ;)
d) The Long Bow of Mirthim (x6) (+9,+21) (+3)
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 47 of
    Moria.
// FINALLY a bow that beats that Short Bow of Power I'd been packing since
// near the beginning.  With all the multiplier bonuses I'm getting from
// Bow-mastery and from being a Wood-Elf, the damage bonus on the bow ends
// up being more important than even the bow's multiplier.
e) a Ring of Speed (+9)
    It increases your speed by 9.  
// Found on LoM 45.  Finally... ;)
f) a Ring of Damage (+21)
    You bought it from the Black Market.
k) an Indestructible Amulet of the Serpents [+6] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// I've got an Amulet of Telepathy I'd like to swap in here, but this is my
// only source of resist poison.
m) The Phial of Galadriel (+4) {@w9!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
n) The Splint Mail of Gorna (-2 to accuracy) [19,+13]
    It sustains your dexterity and charisma.  It provides immunity to 
    electricity and fire.  It provides resistance to life draining, acid, 
    fire and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 48 of
    Moria.
// ;) ;) This leves only cold immunity uncovered.
o) a Shadow Cloak of Stealth [6,+16] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to light and 
    dark.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk Shaman on level 30 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [Phase Door] [2,+15] (+4) {@w2@t2!d!k!v!s}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 36 of Moria.
x) a Pair of Metal Shod Boots of Speed [6,+8] (+2)
    It increases your speed by 2.  
    You found it in the remains of a Novice rogue on level 43 of Moria.
// Every little bit helps... ;)
z) (nothing)
{) 25 Arrows of Durodramo (1d4) (+17,+11) {@w1=g!d!k!v!s}
    It does extra damage from electricity and fire.  It poisons your foes.
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
// Forged on MoM 44.
|) The Gnomish Shovel 'Uthria' (+8,+12) (+3 to speed)
    It increases your strength, dexterity, constitution, charisma, ability
    to tunnel, speed and attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
// ;) ;) ;) Bought this after coming back from LoM 58.  The CON boost is
// almost more useful than the speed boost.


  [Character Inventory]

a) The Wand Construction Kit (restore @ 750) {!d!k!v!s}
    It can be activated for restore stats and life levels every 750 turns.
    You found it in the remains of a Hezrou on level 42 of Moria.
b) 9 Potions of Speed {!d!k!v!s}
c) 9 Potions of Cure Critical Wounds {!d!k!v!s}
d) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
e) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
f) a Silver Rod of Recall (100/100) {@z2!z!d!k!v!s}
g) an Adamantite Rod of Capacity of Disarming (400/400) {@z3!d!k!v!s}
    It can hold more mana.  
    You bought it from the Black Market.
h) a Staff of Teleportation[11|29] (10 charges) {@u1!u!d!k!v!s}
i) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) 18 Arrows of Vantin (1d4) (+17,+6) {@w3=g!d!k!v!s}
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
// Forged on MoM 40.
k) 23 Arrows of Viniatan (1d4) (+18,+6) {@w2=g!d!k!v!s}
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
// Forged on Orc 11.
l) The Seeker Arrow of Gondor (10d8) (+10,+20) {@w4=g!d!k!v!s}
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 22 of Mirkwood.
m) 25 Seeker Arrows (exploding) (4d4) (+3,+6) {@w5=g!d!k!v!s}
// I keep trying to forge some randart Seeker Arrows, but no luck so far...
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Dormari (4d6) (+12,+9) (+2)
    It increases your dexterity by 2.  It does extra damage from 
    electricity and frost.  It is very sharp and can cut your foes.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
b) a Parchment titled ``Demigods and their Uses'' (geno @ 500)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 42 of Moria.
c) Bumganir's Bag of Magic Toys That Kill (mass geno @ 1000)
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 12 of Mirkwood.
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 35 of Moria.
e) a Scroll of Genocide
f) 3 Scrolls of Mass Genocide
g) The Wand of Digging of Thrain (18 charges) {Azog Orc 22}
h) The Ring of Barin (+3 to searching)
    It increases your intelligence, constitution, charisma and searching
    by 3.  It makes you invisible.  It sustains your strength and wisdom.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 33 of Moria.
i) The Ring of Helth (+2 to infravision)
    It increases your charisma and infravision by 2.  It sustains your 
    wisdom and constitution.  It provides resistance to chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 32 of Moria.
j) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Jewelry Shop.
k) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it lying in a vault on level 47 of Moria.
l) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Amulet 'Gaiquan' (+2)
    It increases your strength, wisdom and searching by 2.  It sustains 
    your wisdom and charisma.  It provides resistance to cold, confusion
    and nether.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 38 of Moria.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll Chieftain on level 38 of
    Moria.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 43 of Moria.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Captain on level 44 of Moria.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mountain ogre on level 33 of Moria.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 31 of Moria.
t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 31 of Moria.
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 36 of Moria.
v) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Forest troll on level 36 of Moria.
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 38 of Moria.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]
// Had to open this up fairly recently for storage space.

a) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 58 of
    The Sacred Land Of Mountains.
b) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elder vampire on level 58 of The Sacred
    Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) a Fireproof Scroll of Mass Genocide
b) The Ring of Agoren (+2 to stealth)
    It increases your strength, intelligence, charisma and stealth by 2.  
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to cold, blindness and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 33 of
    Moria.
c) The Ring of Riondir (+2 to stealth)
    It increases your charisma and stealth by 2.  It sustains your 
    strength.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to light, nether and nexus.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 43 of
    Moria.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Moria.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 44 of Moria.
f) The Ribbed Plate Armour of Rhoth (-3 to accuracy) [28,+11]
    It sustains your dexterity.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to acid, electricity, sound, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    Moria.
g) The Hard Studded Leather of Valduron (-1 to accuracy) [7,+11]
    It sustains your strength and intelligence.  It provides immunity to 
    electricity.  It provides resistance to fire, light, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
h) Elven Rhino Hide Armour of Resistance (-1 to accuracy) [8,+16] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 30 of Moria.
i) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 42 of Moria.
j) The Large Metal Shield of Isireth [5,+6]
    It sustains your constitution.  It provides resistance to dark, sound, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk Captain on level 47 of Moria.
k) a Steel Helm of Water Breathing [6,+10]
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of a Storm giant Priest on level 49 of Moria.
// Hmm, technically I don't need this anymore, I suppose (see below).
l) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Knight Templar on level 42 of Moria.
m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vrock on level 42 of Moria.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 46 of Moria.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 48 of Moria.
q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog on level 47 of Moria.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 49 of Moria.
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ice troll on level 43 of Moria.
t) 5 Seeker Arrows of Acid (4d4) (+5,+9) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
u) 3 Seeker Arrows of Venom (4d4) (+4,+8) {90% off}
    It poisons your foes.  
    You made it yourself.
// I really ought to ditch these, I suppose...
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 47 of Moria.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 55 of The
    Sacred Land Of Mountains.
x) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 52 of The Sacred Land Of
    Mountains.
// As an archer, I'll never use these; I'd Mathom if I had v2.3.x's larger
// Mathom-house.


  [Home Inventory - Lothlorien ]

a) a Book of Beginner Cantrips {25% off}
b) Gamenlon's Summoning Manual of Mental Health {!!}
    It can be activated for cure insanity.  
    You found it in the remains of a Grey wraith on level 38 of Moria.
c) 3 Sprigs of Athelas
// This is worryingly low.  Hmm, wait, I don't think I've done the Bree
// Nazgul quest yet, that'll help.
d) 13 Potions of Cure Light Insanity
e) 31 Potions of Healing
f) 5 Potions of *Healing*
g) 2 Potions of Life
h) 14 Scrolls of Reset Recall
i) a Rod Tip of Detection (80 Mana to cast)
j) a Ring of Damage (+17)
    You found it in the remains of a Halfling slinger on level 45 of The
    Sacred Land Of Mountains.
// Swapped this out for the Ring of Speed.
k) an Amulet of Telepathy
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 51 of The
    Sacred Land Of Mountains.
m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
    if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of The
    Sacred Land Of Mountains.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Small Leather Shield of Nostarad [2,+6]
    It sustains your charisma.  It provides immunity to acid, electricity
    and cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 32 of Moria.
// I'd like to wear this, but losing Thorin's +4 CON is a bit too painful
// for now.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 14 of Orc Cave.
q) The Metal Cap 'Teldalron' [3,+12]
    It provides light (radius 3) forever.  It sustains your charisma.  It
    provides resistance to cold and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk Shaman on level 32 of Moria.
r) The Iron Helm 'Hared' [5,+9]
    It provides light (radius 1) forever.  It sustains your charisma.  It
    provides resistance to nether.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 48 of The Sacred Land Of
    Mountains.
// This beats the Helm of Water Breathing back in Minas Anor.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young blue dragon on level 40 of Moria.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 26 of Mirkwood.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 43 of Moria.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 42 of Moria.
x) 18 Sheaf Arrows of Lightning (1d5) (+13,+11)
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
// Hmm, do I really need to keep these anymore?


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark naga on level 18 of Orc Cave.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gnome mage on level 44 of Moria.
c) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your infravision, attack speed and ability to score
    critical hits by 3.  It makes you invisible.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to chaos.  It slows your metabolism.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 49 of Moria.
d) The Ring of Power of Adunaphel the Quiet (+2)
    It increases your dexterity and charisma by 2.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    confusion, shards and nexus.  It allows you to fly.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Moria.
// I think I've got just enough room left for a full Nazgul ring
// collection --- which means I don't have room to complete the Gothmog
// demongear collection... :-/
e) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll on level 31 of Moria.
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc on level 35 of Moria.
g) The Golden Crown 'Endorod' [0,+13]
    It sustains your constitution.  It provides resistance to life draining
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 31 of Moria.
h) The Broad Axe of Nalmen (2d6) (+4,+6) (-5) {cursed}
    It can be wielded two-handed.  It decreases your intelligence and 
    charisma by 5.  It induces random teleportation.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 31 of Moria.
i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 49 of Moria.
k) The Awl-Pike of Auglach (1d8) (+21,+6)
    It can be wielded two-handed.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It fights against evil with holy fury.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vort the Kobold Queen on level 10 of Orc
    Cave.
l) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 20 of Mirkwood.
m) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 28 of Mirkwood.
n) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, haste every 250 turns if
    it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 32 of Moria.



Last updated 2006-11-05 3:31pm EST.

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    Comments

    2004-01-25 7:45pm EST
    Now, this is more like it. I feel kinda silly packing a Short Bow, but annoyingly, it's the best bow I've found so far... :-/

    2004-09-02 3:45am EDT
    Been too long since I've updated this guy, and it'll prob'ly take too long to reach a major milestone, so I'll just dump him here. `Bout a third of the way through Moria. Decent kit, but not a lot of room in the pack --- one of the downsides of being an Archer is needing room for lots of different types of ammo.

    2006-05-20 4:10am EDT
    It's been far too long since I updated this guy, so I pushed him the rest of the way through Moria (I forget how much of a slog that can be sometimes…). This is turning out to be quite the deadly combination.

    2006-11-05 3:31pm EST
    Halfway through Land of Mountains. Finally got some decent speed to speak of. Also, recent skill adjustments pushed my piercing-shots ability from two hits max up to five; extremely handy against monster groups in corridors, but it means I have to set up my combos a bit more carefully…

    2007-02-05 3:48am EST
    Finished Land of Mountains. A few kit upgrades, including a bit more speed. Hmm, I see I haven't done Mordor; dunno whether to sweep that or skip it and move on to Dol Guldur.

    2007-10-21 4:58am EDT
    Decided to sweep Mordor. Nothing of particular note happened, apart from refining my technique some. Dol Guldur is next.

    2008-06-07 11:37pm EDT
    Swept Dol Guldur. Had a devil of a time finding the Thrain quest… :-}. Ring hunting time.

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