Trilogy, the Half-Elf Geomancer
[ToME 2.2.7 Character Dump]
Name : Trilogy Age 38 STR: 10
Sex : Female Height 51 INT: 18/40
Race : Half-Elf Weight 107 WIS: 13
Class : Geomancer Social Class 28 DEX: 12
Body : Player CON: 10
God : Eru Iluvatar CHR: 13
+ To Melee Hit -10 Level 21 Max Hit Points 117
+ To Melee Damage -10 Experience 8584 Cur Hit Points 117
+ To Ranged Hit 10 Max Exp 8584 Max SP (Mana) 190
+ To Ranged Damage 0 Exp to Adv. 9520 Cur SP (Mana) 190
AC 7+15 Gold 18502 Piety 9132
(Miscellaneous Abilities)
Fighting : Bad Disarming : Very Good Blows/Round: 1
Bows/Throw : Fair Magic Device: Very Good Shots/Round: 2
Saving Throw: Excellent Mel.dmg/Rnd: 1d4-10
Stealth : Excellent Tactic: coward Infra-Vision: 40 feet
Perception : Excellent Explor: normal Speed: +0
Searching : Good
(Character Background)
Your father says you are The One, who is prophesied to
defeath Morgoth. Your mother says your father is crazy.
You have shoulder-length black hair, dark sunglasses, and a
long black trenchcoat.
// I suppose I should explain this... ;) My very early just-dabbling
// Geomancers were male, human, and named (uncreatively enough) Geo; the
// Geo/Neo pun and corresponding backstory was of course irresistable.
// When I went "official" with him, though, I had to make him a her to keep
// my roster gender-balanced, and I already had too many humans going, so
// I switched to Half-Elf, tweaked the backstory to fit, and punned a more
// suitable Matrix name.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
A lost temple: Level 8 (400')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 1005 enemies.
You saved 5 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 7th Quelle of the 2890th year of the third age.
You have been adventuring for 21 days.
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Reflect : ................
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Digestion : ....+...........
Xtra Shots: .+..............
Activate : .+..............
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 00.700 [0.400]
. Sneakiness 01.000 [0.900]
- Magic 25.390 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 25.500 [0.700]
- Geomancy 25.500 [0.700]
. Fire 17.533 [1.050]
. Water 19.633 [1.050]
. Air 18.583 [1.050]
. Earth 18.583 [1.050]
. Meta 00.000 [0.700]
. Conveyance 05.600 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.110 [0.550]
. Prayer 06.000 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
// The skill plan is to max Magic, Spell-power, Geomancy and its four
// subschools, with a few points in Conveyance to get Phase Door and Disarm
// and the last few in Prayer. Identification will come via god spells at
// first, and later with Divination via Eru. Actually, I'm sorely atempted
// to reallocate a few skill points to Prayer to get Sense Hidden and
// Listen to the Music earlier, but that would mean leaving something
// unmaxed; I just have to decide what...
Abilities
* Perfect casting
[Fates]
You may find a Bolt on level 14.
You are fated to meet a Green worm mass on level 13.
// Ooh...
[Character Equipment]
a) a Mage Staff (1d4) (+0,+0)
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
e) a Ring of Spell [Fireflash]
f) (nothing)
k) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
m) a Brass Lantern (with 1585 turns of light) {@w9@t9!d!k!v!s}
n) a Robe [2,+0]
o) a Cloak [1,+0]
p) (nothing)
s) a Hard Leather Cap [2,+0]
u) (nothing)
x) a Pair of Soft Leather Boots [2,+0]
z) (nothing)
{) (nothing)
|) (nothing)
[Character Inventory]
a) a Book of Beginner Cantrips {@b1!d!k!v!s}
b) a Spellbook of Dig {@b4!d!k!v!s}
c) a Spellbook of Noxious Cloud {@b2!d!k!v!s}
d) a Spellbook of Disarm {@b6!d!k!v!s}
e) a Spellbook of See the Music {@b3!d!k!v!s}
f) 2 Flasks of oil {@F1!d!k!v!s}
g) 5 Potions of Speed {!d!k!v!s}
h) 6 Potions of Cure Critical Wounds {!d!k!v!s}
i) 5 Scrolls of Teleportation {!r!d!k!v!s}
j) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
k) 15 Scrolls of Identify {@r9!d!k!v!s}
l) a Wooden Rod of Nothing (10/10)
m) a Partial Totem of an Owlbear {!d!k!v!s}
// A "handler" monster, for taking out good monsters without wrecking my
// piety.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Fireflash {@b5!d!k!v!s}
b) a Spellbook of Listen to the Music
c) a Spellbook of Geyser {@b4!d!k!v!s}
d) a Red Tome
e) an Arcane Parchment
f) 15 Mushrooms of Cure Serious Wounds {100% off}
g) 7 Potions of Cure Light Insanity
h) a Potion of Restore Mana
i) an Everburning Torch
j) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking
cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons
your foes. It is especially deadly against orcs. It provides
resistance to poison and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
k) a Parchment - Adventurer's Guide to Middle-earth
[The Mathom-house Inventory - Bree ]
a) a True Totem of Vort the Kobold Queen
b) a True Totem of Brodda, the Easterling
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Last updated 2004-11-10 2:41am EST. |