Zizzo's ToME Stepladder

Trilogy, the Half-Elf Geomancer

  [ToME 2.2.7 Character Dump]

 Name  : Trilogy                Age                 38       STR:     10       
 Sex   : Female                 Height              51       INT:  18/40       
 Race  : Half-Elf               Weight             107       WIS:     13       
 Class : Geomancer              Social Class        28       DEX:     12       
 Body  : Player                                              CON:     10       
 God   : Eru Iluvatar                                        CHR:     13       
                                                                               
 + To Melee Hit         -10 Level             21    Max Hit Points       117   
 + To Melee Damage      -10 Experience      8584    Cur Hit Points       117   
 + To Ranged Hit         10 Max Exp         8584    Max SP (Mana)        190   
 + To Ranged Damage       0 Exp to Adv.     9520    Cur SP (Mana)        190   
   AC                  7+15 Gold           18502    Piety               9132   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Disarming   : Very Good    Blows/Round:  1         
 Bows/Throw  : Fair         Magic Device: Very Good    Shots/Round:  2         
 Saving Throw: Excellent                               Mel.dmg/Rnd:  1d4-10    
 Stealth     : Excellent    Tactic:       coward       Infra-Vision: 40 feet   
 Perception  : Excellent    Explor:       normal       Speed:        +0        
 Searching   : Good                                                            
                         (Character Background)                                
          Your father says you are The One, who is prophesied to               
          defeath Morgoth.  Your mother says your father is crazy.             
          You have shoulder-length black hair, dark sunglasses, and a          
          long black trenchcoat.                                               
// I suppose I should explain this... ;)  My very early just-dabbling
// Geomancers were male, human, and named (uncreatively enough) Geo; the
// Geo/Neo pun and corresponding backstory was of course irresistable.
// When I went "official" with him, though, I had to make him a her to keep
// my roster gender-balanced, and I already had too many humans going, so
// I switched to Half-Elf, tweaked the backstory to fit, and punned a more
// suitable Matrix name.


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        A lost temple: Level 8 (400')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 1005 enemies.
 You saved 5 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Sear. : .2..............            
        Add Infra : .2..............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : ................            
        Res Acid  : ................            
        Res Elec  : ................            
        Res Fire  : ................            
        Res Cold  : ................            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Lite  : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Digestion : ....+...........            
        Xtra Shots: .+..............            
        Activate  : .+..............            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         25.390 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          25.500 [0.700]
          - Geomancy                             25.500 [0.700]
                   . Fire                        17.533 [1.050]
                   . Water                       19.633 [1.050]
                   . Air                         18.583 [1.050]
                   . Earth                       18.583 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           05.600 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.110 [0.550]
          . Prayer                               06.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
// The skill plan is to max Magic, Spell-power, Geomancy and its four
// subschools, with a few points in Conveyance to get Phase Door and Disarm
// and the last few in Prayer.  Identification will come via god spells at
// first, and later with Divination via Eru.  Actually, I'm sorely atempted
// to reallocate a few skill points to Prayer to get Sense Hidden and
// Listen to the Music earlier, but that would mean leaving something
// unmaxed; I just have to decide what...

Abilities
 * Perfect casting


  [Fates]

You may find a Bolt on level 14.
You are fated to meet a Green worm mass on level 13.
// Ooh...


  [Character Equipment]

a) a Mage Staff (1d4) (+0,+0)
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being worn.
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) a Ring of Spell [Fireflash]
f) (nothing)
k) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
m) a Brass Lantern (with 1585 turns of light) {@w9@t9!d!k!v!s}
n) a Robe [2,+0]
o) a Cloak [1,+0]
p) (nothing)
s) a Hard Leather Cap [2,+0]
u) (nothing)
x) a Pair of Soft Leather Boots [2,+0]
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Book of Beginner Cantrips {@b1!d!k!v!s}
b) a Spellbook of Dig {@b4!d!k!v!s}
c) a Spellbook of Noxious Cloud {@b2!d!k!v!s}
d) a Spellbook of Disarm {@b6!d!k!v!s}
e) a Spellbook of See the Music {@b3!d!k!v!s}
f) 2 Flasks of oil {@F1!d!k!v!s}
g) 5 Potions of Speed {!d!k!v!s}
h) 6 Potions of Cure Critical Wounds {!d!k!v!s}
i) 5 Scrolls of Teleportation {!r!d!k!v!s}
j) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
k) 15 Scrolls of Identify {@r9!d!k!v!s}
l) a Wooden Rod of Nothing (10/10)
m) a Partial Totem of an Owlbear {!d!k!v!s}
// A "handler" monster, for taking out good monsters without wrecking my
// piety.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Fireflash {@b5!d!k!v!s}
b) a Spellbook of Listen to the Music
c) a Spellbook of Geyser {@b4!d!k!v!s}
d) a Red Tome
e) an Arcane Parchment
f) 15 Mushrooms of Cure Serious Wounds {100% off}
g) 7 Potions of Cure Light Insanity
h) a Potion of Restore Mana
i) an Everburning Torch
j) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking
    cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons
    your foes.  It is especially deadly against orcs.  It provides
    resistance to poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) a Parchment - Adventurer's Guide to Middle-earth


  [The Mathom-house Inventory - Bree ]

a) a True Totem of Vort the Kobold Queen
b) a True Totem of Brodda, the Easterling



Last updated 2004-11-10 2:41am EST.

  • Latest version of this character
  • Latest version of Trilogy
  • Download this character sheet
  • Lineage of Trilogy
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    Comments

    2004-11-10 2:41am EST
    Once more unto the proverbial breach, then. Done the Downs and two relic quests so far, and starring in the third DitL in my DitL Three-Pack™. ;)

    2005-02-19 4:51am EST
    Done the Orc Cave, plus the Old Forest looking for dungeon towns with Libraries and the Sandworm Lair for Tomes and stat potions; little success on those fronts. I'll come back and take on the Sandworm Queen when I have resist poison and/or a lot more hit points. Also got a third relic quest pending, which I'm not looking forward to. Mirkwood is next.

    2005-04-26 3:50am EDT
    Done Mirkwood, plus Rhun looking (without luck) for dungeon towns. Also did the third relic quest; between that and some skill point reallocation, I can now finally cast Identify, plus with See the Music now at spell level 30, the last two relic quest should be pretty easy. Probably Moria next.

    2005-08-21 2:00am EDT
    Halfway through Moria. Done the last two relic quests and a couple more side quests. Desperately searching for Tomes of Fire and Earth to complete my collection.

    2005-11-13 3:57am EST
    Done Moria. Check out those boots! :D :D

    2006-03-13 4:28am EST
    Halfway through Mordor. Some new equipment has given me a much-needed hit point boost.

    2006-11-05 7:30am EST
    Finished Mordor, and hit level 50. Also finally got around to doing the Maeglin quest, thanks to the discovery of the Ring of Flare. Still deciding where to go next…

    2007-03-11 9:58pm EDT
    Decided to skip the Land of Mountains, since I've already got fire immunity from Flare (and I'm not particularly inclined to swap out my current armor), and push on to Dol Guldur. The Necromancer is down, and I've got a Ring to find…

    2008-05-04 8:46pm EDT
    No luck with alternate Ring-bearers, so we're power-diving through Angband for Sauron (well, as power-diving as I generally get, at least…). This is at the midpoint; no major improvements of note.

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