Zizzo's ToME Stepladder

Bjorn, the Beorning Warper

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Bjorn                  Age                 50       STR! 18/190       
 Sex   : Male                   Height              92       INT! 18/***       
 Race  : Beorning               Weight             351       WIS! 18/180       
 Class : Warper                 Social Class        21       DEX!  18/90       
 Body  : Player                                              CON! 18/210       
 God   : Manwe Sulimo                                        CHR!     18       
                                                                               
 + To Melee Hit          26 Level             47    Hit Points      941/   941 
 + To Melee Damage       85 Experience   6161603    Spell Points    472/   472 
 + To Ranged Hit         38 Max Exp      6161603    Sanity          710/   710 
 + To Ranged Damage      15 Exp to Adv.  6300000    Piety               110928 
   AC                 15+97 Gold          685824    Speed           Fast (+56) 
// Probably one of my fastest characters.  This is +4 from bear form, +27
// from Essence of Speed, +18 from equipment, and +7 from Manwe prayer, all
// of which, as of mid-Moria, I'm keeping up full time.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Good         Blows/Round:  12        
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  1056-2220 
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a descendant of Beorn to the 3.79th degree (your             
          mother was Swedish, hence your name).  You have blue eyes,           
          bleached blond hair, and a tanned complexion.  You signed            
          up for the job because you thought it said "Surfer".  Oops.          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 12 (600')
        The Old Forest: Level 17 (850')
// Dungeon towns, both with a Forbidden Library and a Potion Store.
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are disguised as a Bear.
 You are currently in the town of Lothlorien.
 You have defeated 22006 enemies.
 You saved a young hobbit from an horrible fate.
 You have completed 11 princess quests.
 You have completed five lost sword quests.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Hrive of the 2890th year of the third age.
 You have been adventuring for 74 days.

                    adefkmnosz{@                
        Add Str   : .2..4.......                
        Add Int   : ......472...                
        Add Wis   : ....4...2...                
        Add Con   : .2....4.....                
        Add Chr   : ....4.......                
        Add Stea. : ......47....                
        Add Sear. : .......7....                
        Add Speed : ....4347...+                
        Sust Str  : ............                
        Sust Int  : .......+....                
        Sust Wis  : ............                
        Sust Dex  : ............                
        Sust Con  : ............                
        Sust Chr  : ............                
        Invisible : ............                
        Mul life  : ............                
        Sens Fire : ............                
        Reflect   : ......+.....                
        Free Act  : .......+...+                
        Hold Life : .....+......                
        Res Acid  : ......+.....                
        Res Elec  : .+....+.....                
        Imm Fire  : .+..+.*.....                
        Res Cold  : .+....+.....                
        Res Pois  : ....+.......                
        Res Fear  : ....+.......                
        Res Light : .....+......                
        Res Dark  : .....+......                
        Res Blind : ........+...                
        Res Conf  : .....+.....+                
        Res Sound : ............                
        Res Shard : ............                
        Res Neth  : ............                
        Res Nexus : ......+....+                
        Res Chaos : .....+......                
        Res Disen : ....+...+...                
        Aura Fire : ......+.....                
        Levitate  : ...........+                
        See Invis : .....+......                
        Regen     : .+.........+                
        Xtra Might: .+..........                
        Activate  : ....++......                
        Fly       : ......+....+                
        Orc.ESP   : .....+..+...                
        Troll.ESP : ........+...                
        Evil.ESP  : ........+...                
        TLord.ESP : ......+.....                

Skills (points left: 51)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        03.200 [0.400]
          . Archery                              00.500 [0.000]
          . Bearform-combat                      50.000 [1.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
          . Disarming                           -00.600 [0.000]
 - Magic                                         25.840 [0.900]
          . Magic-Device                         00.200 [1.050]
          . Spell-power                          50.000 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        01.600 [0.800]
                   . Water                       06.400 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           33.600 [1.200]
          . Divination                           36.000 [1.200]
          . Temporal                             50.000 [1.200]
          . Mind                                 01.400 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.300 [0.550]
          . Prayer                               10.000 [0.500]
 . Monster-lore                                  00.000 [0.500]
// The (incomplete) skill point plan is to max Bearform-combat, Temporal
// and Spell-power, push Conveyance and Divination high enough to cast
// Recall resp. Greater Identify, and dabble a few points here and there to
// pick up a few utility spells.  That leaves 66 unused points, enough to
// max any one of the elemental schools, or almost Prayer (assuming all
// five relic quests).

Abilities
 * Perfect casting


  [Fates]

You may find a Broken Dagger on level 6.
You are fated to find a Scroll of Blessing on level 5.
// Dunno if these are worh the effort to go back and pick off.
You are fated to find The Broken Sword 'Narsil' on level 40.
// This one, on the other hand, looks interesting, if only for the souvenir
// value.  And it's right on my path when I hit Mordor.


  [Character Equipment]

a) (nothing)
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 31 of Moria.
// Mainly useful for the regeneration.
e) an Indestructible Ring of Damage (+19)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 43 of Moria.
f) an Indestructible Ring of Damage (+20)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 53 of
    The Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of an Elder vampire on level 68 of The Sacred
    Land Of Mountains.
// Useful now that I'm starting to run into Nazgul.
m) The Arkenstone of Thrain (+3) {!d!k!v!s!!}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of The Sacred
    Land Of Mountains.
// Slightly less light than Elendil; I figure the extra speed is worth it.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-2,-1) [4,+16] (+7)
    It increases your intelligence, stealth, searching, speed and luck by 
    7.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
// ;) ;) ;) Not only is this useful for the speed boost, but with the
// stealth boost I can sneak up on most stuff now.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and disenchantment.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of The Sacred Land
    Of Mountains.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
// Just for Noxious Cloud, really.
b) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) a Fireproof Tome of the Time {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
// The big three for a Warper.  Orc 12 dungeon town for all three of these;
// one was bought fireproofed, the rest via the Lothlorien Old Mage quest.
e) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
f) The Tome of Bjorn
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// This is Manwe's Blessing, Wind Shield and Charm.  I was out of fire-
// proofing from the Lothlorien Old Mage quest, and I decided I couldn't be
// bothered to wait for a random fireproof Manwe tome.
g) 4 Sprigs of Athelas
// I suppose I could stow these now that I'm packing Ellesar.
h) 11 Potions of Cure Critical Wounds {!d!k!v!s}
i) 8 Potions of Healing {!d!k!v!s}
// Been needing these disturbingly frequently recently...
j) The Wand of Digging of Thrain (41 charges) {@a4!d!k!v!s}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
// Since I can't pack a shovel.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn 'Carath' [2,+12]
    It provides light (radius 2) forever.  It sustains your strength, 
    wisdom, dexterity and constitution.  It makes you completely fearless.
    It provides resistance to acid, fire, cold, light, blindness and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice priest on level 58 of The Sacred
    Land Of Mountains.
b) The Gem of Ice (mass geno @ 1000) {!!}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
c) The Tome of Collected Weird Magic {mass geno @ 1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Oriental vampire on level 53 of The
    Sacred Land Of Mountains.
d) Mordekainen's Pocket Magician (geno @ 500) {!!}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Lich on level 33 of Moria.
e) 15 Mushrooms of Cure Serious Wounds {100% off}
// Why have I not gotten rid of these?
f) a Scroll of Genocide
g) a Scroll of Mass Genocide
h) an Adamantite Rod of Nothing (200/200)
i) a Staff of Genocide[1|5] (3 charges)
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nycadaemon on level 52 of The Sacred Land
    Of Mountains.
k) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Just in case of the unthinkable...
l) The Chain Mail 'Nilor' (-2 to accuracy) [14,+9]
    It sustains your intelligence and charisma.  It provides immunity to 
    acid.  It provides resistance to life draining, cold, light, dark, 
    shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 40 of Moria.
m) The Chain Mail of Thalvor (-2 to accuracy) [14,+6]
    It sustains your constitution.  It provides immunity to cold.  It
    makes you completely fearless.  It provides resistance to light, sound
    and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak on level 43 of Moria.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, light, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Moria.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Moria.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 58 of The
    Sacred Land Of Mountains.
q) The Robe 'Pellori' [2,+17]
    It sustains your intelligence, dexterity and constitution.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to poison and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
// Assorted potential swap-in armors.
s) a Cloak of Mist of Protection [1,+19]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 27 of Mirkwood.
// Was wearing this before the Elven Cloak of the Magi.  Doubt I'll ever
// swap it back in; I could probably ditch it.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 53 of The Sacred Land
    Of Mountains.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
// A couple potential swap-ins for Amrod.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w1=g!d!k!v!s}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 20 of Orc Cave.


  [Home Inventory - Gondolin ]

a) an Indestructible Ring of Speed (+6)
b) The Amulet of Lumionnar (+2)
    It increases your dexterity, constitution and charisma by 2.  It
    sustains your intelligence and charisma.  It provides resistance to 
    confusion, nexus and disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 62 of The Sacred
    Land Of Mountains.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 64 of The
    Sacred Land Of Mountains.
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 70 of The Sacred Land
    Of Mountains.
f) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of The
    Sacred Land Of Mountains.
g) The Leather Jacket of Morod (-1 to accuracy) [12,+11]
    It sustains your intelligence and charisma.  It provides resistance to 
    poison, nether, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
// More possible swap-ins.


  [Home Inventory - Minas Anor ]

a) a Scroll of Artifact Creation
b) a Copper Rod of Simplicity of Nothing (20/20)
c) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Black Market.
d) The Ring 'Maleb' (+4)
    It increases your strength, intelligence, stealth and attack speed by 
    4.  It provides resistance to sound, shards and nether.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
e) The Ring of Antirme (+5)
    It increases your strength, constitution and searching by 5.  It
    provides resistance to confusion, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Amulet 'Tarth' (+1 to stealth)
    It increases your charisma and stealth by 1.  It sustains your 
    strength and dexterity.  It provides resistance to electricity, poison
    , dark and shards.  It prevents teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 45 of
    Moria.
h) an Amulet of the Serpents [+3] (+4)
// Assorted swap-in rings and amulets.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fire Phantom on level 36 of Moria.
j) an Elven Hard Leather Armour (-1 to accuracy) [6,+16] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 40 of Moria.
k) an Elven Leather Scale Mail (-1 to accuracy) [11,+16] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 33 of Moria.
l) an Elven Thunderlord Coat of Resist Acid [9,+13] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 52 of The Sacred Land Of
    Mountains.
m) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 47 of Moria.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) a Drum of Power (+3)
    It increases your strength and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
// Packed this for the resists until I found Amrod.


  [Home Inventory - Lothlorien ]

a) a Tome of the Eternal Flame
b) a Tome of the Everrunning Wave
c) a Holy Tome of Manwe Sulimo
// Bought in dungeon towns for possible future use.  I'm out of fire-
// proofing from the Lothlorien Old Mage quest, but now that I have fire
// immunity from Trone's coat, I suppose I could start packing them.
d) The Cunning Plan of Zog (sanity @ 200) {!!}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Mummified human on level 28 of Mirkwood.
e) 4 Sprigs of Athelas
f) 94 Potions of Cure Light Insanity
// One of the advantages of having easy access to potion stores. ;)
g) 11 Potions of Healing
h) 2 Potions of *Healing*
i) 4 Potions of Restore Mana
j) 17 Potions of Resistance
k) 19 Scrolls of Reset Recall
l) The Ring of Handis
    It sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to light and blindness.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.
m) The Ring of Rufin [+20] (+2 attacks)
    It can be activated for ball of fire and resist fire every 50+d50 turns
    if it is being worn. It increases your strength, attack speed and 
    ability to score critical hits by 2.  It provides resistance to 
    electricity and fire.  It allows you to fly.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Law drake on level 67 of The Sacred Land
    Of Mountains.
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 53 of The Sacred Land
    Of Mountains.
// Tempting to swap this in, but my current randart ring covers some
// important resist holes.
o) an Amulet of Charisma (+5)
    It increases your charisma by 5.  
    You bought it from the Black Market.
p) The Jewel 'Evenstar' (+3) (charging) {!d!k!v!s!!}
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 64 of The Sacred
    Land Of Mountains.
// Packed this briefly before I got Ellesar.
q) an Amulet of Telepathy
// Another potential swap-in.
r) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 48 of
    Moria.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 43 of Moria.
t) an Elven Hard Studded Leather (-1 to accuracy) [7,+14] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and nether.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Frost giant on level 33 of Moria.
u) a Golden Crown of Telepathy [0,+7]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of a Zombie Mature multi-hued dragon on level
    58 of The Sacred Land Of Mountains.
// More potential swap-ins.
v) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill orc on level 16 of Orc Cave.
// Was wearing this before I found Thranduil
w) an Iron Helm of Water Breathing [5,+4]
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of an Elite uruk on level 44 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 58 of The Sacred Land Of
    Mountains.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of Mirkwood.
// Collect the whole set. ;)
d) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport monsters to you.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
e) The Ring of Power of Hoarmurath of Dir (+2)
    It increases your constitution by 2.  It makes you invisible.  It
    sustains your intelligence and constitution.  It provides resistance 
    to dark.  It allows you to levitate.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of The Sacred
    Land Of Mountains.
f) The Ring of Power of Dwar, Dog Lord of Waw
    It makes you invisible.  It provides resistance to fire and cold.  It
    allows you to fly.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 54 of The
    Sacred Land Of Mountains.
// Start of a Nazgul ring collection... ;)
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    37 of Moria.
h) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 38 of Moria.
// *sigh...*
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 50 of The Sacred
    Land Of Mountains.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of an Ice troll Priest on level 40 of Moria.
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light,
    dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 64 of The Sacred
    Land Of Mountains.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 54 of
    The Sacred Land Of Mountains.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Moria.
o) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 67 of The Sacred Land
    Of Mountains.
p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 62 of The Sacred Land Of
    Mountains.
q) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 33 of
    Moria.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Chieftain on level 30 of Mirkwood.
t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    The Sacred Land Of Mountains.
u) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 37 of Moria.
v) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
    Mirkwood.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 62 of The
    Sacred Land Of Mountains.
a) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 54 of The Sacred
    Land Of Mountains.
b) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snotling on level 50 of The Sacred Land
    Of Mountains.
c) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    blindness.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 39 of Moria.
d) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of The Sacred Land Of
    Mountains.
e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 32 of Moria.
f) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 37 of Moria.
g) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to blindness, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 53 of The Sacred Land Of
    Mountains.
h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 57 of The Sacred
    Land Of Mountains.
j) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of The Sacred Land
    Of Mountains.
k) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 38 of Moria.
l) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
    and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 31 of Mirkwood.
// Snatched out of a greater checkerboard vault that I only Recall-swapped
// through to get past it.
m) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
n) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 37 of Moria.
o) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 70 of The Sacred
    Land Of Mountains.
p) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 24.
q) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 27 of Maze.
r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Moria.
t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.


Last updated 2015-12-20 2:03pm EST


Comments

2008-07-27 11:34pm EDT
I must be outta my everlovin' gourd… :-} Trying again; done the Downs and the first relic quest A new wrinkle in v2.3.5: the active melee style now switches from Bearform combat back to Weapon combat when bear form wears off, so I have to remember to switch it back each time. [Actually, I just rewrote my activate-bear-form macro to also automatically switch to Bearform combat, but who's counting? ;)]

2008-09-07 6:32pm EDT
Done Orc Cave and the second and third relic quests (much easier now that I have the Vision spell up to wiz-lite levels). Essence of Speed is now high enough to make this guy a decent fighting machine.

2010-11-20 4:07pm EST
Done Mirkwood. Nothing much of note, beyond finally biting the bullet and doing the Lothlorien Old Mage quest to fireproof and start using some of my Tomes.

2011-07-11 9:39pm EDT
Well, that was comparatively slog-free as Moria runs go. Maybe my amazing speed actually outpaced Moria's insane monster regeneration rate (or maybe my small inventory meant fewer sell-off trips topside…). This is at the midpoint of Moria; some kit improvements, and turning out to be surprisingly deadly. No more relic quests yet, which worries me just a bit.

2012-06-10 11:58pm EDT
Man, that was practically an express elevator, as Moria runs go. I think the secret really is all that inventory space (plus not being so eager to haul loot back up to sell…). Also done the fourth relic quest, so I'm less worried about getting the fifth. I'm thinking Land of Mountains next, to try for Trone's coat.

2015-04-26 5:47pm EDT
Man, the Land of Mountains is downright sedate compared to Moria. This is through the midpoint; a few nice equipment upgrades, and ran into my first Nazgûl…

2015-12-20 2:03pm EST
Done Land of Mountains. I'm actually starting to get worried about his damage dealing capability; ten turns to kill a Great Wyrm leaves them lots of time to cause trouble. Also finally got the fifth relic quest, which I'm putting off until level 50. Dol Guldur is next, unless I decide to hit some side dungeons looking for dungeon towns.

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