Zizzo's ToME Stepladder

Bernie, the Beorning Mage

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Bernie                 Age                 43       STR:  18/83       
 Sex   : Male                   Height              98       INT: 18/150       
 Race  : Beorning               Weight             232       WIS:  18/79       
 Class : Mage                   Social Class        27       DEX:  18/30       
 Body  : Player                                              CON:  18/96       
 God   : Manwe Sulimo                                        CHR!  18/10       
                                                                               
 + To Melee Hit          -2 Level             37    Hit Points      431/   431 
 + To Melee Damage       59 Experience   1037933    Spell Points    333/   333 
 + To Ranged Hit         -2 Max Exp      1037933    Sanity          319/   319 
 + To Ranged Damage       0 Exp to Adv.  1260000    Piety                46049 
   AC                 13+63 Gold          246875    Speed           Fast (+24) 
// This is +2 from bear form, +15 from Essence of Speed, and +7 from Manwe
// prayer.  I can probably afford to start keeping the latter up full time
// now.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  10        
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  620-1590  
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the nephew of renowned Warper Bjorn.  You are sick           
          of living in his shadow, ahd have struck out on your own to          
          prove yourself.  You have brown eyes, straight brown hair,           
          and an average complexion.                                           
// ;)


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 17 (850')
        Moria: Level 40 (2000')
// Assorted dungeon downs that I've been visiting as my finances allow.
        a lost temple: Level 23 (1150')

 Your body is a Player.
 You are disguised as a Bear.
 You are currently in the town of Lothlorien.
 You have defeated 13176 enemies.
 You have completed 13 princess quests.
 You have completed three lost sword quests.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 42nd Quelle of the 2890th year of the third age.
 You have been adventuring for 56 days.

                    adefkmnosz{@                
        Add Int   : ...3........                
        Add Wis   : ........3...                
        Add Dex   : ....4.......                
        Add Con   : ...3........                
        Add Chr   : .2......3...                
        Add Stea. : ......21....                
        Add Sear. : .......1....                
        Add Speed : ...........+                
        Sust Str  : ............                
        Sust Int  : ............                
        Sust Wis  : ............                
        Sust Dex  : ............                
        Sust Con  : ............                
        Sust Chr  : ............                
        Invisible : ............                
        Mul life  : ............                
        Sens Fire : ............                
        Reflect   : ............                
        Free Act  : ...+.......+                
        Hold Life : ............                
        Res Acid  : .+.+..+.....                
        Res Elec  : ......+.....                
        Res Fire  : ......+.....                
        Res Cold  : ......+.....                
        Res Pois  : ....+.+.....                
        Res Fear  : ...+........                
        Res Light : ............                
        Res Dark  : .+.+........                
        Res Blind : ............                
        Res Conf  : ......+.+..+                
        Res Sound : ............                
        Res Shard : ............                
        Res Neth  : ............                
        Res Nexus : ...........+                
        Res Chaos : ......+.....                
        Res Disen : ............                
        Levitate  : ...........+                
        Lite      : .....+......                
        See Invis : .+..........                
        Regen     : ...........+                
        Activate  : ....+.......                
        Fly       : ...........+                
        Orc.ESP   : ......+.....                

Skills (points left: 0)
 - Combat                                        01.000 [0.500]
          . Weaponmastery                        03.200 [0.500]
          . Archery                              00.500 [0.000]
          . Bearform-combat                      41.000 [1.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
          . Disarming                           -00.600 [0.000]
 - Magic                                         25.300 [0.900]
          . Magic-Device                         00.200 [1.200]
          . Spell-power                          38.400 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 01.000 [0.900]
                   . Fire                        01.800 [0.900]
                   . Water                       19.800 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       12.600 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           30.600 [0.900]
          . Divination                           11.700 [0.900]
          . Temporal                             25.200 [0.900]
          . Mind                                 01.800 [0.900]
          . Nature                               00.000 [0.900]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                 -00.350 [0.550]
          . Prayer                               05.000 [0.500]
 . Monster-lore                                  00.000 [0.500]
// The skill point plan is to max Bearform-combat and Spell-power, push
// Temporal, Fire, Water and Earth to 25, push Conveyance to 30 for Recall,
// push Divination high enough to cast Reveal Ways, and dabble a few points
// into Mind for Charm.  Temporal and Conveyance are finished now, and
// Bearform-combat is tracking level+4, so I'm going back and filling in
// some of my spell schools; currently working on Water.

Abilities
 * Perfect casting


  [Fates]

You may find a Rod Tip of Illumination on level 21.
You are fated to find a Soft Leather Armour on level 7.
You are fated to find a Staff of Disarm on level 20.
// Prob'ly not worth the effort to go back for...


  [Character Equipment]

a) (nothing)
d) a Harp of the Eldar (+2)
    It increases your charisma by 2.  It provides resistance to acid and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Bought early during Moria to cover see invisible and free up a ring
// slot.
e) a Ring of Damage (+19)
    You bought it from the Black Market.
f) The Ring of Guivri (+15 to damage) (+3)
    It increases your intelligence and constitution by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 39 of Moria.
// Slightly less of a boost than the Ring of Damage I was wearing here, but
// the extra CON and resist fear are worth it.
k) an Amulet of the Serpents [+3] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You found it in the remains of a Chaos drake on level 24 of Mirkwood.
// Chaos drakes were the princess quest monster on Mkw 24.
m) an Everburning Torch of Brightness
    It provides light (radius 3) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
// Bought in Bree late during Mirkwood, for that extra bit of light radius.
// Somewhat surprising that no other light sources have turned up...
n) an Elven Cord Armour [6,+11] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snotling on level 32 of Mirkwood.
o) an Elven Cloak [4,+6] (+1 to stealth)
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Queen Ant on level 35 of Moria.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
e) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Fireproof Tome of the Time {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
g) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
h) a Spellbook of Manwe's Blessing {!d!k!v!s}
// All the early spells I'm interested in.  The tomes are all from Orc Cave
// dungeon stores.
i) a Parchment titled ``Planar Travel Made Easy'' (restore @ 200) {@A4!d!k!v!s!!}
    It can be activated for restore stats and life levels every 200 turns.
    You found it lying on the ground on level 15 of Orc Cave.
// These are always handy.
j) 10 Potions of Cure Critical Wounds {!d!k!v!s}
k) 10 Scrolls of Teleportation {!d!k!v!s}
l) a Scroll of *Identify*
// For use on the next junkart I find.
m) a Scroll of Remove Curse
// I've found these to be handy to carry around to quickly patch up equip-
// ment cursed by assorted spellcasters.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Wooden Rod of the Istari of Nothing (20/20)
// Picked this up somewhere in Orc Cave; my notes don't say.
b) a Moonstone Rod of the Istari of Nothing (150/150)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Black orc Shaman on level 40 of Moria.
c) a Silver Rod of Simplicity of Nothing (100/100)
    You bought it from the Black Market.
// Bought in Gondolin midway through the Downs.  Dunno if I'll ever use it
// for anything, but after some frustrating runs with some of my characters
// trying to use rods with low Magic-Device, I'm not gonna pass one of
// these up.
d) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dark elven warlock on level 34 of Moria.
// The Istari rods, on the other hand, I'm not sure why I'm keeping...
e) The Wand of Digging of Thrain (19 charges)
f) a Ring of Slow Digestion
g) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
h) a Ring of Cold Resistance
    It provides resistance to cold.  It cannot be harmed by cold.  
    You bought it from the Magic shop.
i) a Ring of Damage (+19)
    You bought it from the Black Market.
j) an Indestructible Ring of Chaos Resistance
k) a Ring of Blindness Resistance
l) a Ring of Spell
m) an Amulet of Acid Resistance {25% off}
    It provides resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Magic shop.
n) an Amulet of Spell
o) an Amulet of Spell
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 39 of Moria.
q) The Soft Leather Armour of Lether [4,+8]
    It sustains your strength, wisdom and charisma.  It provides immunity 
    to electricity and fire.  It makes you completely fearless.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 33 of Moria.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
// Assorted potential swap-ins.
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 16 of Orc Cave.


  [Home Inventory - Lothlorien ]

a) a Tome of the Eternal Flame {50% off}
b) a Holy Tome of Manwe Sulimo
c) a Spellbook of Disarm
// Some other books for possible future use.
d) a Sprig of Athelas
// Only one of these?  Maybe I should go do the Bree quest...
e) 75 Potions of Cure Light Insanity
f) 4 Potions of Speed
g) 11 Potions of Healing
h) 2 Potions of *Healing*
i) a Potion of Life
j) 4 Potions of Restore Mana
k) 9 Potions of Resistance
l) 11 Scrolls of Reset Recall
m) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Jewelry Shop.
n) a Ring of Fear Resistance
o) a Ring of Flying
p) an Indestructible Amulet of Charisma (+6)
    It increases your charisma by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
// Orc 17 Jewelry Shop.  For shopping
q) an Amulet of Anti-Teleportation
r) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
// As above.  For possible future use.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 36 of Moria.
t) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Dragon Helm [8,+10]
// Dropped by Snagas on Mkw 22.  Wore this until I got Thengel.  Not sure
// why I'm keeping it...


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
b) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Fire Phantom on level 36 of Moria.
c) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Algroth on level 36 of Moria.
d) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 36 of Moria.
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 31 of Moria.
g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 27 of Mirkwood.
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 39 of Moria.
j) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 22.
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 36 of Moria.
l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 32.
m) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 30 of Moria.
n) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 39 of Moria.
o) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 28.  I seem to be running into this a
// lot...
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dark elven lord on level 30 of Moria.
q) The Iron Shot of Halmen (1d4) (+13,+7)
    It does extra damage from acid, electricity and frost.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 28 of Mirkwood.
// Singleton randart ammos are rare enough that I tend to keep them as
// souvenirs.


Last updated 2015-06-26 9:06pm EDT


Comments

2010-11-12 8:58pm EST
Restarting this guy at home (note to self: don't play computer games at work anymore… ^^;). Through the Downs; got the first relic quest pending, trying to get see invisible so I can actually, ya know, do it.

2011-06-23 9:26pm EDT
Swept Orc Cave, and finally got see invisible to pick off the first relic quest. Bearform-combat is fun, but I'm still leaning on Essence of Speed pretty heavily for tough fights. Mirkwood next time.

2011-08-20 3:32pm EDT
Swept Mirkwood. No further relic quests yet, which is starting to worry me…

2015-06-26 9:06pm EDT
Midpoint of Moria. My speed seems to be cutting down on the slogginess somewhat. ;) Finally got some more relic quests; finished the second, and done a few hits on the third as Potions of Enlightenment become available. Not as fragile as before, but I do still worry occasionally.

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