Zizzo's ToME Stepladder

Adelia Burrows, the Hobbit Summoner

  [ToME 2.3.3 Character Sheet]

 Name  : Adelia Burrows         Age                 26       STR:  18/20       
 Sex   : Female                 Height              31       INT:     14       
 Race  : Hobbit                 Weight              50       WIS:     13       
 Class : Summoner               Social Class        13       DEX:  18/60       
 Body  : Player                                              CON:     12       
 God   : Eru Iluvatar                                        CHR:     12       
                                                                               
 + To Melee Hit           5 Level             27    Hit Points      225/   225 
 + To Melee Damage        4 Experience     51464    Spell Points    121/   121 
 + To Ranged Hit         24 Max Exp        51464    Sanity          140/   140 
 + To Ranged Damage       8 Exp to Adv.    52500    Piety                18732 
   AC                 21+74 Gold           47249    Speed            Fast (+3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Bad          Blows/Round:  3         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  3d6+12    
 Stealth     : Excellent    Magic Device: Very Good    Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are a          
          well-liked child.  You have brown eyes, wavy auburn hair,            
          and an average complexion.  You were notorious as a child            
          for keeping various forest wildlife as pets.                         


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 17 (850')
// Dungeon town with a Forbidden Library.  I'm hoping to score a Tome of
// Knowledge and an Eru tome.
        A lost temple: Level 12 (600')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 370 enemies.
 You saved 5 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.............            
        Add Wis   : ...............+            
        Add Dex   : ......3..2......            
        Mul Mana  : ...............+            
        Add Stea. : ...........3....            
        Add Sear. : .2..............            
        Add Infra : .2..............            
        Add Tun.. : ..............2.            
        Add Speed : ......3.........            
        Acid Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+.....+            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ......++........            
        Res Elec  : .......+........            
        Res Fire  : .......+........            
        Res Cold  : .......+........            
        Res Pois  : .......+........            
        Res Fear  : ................            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : ..........+.....            
        Digestion : ....+...........            
        Xtra Shots: .+..............            
        Activate  : .+.....+.++.....            
        Orc.ESP   : .........+......            
        Good.ESP  : .......+........            

Skills (points left: 0)
 - Combat                                        06.400 [0.600]
          . Weaponmastery                        00.000 [0.600]
          - Archery                              10.200 [0.400]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.700]
          . Stealth                              06.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         22.168 [0.800]
          . Magic-Device                         10.800 [1.000]
 - Spirituality                                  10.950 [0.500]
          . Prayer                               12.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  30.880 [1.200]
          . Summoning                            31.800 [0.700]
          . Corpse-preservation                  31.000 [1.000]
// The skill point plan is to max Summoning, Corpse-preservation and
// Monster-lore, push Archery to 20 and Magic-Device to 15, buy Ammo
// creation, push Prayer far enough that all five relic quests will max it,
// and dump the rest into Magic.  This is subject to change; I might not
// push Archery any further than I already have and reallocate the points
// to Magic.  I think I need to push Prayer for a while, to get See the
// Music up to wizard-light levels...

Abilities
 * Ammo creation


  [Character Equipment]

a) a Whip (1d6) (+1,+0)
d) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Ring of Strength (+3)
    It increases your strength by 3.  
    You bought it from the Black Market.
f) a Ring of Spell [Identify]
    It has a spell stored inside.  
    You found it in the remains of a Paladin on level 20 of Orc Cave.
k) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
m) a Dwarven Lantern
// Found on Orc 17.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on Orc 16.
p) a Small Leather Shield of Reflection [2,+6]
s) a Metal Cap of the Noldor [3,+9] (+2)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 2.  It sustains your 
    dexterity.  It allows you to sense the presence of orcs.  
// Found in a chest on Orc 16.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+1] (+3 to stealth)
    It increases your stealth by 3.  
    It was given to you as a reward.
// Princess quest reward from BDw 6.  Should've taken one of the weapons...
z) (nothing)
{) 17 Iron Shots of Acid (1d4) (+1,+11) {@w1=g!d!k!v!s}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Spellbook of See the Music {!d!k!v!s}
// This is my only source of see invisible at the moment.
c) 11 Potions of Speed {!d!k!v!s}
d) 11 Potions of Cure Critical Wounds {!d!k!v!s}
e) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
f) 7 Scrolls of Teleportation {!d!k!v!s}
g) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
h) 9 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
i) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
j) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
k) a Moonstone Rod of Quickness of Disarming (75/75) {@z3!d!k!v!s!!}
    It can cast spells faster.  
    You bought it from the Black Market.
l) a Partial Totem of a Dwarven warrior named Bruce {@m1!d!k!v!s}
m) a Partial Totem of an Elite uruk named Bruce {@m3!d!k!v!s}
n) a Partial Totem of a 3-headed hydra named Bruce {@m2!d!k!v!s}
// I'm liking my totem collection more now.  The Dwarven warrior (from the
// "Baruk Khazad! Khazad aimenu!" inscription) is especially fun; the hit
// points aren't great, but he does nice damage, and since he's level 0,
// I can summon lots of them at once to swarm the badguys.
o) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w3=g!d!k!v!s}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 10 of Orc Cave.
p) 23 Rounded Pebbles of Venom (1d2) (+7,+10) {@w2=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) The Wand of Digging of Thrain (17 charges)
c) a Partial Totem of a Novice warrior
d) a Partial Totem of a Novice mage
e) a Partial Totem of a Novice paladin
f) a Partial Totem of a Baby bronze dragon
g) a Partial Totem of a Large kobold
h) a Partial Totem of a Giant tarantula
// Assorted retired totems that I should probably get rid of...
i) a Brass Lantern of Illumination (with 5618 turns of light) {@w9@t9!d!k!v!s}
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) when fueled.  It cannot be harmed by fire.  
    You bought it from the Black Market.
// Bought near the end of the Downs.  Replaced with the Dwarven Lantern and
// Rod of Illumination.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
// Wish I could wield this, but Eru would be displeased... :-\
k) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) a Spellbook of Reveal Ways
b) a Spellbook of Identify
c) a Spellbook of Listen to the Music
d) a Spellbook of Charm
e) 2 Sprigs of Athelas
f) 26 Potions of Cure Light Insanity
g) 9 Potions of Speed {!d!k!v!s}
h) a Potion of Healing
i) a Rod Tip of Disarming (50 Mana to cast)
// For future use with a better rod.
j) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Expensive Black Market.
// Yeah, okay, See the Music isn't my *only* source of see invisible; I
// just don't want to swap out either of my current rings just yet...
k) an Amulet of Spell


  [The Mathom-house Inventory - Bree ]

a) a True Totem of Brodda, the Easterling
b) a True Totem of Ufthak of Cirith Ungol
c) a True Totem of Ugluk, the Uruk
d) a True Totem of Nar, the Dwarf
e) a True Totem of Lagduf, the Snaga
f) a True Totem of Grishnakh, the Hill Orc
// One of my favorite hobbies for a Summoner... ;)  And v2.3's re-expanded
// Mathom-house gives me plenty of room to indulge.


Last updated 2007-07-07 8:58pm EDT


Comments

2007-05-31 9:23pm EDT
I am nothing if not persistent. Done the Downs and one relic quest, learning afresh just how much I hate Eru relic qeusts in v2.3.

2007-07-07 8:58pm EDT
Done Orc Cave and half the second relic quest (Potions of Enlightenment are as annoyingly hard to find as ever…) Still feels kinda weak; I've had to teleport out of a lot of fights. I think my totems are up to the task now, though. ;)

2007-09-07 7:28pm EDT
Done Mirkwood, finished the second relic quest, and poked my head into the third (see above about Potions of Enlightenment…). Still feels a bit fragile, but she's got better totems now, and with my recent kit improvements, I no longer have to be shy about using them. >;)

2007-12-04 11:06pm EST
Midway through Moria. Finished the third relic quest and done the fourth. Gads, Moria is even more of a slogfest for this poor gal than for my other characters, since (a) with a fairly full pack, she has to recall a lot more often to offload loot, and (b) with Corpse-preservation cranked up high, there's lots of useless corpses cluttering up the floor. Some nice totem improvements, though.

2008-04-12 12:36pm EDT
Finished Moria and the last of the relic quests. I don't remember Moria being quite such a source of clvls for my other characters. Still, got some improved totems and some potential good kit. Haven't decided on Mordor vs. Land of Mountains next.

2008-07-20 2:31pm EDT
Decided to do Mordor next, since I already had fire immunity. More totem upgrades and lots of kit improvements, including substantial extra speed. Should probably do Maeglin next, now that I have Flare's ring; after that, I may do Land of Mountains to get Trone's coat, or I may skip ahead to Dol Guldur.

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