Zizzo's ToME Stepladder

Adelia Burrows, the Hobbit Summoner

  [ToME 2.3.3 Character Sheet]

 Name  : Adelia Burrows         Age                 26       STR:  18/46       
 Sex   : Female                 Height              31       INT:  18/71       
 Race  : Hobbit                 Weight              50       WIS:  18/20       
 Class : Summoner               Social Class        13       DEX:  18/80       
 Body  : Player                                              CON:     12       
 God   : Eru Iluvatar                                        CHR:     17       
                                                                               
 + To Melee Hit          13 Level             31    Hit Points      254/   254 
 + To Melee Damage       15 Experience    162079    Spell Points    169/   169 
 + To Ranged Hit         24 Max Exp       162079    Sanity          222/   222 
 + To Ranged Damage       8 Exp to Adv.   225000    Piety                29762 
   AC                 23+81 Gold          112636    Speed            Fast (+3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  2         
 Saving Throw: Good         Disarming   : Poor         Mel.dmg/Rnd:  8d5+60    
 Stealth     : Excellent    Magic Device: Excellent    Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are a          
          well-liked child.  You have brown eyes, wavy auburn hair,            
          and an average complexion.  You were notorious as a child            
          for keeping various forest wildlife as pets.                         


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 17 (850')
// Dungeon town with a Forbidden Library, whence I scored my Tomes.
        A lost temple: Level 20 (1000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 638 enemies.
 You saved 16 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 40th Quelle of the 2890th year of the third age.
 You have been adventuring for 54 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.............            
        Add Int   : 2..5............            
        Add Wis   : 2..............+            
        Add Dex   : ......3..2......            
        Add Chr   : ....2...........            
        Mul Mana  : ...............+            
        Add Stea. : ...........3....            
        Add Sear. : .2..............            
        Add Infra : .2..2...........            
        Add Tun.. : ..............2.            
        Add Speed : ......3.........            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Demon: +...............            
        Slay Giant: .............+..            
        Slay Drag.: +...............            
        Elec Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+.....+            
        Sust Con  : ........+.+.....            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ................            
        Res Acid  : ......+++.......            
        Res Elec  : ....+..++.......            
        Imm Fire  : .......+*.......            
        Res Cold  : .......+........            
        Res Pois  : .......+........            
        Res Fear  : +...............            
        Res Light : ........+.+.....            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : +...+...........            
        Res Sound : ................            
        Res Shard : ....+.+.........            
        Res Neth  : ................            
        Res Nexus : +.....+.........            
        Res Chaos : +...+...........            
        Res Disen : +...+...........            
        Lite      : ..........+.....            
        See Invis : +...+...........            
        Regen     : ....+...........            
        Xtra Shots: .+..............            
        Activate  : .+.....+.++.....            
        Blessed   : +...............            
        Cursed    : ......+...+.....            
        Orc.ESP   : .........+......            
        Good.ESP  : .......+........            

Skills (points left: 0)
 - Combat                                        06.400 [0.600]
          . Weaponmastery                        00.000 [0.600]
          - Archery                              10.200 [0.400]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.700]
          . Stealth                              06.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         23.168 [0.800]
          . Magic-Device                         15.800 [1.000]
 - Spirituality                                  11.400 [0.500]
          . Prayer                               19.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  35.320 [1.200]
          . Summoning                            36.000 [0.700]
          . Corpse-preservation                  35.000 [1.000]
// The skill point plan is to max Summoning, Corpse-preservation and
// Monster-lore, push Archery to 20 and Magic-Device to 15, buy Ammo
// creation, push Prayer far enough that all five relic quests will max it,
// and dump the rest into Magic.  This is subject to change; I might not
// push Archery any further than I already have and reallocate the points
// to Magic.  Now that I've got my summoning-related skills tracking
// level+4, I'm pushing Prayer with the leftovers; it'll be a while before
// I get See the Music up to wizard-light levels, though...

Abilities
 * Ammo creation


  [Fates]

You may find an Essence of Time on level 37.
You are fated to find a Magic Trap Set on level 4.
You are fated to meet a Large yellow snake on level 8.
You may find a Parchment - Deep Thoughts on level 8.
You are fated to meet a Jackal on level 1.
You do not know all of your fate.
// Now, I thought I'd checked all of those.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 32.  I'd forgotten it's blessed, which
// means I can actually wield it.
d) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Ring of Strength (+3)
    It increases your strength by 3.  
    You bought it from the Black Market.
f) an Indestructible Ring of Intelligence (+5)
    It increases your intelligence by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
k) The Amulet 'Mingallon' (+2)
    It increases your charisma and infravision by 2.  It sustains your 
    charisma.  It provides resistance to electricity, shards, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master thief on level 28 of Mirkwood.
// See invisible was the primary draw for this, before I got Haradekket.
m) a Dwarven Lantern
// Found on Orc 17.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {cursed}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on Orc 16.
p) The Large Leather Shield 'Amros' [4,+14]
    It sustains your constitution.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and light.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
// Bought just recently in Gondolin.  I lose reflection from my previous
// shield, but this'll let me use my Hellhound more aggressively.
s) a Metal Cap of the Noldor [3,+8] (+2)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 2.  It sustains your 
    dexterity.  It allows you to sense the presence of orcs.  
// Found in a chest on Orc 16.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {cursed}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+0] (+3 to stealth)
    It increases your stealth by 3.  
    It was given to you as a reward.
// Princess quest reward from BDw 6.  Should've taken one of the weapons...
z) (nothing)
{) 18 Iron Shots of Sulin (1d4) (+15,+8) {@w1=g!d!k!v!s}
    It does extra damage from electricity and frost.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
// Forged on Mkw 30.  Finally, some randart ammo...
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
// This covers all my spellcasting needs for now.  I should probably start
// packing my Spellbook of Charm, though, now that I think of it.
c) 8 Potions of Speed {!d!k!v!s}
d) 10 Potions of Cure Critical Wounds {!d!k!v!s}
e) 5 Scrolls of Phase Door {@r1!r!d!k!v!s}
f) 10 Scrolls of Teleportation {!d!k!v!s}
g) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
h) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
i) a Moonstone Rod of Quickness of Disarming (75/75) {@z3!d!k!v!s!!}
    It can cast spells faster.  
    You bought it from the Black Market.
j) a Partial Totem of a Dwarven warrior named Bruce {@m1!d!k!v!s}
k) a Partial Totem of a Hellhound named Bruce {@m3!d!k!v!s}
l) a Partial Totem of a 5-headed hydra named Bruce {@m2!d!k!v!s}
// Continuing improvements to my menagerie.  The Dwarven warrior (from the
// "Baruk Khazad! Khazad aimenu!" inscription) is especially fun; the hit
// points aren't great, but he does nice damage, and since he's level 0,
// I can summon lots of them at once to swarm the badguys.  The Hellhound
// is from the Lothlorien Old Mage quest; I plan to pull him out more
// often, now that I have fire immunity.
m) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w3=g!d!k!v!s}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 10 of Orc Cave.
n) 21 Rounded Pebbles of Venom (1d2) (+7,+10) {@w2=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) The Wand of Digging of Thrain (17 charges)
c) a Partial Totem of a Novice warrior
d) a Partial Totem of a Novice mage
e) a Partial Totem of a Novice paladin
f) a Partial Totem of a Baby bronze dragon
g) a Partial Totem of a Large kobold
h) a Partial Totem of a Giant tarantula
// Assorted retired totems that I should probably get rid of...
i) a Brass Lantern of Illumination (with 5618 turns of light) {@w9@t9!d!k!v!s}
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) when fueled.  It cannot be harmed by fire.  
    You bought it from the Black Market.
// Bought near the end of the Downs.  Replaced with the Dwarven Lantern and
// Rod of Illumination.
j) a Small Leather Shield of Reflection [2,+6]
// Found on Orc 17; swapped out for my current randart shield.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Spellbook of Reveal Ways
c) a Spellbook of Identify
d) a Spellbook of Listen to the Music
// These are all entirely redundant now, I think.
e) a Spellbook of Charm
// I wonder if it's worth it to get this fireproofed and start packing
// it...
f) Bigby's Big Book of Brutality (genocide @ 500)
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 23 of Mirkwood.
g) 3 Sprigs of Athelas
h) 32 Potions of Cure Light Insanity
i) 10 Potions of Speed {!d!k!v!s}
j) 4 Potions of Healing
k) a Potion of *Healing*
l) a Potion of Experience
// 8-O ;) Got this from a Gelatinous cube on Mkw 16.  I'm holding onto it
// until I've got my exp high enough to get the maximum bonus out of it.
m) 2 Scrolls of Reset Recall
n) a Rod Tip of Recall (80 Mana to cast)
o) a Rod Tip of Disarming (50 Mana to cast)
// Saving for good rods.
p) a Partial Totem of an Elite uruk
q) a Partial Totem of a 4-headed hydra
// More retired totems.  I'm holding onto the 4-headed hydra in case
// backsplash from the 5-headed's spells turns out to be too annoying.
r) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Expensive Black Market.
// This could be considered redundant now, I suppose.
s) a Ring of Spell [Identify]
    It has a spell stored inside.  
    You found it in the remains of a Paladin on level 20 of Orc Cave.
// This can definitely go.
t) an Amulet of Spell
u) 15 Rounded Pebbles of Venom (1d2) (+7,+14) {90% off}
    It poisons your foes.  
    You made it yourself.
v) 16 Rounded Pebbles of Flame (1d2) (+8,+7) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
// I suppose I could ditch these too...


  [The Mathom-house Inventory - Bree ]

a) a True Totem of Brodda, the Easterling
b) a True Totem of Ufthak of Cirith Ungol
c) a True Totem of Ugluk, the Uruk
d) a True Totem of Nar, the Dwarf
e) a True Totem of Lagduf, the Snaga
f) a True Totem of Grishnakh, the Hill Orc
g) a True Totem of Ibun, Son of Mim
// One of my favorite hobbies for a Summoner... ;)  And v2.3's re-expanded
// Mathom-house gives me plenty of room to indulge.
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 28.  You can imagine my joy... >:-\
i) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 23 of
    Mirkwood.


Last updated 2007-09-07 7:28pm EDT


Comments

2007-05-31 9:23pm EDT
I am nothing if not persistent. Done the Downs and one relic quest, learning afresh just how much I hate Eru relic qeusts in v2.3.

2007-07-07 8:58pm EDT
Done Orc Cave and half the second relic quest (Potions of Enlightenment are as annoyingly hard to find as ever…) Still feels kinda weak; I've had to teleport out of a lot of fights. I think my totems are up to the task now, though. ;)

2007-09-07 7:28pm EDT
Done Mirkwood, finished the second relic quest, and poked my head into the third (see above about Potions of Enlightenment…). Still feels a bit fragile, but she's got better totems now, and with my recent kit improvements, I no longer have to be shy about using them. >;)

2007-12-04 11:06pm EST
Midway through Moria. Finished the third relic quest and done the fourth. Gads, Moria is even more of a slogfest for this poor gal than for my other characters, since (a) with a fairly full pack, she has to recall a lot more often to offload loot, and (b) with Corpse-preservation cranked up high, there's lots of useless corpses cluttering up the floor. Some nice totem improvements, though.

2008-04-12 12:36pm EDT
Finished Moria and the last of the relic quests. I don't remember Moria being quite such a source of clvls for my other characters. Still, got some improved totems and some potential good kit. Haven't decided on Mordor vs. Land of Mountains next.

2008-07-20 2:31pm EDT
Decided to do Mordor next, since I already had fire immunity. More totem upgrades and lots of kit improvements, including substantial extra speed. Should probably do Maeglin next, now that I have Flare's ring; after that, I may do Land of Mountains to get Trone's coat, or I may skip ahead to Dol Guldur.

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