Zizzo's ToME Stepladder

Adelia Burrows, the Hobbit Summoner

  [ToME 2.3.4 Character Sheet]

 Name  : Adelia Burrows         Age                 26       STR! 18/150       
 Sex   : Female                 Height              31       INT! 18/210       
 Race  : Hobbit                 Weight              50       WIS: 18/209       
 Class : Summoner               Social Class        13       DEX! 18/170       
 Body  : Player                                              CON: 18/158       
 God   : Eru Iluvatar                                        CHR! 18/140       
                                                                               
 + To Melee Hit          36 Level             47    Hit Points      727/   727 
 + To Melee Damage       27 Experience   4767849    Spell Points    413/   413 
 + To Ranged Hit         41 Max Exp      4767849    Sanity          827/   827 
 + To Ranged Damage       8 Exp to Adv.  5250000    Piety                98359 
   AC                23+108 Gold          655135    Speed            Fast (+7) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  16d6+108  
 Stealth     : Fair         Magic Device: Excellent    Infra-Vision: 120 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are a          
          well-liked child.  You have brown eyes, wavy auburn hair,            
          and an average complexion.  You were notorious as a child            
          for keeping various forest wildlife as pets.                         


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 17 (850')
// Dungeon town with a Forbidden Library, whence I scored my Tomes.
        Moria: Level 50 (2500')
// Forgot to take a Scroll of Reset Recall into Moria with me, so I had to
// claw my way back up the hard way...
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 1790 enemies.
 The sword that was broken is now reforged.
 You saved 16 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 27th Hrive of the 2890th year of the third age.
 You have been adventuring for 95 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..6.............            
        Add Int   : 4..5.....2......            
        Add Wis   : 4........2.....+            
        Add Dex   : ......3.........            
        Add Con   : ..........4.....            
        Add Chr   : ....2...........            
        Mul Mana  : ...............+            
        Add Sear. : 42...4..........            
        Add Infra : 42..2...........            
        Add Tun.. : 4.............2.            
        Add Speed : 4.....3.........            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Demon: +............+..            
        Slay Troll: .............+..            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Poison Brd: .............+..            
        Fire Brand: +...............            
        Cold Brand: .............+..            
        Sust Str  : ...........+....            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...........+...+            
        Sust Con  : ........+.+.....            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.......            
        Hold Life : +...............            
        Res Acid  : ......+++.......            
        Res Elec  : ....+..++.......            
        Imm Fire  : +......+*.......            
        Res Cold  : .......+..+.....            
        Res Pois  : .......+...+....            
        Res Fear  : +..........+....            
        Res Light : +.......+..+....            
        Res Dark  : .........+......            
        Res Blind : .........+......            
        Res Conf  : ....+...........            
        Res Sound : ...........+....            
        Res Shard : ....+.+.........            
        Res Neth  : ...........+....            
        Res Nexus : ......+....+....            
        Res Chaos : ....+...........            
        Res Disen : ....+...........            
        Levitate  : +...............            
        See Invis : +...+...........            
        Regen     : ....+.....+.....            
        Xtra Shots: .+..............            
        Activate  : ++...+.+..+.....            
        Blessed   : +...............            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Giant.ESP : +...............            
        Evil.ESP  : .........+......            
        Good.ESP  : .......+........            

Skills (points left: 10)
 - Combat                                        06.400 [0.600]
          . Weaponmastery                        00.000 [0.600]
          - Archery                              10.200 [0.400]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.700]
          . Stealth                              06.000 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         26.528 [0.800]
          . Magic-Device                         15.800 [1.000]
 - Spirituality                                  13.500 [0.500]
          . Prayer                               50.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.200]
          . Summoning                            50.000 [0.700]
          . Corpse-preservation                  50.000 [1.000]
// The revised skill point plan, now completed, is to max Summoning,
// Corpse-preservation, Monster-lore and Prayer (subject to getting all
// five relic quests), push Archery to 10, Magic to 25 and Magic-Device to
// 15, and buy Ammo creation.  That leaves 28 free skill points (which in
// the original plan would have gone to Archery), whose ultimate allocation
// I have not yet decided.

Abilities
 * Ammo creation

 One of your companion(s) has been killed.

  [Fates]

You may find a Ring of Strength on level 24.
// Not worth it to go back for...


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
    and light.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc Shaman on level 32 of Moria.
// Replaced Haradekket with this for the speed boost.  I think it actually
// does more damage, too.
d) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) an Indestructible Ring of Strength (+6)
    It increases your strength by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) an Indestructible Ring of Intelligence (+5)
    It increases your intelligence by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
k) The Amulet 'Mingallon' (+2)
    It increases your charisma and infravision by 2.  It sustains your 
    charisma.  It provides resistance to electricity, shards, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master thief on level 28 of Mirkwood.
// A relatively early source of see invisible.  Redundant with Orome now, I
// suppose, but for now it's my only source of resist chaos and confusion.
m) The Phial of Galadriel (+4) {@A6!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black ogre on level 41 of Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on Orc 16.
p) The Large Leather Shield 'Amros' [4,+14]
    It sustains your constitution.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and light.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
// Bought in Gondolin between Mirkwood and Moria, so that I could use the
// Hellhound totem I had at the time without worrying about the lava
// squares it left all over the place.  It's served me just as well with my
// later pets, though. ;)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to dark and blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc on level 33 of Moria.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 45 of Moria.
x) The Pair of Hard Leather Boots 'Vingon' [3,+12]
    It sustains your strength and dexterity.  It makes you completely
    fearless.  It provides resistance to poison, light, sound, nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
// Bought in Orc 17 dungeon town during early Moria.
z) (nothing)
{) 25 Rounded Pebbles of Celma (1d2) (+12,+18) {@w1=g!d!k!v!s}
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
// Forged in Khazad-Dum.
    
    You made it yourself.
|) a Gnomish Shovel (+2) {@w7!d!k!v!s}


  [Character Inventory]

a) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of the Mind {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
// This covers most of what I can cast (and I'm not entirely convinced the
// Charm spell is worth the inventory slot for the tome).
d) 8 Potions of Speed {!d!k!v!s}
e) 11 Potions of Cure Critical Wounds {!d!k!v!s}
f) 9 Scrolls of Phase Door {@r1!*}
g) 9 Scrolls of Teleportation {!d!k!v!s}
h) a Silver Rod of the Istari of Disarming (200/200) {@z3!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dark elven warlock on level 37 of Moria.
i) a Silver Rod of Recall (100/100) {@z2!*!!}
j) a Partial Totem of a Master mystic named Bruce {@m1!d!k!v!s}
k) a Partial Totem of a Blue Thunderlord named Bruce {@m2!d!k!v!s}
l) a Partial Totem of a Dracolisk named Bruce {@m3!d!k!v!s}
// This reflects my preferred totem arsenal:  a summoner, a tank and a
// breather.  In practice, though, the Dracolisk has been pulling double
// duty as a tank, since the Thunderlord has the annoying tendency to
// teleport out of the middle of a fight.  With Summoning maxed and a
// decently high mana regeneration rate, I can afford to keep a Dracolisk
// up full time as a "walking" pet.
m) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w3=g!d!k!v!s}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 10 of Orc Cave.
n) 16 Iron Shots of Rondirdir (1d4) (+18,+9) {@w2=g!d!k!v!s}
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
// Forged on MoM 34.
o) a Climbing Set {@w7!d!k!v!s}
// Found on MoM 42.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (17 charges)
b) a Partial Totem of a Novice warrior
c) a Partial Totem of a Novice mage
d) a Partial Totem of a Novice paladin
e) a Partial Totem of a Baby bronze dragon
f) a Partial Totem of a Large kobold
g) a Partial Totem of a Giant tarantula
h) a Partial Totem of an Elite uruk
i) a Partial Totem of a Hellhound
j) a Partial Totem of a 5-headed hydra
k) a Partial Totem of a 4-headed hydra
l) a Partial Totem of a Dwarven warrior
// Assorted retired totems, most of which I should probably get rid of.
// The Dwarven warrior (from the "Baruk Khazad! Khazad aimenu!"
// inscription) was particularly fun early on; his hit points aren't great,
// but he does nice damage for the early stages, and since he's level 0, I
// could summon lots of them at once to swarm the badguys.
m) The Amulet 'Ohardan' [+2] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It sustains your wisdom.
    It provides resistance to poison and sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 33 of Moria.
n) a Brass Lantern of Illumination (with 5618 turns of light) {@w9@t9!d!k!v!s}
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) when fueled.  It cannot be harmed by fire.  
    You bought it from the Black Market.
// Bought in Bree near the end of the Downs.
o) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 30 of Moria.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Water troll on level 39 of Moria.
r) a Small Leather Shield of Reflection [2,+6]
// Found on Orc 17; swapped out for my current randart shield.
s) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Hill troll on level 33 of Moria.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill orc on level 35 of Moria.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Moria.
v) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 41 of Moria.
w) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Got Narsil from a pack of Ice trolls on MoM 34.  I might swap this in
// later, though I don't really expect to be doing a lot of melee...
x) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Quest reward from Mkw 32.  Wielded until I found Orome.


  [Home Inventory - Minas Anor ]

a) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Expensive Black Market.
b) a Ring of Flying
c) The Amulet of Oimael (+3)
    It increases your constitution and charisma by 3.  It provides
    resistance to acid, electricity, dark and nether.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
d) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 49 of Moria.
e) an Amulet of Resistance
// Assorted possible swap-ins.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 43 of Moria.
g) The Rusty Chain Mail 'Sular' (-5 to accuracy) [14,+2]
    It sustains your dexterity.  It provides immunity to acid and cold.  
    It provides resistance to poison, sound, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Moria.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 46 of
    Moria.
i) The Double Chain Mail 'Mareg' (-29,-18) [16,+9](40%)
    It increases your hit points by 40%.  It provides immunity to cold.  
    It provides resistance to electricity, fire, dark, shards and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 45 of Moria.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
// And assorted possible swap-in armors.
k) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) 24 Iron Shots of Finion (1d4) (+16,+7) {90% off}
    It does extra damage from acid.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
n) 18 Iron Shots of Sulin (1d4) (+15,+8) {90% off}
    It does extra damage from electricity and frost.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
o) 22 Mithril Shots of Acid (3d4) (+10,+13) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
// Assorted old ammo that I haven't gotten around to getting rid of.  Have
// I mentioned I'm a packrat by nature? :-}


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Magical Energy
// Got this from an Enchantress on MoM 40 and got it fireproofed just for
// completeness.  Not sure if it's worth packing.
b) The Gem of Venom (sanity @ 200)
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Spectre on level 45 of Moria.
c) Raal's Voodoo Doll of Revenge (sanity @ 200)
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Forest wight on level 40 of Moria.
// I think I've found at least four cure-insanity junkarts so far, all with
// different names.
d) The Tome of Elven Household Magic (lite absorb @ 80)
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Nether wraith on level 40 of Moria.
// I might should start packing this, having seen a couple Nazgul by now.
e) Bigby's Big Book of Brutality (genocide @ 500)
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 23 of Mirkwood.
f) 8 Sprigs of Athelas
g) 57 Potions of Cure Light Insanity
h) 23 Potions of Speed {!d!k!v!s}
i) 25 Potions of Healing
j) 9 Potions of *Healing*
k) 11 Potions of Resistance
l) 9 Scrolls of Reset Recall
m) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
// Used before I found the Phial.
n) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser Balrog on level 49 of Moria.
o) a Rod Tip of Healing (120 Mana to cast)
// I'm seriously considering combining these two, but my pack is already
// pretty full as it is.
p) a Rod Tip of Restoration (140 Mana to cast)
q) a Rod Tip of Disarming (50 Mana to cast)
r) a Partial Totem of a Great crystal drake named Bruce {@m3!d!k!v!s}
s) a Ring of Speed (+10)
    It increases your speed by 10.  
    You bought it from the Rare Jewelry Shop.
// Dungeon town on MoM 44.  Really ought to swap this in, but I'm not sure
// if I can spare either of the rings I'm currently wearing.
t) The Amulet 'Estaraxar' (+4)
    It increases your intelligence, dexterity, stealth, infravision and 
    speed by 4.  It sustains your dexterity.  It provides resistance to 
    acid, electricity, poison, sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
// Also from the dungeon town on MoM 44.  Tempting to swap in for the
// speed, but I'd need to find another source of resist chaos and
// confusion.
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of Moria.
v) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll Priest on level 30 of Moria.
// ;) This goes in as soon as I have fire immunity from another source.
w) a Metal Cap of Seeing [3,+8] (+1 to searching)
    It increases your searching by 1.  It provides resistance to blindness.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    You found it in the remains of an Elite uruk on level 46 of Moria.
// Another tempting swap-in.  I'd lose Thranduil's resist dark and stat
// boosts; I haven't decided yet whether that's a deal-breaker.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Hill troll on level 30 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectre on level 31 of Moria.
b) a True Totem of Brodda, the Easterling
c) a True Totem of Ufthak of Cirith Ungol
d) a True Totem of Ugluk, the Uruk
e) a True Totem of Nar, the Dwarf
f) a True Totem of Lagduf, the Snaga
g) a True Totem of Grishnakh, the Hill Orc
h) a True Totem of Ibun, Son of Mim
i) a True Totem of Sangahyando of Umbar
j) a True Totem of Angamaite of Umbar
k) a True Totem of Lokkak, the Ogre Chieftain
l) a True Totem of The wounded bear
m) a True Totem of The Icky Queen
n) a True Totem of Lugdush, the Uruk
o) a True Totem of Bolg, Son of Azog
p) a True Totem of Gorlim, Betrayer of Barahir
q) a True Totem of Medusa, the Gorgon
r) a True Totem of Rogrog the Black Troll
s) a True Totem of Mim, Betrayer of Turin
t) a True Totem of Smaug the Golden
u) a True Totem of Durin's Bane
// One of my favorite hobbies for a Summoner... ;)  And v2.3's re-expanded
// Mathom-house gives me plenty of room to indulge.
v) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 28.  You can imagine my joy... >:-\
w) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 46 of Moria.
x) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 39 of Moria.
a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 33 of Moria.
b) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 23 of
    Mirkwood.
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Merrow on level 41 of Moria.
d) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
// Fate find on MoM 46.
e) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 33 of Moria.
f) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on BDw 2.
g) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on Orc 13.
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 49 of Moria.
j) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Moria.
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified troll on level 36 of Moria.
l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 39 of
    Moria.
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 41 of
    Moria.
n) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Moria.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to levitate.
    It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 46 of Moria.
q) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll on level 35 of Moria.
r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and shards.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 40 of Moria.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 42 of Moria.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
// Found in a chest, I think, on MoM 45.


Last updated 2008-04-12 12:36pm EDT


Comments

2007-05-31 9:23pm EDT
I am nothing if not persistent. Done the Downs and one relic quest, learning afresh just how much I hate Eru relic qeusts in v2.3.

2007-07-07 8:58pm EDT
Done Orc Cave and half the second relic quest (Potions of Enlightenment are as annoyingly hard to find as ever…) Still feels kinda weak; I've had to teleport out of a lot of fights. I think my totems are up to the task now, though. ;)

2007-09-07 7:28pm EDT
Done Mirkwood, finished the second relic quest, and poked my head into the third (see above about Potions of Enlightenment…). Still feels a bit fragile, but she's got better totems now, and with my recent kit improvements, I no longer have to be shy about using them. >;)

2007-12-04 11:06pm EST
Midway through Moria. Finished the third relic quest and done the fourth. Gads, Moria is even more of a slogfest for this poor gal than for my other characters, since (a) with a fairly full pack, she has to recall a lot more often to offload loot, and (b) with Corpse-preservation cranked up high, there's lots of useless corpses cluttering up the floor. Some nice totem improvements, though.

2008-04-12 12:36pm EDT
Finished Moria and the last of the relic quests. I don't remember Moria being quite such a source of clvls for my other characters. Still, got some improved totems and some potential good kit. Haven't decided on Mordor vs. Land of Mountains next.

2008-07-20 2:31pm EDT
Decided to do Mordor next, since I already had fire immunity. More totem upgrades and lots of kit improvements, including substantial extra speed. Should probably do Maeglin next, now that I have Flare's ring; after that, I may do Land of Mountains to get Trone's coat, or I may skip ahead to Dol Guldur.

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