Zizzo's ToME Stepladder

Dir, Daughter of Mim, the Petty-Dwarf Runecrafter

  [ToME:Runecraft 0.0.3 Character Sheet]

 Name  : Dir, Daughter of Mim   Age                 48       STR!  18/60       
 Sex   : Female                 Height              39       INT: 18/133       
 Race  : Petty-Dwarf            Weight              77       WIS: 18/168       
 Class : Runecrafter            Social Class        11       DEX! 18/180       
 Body  : Player                                              CON: 18/144       
 God   : Eru Iluvatar                                        CHR! 18/170       
                                                                               
 + To Melee Hit         -30 Level             43    Hit Points      581/   581 
 + To Melee Damage        2 Experience   3150219    Spell Points   1107/  1107 
 + To Ranged Hit         11 Max Exp      3150219    Sanity          564/   564 
 + To Ranged Damage      12 Exp to Adv.  3465000    Piety                56525 
   AC                25+123 Gold          581686    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Poor         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  4d4+8     
 Stealth     : Excellent    Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate and unacknowledged daughter of              
          Mim, Betrayer of Turin.  You ran away from home at an early          
          age and taught yourself rune magic.  You have brown eyes,            
          wavy brown hair, a two-foot beard and a dark complexion.             


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 16315 enemies.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 31st Quelle of the 2890th year of the third age.
 You have been adventuring for 45 days.

                    adefkmnopsuxz{|@            
        Add Int   : ...5.....2......            
        Add Wis   : .........2.....+            
        Add Dex   : .4....3.........            
        Add Con   : ..5.............            
        Add Chr   : ..55............            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .......4........            
        Add Sear. : .......4........            
        Add Tun.. : ..............4.            
        Add Speed : .4...13....9....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....+..........            
        Res Acid  : .+....+.+.......            
        Res Elec  : .+......+.......            
        Res Fire  : .+......+.......            
        Res Cold  : .++.....+.......            
        Res Pois  : ..+.............            
        Res Fear  : ..+.............            
        Res Light : ........+.+.....            
        Res Dark  : ........+......+            
        Res Blind : ...+.....+......            
        Res Conf  : ...+............            
        Res Sound : ................            
        Res Shard : ..+...++........            
        Res Neth  : ...+..+.+.......            
        Res Nexus : .........+......            
        Res Chaos : ...+............            
        Res Disen : ..+............+            
        Lite      : .....+....+.....            
        See Invis : .....+..........            
        Digestion : ..+.............            
        Activate  : .....+....+.....            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

Skills (points left: 37)
 - Combat                                        02.000 [0.300]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            00.300 [0.000]
 - Magic                                         47.904 [0.950]
          . Magic-Device                         01.500 [1.200]
          . Spell-power                          47.400 [0.600]
          . Mana                                 01.000 [0.600]
                   . Fire                        01.400 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           05.600 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            47.000 [1.000]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  12.270 [0.550]
          . Prayer                               37.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]
// The skill point plan is (or will be, once Mr. F. Fingers finishes
// topping off my Mimicry multiplier) to max Runecraft, Magic and Spell-
// power, push Mimicry up to 35 to get Arms Mimicry, dabble a few points
// around for utility spells, and dump the rest into Prayer.  My Prayer
// skill will top out at only 42.000 (assuming I complete all five relic
// quests), but for two Mage Staffs, I'm prepared to make that sacrifice...
// ;)  No FF hits to Mimicry in Mirkwood, though, so it'll be after Moria,
// at least.

Abilities
 * Perfect casting


  [Fates]

You are fated to die on level 1.
// Not if i don't ever go back there, I ain't. ;)
You are fated to meet an Insect swarm on level 9.


  [Character Equipment]

a) a Mage Staff of Wizardry [Disarm] (1d4) (-22,-2)(60%) (+3)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave ogre on level 40 of Moria.
// ;)
e) The Ring of Dalrot (+5)
    It increases your constitution and charisma by 5.  It makes you
    completely fearless.  It provides resistance to cold, poison, shards
    and disenchantment.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 8 of Barrow-Downs.
// A nice early CON boost.
f) The Ring of Nirien (+14 to damage) (+5)
    It increases your intelligence and charisma by 5.  It provides
    resistance to blindness, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 30 of Moria.
k) an Amulet of Spell [Charm]
    It has a spell stored inside.  
    You found it in the remains of a Flying skull on level 19 of Orc Cave.
// Saves me an inventory slot instead of having to carry the spellbook.  On
// the other hand, it is taking up the amulet slot...
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak of Protection [4,+22] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
// Bought from the Lothlorien black market, somewhere around Mkw 22.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 31 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+8] (+9)
    It increases your speed by 9.  
    You bought it from the Footwear Shop.
// ;) Dungeon town on MoM 48.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+4)
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre Priest on level 34 of Moria.


  [Character Inventory]

a) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
// Bought from the Lothlorien BM somewhere around MoM 32.
b) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Monastic lich on level 48 of Moria.
c) a Rune [Arrow] {!d!k!v!s}
d) a Rune [Power Surge] {!d!k!v!s}
e) a Rune [Armageddon] {!d!k!v!s}
f) a Rune [Cloud] {!d!k!v!s}
g) a Rune [Curtain] {!d!k!v!s}
h) a Runestone of Lore {@m9!d!k!v!s}
i) a Rune [Element] {!d!k!v!s}
j) a Rune [Tunnel] {!d!k!v!s}
// This is the only real downside to Runecraft:  having to carry all these
// runes around.  Counterintuitively, not even Runestones would help, since
// to do the module's Runecraft dial-a-power effect, you need the runes
// anyway, and once you're carrying a full set of secondary runes, making a
// Runestone doesn't buy you anything over just carrying the primary runes.
// The one Runestone above with  on it is the sole
// exception, since it doesn't need dial-a-power (and it is one of my
// primary remaining frustrations with the module that I can't get the
// inscribed runespell displayed in the Runestone's name).
k) 9 Potions of Speed {!d!k!v!s}
l) 10 Potions of Cure Critical Wounds {!d!k!v!s}
m) 7 Scrolls of Teleportation {!d!k!v!s}
n) a Silver Rod of Recall (100/100) {@z2!*!!}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Disarm
b) a Rune [Self] {!d!k!v!s}
c) a Rune [Ray] {!d!k!v!s}
d) a Rune [Sphere] {!d!k!v!s}
e) a Runestone {!d!k!v!s}
f) a Rune [Acid] {!d!k!v!s}
g) a Rune [Cold] {!d!k!v!s}
h) a Rune [Fire] {!d!k!v!s}
i) a Rune [Element] {!d!k!v!s}
j) a Rune [Chaos] {!d!k!v!s}
k) a Rune [Gravity] {!d!k!v!s}
l) 2 Runes [Tunnel] {!d!k!v!s}
m) 5 Runes [Life] {!d!k!v!s}
n) a Rune [Holding] {!d!k!v!s}
o) a Rune [Prison] {!d!k!v!s}
p) a Rune [Mind] {!d!k!v!s}
q) 4 Runes [Knowledge] {!d!k!v!s}
r) a Rune [Undeath] {!d!k!v!s}
// Assorted runes that I may use someday.
s) Mordekainen's Pocket Magician of Mass Destruction
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
t) a Scroll of Genocide
u) a Feanorian Lamp
// Bought from the Lothlorien black market, somewhere around Mkw 30.
// Swapped it out for Elendil.  I suppose I should sell it...
v) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 34 of Moria.
x) The Set of Gauntlets 'Paurhach' [2,+15]
// Netted from an orc pit on Orc 13.  Should probably Mathom it.


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 50 of Moria.
b) a Wand of Essence of Speed[1|11] (4 charges)
// I think I've got enough Potions of Speed now that I don't need this.
c) The Wand of Digging of Thrain (17 charges)
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Andor (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to electricity, light and blindness.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Ring of Cutur (+1)
    It increases your intelligence by 1.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to fire, light and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Moria.
f) a Ring of Nether Resistance
// From the Minas Anor house quest.
g) a Ring of Flying
// From Mkw 20, I think.
h) The Hard Studded Leather 'Olorn' (-1 to accuracy) [7,+7]
    It sustains your intelligence and charisma.  It provides immunity to 
    fire.  It provides resistance to poison, light and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Chieftain on level 49 of Moria.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 47 of Moria.
// I think Thranduil beats this.
j) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Water troll on level 44 of Moria.
k) The Light Crossbow of Inest (x3) (+9,+13) (+4)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and charisma by 4.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll on level 45 of Moria.
l) a Drum of Power (+4)
    It increases your strength and charisma by 4.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Zombie Black orc on level 30 of Moria.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Nycadaemon on level 46 of Moria.
// All I can cast out of this is Manathrust and Remove Curses; I keep it
// for the latter.
b) a Tome of Knowledge
// Bought from dungeon town on MoM 37.  I decied against getting it
// fireproofed and carrying it; I don't think it's got anything that isn't
// already in my Cantrips book or covered by equivalent functionality from
// Runecraft or an Eru spell.
c) a Spellbook of Charm
// Now, this I think I can get rid of.
d) 3 Sprigs of Athelas
e) 59 Potions of Cure Light Insanity
f) 21 Potions of Healing
g) 6 Potions of *Healing*
h) a Potion of Life
i) 12 Potions of Restore Mana
j) 6 Potions of Resistance
k) 12 Scrolls of Reset Recall
l) an Adamantite Rod of Cheapness of Nothing (200/200)
// Dropped by Durin's Bane.  Saved for possible future use.
m) a Rod Tip of Recall (80 Mana to cast)
// Holding out for a Rod of Simplicity.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 29 of
    Mirkwood.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
    by 3.  It provides resistance to acid, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 41 of Moria.
r) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
// Generated by her first Scroll of Acquirement on Mkw 26.  Sadly, it
// didn't even beat the Elven Cloak I was wearing at the time.
s) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Stone troll Priest on level 44 of Moria.
t) The Large Metal Shield of Feinar [5,+7]
    It sustains your charisma.  It provides resistance to confusion, 
    nether and nexus.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mind flayer on level 32 of Mirkwood.
// Mildly tempting to wield, but *much* too heavvy...
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
    Barrow-Downs.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 34 of Moria.
// I *really* want to swap these in, but Cammithrim is my only current
// source of free action.
w) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 30.  Swapped them out for the Boots of
// Speed.  I haven't decided yet whether the extra speed makes for the loss
// of the CON boost and resulting reduced hp.


  [The Mathom-house Inventory - Bree ]
// Most of my artifact weapons will end up here.

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 43 of Moria.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Patriarch on level 47 of Moria.
c) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 25 of
    Mirkwood.
d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 34 of Moria.
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 30 of Moria.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 34 of Moria.
g) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 41 of Moria.
h) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
i) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
// Both fate-finds on level 1, one immediately after the other.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 47 of
    Moria.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 39 of Moria.
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill orc Archer on level 41 of Moria.
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 34 of Moria.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 28 of Mirkwood.
p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 35 of Moria.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 34 of Moria.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 45 of Moria.
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 34 of Moria.
u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 32 of Moria.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 43 of Moria.
w) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 32 of Moria.
x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
a) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 43 of Moria.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc Rogue on level 31 of Moria.


Last updated 2008-06-24 11:15pm EDT


Comments

2007-01-08 10:30pm EST
Took a couple tries, but I finally got this ol' girl back in the saddle. Testing continuing small tweaks to my ToME:Runecraft module. Done the Downs so far; got a relic quest pending, but no Potions of Enlightenment have turned up so far (I hate dark arena levels…).

2007-04-27 8:46pm EDT
Blasted through Orc Cave. [Power Surge] is devastating… And now that I finally have an [Element] rune, I can cut loose with my [Cloud] and [Curtain] runespells without having to worry about leaving lava all over the floor. Also did the first relic quest, which was much easier after pushing See the Music up to level 30. ;)

2007-07-21 12:36pm EDT
Swept Mirkwood and the second relic quest in a single sitting. I think I'm gonna have to start memorizing some higher-level runespells; even the level-6 spells aren't packing as much of a wallop as they used to…

2008-01-17 8:51pm EST
Midway through Moria. No more relic quests yet, annoyingly. A steady supply of stat potions has given me much-needed boosts to hit points and mana, enough that I've started using level-7 and level-8 runespells against tougher opponents.

2008-06-24 11:15pm EDT
Finished Moria, and did two more relic quests, which gives me some hope that I'll luck up and get all five. A continuing supply of stat potions means lots more mana, enough that I'm using level-9 runespells against big monsters, and even a level-20 Element+Armageddon combination against Durin's Bane, which almost took him out in a single shot. Mordor is next, to try and get my Mimicry multiplier topped off.

All contents of this site are copyright © 2003-2016 Scott Bigham, unless otherwise indicated.

Powered by The ToME Stepladder Project.

Zizzo's ToME Stepladder and The ToME Stepladder Project are in no way associated with The Angband Ladder, beyond shamelessly cribbing drawing inspiration from their page layouts.