Zizzo's ToME Stepladder

Dixie VIII, the High-Elf Bard

  [ToME:Bard 0.0.4 Character Sheet]

 Name  : Dixie VIII             Age                116       STR: 18/100       
 Sex   : Female                 Height              80       INT:  18/40       
 Race  : High-Elf               Weight             145       WIS:  18/95       
 Class : Bard                   Social Class        66       DEX: 18/151       
 Body  : Player                                              CON:  18/51       
 God   : Manwe Sulimo                                        CHR: 18/***       
                                                                               
 + To Melee Hit          27 Level             35    Hit Points      452/   452 
 + To Melee Damage       26 Experience    983220    Spell Points    221/   221 
 + To Ranged Hit         27 Max Exp       983220    Sanity          337/   337 
 + To Ranged Damage       0 Exp to Adv.  1080000    Piety                55661 
   AC                 26+97 Gold          546129    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Bad          Mel.dmg/Rnd:  140-770   
 Stealth     : Good         Magic Device: Good         Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Warrior.  You          
          have light grey eyes, straight black hair, and a fair                
          complexion.  You are known for your forthrightness, and for          
          saying what needs to be said.                                        


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 40 (2000')
        A lost temple: Level 13 (650')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 11323 enemies.
 The sword that was broken is now reforged.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.1....4.......            
        Add Int   : ...1............            
        Add Dex   : ....3.3....5....            
        Add Con   : ........4.......            
        Add Chr   : .3.........5....            
        Add Stea. : ...1...1........            
        Add Sear. : .....4..........            
        Add Tun.. : ..............6.            
        Add Speed : ..5...3........+            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ..........++....            
        Sust Chr  : .+.........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........++++...+            
        Hold Life : ................            
        Imm Acid  : .+....+.*.......            
        Res Elec  : .+.+............            
        Res Fire  : .+..............            
        Res Cold  : .+..............            
        Res Pois  : ....+...+.......            
        Res Fear  : ...+.....+......            
        Res Light : .......+.++....+            
        Res Dark  : .......+........            
        Res Blind : .........+......            
        Res Conf  : ........++.+....            
        Res Sound : ........+.......            
        Res Shard : ......+..+......            
        Res Neth  : ...+..+....+....            
        Res Nexus : ................            
        Res Chaos : ........+..+....            
        Res Disen : ................            
        Levitate  : ...............+            
        Lite      : ..........+.....            
        See Invis : .+.......+.....+            
        Digestion : ...+............            
        Activate  : ....++....++....            
        Fly       : ...............+            
        Orc.ESP   : ........+.......            
// That gap at resist nexus has been annoying, since this part of Moria
// seems to be Nexus hound territory...

Skills (points left: 0)
 - Combat                                        39.500 [0.700]
          . Weaponmastery                        02.000 [0.700]
          . Archery                              02.500 [0.000]
          . Barehand-combat                      39.400 [0.600]
 - Sneakiness                                    01.300 [0.700]
          . Stealth                              05.000 [0.700]
          . Disarming                            01.400 [0.600]
 - Magic                                         39.880 [0.600]
          . Magic-Device                         09.000 [1.000]
 - Spirituality                                  14.840 [0.800]
          . Prayer                               07.500 [0.500]
          . Music                                39.400 [0.800]
 - Monster-lore                                  01.330 [1.100]
          . Summoning                            01.200 [0.400]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            00.000 [0.400]
          . Mimicry                              00.000 [0.400]
// The skill point plan is to max Music, Magic, Barehand-combat and Combat,
// put a few points into Summoning to be able to summon "handler" monsters
// to kill good monsters without wrecking Manwe piety, and split the rest
// between Magic-Device and Prayer.  I'm rethinking that last, since I'm
// no longer sure I'm going to actually need any particularly high-level
// wands/staffs/rods on a regular basis...

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Potion of Resistance on level 45.
You are fated to meet an Ixitxachitl priest on level 18.
You may find a Rune [Undeath] on level 51.
You are fated to meet a Water demon on level 32.


  [Character Equipment]

a) (nothing)
d) a Drum of Power (+3) {@w2@b2!d!k!v!s}
    It increases your strength and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Music Store.
// This I'm wielding mainly for the STR boost.
e) a Ring of Speed (+5)
    It increases your speed by 5.  
    You bought it from the Jewelry Shop.
// ;) Dungeon town on MoM 40.
f) The Ring of Gunast (+1 to stealth)
    It increases your strength, intelligence and stealth by 1.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to electricity and nether.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Bought in Minas Anor.  Basically a superset of the Ring of Fear
// Resistance I was already wearing.
k) an Amulet of the Serpents [+2] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance 
    to poison.  
    You found it in the remains of a Mature gold dragon on level 37 of Moria.
// For resist poison.  Thorin covers that now, actually, so I could swap
// something else in here.
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
// From Orc Town.  Always handy.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Shadow Cloak [6,+6] (+1 to stealth)
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death knight on level 39 of Moria.
// ;)
s) The Metal Cap of Aradrinas [3,+4]
    It provides light (radius 3) forever.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to light, blindness, confusion and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature green dragon on level 34 of Moria.
// Ony decent headwear I've found so far.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 12.  +5 CHA is always handy for a Bard. ;)
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (+6)
// Dropped by Snagas on MoM 39.


  [Character Inventory]

a) The Tome of Collected Weird Magic (acq @ 3000) (charging) {!!}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
// Been toying with this on a lark.  Hasn't really panned out; I oughta
// ditch it.
b) Tenser's Torch of Spontaneous Combustion (restore @ 200) {!!}
    It can be activated for restore stats and life levels every 200 turns.
    You found it lying on the ground on level 36 of Moria.
// For on-the-fly patch-ups.
c) 10 Potions of Cure Critical Wounds
d) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
e) 10 Scrolls of Teleportation {!d!k!v!s}
f) 11 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
g) a Silver Rod of Simplicity of Recall (100/100) {@z2!*!!}
    You found it in the remains of a Master lich on level 39 of Moria.
h) a Partial Totem of a Stegocentipede {@m1!d!k!v!s}
// The aforementioned "handler" monster.  An upgrade from his Large kobold
// predecessor, better able to handle in-depth good monsters with it speed.
i) a Well-crafted Harp (+4) {@w1@b1!d!k!v!s}
    It increases your charisma by 4.  
    You bought it from the Forbidden Library.
// Also from MoM 40 dungeon town.
j) a Well-crafted Horn (+3) {@w3@b3!d!k!v!s}
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It increases your constitution by 3.  
    You bought it from the Music Store.
k) a Flute of Power (+3) {@w4@b4!d!k!v!s}
    It increases your dexterity and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Music Store.
// Generally better instruments than a regular ToME Bard would be likely to
// have at this point, I think.  The music stores may be a bit overbalanced
// on reflection.  For reference, Well-crafted instruments are a ToME:Bard-
// specific ego that just increases the pval of the instrument; they were
// added back when pval still restricted what spells you could cast from a
// given instrument, and may be unnecessary now.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One advantage of new improved Music is that it lets you travel light. ;)


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (18 charges)
b) a Ring of Spell
c) an Amulet of Spell
d) The Ring Mail of Crion (-2 to accuracy) [12,+4]
    It sustains your dexterity.  It provides immunity to fire.  It
    provides resistance to life draining, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 38 of Moria.
e) The Double Ring Mail of Arisiach (-2 to accuracy) [15,+11]
    It sustains your strength and charisma.  It makes you completely
    fearless.  It provides resistance to life draining, sound, shards, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll Chieftain on level 38 of Moria.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 38 of Moria.
g) The Hard Studded Leather 'Alothol' (-1 to accuracy) [7,+13]
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to sound, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
// Assorted possible swap-in armors.
h) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.


  [Home Inventory - Lothlorien ]

a) The Crystal Ball of The Witch-King of Angmar (sanity @ 200) {!!}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Ghoul on level 34 of Moria.
b) 2 Sprigs of Athelas
c) 24 Potions of Cure Light Insanity
d) 10 Potions of Healing
e) 3 Potions of *Healing*
f) 5 Potions of Restore Mana
g) 3 Potions of Enlightenment
h) 3 Potions of Resistance
i) 9 Scrolls of Reset Recall
j) a Ring of Speed (+4)
    It increases your speed by 4.  
    You found it lying on the ground on level 15 of Mirkwood.
// Swapped this out for the (+5) ring from MoM 40.
k) The Ring of Berini
    It provides resistance to electricity, fire, cold and nexus.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Banshee on level 31 of Mirkwood.
l) an Indestructible Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
// Possible swap-ins for later.
m) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Young black dragon on level 35 of Moria.
n) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
// Also possible later swap-in.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
p) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// In case Clairaudience (Bards' ID-on-floor spell) gets too annoying.
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Moria.
r) a Small Metal Shield of Resistance [3,+11]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 18 of Orc Cave.
// Swapped out for Thorin.


  [The Mathom-house Inventory - Bree ]

a) a True Totem of Gorbag, the Orc Captain
b) a True Totem of Boldor, King of the Yeeks
c) a True Totem of Khim, Son of Mim
// Long as I've got Summoning, might as well collect souvenirs... >;)
d) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Mirkwood.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 34 of Moria.
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 17 of Orc Cave.
g) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 38 of Moria.
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    blindness.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll Chieftain on level 36 of
    Moria.
j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Got Narsil from Stone trolls on MoM 37.
k) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 37 of Moria.
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 30 of Mirkwood.
m) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 36 of Moria.
n) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 38 of Moria.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 35 of Moria.
q) The Arrow of Amdanim (1d4) (+19,+6)
    It does extra damage from electricity.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Hill orc on level 35 of Moria.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 15 of Orc Cave.


Last updated 2008-08-02 6:58pm EDT


Comments

2007-10-13 4:57pm EDT
As promised (threatened? Seen on TV™?), restarted in my ToME:Bard module. After a bit of playtesting, I'm starting to think I may have overbalanced it a bit; having room-lighting, near-Precognition-level detection and disarming all by the fairly early levels of the Downs may be a bit much. And I haven't even tried out all the attack spells. Ah well, we'll see. Done the Downs and two relic quests so far (innate see invisible is so convenient for Manwe relic quests… ;)).

2007-12-21 9:24pm EST
Swept the Orc Cave, and did the third relic quests. Still kind of fragile in combat, though her spells are helping (Shockwave in particular is handy when used properly).

2008-05-13 7:23pm EDT
Swept Mirkwood. She plays currently like a barehand fighter with utility spells—although the ToME:Bard-specific line-of-sight Blow Harder spell is pretty deadly.

2008-08-02 6:58pm EDT
Midpoint of Moria. I think I may have made Blow Harder too powerful; maybe it's just that I'm using it against the usual Moria cannon fodder, but it shreds (and killing Bolg and company through the glass wall almost felt like cheating…). Just now getting to the point that I'm not quite so worried about not having enough hit points or mana.

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