Zizzo's ToME Stepladder

Trilogy, the Half-Elf Geomancer

  [ToME 2.2.7 Character Dump]

 Name  : Trilogy                Age                 38       STR! 18/110       
 Sex   : Female                 Height              51       INT! 18/***       
 Race  : Half-Elf               Weight             107       WIS! 18/***       
 Class : Geomancer              Social Class        28       DEX! 18/150       
 Body  : Player                                              CON! 18/170       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -59 Level             50    Hit Points     1218/  1218 
 + To Melee Damage       -8 Experience  10859970    Spell Points    833/   833 
 + To Ranged Hit        -33 Max Exp     10859970    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                90786 
   AC                27+116 Gold         2808818    Speed           Fast (+20) 
// Check out those hit points!  I love HP-boosting equipment.  [Not that
// the speed is bad either... ;) ]
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  4d4-32    
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father says you are The One, who is prophesied to               
          defeath Morgoth.  Your mother says your father is crazy.             
          You have shoulder-length black hair, dark sunglasses, and a          
          long black trenchcoat.                                               
// I suppose I should explain this... ;)  My very early just-dabbling
// Geomancers were male, human, and named (uncreatively enough) Geo; the
// Geo/Neo pun and corresponding backstory was of course irresistable.
// When I went "official" with him, though, I had to make him a her to keep
// my roster gender-balanced, and I already had too many humans going, so
// I switched to Half-Elf, tweaked the backstory to fit, and punned a more
// suitable Matrix name.


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 83 (4150')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 30 (1500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
// Reset to get to the SWC.
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently on level 83 of Angband.
 You have defeated 27841 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You saved 41 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Hrive of the 2890th year of the third age.
 You have been adventuring for 81 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.3............            
        Add Int   : ..3..3.2........            
        Add Wis   : .33..3.2........            
        Add Dex   : .3..............            
        Add Con   : .3.3......4.....            
        Add Chr   : .3.3.3.2........            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : ...34...........            
        Add Infra : ....4...........            
        Add Speed : .3.....2...*....            
        Sust Str  : .........+......            
        Sust Int  : .........+......            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ..+.+....++.....            
        Sust Chr  : .........+......            
        Invisible : .....+.+........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......+.........            
        Hold Life : ........+.......            
        Imm Acid  : .......+*.......            
        Res Elec  : ......+.........            
        Imm Fire  : ...*+..+*.......            
        Res Cold  : .......+.++.....            
        Res Pois  : ....+...........            
        Res Fear  : ....+...........            
        Res Lite  : ....+...........            
        Res Dark  : ................            
        Res Blind : .....+..........            
        Res Conf  : .........+......            
        Res Sound : ..+....+........            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ....+......+....            
        Res Chaos : .........+......            
        Res Disen : ..+.............            
        Lite      : .........+......            
        See Invis : ..++............            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ...+...+..++....            
        Fly       : ...+............            
        TLord.ESP : ...+............            
        Full ESP  : ....+...........            
// Still need to do something about that gap at resist nether...

Skills (points left: 0)
 - Combat                                        01.200 [0.300]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         47.620 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       50.000 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       50.000 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           11.900 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          04.200 [0.700]
 - Spirituality                                  01.495 [0.550]
          . Prayer                               19.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
// The skill point plan is, or was, to max Magic, Spell-power, Geomancy and
// its four subschools, with a few points in Conveyance to get Phase Door
// and Disarm.  Divination via Eru Prayer skill covers identification and
// detection; to accelerate that, I reallocated some skill points from
// Magic to Prayer, hoping to get them back from Mr. F. Fingers.  So far
// I've gotten one FF hit to Magic; I need one more to top it off, and
// Angband is the only place left to get that.

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Rod Tip of Light on level 14.
You may meet a Battle-scarred veteran on level 16.
// I wonder if it's worth it to go back and pick these off...
You do not know all of your fate.
// Hmm, need to check this...


  [Character Equipment]

a) a Mage Staff of Power [Disarm] (1d4) (-10,+4) (+11)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 11.  
    You found it in the remains of a Demilich on level 62 of Mordor.
// Demiliches were the princess quest monsters on Mdr 62.
d) The Light Crossbow of Metharn (x6) (+11,+14) (+3 to speed)
    It increases your strength, wisdom, dexterity, constitution, charisma
    and speed by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Dol Guldur.
// A desperately needed CON boost, and I don't lose much of Beor's speed
// boost.
e) The Ring of Finduros (+3)
    It increases your intelligence and wisdom by 3.  It sustains your 
    constitution.  It provides resistance to sound and disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mindcrafter on level 33 of Moria.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of Mordor.
// With this covering fire immunity, I decided to punt Trone's coat.
k) The Amulet of There (+4 to searching)
    It increases your searching and infravision by 4.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to fire, poison, light and nexus.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 37 of Moria.
// Telepathy's handy; the name is kind of weird...
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
// This replaced Elendil in my last equipment rearrangement, as a source of
// resist blindness.
n) The Cord Armour of Durth (-50,-5) [6,+10](40%)
    It increases your hit points by 40%.  It provides immunity to
    paralysis.  It provides resistance to electricity and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 42 of Mordor.
// A very valuable hit point boost.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Doesn't actually beat Holcolleth by much, but it's the principle of the
// matter... ;)
p) The Large Leather Shield of Cutharad [4,+10]
    It sustains your dexterity.  It provides immunity to acid and fire.  
    It provides resistance to life draining.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bandit on level 54 of Mordor.
// This will cover acid immunity until I can find Thorin's shield.
s) The Steel Helm of Felebrith [6,+16]
    It provides light (radius 1) forever.  It sustains your strength, 
    intelligence, constitution and charisma.  It provides resistance to 
    cold, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 46 of Moria.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 47 of Mordor.
// And speaking of CON boosts...
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
// ;) ;) ;)  A fate find on MoM 43.  I've never even *seen* these before...
z) (nothing)
{) (nothing)
|) Climbing Set
// Handy in Moria.  Not so much in Angband, but I haven't found anything
// compelling to replace it with.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 43 of Moria.
b) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 43 of Moria.
d) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) The Tome of Trilogy {!d!k!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
// Contains Manathrust, Phase Door and Charm.
h) The Bag of Tricks (restore @ 750) {@A4!d!k!v!s!!}
    It can be activated for restore stats and life levels every 750 turns.
    You found it in the remains of a Dark elven warlock on level 43 of Moria.
i) 11 Potions of Speed {!d!k!v!s}
j) 11 Potions of Healing {!d!k!v!s}
k) 5 Potions of *Healing*
l) 8 Potions of Restore Mana
m) 5 Potions of Resistance
n) 4 Scrolls of Teleportation {!r!d!k!v!s}
o) a Silver Rod of the Istari of Recall (200/200) {@z2!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Scrolls of Genocide
b) 2 Scrolls of Mass Genocide
c) The Amulet of Turonden (+3)
    It increases your charisma by 3.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
    if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur.
// Tempting, but I'd hate to lose telepathy from my randart amulet.
e) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Moria.
g) The Augmented Chain Mail 'Angrimros' (-2 to accuracy) [16,+5]
    It sustains your wisdom and constitution.  It provides immunity to 
    acid and cold.  It provides immunity to paralysis.  It provides
    resistance to acid, light and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
// I suppose I should sell this, as I doubt I'll ever swap out my current
// armor.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 64 of Dol Guldur.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
// A fate-find on MoM 32.  Doesn't really compare which Holcolleth, which I
// found much earlier.
k) The Dragon Helm of Thrain [8,+10]
    It provides resistance to electricity, fire and disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
// Not terribly impressive overall...
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from BDw 10.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {quest reward}
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 24.
q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll Priest on level 66 of Dol
    Guldur.
r) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 36 of Moria.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 46 of Moria.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 32 of Moria.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    confusion.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 50 of Moria.
v) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 32 of Moria.
x) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 48 of Moria.


  [Home Inventory - Gondolin ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Mordor.
b) a Ring of Nether Resistance
// This would cover resist nether, but I don't think I can afford to lose
// either of my current rings.
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 51 of Mordor.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 76 of Angband.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
    by 3.  It provides resistance to acid, poison, confusion and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Quasit on level 49 of Mordor.
g) The Bar Chain Mail 'Olinquen' (-2 to accuracy) [18,+8]
    It sustains your strength.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to poison and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 52 of Mordor.
// Something else I really oughta sell.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
i) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
// This is the sort of thing I'd usually Mathom, but this girl is still in
// v2.2.7 with the limited Mathom-House.
j) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
    by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
// A fate-find in the Downs.  A later fate for Thorongil was almost
// disappointing after this... ;)  Wore it until I got Luthien's cloak from
// The Crypt.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to light and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
// Tempting, but my current randart helm is my only source of resist
// confusion and chaos.
l) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 51 of Mordor.
m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 65 of Mordor.
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll Priest on level 72 of Angband.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
// Found in a chest on Mdr 51.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
// See above about the limited Mathom-House...
b) Mordekainen's Pocket Magician of Mass Destruction
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
c) Mordenkainen's Mysterious Mind-Masher of Mass Destruction
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Nether wraith on level 31 of Mirkwood.
// This Mordenkainen guy gets around... ;)
d) The Wand of Digging of Thrain (39 charges)
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) a Staff of Genocide[1|6] (4 charges)
f) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
h) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to levitate.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young gold dragon on level 61 of Mordor.
// And again the Mathoming thing...
i) a Golden Crown of the Magi [0,+6] (+1)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 1.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Green Thunderlord on level 40 of Moria.
j) a Dwarven Metal Cap of Intelligence [3,+8] (+4 to infravision)
    It increases your intelligence, constitution and infravision by 4.  It
    sustains your intelligence.  It provides resistance to fire.  It
    allows you to sense the presence of trolls and dragons.  
    You found it lying on the ground on level 46 of Moria.
// And a couple more things I should probably sell.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 33 of Moria.
l) The Set of Leather Gloves of Elennilme [1,+12]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to cold, sound, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 43 of Moria.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Found Narsil on MoM 44.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 38 of Moria.
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 45 of Moria.
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Half-troll on level 59 of Mordor.
s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 44 of Moria.
t) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
    and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll on level 69 of Dol Guldur.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave ogre Archer on level 43 of Moria.
v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 60 of
    Mordor.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogre on level 39 of Moria.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwing on level 63 of Mordor.
// [checks notes] Ooh, I've gotten enough FF hits to Conveyance that I can
// cast Teleportation out of this now.  I should start carrying this next
// time.
b) 12 Sprigs of Athelas
c) 47 Potions of Cure Light Insanity
d) 44 Potions of Speed {!d!k!v!s}
e) 37 Potions of Healing {!d!k!v!s}
f) 6 Potions of *Healing*
g) 5 Potions of Restore Mana
h) 5 Potions of Resistance
i) 29 Scrolls of Reset Recall
j) an Adamantite Rod of Nothing (200/200)
k) a Rod Tip of Healing (120 Mana to cast)
l) The Ring of Lebreth
    It sustains your charisma.  It provides resistance to poison and 
    blindness.  It allows you to levitate.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
// Was wearing this until I found Flare.
m) a Ring of Speed (+11)
// Dropped by Hoarmurath on TDG 69.  Dunno why I keep it, actually...
n) The Ring 'Galquen' (+1 to searching)
    It increases your constitution and searching by 1.  It provides
    resistance to electricity, poison and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Dropped by an AMHD on MoM 47, I think.
o) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
    your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
// Both of these are tempting, but not enough to swap out my current
// amulet.
q) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
s) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll on level 38 of Moria.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Large kobold on level 16 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 68 of Dol Guldur.
// The speed boost is awfully tempting, but I don't think I could afford to
// lose the CON bost from my current randart crossbow.  Maybe if I ever
// find Thorin's shield...
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 32.  Wore this until I found my current
// randart crossbow.
x) a Mage Staff of Wizardry (1d4) (-1,+9)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
// An emergency replacement, in case something unthinkable happens with my
// current Mage Staff...


  [The Mathom-house Inventory - Bree ]
// I have just enough room left for a full set of Nazgul rings.

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Revenant on level 44 of Moria.
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
// Found in a chest on Mdr 49.
d) a True Totem of Vort the Kobold Queen
e) a True Totem of Brodda, the Easterling
f) a True Totem of Ibun, Son of Mim
g) a True Totem of Uldor the Accursed
h) a True Totem of Fasolt the Giant {!d!k!v!s}
// One of the side perks of the Summoning skill... ;)
i) The Ring of Power of Hoarmurath of Dir (+2 to speed)
    It increases your constitution and speed by 2.  It makes you
    invisible.  It sustains your strength and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 67 of Dol Guldur.
j) The Ring of Power of Akhorahil the Blind (+2 to infravision)
    It increases your dexterity and infravision by 2.  It makes you
    invisible.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 62 of Dol
    Guldur.
k) The Ring of Power of Dwar, Dog Lord of Waw (+1 to searching)
    It increases your strength, intelligence and searching by 1.  It makes
    you invisible.  It sustains your strength, intelligence and charisma.  
    It provides resistance to light, blindness and nexus.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Dol
    Guldur.
// My small but growing Nazgul ring collection.
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26.  You can imagine my joy... :-/
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 49 of Mordor.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 34 of
    Mordor.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {quest reward}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 20.  Not as bad as the Phial, but
// still... :-/
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and confusion.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 52 of Mordor.
q) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 30.  And to think I picked the Whip
// because it was the lightest choice...
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc Shaman on level 13 of Orc Cave.


Last updated 2008-05-04 4:46pm EDT


Comments

2004-11-09 9:41pm EST
Once more unto the proverbial breach, then. Done the Downs and two relic quests so far, and starring in the third DitL in my DitL Three-Pack™. ;)

2005-02-18 11:51pm EST
Done the Orc Cave, plus the Old Forest looking for dungeon towns with Libraries and the Sandworm Lair for Tomes and stat potions; little success on those fronts. I'll come back and take on the Sandworm Queen when I have resist poison and/or a lot more hit points. Also got a third relic quest pending, which I'm not looking forward to. Mirkwood is next.

2005-04-25 11:50pm EDT
Done Mirkwood, plus Rhun looking (without luck) for dungeon towns. Also did the third relic quest; between that and some skill point reallocation, I can now finally cast Identify, plus with See the Music now at spell level 30, the last two relic quest should be pretty easy. Probably Moria next.

2005-08-20 10:00pm EDT
Halfway through Moria. Done the last two relic quests and a couple more side quests. Desperately searching for Tomes of Fire and Earth to complete my collection.

2005-11-12 10:57pm EST
Done Moria. Check out those boots! :D :D

2006-03-12 11:28pm EST
Halfway through Mordor. Some new equipment has given me a much-needed hit point boost.

2006-11-05 2:30am EST
Finished Mordor, and hit level 50. Also finally got around to doing the Maeglin quest, thanks to the discovery of the Ring of Flare. Still deciding where to go next…

2007-03-11 5:58pm EDT
Decided to skip the Land of Mountains, since I've already got fire immunity from Flare (and I'm not particularly inclined to swap out my current armor), and push on to Dol Guldur. The Necromancer is down, and I've got a Ring to find…

2008-05-04 4:46pm EDT
No luck with alternate Ring-bearers, so we're power-diving through Angband for Sauron (well, as power-diving as I generally get, at least…). This is at the midpoint; no major improvements of note.

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