Zizzo's ToME Stepladder

Graagh, the Half-Ogre Barbarian Swordmaster

  [ToME 2.2.7 Character Dump]

 Name  : Graagh                 Age                 47       STR! 18/***       
 Sex   : Male                   Height              88       INT!  18/80       
 Race  : Half-Ogre Barbarian    Weight             252       WIS!  18/90       
 Class : Swordmaster            Social Class        13       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR!  18/70       
                                                                               
 + To Melee Hit         120 Level             50    Hit Points     1343/  1343 
 + To Melee Damage      100 Experience  15703495    Spell Points     51/    51 
 + To Ranged Hit         67 Max Exp     15703495    Sanity          480/   480 
 + To Ranged Damage      20 Exp to Adv.    *****    Piety               281300 
   AC                22+105 Gold         3234137    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[100Perception  : Superb       Blows/Round:  14        
 Bows/Throw  : Legendary[32]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  56d5+1400 
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
// Oops, forgot to crank Tactic back down...
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a credit to the              
          family.  You have blue-gray eyes, wavy brown hair, and an            
          average complexion.                                                  
// IINM, this is my only character left without a customized character
// description.  I shall have to rectify that at some point...


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 83 (4150')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 46529 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved 28 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 44th Hrive of the 2890th year of the third age.
 You have been adventuring for 112 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4...4..3....            
        Add Int   : ......4.........            
        Add Wis   : ....4...........            
        Add Dex   : .23.......5.....            
        Add Con   : ..3...4.4..3....            
        Add Chr   : ....4...........            
        Add Stea. : ......43........            
        Add Sear. : .....4...35.....            
        Add Tun.. : ..............6.            
        Add Speed : *.3.4.43...3....            
        Add Blows : ...3............            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Troll: +............+..            
        Slay Drag.: .............+..            
        Cold Brand: +............+..            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +++.....+.+.....            
        Hold Life : ..+.............            
        Imm Acid  : ......++*.......            
        Res Elec  : ......+.........            
        Imm Fire  : ....+.*.........            
        Res Cold  : +.....+.........            
        Res Pois  : ....+...+.......            
        Res Fear  : +...+......+...+            
        Res Lite  : +...............            
        Res Dark  : ...............+            
        Res Blind : .........+......            
        Res Conf  : ...........+....            
        Res Sound : ........+.......            
        Res Shard : ..+.............            
        Res Neth  : ..+.............            
        Res Nexus : ..+...++........            
        Res Chaos : ........+.......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : ..........+.....            
        Lite      : ++..............            
        See Invis : +.+......+......            
        Digestion : +...............            
        Regen     : +...............            
        Xtra Might: .+..............            
        Activate  : +...++.+........            
        Blessed   : ++..............            
        Fly       : ......+.........            
        Orc.ESP   : ........+.......            
        TLord.ESP : ......+.........            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              11.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         03.592 [0.300]
          . Magic-Device                         26.300 [1.150]
 - Spirituality                                  04.950 [0.500]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  00.000 [0.500]
// This character dates back to before I got into the habit of working up a
// full skill-point plan for my characters, so the allocation is a bit
// haphazard (for instance, though you can't see it here, I allocated one
// too many skill points to Prayer, on the mistaken assumption that I'd
// already done all five relic quests).  Mindcraft was the least-bad FF
// choice from Mdr 58; obviously I never bothered pushing it...

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Scroll of Holy Chant on level 17.
You are fated to find a Filthy Rag on level 5.
// I wonder if it's worth it to go back and pick these off...


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 62 of Dol
    Guldur.
// ;) ;) ;) Speed isn't the only good thing about this sword; it also deals
// massive damage, which is good in Graagh's line of work... ;)
d) a Long Bow of Lothlorien (x5) (+19,+20) (+2)
    It provides light (radius 1) forever.  It increases your dexterity by 
    2.  It provides immunity to paralysis.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    It was given to you as a reward.
// Princess quest reward from Ang 82.  Does slightly more damage than
// Bard's bow.
e) The Ring 'Valadolle' (+3 to speed)
    It increases your strength, dexterity, constitution and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, shards, nether and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 43 of Moria.
// Swapped out a Ring of Speed (+10) for this after finding Ringil, to
// patch up a few remaining gaps in my resistance coverage.
f) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You found it in the remains of an Ancient red dragon on level 60 of The
    Sacred Land Of Mountains.
// Swapped out a Ring of Damage for this after finding Ringil, since it
// finally does more damage this way.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
// ;) ;) The INT boost even let me swap out my Amulet of Brilliance and
// still be able to cast Earth spells.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
// Fate-find on level 5, shortly after finishing Mirkwood.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll on level 36 of Moria.
s) a Hard Leather Cap of Seeing [2,+13] (+3 to searching)
    It increases your searching by 3.  It provides resistance to blindness.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    You found it in the remains of a Death drake on level 67 of The Sacred
    Land Of Mountains.
// This replaces an earlier Hard Leather Cap of Seeing.  Much earlier, in
// fact:  it was the princess quest reward from BDw 2.  Imagine my
// surprise... ;)
u) a Set of Leather Gloves of Thievery (+1,+1) [1,+11] (+5)
    It increases your dexterity and searching by 5.  It provides immunity
    to paralysis.  It allows you to levitate.  It cannot be harmed by
    acid.  
    You found it in the remains of a Dracolich on level 64 of Dol Guldur.
// First time I've ever found these with any character, I think.  They
// replaced Gauntlets of Agility.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 55.  Enormously handly in LoM... ;)
z) (nothing)
{) 25 Arrows of Dindim (1d4) (+9,+8) {@w1=g!d!k!v!s}
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is a great bane
    of demons.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
// Forged these mid-Mirkwood.
|) a Gnomish Shovel of Digging (+6,+4) (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 38 of Moria.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {@b2!d!k!k!k!k!k!k!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Lesser Mimic on level 50 of Mordor.
// As you can probably guess, this tome's predecessor got accidentally
// destroyed by typo... :-}
b) a Fireproof War Tome of Tulkas {@b1!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
// These cover everything I can cast.
c) Kenault's Cantrip Generator of Curing {@A4!d!k!v!s!!}
    It can be activated for restore stats and life levels every 750 turns.
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
d) Gruumsh's Bottle of Death Defying Food {@A3!d!k!v!s!!}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 25 of Mirkwood.
e) 13 Potions of Speed {!d!k!v!s}
f) 10 Potions of Healing {!d!k!v!s}
g) 13 Potions of Enlightenment
// I'm packing these now for use in quickly finding quest rooms.
h) 10 Scrolls of Phase Door {@r1!*}
i) 10 Scrolls of Teleportation {!*}
j) a Scroll of Acquirement
// Bought in Bree after returning from Ang 83; I plan to read it next time
// down.
k) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
l) a Golden Rod of Recall (125/125) {@z2!*!!}
m) an Adamantite Rod of Capacity of Disarming (400/400) {@z3!d!k!v!s!!}
    It can hold more mana.  
// I'm holding out for a Rod of Simplicity for this, but for now the mana
// capacity is good.
n) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Always nice to have... ;)
o) 18 Arrows of Falin (1d4) (+11,+9) {@w2=g!d!k!v!s}
    It does extra damage from electricity and fire.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
// Forged on MoM 32.  I'm holding out for randart Seeker Arrows...
p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {@w4=g!d!k!v!s}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 57 of Dol Guldur.
// This I've mostly been using as the first shot against Nazgul.
q) The Seeker Arrow of Gondor (10d8) (+10,+20) {@w5=g!d!k!v!s}
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
// From the Khazad-dum house quest.  Will probably get the same treatment
// as the preceding.
r) 27 Seeker Arrows of Flame (4d4) (+11,+13) {@w3=g!d!k!v!s}
    It does extra damage from fire.  It cannot be harmed by fire.  
    It was given to you as a reward.
// Princess quest reward from Ang 79.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Ring of Speed (+10)
    It increases your speed by 10.  
    You found it in the remains of a Gold Thunderlord in a shallow water area.
// From the Thunderlord quest.  Swapped out for my current randart ring.
b) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 64 of Mordor.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 67 of The Sacred Land
    Of Mountains.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
    if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of The Sacred
    Land Of Mountains.
e) The Amulet 'Regnor' (+1 to infravision)
    It increases your intelligence, charisma and infravision by 1.  It
    provides resistance to cold and chaos.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 58 of Mordor.
// I'd sell this, but it's apparently based on an Amulet of Telepathy, and
// I figure I might want to swap it in if I find a really good helmet that
// I want to replace my current Helm of Seeing with...
f) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
    and luck by 3.  It provides resistance to life draining, light, dark
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 62 of The
    Sacred Land Of Mountains.
g) The Ring Mail of Uinda (-2 to accuracy) [12,+15]
    It sustains your charisma.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to poison, dark and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    The Sacred Land Of Mountains.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Moria.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 40 of Moria.
j) The Paper Armour of Andol [4,+4]
    It sustains your intelligence and wisdom.  It provides immunity to 
    acid.  It provides resistance to acid, confusion, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
// Fate find on level 1, just after finishing Mirkwood.  I probably ought
// to sell it off, now that I look at it.
k) The Thunderlord Coat of Ostollor [9,+6]
    It sustains your strength, dexterity and charisma.  It provides
    immunity to electricity.  It provides resistance to life draining, 
    fire, cold and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 34 of Moria.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 40 of Moria.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 41 of Moria.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
    if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 38 of Moria.
o) The Dragon Helm of Thrain [8,+10]
    It sustains your intelligence and constitution.  It provides
    resistance to life draining, fire, poison, light, nether, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Stone troll Priest on level 31 of Moria.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying on the ground on level 12 of Orc Cave.
s) The Dagger 'Nimthanc' (E:1107, L:21) (1d4) (+17,+10) (+1)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your charisma by 1.  It does extra damage 
    from frost.  It drains life from your foes.  It makes you invisible.  
    It sustains your charisma.  It provides resistance to acid, cold and 
    confusion.  It allows you to sense the presence of giants.  It slows
    your metabolism.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 34 of Moria.
// Invisibility and drain exp combined to be just that last little bit too
// annoying...
t) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 39 of Moria.
u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 70 of The
    Sacred Land Of Mountains.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 41.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.


  [Home Inventory - Gondolin ]

a) the Skull of Vecna (mass geno @ 1000)
    It can be activated for mass genocide every 1000 turns.  
b) 5 Scrolls of Genocide
c) 3 Scrolls of Mass Genocide
d) The Ring 'Ephri' [+11] (+3 to speed)
    It can be activated for ball of acid and resist acid every 50+d50 turns
    if it is being worn. It increases your strength, intelligence, wisdom,
    dexterity, charisma, stealth and speed by 3.  It makes you invisible.
    It sustains your constitution.  It provides resistance to acid, cold,
    poison, light, dark, blindness and disenchantment.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 65 of
    Dol Guldur.
e) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
    your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 35 of Mordor.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 44 of Moria.
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 64.  Too bad I'm not a spellcaster... ;)
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 48 of
    Mordor.
j) The Small Metal Shield of Hadorog [3,+8]
    It sustains your strength and charisma.  It provides immunity to acid
    and fire.  It provides resistance to life draining, fire, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a shallow water area.
k) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
    and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 76 of Angband.
l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Dol Guldur.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 20 of Orc Cave.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 61.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 76 of Angband.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogre on level 62 of Dol Guldur.
u) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, haste every 250 turns if
    it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
// Fate find on Ang 82.


  [Home Inventory - Minas Anor ]

a) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Moria.
b) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hell knight on level 68 of The Sacred
    Land Of Mountains.
c) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 24 of Mirkwood.
d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 39 of Moria.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 34 of Moria.
g) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 48 of Mordor.
h) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 30 of Mirkwood.
i) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 34 of Moria.
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Moria.
l) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Moria.
m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
// A whole bunch of swords that I'll probably never use, but can't bear to
// part with... :-}


  [Home Inventory - Lothlorien ]

a) the Medallion of Good Will Hunting (heal @ 250) {!d!k!v!s}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Mummified human on level 32 of Mirkwood.
// I wonder if I should start packing this again...
b) 18 Sprigs of Athelas
c) 29 Potions of Cure Light Insanity
d) The Blood of Life
// Found in a chest (!!) on Mdr 38.  I suppose I'll have to drink it
// eventually, just to free up the space...
e) 33 Potions of Speed {!d!k!v!s}
f) 15 Potions of Healing {!d!k!v!s}
// I'm going through these annoyingly quickly...
g) 9 Potions of *Healing*
h) 5 Potions of Life
i) 3 Potions of New Life
// Actually, I might get rid of these; I think they basically re-roll your
// hit points, and I'm not inclined to risk that...
j) 54 Scrolls of Reset Recall
k) an Adamantite Rod of Enlightenment (200/200)
// My notes don't say why I stopped packing this; probably too difficult to
// use.  I suppose I ought to sell it off to make room.
l) a Rod Tip of Perception (20 Mana to cast)
m) 4 Rod Tips of Detection (80 Mana to cast)
n) 2 Rod Tips of Healing (120 Mana to cast)
o) 2 Rod Tips of Disarming (50 Mana to cast)
// Looking for good rods for these...
p) a Ring of Damage (+22)
    You found it in the remains of a Crystal drake on level 51 of The Sacred
    Land Of Mountains.
// Swapped out for my current Ring of Extra Attacks.
q) The Ring 'Telthith' (+10)
    It increases your wisdom, charisma and speed by 10.  It makes you
    invisible.  It provides resistance to acid, light and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 67 of Angband.
// Hmm, that Ring of Speed back in Bree is redundant with this... ;)
r) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of
    Moria.
// Did the Maeglin quest with this.  It might be useful in Angband for its
// swap-position power.
s) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
// I've got decent stores, so I may not need to use this to monetize any
// loot, but just in case...
t) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 73 of
    Angband.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 43 of Moria.
// Was packing this until I got my current bow.


  [Home Inventory - Khazad-dum ]
// First time I've ever done this house quest with any character.  I've
// sort of made a second Mathom-house out of it, stowing things that I'll
// never use but don't want to sell.

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 47 of Moria.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
c) The Wand of Digging of Thrain (18 charges) {Azog Orc 22}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
    It was given to you as a reward.
e) The Ring of Power of Akhorahil the Blind (+3 to infravision)
    It increases your wisdom, charisma and infravision by 3.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    sound, nether and nexus.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 54 of Mordor.
// The only Nazgul ring I've bothered to keep.  I might need to ditch it
// too if I need more room...
f) The Ring called 'of Power of Graagh' (+22 to damage) (+1)
    It increases your constitution by 1.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
// First (and only so far) Scroll of Artifact Creation, on a Ring of
// Damage.  It didn't come out to well; it occurred to me after I'd read it
// that I probably should have gone down into the dungeon first... :-}
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 62 of The
    Sacred Land Of Mountains.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
    by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 62 of The
    Sacred Land Of Mountains.
k) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Mordor.
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 56 of Mordor.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Moria.
n) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 68 of Dol Guldur.
o) The Dagger 'Narthanc' (E:232327, L:37) (1d4) (+34,+17)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    makes you invisible.  It provides resistance to electricity, fire, 
    cold and chaos.  It slows your metabolism.  It produces a fiery
    sheath.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mummified troll on level 34 of Moria.
// I finally gave up on this ever gaining extra attacks; plus the
// invisibility was just a bit too annoying.
p) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 50 of The
    Sacred Land Of Mountains.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 55 of
    The Sacred Land Of Mountains.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 67 of The Sacred Land
    Of Mountains.
t) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
    and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snotling on level 67 of The Sacred Land
    Of Mountains.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 51 of Mordor.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young multi-hued dragon on level 60 of
    The Sacred Land Of Mountains.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 11 of Mirkwood.
x) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
// Found this somewhere between Mdr 42 and Mdr 45; my notes are incomplete.


  [The Mathom-house Inventory - Bree ]
// This version of ToME still had the bug that prevented the Mathom-house
// from holding more than two screens worth of stuff.  I didn't know this,
// and I filled it up early, even putting in some randarts that I really
// should've sold... :-}

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 45 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 20 of Orc Cave.
// Wore this for a while, but the invisibility was just too annoying...
c) The Phial of Undeath (-5) {cursed, Angamaite Mkw 26}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Angamaite of Umbar on level 26 of Mirkwood.
d) The Rusty Chain Mail of Fuind (-5 to accuracy) [14,-2]
    It sustains your wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 34 of Moria.
e) The Rusty Chain Mail of Natargorn (-5 to accuracy) [14,+4]
    It sustains your strength.  It provides resistance to life draining, 
    electricity and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Shadow drake on level 34 of Moria.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Chieftain on level 44 of Moria.
g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 30 of Moria.
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 34 of Moria.
j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 39 of Moria.
k) The Dark Sword 'Ulkaiquar' (3d7) (+9,+16) (+3)
    It generates an antimagic field.  It increases your strength by 3.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dagashi on level 36 of Moria.
l) The Spear of Curas (1d6) (+13,+9) (+5)
    It increases your constitution by 5.  It does extra damage from frost.
    It is very sharp and can make your foes bleed.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    is a great bane of demons.  It strikes at undead with holy wrath.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 41 of Moria.
m) The Awl-Pike 'Vienglon' (1d8) (+7,+3) (+5 to speed)
    It can be wielded two-handed.  It increases your speed by 5.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 15 of Mirkwood.
n) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 31 of Moria.
o) The Halberd of Elron (3d5) (+4,+1)
    It can be wielded two-handed.  It does extra damage from fire.  It
    produces chaotic effects.  It drains life from your foes.  It strikes
    at undead with holy wrath.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 34 of Moria.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 36 of Moria.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 36 of Moria.
r) The Mace of Radhre (2d4) (+16,+1) (+1 attack)
    It can be wielded two-handed.  It increases your strength, 
    constitution and attack speed by 1.  It does extra damage from 
    electricity.  It drains life from your foes.  It is especially deadly
    against giants.  It is a great bane of undead.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nether.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc on level 31 of Moria.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elite uruk Rogue on level 21 of Orc Cave.
u) The Flail of Curiorn (2d6) (+23,+1) (+3)
    It can be wielded two-handed.  It increases your strength by 3.  It
    does extra damage from electricity and fire.  It poisons your foes.  
    It is especially deadly against orcs.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 40 of Moria.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 33 of Moria.
w) The Arrow 'Estel' (1d4) (+10,+16)
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Scrag Priest on level 35 of Moria.
x) The Wooden Boomerang of Annaeg (1d8) (+30,+13)
    It does extra damage from electricity.  It poisons your foes.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 40 of Moria.


Last updated 2008-06-15 2:54pm EDT


Comments

2004-01-25 12:10pm EST
First of this lineage to be able to actually use the Tulkas spells I've been trying for all this time. Divine Aim is handy when I need high damage, but Whirlwind is kinda redundant with Spread Blows, and Wave of Power isn't strong enough yet to be useful. Still, I'm quite pleased with it.

2004-04-25 1:24am EDT
Moria done. All stats maxed, and decent kit. Torn between impatience for another relic quest and abject horror at the prospect of trying to survive one...

2006-05-07 4:23pm EDT
Done Mordor, and the last of the relic quests. Thinking Sacred Land of Mountains next, or maybe the Thunderlord quest.

2006-10-21 7:45pm EDT
Halfway through Sacred Land of Mountains. Also did the Thunderlord quest. Not much of note, beyond hitting level 50.

2007-02-04 11:44am EST
Finished the Land of Mountains. Minor kit improvements. And it worries me that I'm seriously considering doing the Khazad-Dum house quest just for more storage space…

2007-06-16 6:19pm EDT
Turns out the Khazad-Dum house quest isn't so bad if you have mountain climbing and can deal out enormous amounts of damage quickly—which is right up Graagh's alley… ;) The Necromancer is dead, and I've got a Ring to find.

2008-06-15 2:54pm EDT
No luck with alternate Ring-bearers, so we're pushing through Angband. It's actually easier with Graagh, as it turns out, since he's old enough that I was still only taking 33 random quests instead of 49. Midway through Angband at this point.

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