Zizzo's ToME Stepladder

Ikrik, the Zombie Kobold Haftedmaster

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Ikrik                  Age                 67       STR! 18/***       
 Sex   : Female                 Height              45       INT!  18/70       
 Race  : Zombie Kobold          Weight              98       WIS!  18/80       
 Class : Haftedmaster           Social Class        18       DEX! 18/180       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR!  18/40       
                                                                               
 + To Melee Hit         104 Level             50    Hit Points     1143/  1143 
 + To Melee Damage      114 Experience   9522338    Spell Points     58/    58 
 + To Ranged Hit         56 Max Exp      9522338    Sanity          455/   455 
 + To Ranged Damage      21 Exp to Adv.    *****                               
   AC                26+124 Gold         1059456    Speed           Fast (+21) 
// ;) ;) This is all equipment.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Bad          Blows/Round:  11        
 Bows/Throw  : Legendary[22]Searching   : Bad          Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  22d6+1254 
 Stealth     : Excellent    Magic Device: Legendary[22]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Large Kobold.  You              
          have tiny black eyes, bright red hair, and blue ulcerous             
          skin.  You were beaten to death for failing to "service"             
          your clan leader; now you're back for revenge...                     
// Hmm, background needs work...


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 15 (750')
// Ducked in here just to pick off a fate.
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 29784 enemies.
 You saved a young hobbit from an horrible fate.
 You have completed 15 princess quests.
 You have completed one lost sword quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Hrive of the 2890th year of the third age.
 You have been adventuring for 74 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4...4...4.......            
        Add Int   : ......4..2......            
        Add Wis   : ....4....2......            
        Add Dex   : ..........4.....            
        Add Con   : ......4.4.......            
        Add Chr   : ....4...........            
        Add Stea. : ......42...1....            
        Add Sear. : .......2........            
        Add Tun.. : ..............2.            
        Add Speed : ..*.434.........            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Poison Brd: +...............            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : .......+........            
        Sust Wis  : ................            
        Sust Dex  : .......+........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .......++.+.....            
        Hold Life : .....+.........+            
        Imm Acid  : ......+.*.+.....            
        Res Elec  : ......+.........            
        Imm Fire  : ....+.*+........            
        Res Cold  : ......+........+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+..+.......+            
        Res Light : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : .........+......            
        Res Conf  : .....+..+.......            
        Res Sound : ........++......            
        Res Shard : ................            
        Res Neth  : .......+........            
        Res Nexus : +.....++........            
        Res Chaos : .....+..+.......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : ..........+.....            
        See Invis : +....+.........+            
        Digestion : ...............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....++....+.....            
        Cursed    : .........++.....            
        Fly       : ......+.........            
        Orc.ESP   : .....+..++......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     50.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              20.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                             -02.000 [0.400]
          . Disarming                            00.600 [0.900]
 - Magic                                         01.840 [0.300]
          . Magic-Device                         46.500 [1.150]
 - Spirituality                                  00.500 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]
// The skill point plan, now complete, is to max Combat, Weaponmastery,
// Hafted-mastery and Stunning-blows, push Archery to 20 and buy Ammo
// creation, and dump the rest into Magic-Device.  I'm seeing stuns a
// little more often than I was at first now that I have Stunning-blows
// maxed, but it's still not terribly impressive.  It might be more
// effective with a Tulkas worshipper with Divine Aim.

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Staff of Summon on level 39.
// Right on my way in Mordor.


  [Character Equipment]

a) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 70 of The
    Sacred Land Of Mountains.
// Does a bit more damage than Thunderfist, which I had here before, plus
// it's one-handed, letting me wear a shield.
d) a Light Crossbow of the Haradrim (x4) (+10,+21)
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Hill troll on level 68 of The Sacred Land
    Of Mountains.
// I'd like a higher multiplier, but this is good.
e) a Ring of Speed (+10)
    It increases your speed by 10.  
    You found it in the remains of an Elite uruk Shaman on level 41 of Moria.
// ;) ;)
f) a Ring of Damage (+20)
    You found it in the remains of a Halfling slinger on level 65 of The
    Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of Uriel, Angel of Fire on level 65 of The
    Sacred Land Of Mountains.
// ;) ;) ;) Got this after a *really* annoying stretch of Nightwings and
// Nightwalkers disenchanting the @#$% out of my stuff.  I swapped out an
// Amulet of Telepathy for this, which tells you how much I valued that
// resist...
m) The Arkenstone of Thrain (+3) {!d!k!v!s!!}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
    and luck by 3.  It provides resistance to life draining, light, dark
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 64 of The Sacred
    Land Of Mountains.
// Swapped out Elendil for this; the light radius is a bit less, but
// Elessar makes up for it, and the extra speed is good.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
// Fire immunity.  Gotta love it. ;)  And of course, watching Dark elven
// warlocks get their mana bolts reflected back in their face is also nice.
// >;)
o) The Elven Cloak of Gilydhel [4,+20] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It sustains your 
    intelligence and dexterity.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire, nether
    and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// ;) Bought in Lothlorien shortly after getting the Ring of Speed.  Pretty
// good for mid-game; I'm hoping to replace it with something with a couple
// immunities later.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 68 of The Sacred Land Of
    Mountains.
// And speaking of immunities... ;)  This was my big motivator for swapping
// out Thunderfist for Bloodspike.
s) The Hard Leather Cap of Thranduil [2,+8] (+2) {cursed}
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 33.  Badly battered by the aforementioned
// disenchanters.  Oh, and I forgot to uncurse it from the annoying troll
// priests... :-\
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of The
    Sacred Land Of Mountains.
// Swapped in over Cammithrim.  Also cursed by those troll priests...
x) a Pair of Hard Leather Boots of Stealth [3,+8] (+1 to stealth)
    It increases your stealth by 1.  
    It was given to you as a reward.
// Princess quest reward from BDw 4.  Been hitting them with every enchant-
// armor scroll I've found in a Sisyphean attempt to stave off the usual
// acid and disenchantment damage; I thought I had them higher than this by
// now, frankly.
z) (nothing)
{) 10 Seeker Bolts of Frost (4d5) (+5,+11) {@w1@f1=g!d!k!v!s}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
// Running low on these.  Annoyingly, I still haven't conjured up any
// artifact ammo yet.
|) a Gnomish Shovel (+2)
// Found somewhere in the latter half of Mirkwood.


  [Character Inventory]

a) Jor's Book of Impossible Occurences (restore @ 200) {@A5!!}
    It can be activated for restore stats and life levels every 200 turns.
    You found it in the remains of a Barrow wight on level 50 of The Sacred
    Land Of Mountains.
// Always useful.
b) 10 Potions of Cure Critical Wounds {!d!k!v!s}
c) 10 Scrolls of Phase Door {@r1!*}
d) 10 Scrolls of Teleportation {!d!k!v!s}
e) 15 Scrolls of Satisfy Hunger {@r3!*}
f) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
g) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
h) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
i) a Silver Rod of Capacity of Perception (200/200) {@z9!d!k!v!s!!}
    It can hold more mana.  
    You found it in the remains of a Fallen angel on level 56 of The Sacred
    Land Of Mountains.
j) a Golden Rod of the Istari of Disarming (250/250) {@z3!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
k) a Golden Rod of Capacity of Detection (250/250) {@z5!d!k!v!s!!}
    It can hold more mana.  
    You bought it from the Black Market.
l) a Golden Rod of Enlightenment (125/125) {@z4!d!k!v!s!!}
m) an Adamantite Rod of Cheapness of Recall (200/200) {@z2!*!!}
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Dracolisk on level 63 of The Sacred Land
    Of Mountains.
// With all this Magic-Device, I'm kinda going overboard on the rods... :-}
// The Perception rod in particular is an experiment to see if it can
// replace the Stone of Lore, which is kind of annoying in actual use; with
// the nice big mana pool, it's kept ahead of all but the biggest droppers
// like Trone.
n) a Wand of Noxious Cloud[1|25] (8 charges) {@a5!d!k!v!s}
o) an Indestructible Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
// ;) ;) Bought in Bree around mid-Moria.  I'm keeping it around for
// sensing stuff that doesn't show up on all my other senses --- hounds,
// mostly, while trying to lure them around corners to ambush them.
p) 12 Seeker Bolts of Venom (4d5) (+14,+12) {@w2@f2=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
// These are also getting kinda battered.  With fire and acid immunity now,
// though, I don't think I'll have to worry about that any more.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Magic for the Layman'' (geno @ 500)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Half-orc on level 62 of The Sacred Land
    Of Mountains.
b) a Parchment titled ''Immortality For Dummies'' (geno @ 500)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven mage on level 47 of The Sacred
    Land Of Mountains.
c) a Scroll of Mass Genocide
d) The Wand of Digging of Thrain (18 charges)
e) The Ring of Uthalotel (+2 to infravision)
    It increases your wisdom, dexterity and infravision by 2.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to electricity, light, nether and disenchantment.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 41 of Moria.
f) The Ring of Amlacir (+2 to speed)
    It increases your strength, speed and attack speed by 2.  It makes you
    invisible.  It sustains your strength, wisdom and constitution.  It
    provides immunity to paralysis.  It provides resistance to nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Chaos drake on level 43 of Moria.
g) a Ring of Free Action
h) a Ring of Damage (+19)
    You found it in the remains of a Young multi-hued dragon on level 63 of
    The Sacred Land Of Mountains.
i) a Ring of Speed (+8)
    It increases your speed by 8.  
    You found it in the remains of a Great Bile Wyrm on level 63 of The Sacred
    Land Of Mountains.
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord on level 56 of The
    Sacred Land Of Mountains.
k) a Ring of Chaos Resistance
    It provides resistance to confusion and chaos.  
    You found it in the remains of a Mature black dragon on level 65 of The
    Sacred Land Of Mountains.
l) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    The Sacred Land Of Mountains.
m) a Ring of Flying
n) a Ring of Critical Hits (+6% of critical hits)
    It increases your ability to score critical hits by 6.  
    You bought it from the Black Market.
// Assorted potential ring swap-ins that I'll probably never use.  The
// crits ring in particular was in theory for use with Stunning-blows.
o) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gnome mage on level 64 of The Sacred Land
    Of Mountains.
p) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of The
    Sacred Land Of Mountains.
q) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 66 of The
    Sacred Land Of Mountains.
r) an Amulet of Resistance
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of The Sacred
    Land Of Mountains.
s) an Amulet of the Serpents [+4] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
t) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
    if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 66 of The Sacred Land
    Of Mountains.
// Assorted potential amulet swap-ins that I'll also probably never use.
u) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 68 of The
    Sacred Land Of Mountains.
v) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of The
    Sacred Land Of Mountains.
// Assorted armor yadda yadda...
w) an Iron Crown of Telepathy [0,+10]
    It gives telepathic powers.  
    You found it in the remains of an Ancient green dragon on level 68 of The
    Sacred Land Of Mountains.
// Idly considering swapping this in to get telepathy back, but I'd lose
// resist blindness.  I'm holding out for a nice juicy Helm of Seeing...


  [Home Inventory - Gondolin ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 42 of Moria.
b) The Double Ring Mail 'Giliond' (-2 to accuracy) [15,+5]
    It sustains your strength.  It provides immunity to fire.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 39 of Moria.
c) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
    if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of The
    Sacred Land Of Mountains.
d) an Elven Robe of Resist Lightning [2,+15] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) an Elven Rhino Hide Armour (-1 to accuracy) [8,+13] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Merrow on level 37 of Moria.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) an Elven Thunderlord Coat [9,+20] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon on level 38 of Moria.
// Seriously, I could probably sell off or mathom most of these armors...
i) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
    by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of an Uruk on level 46 of Moria.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogre Mage on level 42 of Moria.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Set of Leather Gloves 'Cammithrim' [1,+8]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    It was given to you as a reward.
// Princess quest reward from BDw 6.
p) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 42 of Moria.
r) a Venomous Lead-Filled Mace (3d4) (+18,+17)
    It can be wielded two-handed.  It poisons your foes.  It provides
    resistance to poison.  
s) a Two-Handed Flail of Westernesse (3d6) (+8,+10) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
    and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    You bought it from the Black Market.
// Bought in Lothlorien around mid-Moria.  Badly disenchanted, which is why
// I eventually swapped it out.
t) The Short Bow of Curis (x5) (+14,+15) (+3)
    It increases your strength, wisdom, dexterity and constitution by 3.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill giant Chieftain on level 57 of The
    Sacred Land Of Mountains.
// Briefly considered it for the stat boosts.
u) a Light Crossbow of Power (x3) (+11,+19)


  [Home Inventory - Minas Anor ]

a) a Rod Tip of Probing (50 Mana to cast)


  [Home Inventory - Lothlorien ]

a) Boccob's Magical Mish-mash (sanity @ 200) {!!}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 42 of Moria.
b) 16 Sprigs of Athelas
c) 24 Potions of Cure Light Insanity
d) 13 Potions of Speed
e) 27 Potions of Healing
f) 6 Potions of *Healing*
g) 21 Potions of Resistance
h) 16 Scrolls of Reset Recall
i) a Silver Rod of Simplicity of Nothing (100/100)
j) a Rod Tip of Perception (20 Mana to cast)
k) 2 Rod Tips of Recall (80 Mana to cast)
l) a Rod Tip of Curing (35 Mana to cast)
m) a Rod Tip of Teleport Other (60 Mana to cast)
// More potential rod stuff.  In particular, I think the Rod of Curing
// could replace my !oCCW's, if I got a really good Istari rod bas for it.
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 68 of The Sacred Land Of
    Mountains.
// Will probably do Maeglin with this eventually.
o) an Amulet of Charisma (+6)
    It increases your charisma by 6.  
    You found it in the remains of a Mature multi-hued dragon on level 38 of
    Moria.
// Y'know, I can't even remember the last time I used this; I should
// probably ditch it.
p) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 39 of Moria.
q) The Star of Elendil (+1) {@w6!d!k!v!s!!}
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 45 of The
    Sacred Land Of Mountains.
s) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Pretty much all the artifact lights, I think.
t) a Dragon Helm of Water Breathing [8,+26]
// Found in a vault on LoM 66.  Saving for Numenor.
u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
    and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 64 of The
    Sacred Land Of Mountains.
// Was wielding this for a while until I found Bloodspike.
v) 29 Seeker Bolts of Flame (4d5) (+13,+12) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
w) 25 Seeker Bolts of Frost (4d5) (+13,+10) {@w2@f2=g!d!k!v!s}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
// Backups in the event of ammo depletion.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Mirkwood.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
// 8-O
c) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 38 of Moria.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Moria.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 41 of Moria.
g) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 42 of Moria.
h) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
i) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon on level 42 of Moria.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Archer on level 40 of Moria.
l) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 39 of Moria.
m) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 68 of The Sacred Land
    Of Mountains.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 64 of The Sacred
    Land Of Mountains.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 41 of Moria.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 68 of The
    Sacred Land Of Mountains.
q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and disenchantment.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 50 of The
    Sacred Land Of Mountains.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 46 of Moria.
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 40 of Moria.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of The Sacred Land
    Of Mountains.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Arrow 'Brian' (1d4) (+20,+9)
    It does extra damage from acid, electricity and frost.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Mature dragon turtle on level 38 of Moria.
w) The Flight Arrow of Orondana (1d3) (+10,+12)
    It does extra damage from acid.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 23 of Mirkwood.
// Kept both of these as souvenirs, just for the oddballness.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 44 of Moria.
a) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll on level 41 of Moria.
b) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred
    Land Of Mountains.
c) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.


Last updated 2015-06-08 11:34pm EDT


Comments

2010-11-16 10:50pm EST
Rounding out my trio of Gotta-Play-‘em-All™ gap-filling new recruits is a Haftedmaster, another class I haven't played in ToME. I'd already done the tiny-Yeek-wielding-huge-weapon gag with my Polearmmaster, so I went with Kobold as the next best choice. She's a bit more straightforward than her concomitant Paladin and Axemaster peers, with no relic quests (worshiping a god seemed out of character for her) or massive race-based penalties or advantages. This is through the Downs.

2011-06-17 7:44pm EDT
Hmm, I had a sheet through Orc Cave, but apparently I never posted it. Ah well; this one is through Orc Cave and Mirkwood, then. This lady is turning out to be surprisingly deadly.

2011-07-15 9:11pm EDT
Midpoint of Moria. Not quite as worried about her fragility anymore, though she has had a few close calls. [Note to self: leaning on a direction key to plow through a corridor full of popcorn monsters isn't a great idea; there might be a spellcaster at the other end of ‘em…]

2012-06-16 1:05am EDT
And to think I was worried about this poor lady. Within a mere few levels of returning to Moria, she had accumulated a Ring of Speed (+10), an Amulet of Telepathy, and a randart Elven Cloak. 8-O This is through the end of Moria; Mordor or Land of Mountains is next.

2015-06-08 11:34pm EDT
And that's Land of Mountains done. Lots of nice kit upgrades; this lady is quite a killing machine now. Mordor next, or maybe Maeglin now that I've got Flare burning a proverbial hole in my equally proverbial pocket…

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