Zizzo's ToME Stepladder

Lisa Alexander, the Human Mindcrafter

  [ToME 2.2.7 Character Dump]

 Name  : Lisa Alexander         Age                 20       STR! 18/200       
 Sex   : Female                 Height              66       INT! 18/160       
 Race  : Human                  Weight             161       WIS! 18/***       
 Class : Mindcrafter            Social Class         1       DEX! 18/130       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/160       
                                                                               
 + To Melee Hit          55 Level             50    Hit Points     1133/  1133 
 + To Melee Damage       75 Experience   7969887    Spell Points    426/   426 
 + To Ranged Hit         51 Max Exp      7969887    Sanity          930/   930 
 + To Ranged Damage      13 Exp to Adv.    *****    Piety               148098 
   AC                28+124 Gold         2880710    Speed           Fast (+17) 
// Continued small speed increases.  I'm feeling generally more comfortable
// on that subject now.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Fair         Blows/Round:  12        
 Bows/Throw  : Legendary[2] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  12d7+900  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Daughter of notorious rogue telepath Lyta Alexander, you             
          have been transported to the distant past by Morgoth's evil          
          magic.  Your only hope of returning to your own time is to           
          defeat Morgoth and break his spell.                                  
// Bit more speed, which is always good.


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Maze: Level 32 (1600')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 26 (1300')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 29230 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Hrive of the 2890th year of the third age.
 You have been adventuring for 73 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...4.......            
        Add Int   : ......43.2......            
        Add Wis   : .3..4....2......            
        Add Dex   : ..........4.....            
        Add Con   : ...2..4.4..3....            
        Add Chr   : ....4...........            
        Add Stea. : ......43...3....            
        Add Sear. : .........2......            
        Add Tun.. : ..............2.            
        Add Speed : ....4343...3....            
        Add Blows : 33..............            
        Vampiric  : +...............            
        Slay Evil : .+..............            
        Slay Und. : .+..............            
        Slay Demon: .+..............            
        Kill Drag.: +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Sust Str  : ................            
        Sust Int  : .+.....+........            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ...+............            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .......++.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......+.*.+.....            
        Res Elec  : ......+.........            
        Imm Fire  : ...++.*.........            
        Res Cold  : ......+.........            
        Res Pois  : ....+...........            
        Res Fear  : .+.++...........            
        Res Lite  : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : .........+......            
        Res Conf  : ................            
        Res Sound : ...+....+.......            
        Res Shard : ................            
        Res Neth  : ...+............            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Lite      : ..........+.....            
        See Invis : .+...+...+......            
        Activate  : ....++...++.....            
        Blessed   : .+..............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..+.......            
        Evil.ESP  : .+..............            
        TLord.ESP : ......+.........            
        Full ESP  : ...............+            
// Swapping Thalkettoth out for Trone's coat left resist shards uncovered;
// I don't know how much of a problem that will be...

Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.700]
 - Sneakiness                                    01.000 [1.100]
          . Stealth                              01.000 [0.300]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         14.800 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  09.000 [1.000]
          . Prayer                               50.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 . Monster-lore                                  00.000 [0.500]
// The skill plan, now fully achieved thanks to some strategic gifts from
// Mr. F. Fingers, is to max Mindcraft, Magic, Combat and Weaponmastery,
// buy both the Extra Max Blows abilities, and put just enough into Prayer
// to max it in conjunction with the five relic quests.  I finally dumped
// the last of my remaining skill points into Magic-Device to be able to
// use some high-level rods.

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You may meet a Newt on level 1.
// Be still, my heart... :-\


  [Character Equipment]

a) The Sabre of Celer (1d7) (+15,+13) (+3 attacks) {@w0!d!k!v!s}
    It increases your attack speed by 3.  It does extra damage from acid.  
    It poisons your foes.  It drains life from your foes.  It is a great
    bane of dragons.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 54 of Mordor.
// First choice of fallback weapon, after sacrificing Narthanc against
// Hoarmurath and Dwar in the Thrain quest.  Does better damage, I think,
// and auto-healing from the vampiric effects is a bonus.
d) a Small Wooden Boomerang of Aman (1d4) (+11,+13) [+3] (+3 attacks)
    It increases your wisdom and attack speed by 3.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your intelligence.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it lying on the ground on level 43 of Mordor.
// ;) ;) Only 10% of Aman weapons get extra attacks anyway, and to get it
// on a boomerang at the same time is even rarer.  I lost the CON boost
// from the Boomerang of Westernesse I was wielding here before, though,
// and that cost me some hit points, but I've found enough CON boosters
// since then to patch that back up. ;)
e) an Indestructible Ring of Damage (+20)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
f) The Ring 'Hudhol' (+2)
    It increases your constitution by 2.  It sustains your constitution.  
    It makes you completely fearless.  It provides resistance to fire, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 45 of
    Moria.
// A reluctant replacement for another Ring of Damage; resist nether was
// just a bit more important...
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Gelugon on level 60 of Mordor.
// A fairly obvious choice at the time; I was kind of hurting for speed
// relative to my depth.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
    and luck by 3.  It provides resistance to life draining, light, dark
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur.
// And speaking of speed... ;)
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
// And speaking of speaking of speed... ;) ;)
o) a Fur Cloak of the Magi (-1,-1) [3,+14] (+3)
    It increases your intelligence, stealth and speed by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    You bought it from the Black Market.
// And speaking of... oh, never mind. ;)  Bought in Gondolin around
// mid-Mordor; actually started using it after Land of Mountains, swapped
// in along with Trone's coat.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 44 of Moria.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 20.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Dol Guldur.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Mordor.
// Lots of little speed boosts... ;)
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+4,+4) (+2)


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
// Lucky find in a dungeon store in Moria.  Stone Prison has saved my
// proverbial more times than I can remember off the top of my head.
b) a Fireproof War Tome of Tulkas {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
// These two cover all the spells I can cast.
c) The Gem of Ice (restore @ 750) {!d!k!v!s!!}
    It can be activated for restore stats and life levels every 750 turns.
    You found it in the remains of a Priest on level 22 of Orc Cave.
d) Heward's Excellent Experimental Earmuffs of Eating {@A3!d!k!v!s!!}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 35 of Moria.
e) 11 Potions of Cure Critical Wounds {!d!k!v!s}
f) 10 Potions of Healing {!d!k!v!s}
g) 9 Scrolls of Phase Door {@r1!*}
h) a Golden Rod of Recall (125/125) {@z2!*}
i) an Adamantite Rod of the Istari of Healing (400/400) {!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
// The rod is a princess quest reward from Mdr 64; the rod tip is from the
// black market after finishing LoM.  I think I've got my Magic-Device
// skill high enough to use this effectively; all my future FF gifts will
// be going there if possible.
j) an Adamantite Rod of Simplicity of Disarming (200/200) {@z3!d!k!v!s}
    You found it in the remains of a Demilich on level 60 of The Sacred Land
    Of Mountains.
// Bit more mana than the Silver rod I had there before.
k) The Dagger 'Narthanc' (E:592364, L:42) (1d4) (+9,+0) (+5) {@w0!d!k!v!s}
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma by 5.  It does extra damage from acid, electricity, fire and 
    frost.  It poisons your foes.  It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It makes you invisible.  It
    provides resistance to fire.  It allows you to levitate.  It allows
    you to sense the presence of trolls, giants and good beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Down from (+37,+17) after fighting off two Nazgul.  Sadly, it was the
// only artifact I had on me with any of the flags necessary to hurt them.
// Keeping it around for now as my official Nazgul weapon.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One of the advantages of Mindcraft is that it lets you travel light.


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (17 charges)
b) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 54 of Mordor.
d) The Amulet of Rholas (+3)
    It increases your wisdom and infravision by 3.  It sustains your 
    wisdom.  It provides resistance to blindness, shards and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 51 of Mordor.
e) a Dwarven Lantern of the Eternal Eye
    It provides light (radius 2) forever.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by fire.  
    You found it lying on the ground on level 18 of Orc Cave.
// Hmm, I'm never going to use this; I should sell it.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spirit naga on level 35 of Moria.
g) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 52 of Mordor.
i) The Metal Brigandine Armour of Cireth (-3 to accuracy) [19,+8]
    It sustains your wisdom and constitution.  It provides immunity to 
    acid and electricity.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Moria.
j) The Rhino Hide Armour of Gwaissin (-1 to accuracy) [8,+7]
    It sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to life draining, fire, sound, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Mature bronze dragon on level 34 of Moria.
k) The Rhino Hide Armour of Culim (-1 to accuracy) [8,+9]
    It sustains your charisma.  It provides immunity to acid and cold.  It
    provides resistance to cold, dark and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 36 of Moria.
l) The Cord Armour of Inquelma [6,+12]
    It sustains your strength and constitution.  It provides immunity to 
    acid and cold.  It provides resistance to light and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 38 of Mordor.
// Assorted multi-immunity randart armors as possible future swap-ins.  On
// reflection, though, I doubt I'd pick any of them over the Trone/Thorin
// combo; maybe I should sell them off...
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black ogre on level 35 of Moria.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 57 of Mordor.
o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    Moria.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
// Found in a chest, I think, dropped by Half-trolls on MoM 40.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Chieftain on level 41 of
    Moria.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 48 of Moria.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 49 of Mordor.
v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Knight Templar on level 46 of Moria.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 46 of Moria.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 34 of Moria.


  [Home Inventory - Gondolin ]

a) The Ring of Ereneglan (+4 to speed)
    It increases your dexterity, charisma and speed by 4.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    electricity, poison, blindness and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
// Found in a chest on LoM 63.
b) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of Mordor.
c) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
e) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on BDw 4.  Finally swapped it out for the Cloak of the Magi.
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 58 of The
    Sacred Land Of Mountains.
g) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Shadow drake on level 34 of Moria.
h) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Mordor.
i) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to levitate.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Pair of Soft Leather Boots of Umarri [2,+10]
    It sustains your constitution.  It provides resistance to poison, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
// An early buy, from a dungeon town on Orc 15; wore them until I found
// Nevrast.
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White wraith on level 66 of The Sacred
    Land Of Mountains.
m) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 63 of The
    Sacred Land Of Mountains.
n) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
    and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
o) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
    and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of The Sacred Land Of
    Mountains.
p) The Heavy Crossbow of Lenwe (x7) (+18,+6) (+3 to speed)
    It increases your strength and speed by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 48 of Moria.
// I think I was keeping this as a possible swap-in to get more speed.
// I seriously doubt I'll ever swap out my Boomerang of Aman for it,
// though; I should probably sell it.


  [Home Inventory - Minas Anor ]

a) Baalzebub's All-seeing Servant of Darkness (genocide @500)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Headless ghost in the town of Minas Anor .
b) The Tome of Elven Household Magic That Kills (genocide @500)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Mage on level 43 of Moria.
c) 4 Scrolls of Genocide
d) a Fireproof Scroll of Mass Genocide
e) a Fireproof Staff of Genocide[1|15] of Plenty (14 charges)
f) a Staff of Genocide[1|11] (3 charges)
g) a Staff of Genocide[1|7] (3 charges)
// Genocide central... >;)
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 52 of The Sacred Land
    Of Mountains.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre Priest on level 32 of Moria.
j) an Iron Helm of Water Breathing [5,+15]
// Found on Mkw 31; saved against the necessity of going to Numenor.
k) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 34.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 37 of Mordor.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 36 of Moria.
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and sound.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khufu, the Mummified King on level 30 of
    Mirkwood.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to poison, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 42 of
    Moria.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 42 of Moria.
u) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 42 of Moria.
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and chaos.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 36 of Mordor.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill troll Chieftain on level 35 of Moria.
x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 33 of Moria.


  [Home Inventory - Lothlorien ]

a) a Tome of the Impenetrable Earth
// An emergency spare, from the same dungeon store as the one I'm carrying.
// Should probably sell it off to make room.
b) 9 Sprigs of Athelas
c) 33 Potions of Cure Light Insanity
d) 23 Potions of Healing {!d!k!v!s}
e) 7 Potions of *Healing*
f) 2 Potions of Life
g) 16 Potions of Restore Mana
h) 46 Scrolls of Reset Recall
i) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
// For future use.
j) a Rod Tip of Teleport Other (60 Mana to cast)
// Enh, I've got teleport-away as a side effet of Major Displacement;
// I should (again...) probably ditch this.
k) The Ring 'Eariacir' (+2 to speed)
    It increases your searching and speed by 2.  It sustains your wisdom, 
    constitution and charisma.  It provides resistance to confusion and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 62 of Mordor.
l) 2 Rings of Speed (+9)
// Both dropped by Great Wyrms in the last few levels of LoM.  I might even
// use one eventually...
m) The Ring of Flare (+3)
// Dropped by a Lesser black reaver on LoM 60.  Used to do the Maeglin
// quest.
n) The Phial of Galadriel (+4) {!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 41 of Moria.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Moria.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Mordor.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Assorted swap-in candidates accumulated against the possibility of
// Narthanc leveling badly.  Good thing I had them.  In particular, Narsil
// was found on MoM 33.
s) a Wooden Boomerang of Westernesse (1d8) (+10,+13) (+2)
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    You found it in the remains of a Cave troll on level 33 of Moria.
// Was packing this until I found the Boomerang of Aman.


  [The Mathom-house Inventory - Bree ]
// Miscalculated and didn't leave enough room for a full set of Nazgul
// rings (remember, we're back in v2.2 here, with the limited Mathom-
// house), so I decided to punt and not collect any.

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 48 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
// Collect the whole set... ;)
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 62 of Mordor.
e) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport monsters to you.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 59 of Mordor.
// :-O
f) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Phial of Undeath (-5) {!w!w!w!w!w!w}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Moria.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {!w!w!w!w!w!w}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 36 of Moria.
i) The Dragon Helm of Thrain [8,+11]
    It provides light (radius 2) forever.  It sustains your dexterity and 
    charisma.  It provides resistance to nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed, !w!w!w!w!w!w}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 27 of Mirkwood.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 43 of Moria.
l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 49 of Moria.
m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 62 of Mordor.
n) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Dol Guldur.
p) The Rounded Pebble of Matar (1d2) (+10,+10)
    It does extra damage from electricity and frost.  It poisons your foes.
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Hill orc on level 41 of Moria.
q) The Rounded Pebble of Valas (1d2) (+10,+12)
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 40 of Moria.
// First (and second) randart ammo I've ever seen outside of the Ammo
// creation ability.  Apparently you only get the one if it's generated
// naturally.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Kobold Captain on level 2 of Barrow-Downs.
s) The Player corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 60 of Mordor.
// 8-O  Only the second time I've found this.


Last updated 2008-05-25 1:16pm EDT


Comments

2004-11-09 9:34pm EST
Okay, let's try this again... Worshipping Tulkas this time; there was just too much overlap between Manwe's Blessing and Adrenaline Channeling. Done the Downs and one relic quest, and got the second relic quest on the table; I plan to push into the Orc Cave until I'm high enough level to cast Adrenaline Channeling, and then do the quest. And Lisa is also starring in the second DitL in my DitL Three-Pack™. ;)

2005-02-04 7:48pm EST
Orc Cave down. Deathwatch was almost embarrassingly easy with Mind Wave. Done second relic quest and got a third one waiting for me—and I'm not really in a hurry to take it…

2005-04-22 9:53pm EDT
Done Mirkwood. Got a few nice pieces of kit, and Narthanc seems to be shaping up nicely. Third relic quest is next.

2005-08-13 2:03pm EDT
Halfway through Moria. Third and fourth relic quests done, and fifth pending (I'm waiting for Precognition to gain the wizard-lite effect). Much improvement since last time...

2005-12-04 11:45pm EST
Finished Moria and the last relic quest. Also had some good luck with dungeon stores. Next is either Mordor or Sacred Land of Mountains; haven't decided which yet…

2006-03-21 11:51pm EST
Halfway through Mordor. All stats finally maxed, and found a nice source of extra attacks. Running out of storage space, though…

2006-10-14 12:32am EDT
Done Mordor. Some kit improvements, but otherwise not much of note.

2007-02-18 7:23pm EST
Halfway through Land of Mountains. Hit level 50; nothing else of particular interest to note.

2007-11-11 11:51pm EST
Finished Land of Mountains. Minor improvements, including a bit more speed. Debating whether it's worth it to continue trying to level Narthanc. Dol Guldur is next.

2008-05-25 1:16pm EDT
Done Dol Guldur. The Narthanc-leveling debate is now resolved, in a most unpleasant manner; after sacrificing it to some Nazgûl, it's not worth trying to push it further. Fortunately, I had backups… ;) Off Ring-hunting now.

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