Zizzo's ToME Stepladder

Miko Mido, the Human Demonologist

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Miko Mido              Age                 19       STR! 18/***       
 Sex   : Female                 Height              69       INT!  18/80       
 Race  : Human                  Weight             138       WIS!  18/80       
 Class : Demonologist           Social Class         3       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR!  18/70       
                                                                               
 + To Melee Hit          90 Level             47    Hit Points     1071/  1071 
 + To Melee Damage      101 Experience   3329680    Spell Points    271/   271 
 + To Ranged Hit         36 Max Exp      3329680    Sanity          428/   428 
 + To Ranged Damage       0 Exp to Adv.  3500000    Piety               120664 
   AC                36+110 Gold         1731982    Speed           Fast (+17) 
// This is +3 from Thalkettoth, +7 from the Gothmog set, and +7 from Manwe
// prayer, which, as of mid-Moria, I've got going full time.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Superb       Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  63d6+909  
 Stealth     : Very Good    Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the sole heir of the Miroku ninja clan, and                  
          guardian of the Shikima pact.  You are a well-liked child.           
          You have brown eyes, straight purple hair and a large pink           
          hairbow.                                                             
// No, I haven't watched any of the videos; I'd seen the name in some anime
// catalogs, and it seemed to fit the character, so I Googled up enough of
// the backstory to write the character description above.


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
// Swept this one looking for dungeon towns (in particular, for spellbook
// stores with demongear in them); no luck.
        Moria: Level 30 (1500')
// Reset Recall trick coming back from Khazad-Dum.
        The Sandworm lair: Level 30 (1500')
        a lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 25282 enemies.
 The sword that was broken is now reforged.
 You have completed 11 princess quests.
 You have completed five lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Hrive of the 2890th year of the third age.
 You have been adventuring for 80 days.

                    adefkmnopsuxz{|@            
        Add Str   : *3..............            
        Add Dex   : ....6.3.4.......            
        Add Con   : *.........4.....            
        Add Chr   : .3.......5......            
        Add Stea. : .......5........            
        Add Sear. : .....4.5...4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..6.            
        Add Speed : *.....3........+            
        Chaotic   : +...............            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.+.....            
        Sust Chr  : .+..............            
        Invisible : ........+.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+......+            
        Hold Life : ........+.......            
        Res Acid  : .+....+.........            
        Res Elec  : .+..............            
        Imm Fire  : .+......*.......            
        Imm Cold  : .+......*.+.....            
        Res Pois  : ....+...........            
        Res Fear  : ...............+            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : .+..............            
        Res Conf  : ......+........+            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Aura Fire : ........+.......            
        Aura Elec : ........+.......            
        Auto Curse: +.......++......            
        Levitate  : ........+......+            
        Lite      : +...............            
        See Invis : .+.......+......            
        Digestion : .........+......            
        Regen     : .........++.....            
        Activate  : ....++....+.....            
        Cursed    : .+..............            
        Hvy Curse : +.......++......            
        Fly       : ...............+            
        Climb     : ...........+....            
        Demon.ESP : .........+......            
        Evil.ESP  : .........+......            
        Good.ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        49.494 [0.750]
          - Weaponmastery                        47.684 [0.750]
                   . Sword-mastery               41.400 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    02.000 [1.800]
          . Stealth                              00.000 [0.400]
          . Disarming                            12.800 [1.800]
 - Magic                                         50.000 [0.700]
          . Magic-Device                         20.550 [1.150]
          . Demonology                           50.000 [1.000]
 - Spirituality                                  02.000 [0.700]
          . Prayer                               15.000 [0.500]
 . Monster-lore                                  00.000 [0.500]
// The skill point plan is to max Demonology, Magic, Sword-Mastery,
// Weaponmastery and Combat, buy Perfect casting, and dump the rest into
// Magic-Device.  Simple enough, and a couple FF hits to Magic-Device have
// helped out a lot.

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Potion of Cure Critical Wounds on level 63.
You may find a Potion of Cure Light Wounds on level 20.
You may meet a Rock lizard on level 1.
You may meet a Blue dragon worm on level 32.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed}
    It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black knight on level 33 of Mirkwood.
// ;) ;) ;)
d) a Drum of Power (+3) {cursed}
    It increases your strength and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    blindness.  It allows you to see invisible monsters.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Bought late during Sandworm Lair, to cover resists.  Though the STR
// boost doesn't hurt. ;)
e) a Ring of Damage (+15)
    You found it in the remains of a Young gold dragon on level 32 of Mirkwood.
f) a Ring of Damage (+19)
    You bought it from the Black Market.
// Bought in Khazad-Dum.
k) an Amulet of the Serpents [+7] (+6)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
// Fate find on SwL 30.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
// This has been disenchanted once.
o) an Elven Cloak of Stealth [4,+12] (+5 to stealth)
    It increases your stealth, searching and luck by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It produces an electric sheath.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 48 of Moria.
// ;) ;) ;)
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It provides light (radius 2) forever.  It decreases your charisma by
    5.  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons, evil beings and good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It identifies all
    items for you.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 46 of Moria.
// ;) ;) ;)
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {!d!k!v!s}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 32.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Banshee on level 43 of Moria.
// Being able to walk over mountains was handy in Moria. ;)
z) (nothing)
{) (nothing)
|) a Dwarven Pick of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Moria.


  [Character Inventory]

a) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
// Found on SwL 29 and later fireproofed.  Mainly it covers Disarm.
b) a Fireproof Holy Tome of Manwe Sulimo {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
/// Couldn't turn this down, of course. ;)
c) The Gem of Wisdom (sanity @ 200) {!d!k!v!s!!}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Green glutton ghost on level 19 of Orc
    Cave.
d) The Diamond Prism of Light (restore @ 200) {@A4!d!k!v!s}
    It can be activated for restore stats and life levels every 200 turns.
    You found it in the remains of a Half-orc Archer on level 21 of Orc Cave.
e) Gamenlon's Summoning Manual (food @ 100) {@A3!d!k!v!s!!}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Death quasit on level 43 of Moria.
f) The Grail of Kenault (heal @ 100) {@A5!d!k!v!s!!}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 40 of Moria.
// A small collection of utility junkarts.
g) 10 Potions of Cure Critical Wounds {!d!k!v!s}
h) 10 Scrolls of Phase Door {@r1!*}
i) 10 Scrolls of Teleportation {!d!k!v!s}
j) a Moonstone Rod of the Istari of Detection (150/150) {@z8!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
// Bought in Lothlorien after Mirkwood and the fourth relic quest.  So far
// the combination of halved mana cost, doubled mana capacity and doubled
// mana regeneration has kept it ahead of my speed.
k) a Moonstone Rod of Capacity of Recall (150/150) {@z2!*!!}
    It can hold more mana.  
    You bought it from the Black Market.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's All-seeing Servant (mass geno @ 1000)
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) Gruumsh's Bottle of Death (geno @ 500)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadmaster on level 48 of Moria.
c) The Jester's Cap of Insanity (mass geno @ 1000)
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Angel on level 36 of Moria.
d) Mordenkainen's Mysterious Mind-Masher (geno @ 500)
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
e) a Scroll of Genocide
// Assorted genociding stuff. >:)
f) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
// Carried this until I found the Phial.
g) a Silver Rod of Quickness of Nothing (100/100)
h) a Silver Rod of Nothing (100/100)
i) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You bought it from the Black Market.
j) The Wand of Digging of Thrain (20 charges)
k) The Metal Scale Mail of Ruing (-2 to accuracy) [13,+11]
    It sustains your constitution.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 38 of Moria.
m) The Double Ring Mail of Belen (-2 to accuracy) [15,+9]
    It sustains your strength.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    sound, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 32 of Mirkwood.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
    by 3.  It provides resistance to acid, poison, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Archer on level 45 of Moria.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre Archer on level 43 of Moria.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
q) The Ribbed Plate Armour of Brithluil (-3 to accuracy) [28,+9]
    It sustains your intelligence.  It provides immunity to fire and cold.
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to sound, shards and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
    by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 40 of Moria.
t) an Elven Hard Leather Armour (-1 to accuracy) [6,+14] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Orc Cave.
u) The Hard Studded Leather of Telorth (-1 to accuracy) [7,+8]
    It sustains your constitution.  It provides immunity to electricity.  
    It provides resistance to fire, cold, light, nether and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 37 of Moria.
v) an Elven Thunderlord Coat [9,+9] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll on level 34 of Moria.
// All kinds of assorted potential swap-ins.  Some I should probably sell
// off...
w) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on SwL 26.
x) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 47 of Moria.


  [Home Inventory - Minas Anor ]

a) a Demonblade of Life (4d6) (+6,+12)(20%)
b) a Demonshield of Resist Cold [5,+7] {!d!k!v!s}
    It provides resistance to cold.  It speeds your regenerative powers.  
    It cannot be harmed by cold.  
    You bought it from the Black Market.
c) a Demonhorn of Wisdom [2,+14] (+2)
    It provides light (radius 2) forever.  It increases your wisdom by 2.  
    It sustains your wisdom.  
    You bought it from the Black Market.
// What I was wielding before I completed the Gothmog set.  Was worried
// about losing the HP multiplier, but the CON boost from the Gothmog set
// more than made up for it.
d) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Black Market.
// Redundant with the Gothmog set.
e) a Ring of Nexus Resistance
f) a Ring of Blindness Resistance
    It provides resistance to blindness.  
    You found it in the remains of a Young multi-hued dragon on level 42 of
    Moria.
g) a Ring of Flying
h) an Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Banshee on level 43 of Moria.
i) an Amulet of Anti-Teleportation
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 43 of Moria.
k) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Redundant with the Gothmog set's auto-ID. ;) ;) ;)
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
// Found in a chest on MoM 47.
m) a Dwarven Shovel (+3)
n) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 45 of
    Moria.


  [Home Inventory - Lothlorien ]

a) 2 Tomes of the Blowing Wind
b) a Tome of Meta Spells
// Collected for possible use with Manwe-associated schools; none of them
// really got high enough to bother with, though.
c) 9 Sprigs of Athelas
d) 37 Potions of Cure Light Insanity
e) 18 Potions of Speed
f) 33 Potions of Healing
g) 5 Potions of *Healing*
h) 2 Potions of Life
i) 16 Potions of Restore Mana
j) 3 Potions of Enlightenment
k) 14 Potions of Resistance
l) 29 Scrolls of Reset Recall
m) a Wooden Rod of Simplicity of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
n) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
// Stowed in favor of my Rod of Detection.  Will probably sell them off
// eventually.
o) a Moonstone Rod of Illumination (75/75) {@z6!d!k!v!s!!}
// ...Wait, why do I have two of these?
p) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
// Stowed this when I started carrying around a Disarm spellbook.
// Something else I should probably sell off...
q) a Wand of Charm[5|20] (8 charges)
// Don't think this is necessary anymore; I've got enough Manwe piety that
// I can afford to take the small hit every so often from killing good
// monsters.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 44 of Moria.


  [The Mathom-house Inventory - Bree ]
// All my artifact weapons, helms and shields are going here, so this will
// fill up quickly...

a) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green glutton ghost on level 19 of Orc
    Cave.
b) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature gold dragon on level 32 of
    Mirkwood.
// *sigh...*
c) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 32 of Mirkwood.
d) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 30 of Mirkwood.
e) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 32 of Moria.
f) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 46 of Moria.
g) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Moria.
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 34 of Moria.
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 45 of Moria.
j) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on Mkw 11.
k) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
// Fate find on BDw 1, midway through Orc Cave.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Got Narsil from a pack of Black orcs on MoM 41.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 50 of Moria.
o) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, charisma and infravision by 4.  It does
    extra damage from fire.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to fire and chaos.  It allows you
    to see invisible monsters.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 41 of Moria.
p) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
q) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 48 of Moria.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 32 of Moria.
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 46 of
    Moria.
t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 50 of Moria.
u) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by
    4.  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire,
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
// Fate find (I think) on SwL 28.
v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 47 of Moria.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Sheaf Arrow of Rimarwe (1d5) (+24,+22)
    It does extra damage from acid and electricity.  It poisons your foes.
    It is a great bane of dragons.  It is especially deadly against
    giants.  It is a great bane of demons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
// Single randart ammos are rare enough that I keep them as souvenirs.
a) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


Last updated 2015-03-21 12:48am EDT


Comments

2009-01-12 8:45pm EST
Having gotten so far with her predecessor, I can't give up on her now. This is through the Downs and the first two relic quests. And as always, greetings to those of you who just arrived from a Google™ search; sorry, no one-handed viewing material here… ;)

2010-11-09 9:29pm EST
Slowly easing my way back into the game. Trying to get through all my re-acclimation mistakes on my lower-level characters ("Oh, right, you're worshipping Manwe, killing good monsters wrecks your piety…" :-}). This is through Orc Cave, with the third relic quest pending; that will probably wait until at least part way through Mirkwood.

2010-12-10 9:35pm EST
Serulin's been scumming the Sandworm Lair recently, and finding several pieces of Gothmog demongear in the process, and I kept thinking, "Why can't my Demonologist have this kind of luck?"—and then it occurred to me: "Well, have you tried?" Well, now I have, and the question stands. I did find an unenchanted Demonhorn to round out my demongear set, and some other nice finds, but no Gothmog joy. It's apparently a decent place to find Potions of Enlightenment, though, enough to do the third relic quest. Mirkwood for real next time…

2011-06-22 8:22pm EDT
Swept Mirkwood, and did the fourth relic quest. This lady has become surprisingly deadly since her buffing up in the Sandworm Lair. Still a bit more fragile than I'd like in large groups. Moria next.

2011-07-26 10:23pm EDT
Well, that wasn't as much of a slog as Moria runs usually go. This is through the midpoint; no more relic quests yet, which has me slightly worried. I'm less worried about her feeing fragile, though; she's toughened up quite a bit in Moria.

2015-03-21 12:48am EDT
Ha! First time ever completing the Gothmog set. Should have known the Monty-Haul slogfest that is Moria would come through for me. This is through Moria and the fifth relic quest. Probably Land of Mountains next.

All contents of this site are copyright © 2003-2016 Scott Bigham, unless otherwise indicated.

Powered by The ToME Stepladder Project.

Zizzo's ToME Stepladder and The ToME Stepladder Project are in no way associated with The Angband Ladder, beyond shamelessly cribbing drawing inspiration from their page layouts.