Zizzo's ToME Stepladder

Qkzjpv the Swift, the DeathMold Monk

  [ToME 2.3.5 Character Sheet]

 Name  : Qkzjpv the Swift       Age                 18       STR: 18/208       
 Sex   : Neuter                 Height               9       INT!  18/80       
 Race  : DeathMold              Weight              50       WIS! 18/***       
 Class : Monk                   Social Class        29       DEX! 18/130       
 Body  : Player                                              CON: 18/218       
 God   : Nobody                                              CHR!     14       
                                                                               
 + To Melee Hit          39 Level             44    Hit Points     1089/  1089 
 + To Melee Damage       37 Experience   6361870    Spell Points    279/   279 
 + To Ranged Hit         56 Max Exp      6361870    Sanity          819/   819 
 + To Ranged Damage      19 Exp to Adv.  6960000                               
   AC                 0+149 Gold          309027    Speed           Fast (+22) 
// This is +4 from Barehand-combat and +18 from Essence of Speed.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Legendary[7] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Poor         Mel.dmg/Rnd:  273-1659  
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in wet mud, called to life by the Witch-King           
          of Angmar.  You curse him for this, and you have studied             
          martial arts in the hopes of seeking him out and destroying          
          him.                                                                 


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
// Quick sweep through looking for dungeon towns after a bad run-in with a
// Mind flayer early in Moria left with me near zero sanity and not enough
// potions to cure it.
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Bree.
// Normally I would have relocated to Lothlorien by now, but its weapon
// store cap sucks, and going to another town to sell weapons all the time
// would be extremely annoying.
 You have defeated 19914 enemies.
 You have completed 13 princess quests.
 You have completed (null) lost sword quests.
// *blink* O-kaaaay...

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Quelle of the 2890th year of the third age.
 You have been adventuring for 43 days.

                    adefghmnopuz{|@             
        Add Wis   : ...21..........             
        Add Dex   : .2.............             
        Add Con   : ...2...........             
        Add Sear. : ......4........             
        Slay Anim.: ............+..             
        Slay Und. : ............+..             
        Slay Demon: ............+..             
        Poison Brd: ............+..             
        Elec Brand: ............+..             
        Sust Str  : ...............             
        Sust Int  : ....+..........             
        Sust Wis  : ...+...........             
        Sust Dex  : ...............             
        Sust Con  : ...............             
        Sust Chr  : ...............             
        Invisible : ...............             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : .+.++.........+             
        Hold Life : ..............+             
        Res Acid  : ...+...........             
        Res Elec  : ...............             
        Res Fire  : ...............             
        Res Cold  : ...............             
        Res Pois  : ...............             
        Res Fear  : ..+............             
        Res Light : ....+..........             
        Res Dark  : ...............             
        Res Blind : ...+...........             
        Res Conf  : ....++.........             
        Res Sound : ...............             
        Res Shard : ...+...........             
        Res Neth  : ..............+             
        Res Nexus : ..............+             
        Res Chaos : .....+.........             
        Res Disen : ...............             
        Levitate  : ...+...........             
        See Invis : ....+..........             
        Digestion : ....+..........             
        Xtra Might: .+.............             
        Activate  : ......+........             
        Dragon.ESP: .+.............             
// This is probably the farthest I've ever gotten without either base
// resists or resist poison covered.  And I do not like it, not one bit.

Skills (points left: 0)
 - Combat                                        33.300 [0.900]
          . Weaponmastery                        02.500 [0.300]
          . Archery                              10.100 [0.400]
          . Barehand-combat                      45.100 [0.900]
 - Sneakiness                                    07.210 [0.900]
          . Stealth                              26.000 [0.900]
          . Disarming                            02.500 [0.900]
          . Dodging                              48.300 [0.700]
 - Magic                                         20.100 [0.600]
          . Magic-Device                         00.500 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             47.500 [0.500]
          . Mind                                 00.000 [0.500]
          . Necromancy                           00.000 [0.200]
          . Thaumaturgy                          01.300 [0.400]
 - Spirituality                                  08.500 [0.900]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Mimicry                              01.300 [0.400]
// The skill point plan is to max Combat, Barehand-combat, Dodging and
// Temporal, push Archery to 10 and buy Ammo creation, and dump the rest
// into Magic for mana.  Barehand-combat gets increased in occasional leaps
// from one extra-attack threshold to the next; the rest of the time, I'm
// keeping Dodging at level+4 for my own safety and pushing Temporal with
// the rest.  That's left Combat lagging for quite a while.

Abilities
 * Ammo creation


  [Fates]

You may find an Amulet of Wisdom on level 29.
// Probably not worth going back for.


  [Character Equipment]

a) (nothing)
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
// Paging Alanis Morrissette... ;)
e) a Ring of Fear Resistance
    It makes you completely fearless.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
f) The Ring 'Helth' (+2)
    It increases your wisdom and constitution by 2.  It sustains your 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    acid, blindness and shards.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 39 of Moria.
g) The Ring of Marunele (+1)
    It increases your wisdom by 1.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to light and 
    confusion.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 40 of Moria.
h) an Indestructible Ring of Chaos Resistance
    It provides resistance to confusion and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
// With no armor, no weapon and no amulet (and the bow slot occupied by an
// actual bow), I'm *really* gonna have to make these ring slots work for
// me.  The plan for now is to collect randart rings like the above to try
// to patch everything up.
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 44 of Moria.
n) (nothing)
o) (nothing)
p) (nothing)
u) (nothing)
z) (nothing)
{) 19 Arrows 'Dorthil' (1d4) (+9,+14) {@w1=g!d!k!v!s}
    It does extra damage from electricity.  It poisons your foes.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
// Forged on Orc 12.  Lost one by accidentally teleporting off-level when I
// meant to be fetching it...
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of the Time {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
// Bought from the Gondolin black market about mid-Moria.  Not much of use
// in it besides Essence of Speed, frankly; Banishment might be useful, but
// I need Conveyance for that.
b) 10 Potions of Cure Critical Wounds {!q!d!k!v!s}
c) 9 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 10 Scrolls of Teleportation {!d!k!v!s}
e) 13 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
f) a Silver Rod of Lightning Balls (100/100) {@z1!d!k!v!s!!}
// This isn't for actual damage dealing, just to wake up monsters and get
// them to come to me --- particularly things like groups of orcs and
// trolls, which tend to drop treasure around their perimeter as I kill
// them, blocking my approach.  Should've held out for a Rod of Simplicity,
// though...
g) a Golden Rod of Recall (114/125) {@z2!*!!}
h) an Adamantite Rod of Quickness of Detection (200/200) {!d!k!v!s!!}
// Assembled on the fly on Mdr 56 in an attempt to track down an escaped
// princess quest monster.  Keeping it for general utility.
i) a Wand of Noxious Cloud[1|25] (9 charges) {@a5!d!k!v!s}
j) The Wand of Digging of Thrain (8 charges) {@a4!d!k!v!s}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) a Staff of Vision[3|20] (8 charges)
// For tactical mapping.
l) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) 19 Arrows 'Naril' (1d4) (+12,+6) {@w2=g!d!k!v!s}
    It does extra damage from acid and electricity.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
// Forged on MoM 33.
n) 24 Seeker Arrows of Frost (4d4) (+13,+12) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
o) 27 Seeker Arrows (exploding) (4d4) (+8,+2) {90% off}
// Both forged on Mdr 66.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Raistlin's Ready Ranger of Rationality (charging) {!!}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Master vampire on level 44 of Moria.
b) 8 Sprigs of Athelas
c) 35 Potions of Cure Light Insanity
d) 29 Potions of Healing
e) a Potion of Life
f) 10 Potions of Restore Mana
g) 15 Potions of Enlightenment
h) 20 Potions of Resistance
i) 14 Scrolls of Reset Recall
j) 3 Scrolls of Genocide
k) a Scroll of Mass Genocide
l) a Wooden Rod of Door/Stair Location (10/10)
// I don't carry this because I don't actually use doors much...
m) a Rod Tip of Perception (20 Mana to cast)
n) a Rod Tip of Recall (80 Mana to cast)
o) a Rod Tip of Illumination (8 Mana to cast)
p) a Rod Tip of Detection (80 Mana to cast)
q) a Rod Tip of Lightning Balls (50 Mana to cast)
// All saved for use with Rods of Simplicity, which are making themselves
// annoyingly scarce.
r) a Staff of Genocide[1|10] (4 charges)
s) a Staff of Genocide[1|9] (3 charges)
t) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.
// I might ought to swap this in to cover resist poison, but I'm not sure
// what I could afford to lose in my current rings.
u) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 56 of Mordor.
v) a Mouse Fur [1,+6] {@w0@t0!d!k!v!s}
// Yeah, I know, I said I wasn't going to use Mimicry.  This is for
// emergencies like no-teleport special levels, and for overland travel.


  [Home Inventory - Lothlorien ]

a) Kelek's Practical Joke (mass geno @ 1000)
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Black ooze on level 40 of Moria.
b) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
c) The Ring of Umaras (+4)
    It increases your constitution by 4.  It sustains your strength and 
    dexterity.  It provides resistance to sound and shards.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black pudding on level 47 of Mordor.
d) The Ring 'Nildilor' (+1)
    It increases your intelligence and dexterity by 1.  It sustains your 
    strength and intelligence.  It provides resistance to electricity, 
    confusion, shards and disenchantment.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) an Indestructible Ring of Speed (+8)
    It increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
f) a Ring of Light and Darkness Resistance
g) a Ring of Sound Resistance
h) an Indestructible Ring of Lordly Protection [+15]
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, dark and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Moria.
i) a Ring of Flying
// I plan to save one of every type of resistance/utility ring I can find
// (except the ones that would be redundant with one of the randart rings),
// for possible late-game use to patch up any coverage holes.
j) a Ring of Spell
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 30.
l) a Wolf Pelt of Protection [1,+15]
m) a Spider Web [1,+0] {@w0@t0!d!k!v!s}
// Spares, in case the other gets burned.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 42.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 40 of Moria.
q) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Mature white dragon on level 35 of Moria.
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
s) a Long Bow of Extra Might (x6) (+10,+15)
    It provides resistance to acid.  It fires missiles with extra might.  
    You found it in the remains of an Elite uruk Archer on level 47 of Moria.


  [The Mathom-house Inventory - Bree ]
// Most of my artifact armor and weapons (and all my artifact amulets) will
// end up here.

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of Mordor.
b) The Ring of Power of Adunaphel the Quiet (+1 to speed)
    It increases your charisma and speed by 1.  It makes you invisible.  
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to nexus.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 65 of Mordor.
c) The Ring of Power of Akhorahil the Blind (+2 to stealth)
    It increases your intelligence, constitution and stealth by 2.  It
    makes you invisible.  It sustains your strength and charisma.  It
    provides resistance to nexus.  It allows you to fly.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of Moria.
d) The Ring of Power of Ren the Unclean (+2 to searching)
    It increases your dexterity, searching and infravision by 2.  It makes
    you invisible.  It provides immunity to paralysis.  It provides
    resistance to acid and light.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 49 of Moria.
e) The Ring of Power of Adunaphel the Quiet
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to dark, shards and nether.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 56 of Mordor.
// My slowly growing Nazgul ring collection:  two Adunaphels, an Akhorahil
// and a Ren.  In theory, I suppose I should be saving these for possible
// use, but (a) I don't like the exp drain, (b) none of them have been
// terribly impressive so far anyway, and (c) I'm supposed to be the
// goodguys here... ;)
f) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
    if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Mordor.
i) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 49 of Moria.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to sense the presence of evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 57 of Mordor.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Moria.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 42 of Moria.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
// Scroll of Acquirement, dropped by a Vampire lord on MoM 49.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 28.
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 38 of Moria.
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 39 of Moria.
w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 32 of
    Mirkwood.
x) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 50.
a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 38 of Moria.
b) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 41 of Moria.
c) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of Mirkwood.


Last updated 2008-07-02 12:20am EDT


Comments

2007-04-29 2:13am EDT
It's a compulsion, I tells ya… :-} The gimmick for this one is that I plan to push Temporal all the way up and use Essence of Speed (hence the name). That's the upside; the downside is that I'm a non-LostSoul DeathMold abstaining from Mimicry (except for emergencies) and a Dodging Monk with no plans to use Possession (though I could be persuaded otherwise on that front). Am I crazy? Funny you should ask… ;)

2007-05-13 12:00am EDT
Done Orc Cave. The DeathMold movement is starting to get annoying. What's really annoying, though, is needing several hundred turns to pick up the drops from a couple packs of orcs. Moria's gonna be a nightmare at this rate…

2007-06-24 5:58pm EDT
Done Mirkwood. I think I'm getting the hang of DeathMold movement. Still worried about picking up stuff off the floor in Moria with its insane monster generation rate, though…

2007-10-06 5:08pm EDT
Midpoint of Moria. The solution I've settled on for the Moria loot collection problem is to simply leave most of it on the floor, picking out only stuff that is likely to be an artifact or otherwise useful, or to sell for a lot. My spellcasting prowess is improving; I should be able to run Essence of Speed full time before too long.

2008-01-22 11:27pm EST
Moria done. As promised, running Essence of Speed full time now. Lack of resists is getting annoying, though. Dunno whether to do Mordor or Land of Mountains next…

2008-07-02 12:20am EDT
Swept Mordor. Extremely annoying with no fire resistance and random DeathMold movement; I had to recall out every few levels just to replace scrolls lost to lava. I think I'll skip Land of Mountains, since I couldn't wear Trone's coat without wrecking Dodging; that means Dol Guldur is next, I suppose.

All contents of this site are copyright © 2003-2016 Scott Bigham, unless otherwise indicated.

Powered by The ToME Stepladder Project.

Zizzo's ToME Stepladder and The ToME Stepladder Project are in no way associated with The Angband Ladder, beyond shamelessly cribbing drawing inspiration from their page layouts.