Zizzo's ToME Stepladder

Random v4.1, the Wood-Elf Archer

  [ToME 2.2.7 Character Dump]

 Name  : Random v4.1            Age                101       STR! 18/***       
 Sex   : Male                   Height              56       INT! 18/150       
 Race  : Wood-Elf               Weight             101       WIS! 18/170       
 Class : Archer                 Social Class        24       DEX! 18/***       
 Body  : Player                                              CON! 18/210       
 God   : Nobody                                              CHR! 18/190       
                                                                               
 + To Melee Hit          47 Level             50    Hit Points      940/   940 
 + To Melee Damage       73 Experience  13734330    Spell Points    188/   188 
 + To Ranged Hit         71 Max Exp     13734330    Sanity          705/   705 
 + To Ranged Damage      21 Exp to Adv.    *****                               
   AC                38+125 Gold         2141179    Speed           Fast (+22) 
// Slowly cranking up the speed... ;)
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[72]Searching   : Good         Shots/Round:  5         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  27d5+657  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are yet another in a long line of hapless adventurers            
          attempting to figure out how the game works and ultimately           
          defeat Morgoth.  Considering the success rate of your                
          predecessors, you are not hopeful.                                   
// ;) ;) This was my earliest character (well, one of his ancestors was),
// and he got this description after a few early deaths.


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 38679 enemies.
 The sword that was broken is now reforged.
 You saved 21 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Hrive of the 2890th year of the third age.
 You have been adventuring for 76 days.

                    adefkmnopsuxz{|@            
        Add Str   : 43..4...4.....3.            
        Add Int   : .........2......            
        Add Wis   : ....4....2......            
        Add Dex   : 4.............3.            
        Add Con   : .3......4.4...3.            
        Add Chr   : ....4.........3.            
        Add Stea. : .......3........            
        Add Tun.. : ..............3.            
        Add Speed : ..*.43.....2..3.            
        Add Blows : ..............3.            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : .............+..            
        Slay Orc  : +...............            
        Slay Troll: +............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Elec Brand: .............+..            
        Fire Brand: +............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +.....+.........            
        Sust Con  : ..........+.....            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.......            
        Hold Life : .....++.........            
        Imm Acid  : ......+.*.......            
        Imm Elec  : ......*.........            
        Imm Fire  : +...+.*.........            
        Res Cold  : ..........+.....            
        Res Pois  : ....+...........            
        Res Fear  : +...+...........            
        Res Lite  : .....+.+.......+            
        Res Dark  : .....+++........            
        Res Blind : ........++......            
        Res Conf  : ................            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : .....+..+.......            
        Res Disen : +...+...........            
        Lite      : ++..............            
        See Invis : +....+..........            
        Regen     : ..........+.....            
        Xtra Might: .+.............+            
        Xtra Shots: .+..............            
        Activate  : +...++....+.....            
        Blessed   : +...............            
        Orc.ESP   : .....+..++......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
// The gap at resist nexus is actually turning out to be more annoying than
// the gap at resist nether (see below)...

Skills (points left: 61)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        02.500 [0.500]
          - Archery                              50.000 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         00.084 [0.200]
          . Magic-Device                         14.200 [1.100]
          . Conveyance                           01.000 [0.300]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]
// The now-completed skill plan, such as it is, is to max Archery,
// Bow-mastery and Combat.  That leaves lots of spare skill points, a few
// of which I've put into Magic-Device, as you can see here; I have no
// particular plans for the rest.

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Tree walking


  [Fates]

You may find a Rune [Knowledge] on level 13.
You may meet a Singing, happy drunk on level 15.
You are fated to find a Scroll of Door/Stair Location on level 16.
You are fated to find a Pair of Soft Leather Boots on level 18.
You are fated to meet a Barbazu on level 31.
// I really oughta go pick some of these off...


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {!A}
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Got Narsil from an Ancient blue dragon on MoM 43.  Was packing Lasher
// here for a while, but I like this better... ;)
d) The Long Bow of Mirthim (x6) (+9,+21) (+3)
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 47 of
    Moria.
// FINALLY a bow that beats that Short Bow of Power I'd been packing since
// near the beginning.  With all the multiplier bonuses I'm getting from
// Bow-mastery and from being a Wood-Elf, the damage bonus on the bow ends
// up being more important than even the bow's multiplier.
e) a Ring of Speed (+10)
    It increases your speed by 10.  
    You bought it from the Black Market.
// ;) Bought in Gondolin late in Mordor, replacing the +9 ring I found on
// LoM 48.
f) a Ring of Damage (+21)
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    The Sacred Land Of Mountains.
// Primarily for the speed, though the rest doesn't hurt.
m) The Arkenstone of Thrain (+3) {@w8@A8!d!k!v!s!!}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
    and luck by 3.  It provides resistance to life draining, light, dark
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 55 of Mordor.
// See above. ;)
n) The Splint Mail of Gorna (-2 to accuracy) [19,+13]
    It sustains your dexterity and charisma.  It provides immunity to 
    electricity and fire.  It provides resistance to life draining, acid, 
    fire and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 48 of
    Moria.
// ;) ;) This leves only cold immunity uncovered.
o) a Shadow Cloak of Stealth [6,+16] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to light and 
    dark.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk Shaman on level 30 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w0!d!k!v!s}
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from BDw 2.  A good omen, I think... ;)
u) The Set of Gauntlets 'Paurnimmen' [Phase Door] [2,+15] (+4) {@w2@t2!d!k!v!s}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 36 of Moria.
// Putting that FF Conveyance hit to good use.
x) a Pair of Metal Shod Boots of Speed [6,+15] (+2)
// ;) Found on Mdr 62.
z) (nothing)
{) 22 Arrows of Durodramo (1d4) (+17,+11) {@w1@f1=g!d!k!v!s}
    It does extra damage from electricity and fire.  It poisons your foes.
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
// Forged on MoM 44.  Lost three of `em to a Nexus hound knocking me off
// the level.  I *gotta* get resist nexus covered.
|) The Gnomish Shovel 'Uthria' (+8,+12) (+3 to speed)
    It increases your strength, dexterity, constitution, charisma, ability
    to tunnel, speed and attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
// ;) ;) ;) Bought this after coming back from LoM 58.  The CON boost is
// almost more useful than the speed boost.


  [Character Inventory]

a) The Wand Construction Kit (restore @ 750) {!d!k!v!s!!}
    It can be activated for restore stats and life levels every 750 turns.
    You found it in the remains of a Hezrou on level 42 of Moria.
b) 29 Potions of Speed {!d!k!v!s}
c) 30 Potions of Healing {!d!k!v!s}
d) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
e) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
// Technically redundant with the Rod of Detection below, but the latter's
// recharge time is too long for regular use.
f) an Iron Rod of Illumination (50/50) {@z6!d!k!v!s!!}
g) a Silver Rod of Charging of Detection (100/100) {@z7!d!k!v!s!!}
    It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 65 of Mordor.
h) a Silver Rod of Recall (100/100) {@z2!*!!}
i) an Adamantite Rod of Capacity of Disarming (400/400) {@z3!d!k!v!s!!}
    It can hold more mana.  
    You bought it from the Black Market.
j) a Staff of Teleportation[12|36] (10 charges) {@u1!*}
k) The Iron Helm of Knowledge [6,+20] (-6) {@w0!d!k!v!s}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
// One of the more unusual ways of handling one's ID needs, but it works
// surprisingly well, especially for the huge drops from Great Wyrms and
// the like.  To make it work well, though, I had to backport a fix from
// v2.3.5 so that the auto-ID effect is applied before the automatizer
// kicks in; without that fix, I had to walk over everything twice to cull
// the uninteresting stuff.
l) 18 Arrows of Vantin (1d4) (+17,+6) {@w3@f3=g!d!k!v!s}
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
// Forged on MoM 40.
m) 23 Arrows of Viniatan (1d4) (+18,+6) {@w2@f2=g!d!k!v!s}
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
// Forged on Orc 11.
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {@w5@f5=g!d!k!v!s}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of The Sacred Land Of
    Mountains.
o) The Seeker Arrow of Gondor (10d8) (+10,+20) {@w4@f4=g!d!k!v!s}
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 22 of Mirkwood.
// I try to hit the really big uniques with these first.
p) 22 Seeker Arrows (exploding) (4d4) (+10,+7) {@w7@f7=g!d!k!v!s}
// I keep trying to forge some randart Seeker Arrows, but no luck so far...
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Dormari (4d6) (+12,+9) (+2)
    It increases your dexterity by 2.  It does extra damage from 
    electricity and frost.  It is very sharp and can cut your foes.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
// Considering how cramped I am for space, I should really ditch this...
b) a Parchment titled ``Demigods and their Uses'' (geno @ 500)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 42 of Moria.
c) Bumganir's Bag of Magic Toys That Kill (mass geno @ 1000)
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 12 of Mirkwood.
d) the Crystal Ball of The Witch-King of Angmar (geno @ 500)
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 70 of Dol Guldur.
e) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 35 of Moria.
f) 2 Scrolls of Genocide
g) 4 Scrolls of Mass Genocide
h) The Wand of Digging of Thrain (18 charges) {Azog Orc 22}
i) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it lying in a vault on level 47 of Moria.
// Hmm, I've got a randart ring below that beats this; I should probably
// sell this off...
j) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Amulet 'Gaiquan' (+2)
    It increases your strength, wisdom and searching by 2.  It sustains 
    your wisdom and charisma.  It provides resistance to cold, confusion
    and nether.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 38 of Moria.
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll Chieftain on level 38 of
    Moria.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 43 of Moria.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Captain on level 44 of Moria.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    The Sacred Land Of Mountains.
// Normally I'd Mathom this sort of thing, but with v2.2.x's limited Mathom
// house, I have to be pickier about that.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mountain ogre on level 33 of Moria.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 31 of Moria.
t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 31 of Moria.
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 36 of Moria.
v) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Forest troll on level 36 of Moria.
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 38 of Moria.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]
// Had to open this up fairly recently for storage space.  It's filling up
// faster than I'd like...

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Dol Guldur.
// Alas, there isn't room left in the Mathom-house for the full Gothmog set
// and a full set of Nazgul rings.
b) The Ring of Finin [+12] (+5 to speed)
    It increases your strength, searching and speed by 5.  It makes you
    invisible.  It provides resistance to chaos and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black wraith on level 63 of Dol Guldur.
c) The Ring of Eandre (+18 to accuracy)
    It provides resistance to poison, nether and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 65 of Dol
    Guldur.
d) a Ring of Speed (+9)
    It increases your speed by 9.  
// The ring from LoM 48 I mentioned above.  I'd sell it off, but it goes
// against my packrat nature... :-}
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Amulet 'Galas' [+4] (+4 to infravision)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your intelligence, dexterity and infravision
    by 4.  It sustains your dexterity.  It provides resistance to poison.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snotling on level 66 of The Sacred Land
    Of Mountains.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
    if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 58 of
    The Sacred Land Of Mountains.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elder vampire on level 58 of The Sacred
    Land Of Mountains.
k) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 50 of Mordor.
l) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 47 of Mordor.
m) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 63 of Mordor.
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 64 of Dol Guldur.
o) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 65 of Dol Guldur.
p) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of Dol Guldur.
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nether.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
// Found in a chest on Mdr 53.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 66 of The
    Sacred Land Of Mountains.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
// Four artifacts from Trone.  Quite an impressive haul...
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 47 of Moria.
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 55 of The
    Sacred Land Of Mountains.
v) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 52 of The Sacred Land Of
    Mountains.
// As an archer, I'll never use these; more things I'd Mathom if I had
// v2.3.x's larger Mathom-house.


  [Home Inventory - Minas Anor ]

a) The Ring of Agoren (+2 to stealth)
    It increases your strength, intelligence, charisma and stealth by 2.  
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to cold, blindness and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 33 of
    Moria.
b) The Ring of Riondir (+2 to stealth)
    It increases your charisma and stealth by 2.  It sustains your 
    strength.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to light, nether and nexus.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 43 of
    Moria.
c) The Ring of Nivie (+3 attacks)
    It increases your strength, intelligence, charisma and attack speed by 
    3.  It provides resistance to light, confusion and chaos.  It allows
    you to fly.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 59 of Mordor.
// I've already culled my spare ring collection some; I could probably
// stand to do another pass.
d) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Moria.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
    by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 65 of Mordor.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 44 of Moria.
h) The Ribbed Plate Armour of Rhoth (-3 to accuracy) [28,+11]
    It sustains your dexterity.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to acid, electricity, sound, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    Moria.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
    if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of The
    Sacred Land Of Mountains.
j) The Hard Studded Leather of Valduron (-1 to accuracy) [7,+11]
    It sustains your strength and intelligence.  It provides immunity to 
    electricity.  It provides resistance to fire, light, confusion, sound
    and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of The Sacred Land Of
    Mountains.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 42 of Moria.
m) The Iron Helm 'Hared' [5,+9]
    It provides light (radius 1) forever.  It sustains your charisma.  It
    provides resistance to nether.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 48 of The Sacred Land Of
    Mountains.
// Saved for eventual use in Numenor.
n) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Knight Templar on level 42 of Moria.
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vrock on level 42 of Moria.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 46 of Moria.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 36 of Mordor.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 48 of Moria.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog on level 47 of Moria.
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 26 of Mirkwood.
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 49 of Moria.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ice troll on level 43 of Moria.
x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of Dol Guldur.


  [Home Inventory - Lothlorien ]

a) Gamenlon's Summoning Manual of Mental Health {!!}
    It can be activated for cure insanity.  
    You found it in the remains of a Grey wraith on level 38 of Moria.
b) 10 Sprigs of Athelas
c) 53 Potions of Cure Light Insanity
// Technically redundant with the above junkart; I'm saving up against the
// possibility of a really serious sanity hit.
d) 31 Potions of Healing
e) 14 Potions of *Healing*
f) 3 Potions of Life
g) 22 Scrolls of Reset Recall
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Dol
    Guldur.
// I suppose I should go do the Maeglin quest with this...
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 66 of The Sacred Land
    Of Mountains.
j) an Amulet of Telepathy
// Was tempted by this for a while, but Elessar is generally more useful.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
// Stowed this for a Rod of Illumination so I can keep the Arkenstone
// wielded full time.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 51 of The
    Sacred Land Of Mountains.
m) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Small Leather Shield of Nostarad [2,+6]
    It sustains your charisma.  It provides immunity to acid, electricity
    and cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 32 of Moria.
// This is the shield I'd like to wear with Trone's coat.  Between them,
// they'd cover all my immunites.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 14 of Orc Cave.
p) The Metal Cap 'Teldalron' [3,+12]
    It provides light (radius 3) forever.  It sustains your charisma.  It
    provides resistance to cold and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk Shaman on level 32 of Moria.
// Why am I keeping this?
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young blue dragon on level 40 of Moria.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 43 of Moria.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Found in a chest on Mdr 55.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 42 of Moria.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 52.  I don't why I keep any of these,
// actually; none of them beat my current randart bow. Archer
// sentimentality, I suppose...


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark naga on level 18 of Orc Cave.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gnome mage on level 44 of Moria.
c) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your infravision, attack speed and ability to score
    critical hits by 3.  It makes you invisible.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to chaos.  It slows your metabolism.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 49 of Moria.
d) The Ring of Power of Dwar, Dog Lord of Waw (+3% of critical hits)
    It increases your wisdom and ability to score critical hits by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to poison, shards, nether and nexus.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol
    Guldur.
e) The Ring of Power of Hoarmurath of Dir (+4 to searching)
    It increases your dexterity, searching and infravision by 4.  It makes
    you invisible.  It provides resistance to fire, sound, shards and 
    nexus.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur.
f) The Ring of Power of Adunaphel the Quiet (+2)
    It increases your dexterity and charisma by 2.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    confusion, shards and nexus.  It allows you to fly.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Moria.
// I think I've got just enough room left for a full Nazgul ring
// collection --- which means I don't have room to complete the Gothmog
// demongear collection... :-/
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll on level 31 of Moria.
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc on level 35 of Moria.
i) The Golden Crown 'Endorod' [0,+13]
    It sustains your constitution.  It provides resistance to life
    draining.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 31 of Moria.
j) The Broad Axe of Nalmen (2d6) (+4,+6) (-5) {cursed}
    It can be wielded two-handed.  It decreases your intelligence and 
    charisma by 5.  It induces random teleportation.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 31 of Moria.
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 49 of Moria.
m) The Awl-Pike of Auglach (1d8) (+21,+6)
    It can be wielded two-handed.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It fights against evil with holy fury.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vort the Kobold Queen on level 10 of Orc
    Cave.
// ??? What a waste of space.  This must have been very early in my ToME
// career, before I got into the habit of selling useless randart weapons.
n) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
    and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 20 of Mirkwood.
o) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 28 of Mirkwood.
p) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, haste every 250 turns if
    it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 32 of Moria.


Last updated 2008-06-07 7:37pm EDT


Comments

2004-01-25 2:45pm EST
Now, this is more like it. I feel kinda silly packing a Short Bow, but annoyingly, it's the best bow I've found so far... :-/

2004-09-01 11:45pm EDT
Been too long since I've updated this guy, and it'll prob'ly take too long to reach a major milestone, so I'll just dump him here. `Bout a third of the way through Moria. Decent kit, but not a lot of room in the pack --- one of the downsides of being an Archer is needing room for lots of different types of ammo.

2006-05-20 12:10am EDT
It's been far too long since I updated this guy, so I pushed him the rest of the way through Moria (I forget how much of a slog that can be sometimes…). This is turning out to be quite the deadly combination.

2006-11-05 10:31am EST
Halfway through Land of Mountains. Finally got some decent speed to speak of. Also, recent skill adjustments pushed my piercing-shots ability from two hits max up to five; extremely handy against monster groups in corridors, but it means I have to set up my combos a bit more carefully…

2007-02-04 10:48pm EST
Finished Land of Mountains. A few kit upgrades, including a bit more speed. Hmm, I see I haven't done Mordor; dunno whether to sweep that or skip it and move on to Dol Guldur.

2007-10-21 12:58am EDT
Decided to sweep Mordor. Nothing of particular note happened, apart from refining my technique some. Dol Guldur is next.

2008-06-07 7:37pm EDT
Swept Dol Guldur. Had a devil of a time finding the Thrain quest… :-}. Ring hunting time.

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