Zizzo's ToME Stepladder

Rorek, the Spectre Yeek Alchemist

  [ToME:Arcanorum 0.0.2 Character Sheet]

 Name  : Rorek                  Age                 72       STR! 18/190       
 Sex   : Male                   Height              34       INT! 18/***       
 Race  : Spectre Yeek           Weight              40       WIS! 18/***       
 Class : Alchemist              Social Class        33       DEX! 18/190       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/150       
                                                                               
 + To Melee Hit          41 Level             50    Hit Points     1760/  1760 
 + To Melee Damage       37 Experience  10775304    Spell Points    767/   767 
 + To Ranged Hit         29 Max Exp     10775304    Sanity          930/   930 
 + To Ranged Damage       8 Exp to Adv.    *****    Piety               144843 
   AC                31+107 Gold          544986    Speed           Fast (+33) 
// Double hit points from my artifact sure helps... ;)
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Excellent    Blows/Round:  17        
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  272d4+629 
 Stealth     : Heroic       Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight blond           
          hair, and a fair complexion.  You died creating your first           
          Potion of Detonations, but you are exceptionally stubborn.           


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
// Reset to go to the Heart of the Earth, I think...
        Mordor: Level 65 (3250')
// Reset to go to Mount Doom.
        Angband: Level 84 (4200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 65 (3250')
// Scumming for dragon corpses, both for artifact components and for the
// Beastmaster quest.
        The Old Forest: Level 19 (950')
        Moria: Level 40 (2000')
// Reset to go to after the Watcher.
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 49 (2450')
// Dungeon town with an Expensive Black Market, where I was hoping to find
// a =oDisen on sale...
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 39991 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
// Holdover from the switch to v2.3.5.
 You found 3 of the relic pieces.
// Small downside to leveling up in the mountains near Bree...

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Hrive of the 2890th year of the third age.
 You have been adventuring for 114 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5..4............            
        Add Int   : 5...2.45.2......            
        Add Wis   : 5...2....2.....+            
        Add Dex   : 54..............            
        Add Con   : 5..4..4.........            
        Add Chr   : 5...............            
        Mul Mana  : ....+..........+            
        Add Stea. : 5.....45........            
        Add Sear. : 5....4..........            
        Add Infra : 5...............            
        Add Tun.. : 5.............*.            
        Add Speed : 54....45...*....            
        Add Blows : 5.3.............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : +.......+.......            
        Sust Int  : +...+..+........            
        Sust Wis  : +...+...........            
        Sust Dex  : +.......+.......            
        Sust Con  : +.........+.....            
        Sust Chr  : +...............            
        Invisible : ............+...            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +......+..+.....            
        Hold Life : +...+..........+            
        Imm Acid  : *+....+.........            
        Imm Elec  : *+....+.*.......            
        Imm Fire  : *+.+..*.........            
        Imm Cold  : *+....+........+            
        Res Pois  : +..............+            
        Res Fear  : +.......+.......            
        Res Light : +......+..+.....            
        Res Dark  : +..+...+........            
        Res Blind : +........+......            
        Res Conf  : +........+......            
        Res Sound : +..+............            
        Res Shard : +...............            
        Res Neth  : +..............+            
        Res Nexus : +.....+.........            
        Res Chaos : +........+......            
        Res Disen : ................            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        Levitate  : +...............            
        Lite      : +...+.....+.....            
        See Invis : +..............+            
        Digestion : +...+..........+            
        Regen     : +...+...........            
        Activate  : .....+....+.....            
        Blessed   : +...............            
        Hvy Curse : ....+...........            
        Fly       : +.....+.........            
        Orc.ESP   : +........+......            
        Troll.ESP : +........+......            
        Dragon.ESP: +...............            
        Giant.ESP : +...............            
        Demon.ESP : +...............            
        Undead.ESP: +...............            
        Evil.ESP  : +...+....+......            
        Animal.ESP: +...............            
        TLord.ESP : +.....+.........            
        Good.ESP  : +...+...........            
        Nlive.ESP : +...............            
        Spider ESP: +...............            
        Full ESP  : +...............            
// My one last resistance gap is at resist disenchantment, and it's an
// annoying one...

Skills (points left: 18)
 - Combat                                        30.400 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                             -00.700 [0.000]
 - Sneakiness                                    03.400 [0.900]
          . Stealth                             -02.600 [0.500]
          . Disarming                           -00.300 [0.000]
 - Magic                                         08.373 [0.900]
          . Magic-Device                         50.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           01.500 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            01.400 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                 -00.800 [0.800]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  01.350 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  14.400 [0.800]
          . Symbiosis                            01.000 [0.300]
// The final re-re-revised skill point plan, now under further revision, is
// to max Alchemy, Magic-Device and Weaponmastery, buy Artifact Creation
// and both Extra max Blow abilities, dabble a few points into Runecraft
// for ID, and dump the rest into Combat and Corpse-preservation.  I don't
// anticipate needing any more corpses (unless I make another artifact and
// put multiply-life on it, and troll corpses are abundant enough in Moria
// anyway), so I should probably go ahead and put the rest in Combat now.

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to die on level 11.
// I'm tempted to go back and do this after I finish with Morgoth. >;)
You may find a Scroll of Satisfy Hunger on level 23.
You are fated to meet a Filthy street urchin on level 20.
You are fated to die on level 21.
// This one too.


  [Character Equipment]

a) The Shadow Blade of Rorek (16d4) (+15,+20)(100%) (+5 to speed)
    Legend says that when the alchemist Rorek was cast out of Mandos and
    forced to return to Arda as an itinerant spirit, he managed to smuggle
    this blade back with him.  Legend also says that he is forever
    tinkering with it, and thus its power grows with his.
     It provides light (radius 5) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    searching, infravision, ability to tunnel, speed, attack speed, 
    ability to score critical hits and luck by 5.  It increases your hit
    points by 100%.  It does extra damage from acid, electricity, fire and 
    frost.  It poisons your foes.  It drains life from your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, poison, light, dark, blindness, confusion,
    sound, shards, nether, nexus and chaos.  It allows you to levitate.  
    It allows you to fly.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
// My first artifact, built on a Blessed Shadow Blade of Slaying (and no, I
// didn't apply the Slaying ego twice; apparently, adding a prefix ego to a
// weapon of Slaying causes the damage dice modifications to be repeated).
// As a Spectre Yeek, I don't exactly have hit points to spare making a
// huge number of artifacts, so I kept this one open as long as I could and
// added everything I could to it.  I finally gave up on adding resist
// disenchantment to it, because I *still* haven't found the =oDisen I need
// as a material component; that'll go on my cloak if I ever find it...
d) The Metal Boomerang of Beor (4d5) (+3,+8) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
// This has been disenchanted a couple times, I think...
e) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You made it yourself.
f) The Ring of Pernir (+4)
    It can be used to store a spell.  It increases your strength and 
    constitution by 4.  It provides resistance to fire, dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
    your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
// Prob'ly should've waited to go for this until after killing the
// Necromancer, but it worked out okay anyway. ;)
m) The Phial of Galadriel (+4) {@A6!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak Becoming (Exp:241428) (-2,-4) [6,+23] (+5)
    It can be used to store a spell.  It increases your intelligence, 
    stealth and speed by 5.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to light and dark.  It
    cannot be harmed by acid.  
    You made it yourself.
// My second artifact, started just recently.  This will cover the last few
// things I wasn't able to put on the sword, if I can get them:  resist
// diesnchantment, fire and lightning aura, and maybe wraith form
// (redundant to a Spectre, I suppose, but still...).
p) The Shield of Deflection of Siladair [10,+25]
    It sustains your strength and dexterity.  It provides immunity to 
    electricity.  It makes you completely fearless.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Mainly I got this for the lightning immunity, to keep my wands from
// blowing up.  Unnecessary now that my sword is finished; dunno what I
// should replace it with.
s) The Hard Leather Cap of Thranduil [2,+7] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 35 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+8]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
// These two have also been disenchanted a couple times.  I really need
// disenchantment resistance...
x) a Pair of Hard Leather Boots of Speed [3,+10] (+15)
    It increases your speed by 15.  
    You made it yourself.
// ;) ;) ;) A *very* lucky build at the top of Moria while working on
// wands in the early game.
z) a Greater demonic quylthulg (1500 hp)
// Got Symbiosis as a random FF reward, and this the best thing the random
// Scrolls of Summon Never-Moving Pet I've found so far has coughed up.
{) (nothing)
|) a Gnomish Shovel of Digging (+10)
    It increases your ability to tunnel by 10.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Runestone of Lore {@m9!d!k!v!s}
// Standard Knowledge/Sphere/22 combo, for IDing stuff.
b) a Runestone of Devastation {@m7!d!k!v!s}
// Element/Power Surge/166.  An experiment to try and get some ranged
// damage potential out of Runecraft.  Does decent damage, but my failure
// rate isn't great, and I can't get off very many shots with my current
// mana (and I don't think it's possible to add the multiply-mana flag to
// an artifact...).  Later I might try Armageddon instead of Power Surge.
c) 7 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 5 Scrolls of Teleportation {!d!k!v!s}
e) 40 Scrolls of Nothing
f) an Adamantite Rod of the Istari of Curing (400/400) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
g) an Adamantite Rod of the Istari of Detection (400/400) {@z8!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
h) an Adamantite Rod of the Istari of Recall (400/400) {@z2!z!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
i) an Adamantite Rod of the Istari of Disarming (400/400) {@z3!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
// ;) ;) ;)  Need some more rare rod tips, like Healing or Speed.
j) a Wand of Manathrust[2|33] <4Mn> (29 charges) {@a6!d!k!v!s}
k) a Wand of Fireflash[8|35] <1Fi> (40 charges) {@a7!d!k!v!s}
l) a Wand of Noxious Cloud[12|50] <1Po> (40 charges) {@a5!d!k!v!s}
m) a Wand of Stone Prison[2|20] <3Fo+1Mn> (20 charges) {!d!k!v!s}
// Primary ranged offense, as normal for an alchemist.
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 56 of The Sacred Land
    Of Mountains.
// Used this to do Mount Doom.  I'll probably keep packing it for utility
// in Angband.
o) an Alchemic Arcanorum {@A0!d!k!v!s!!}
// This is what's new in the ToME:Arcanorum module (hence the name...).  An
// Alchemic Arcanorum can be activated to absorb and store all the Essences
// in your inventory, or to extract some Essences back out for normal use.
// Having all Essence types handy all the time makes for some interesting
// strategy changes; for instance, the ability to forge a Potion of
// Enlightenment on the fly to get through a boring or dangerous level has
// come in handy more than once.
p) 23 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]
// This is mostly assorted artifacts I haven't forced myself to part with
// yet... :-}

a) an Adamantite Rod of Simplicity of Nothing (200/200)
b) an Adamantite Rod of Nothing (200/200)
c) an Adamantite Rod of Nothing (200/200)
// Found all of these on the same level of Mordor, dropped by a pack of
// Archliches, I think.
d) The Ring 'Cirnim' (+7)
    It increases your intelligence, charisma, stealth and speed by 7.  It
    makes you invisible.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to light and blindness.
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
e) The Ring of Calinior [+15] (+1 to stealth)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your wisdom and stealth
    by 1.  It makes you invisible.  It sustains your wisdom and dexterity.
    It provides resistance to electricity, sound and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 62 of Mordor.
// I'd like to find a way to swap this in to cover resist disenchantment.
f) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 93 of Mount Doom.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 40 of Moria.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
    by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 41 of Moria.
i) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 61 of The Sacred Land Of
    Mountains.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
    by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 63 of The Sacred Land
    Of Mountains.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 38.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin.
// From the Gondolin house quest.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 61 of The Sacred Land
    Of Mountains.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 40 of Moria.
r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 63 of The Sacred
    Land Of Mountains.
u) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 34 of Moria.
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 20.
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 30 of Moria.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 36 of Maze.


  [Home Inventory - Gondolin ]
// Artifact components (except corpses, which get stored in Minas Anor),
// possible future artifact bases, and overflow artifacts that wouldn't fit
// in my Bree house.

a) a Mushroom of Unhealth {artifact component}
b) a Lembas {artifact component}
c) The Wand of Digging of Thrain (17 charges)
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 51 of The Sacred
    Land Of Mountains.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 70 of The Sacred Land
    Of Mountains.
g) an Amulet of Nothing
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Gold Thunderlord in a plain of grass.
// Tempting, but I'd rather have Toris' mana boost for now.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
    if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 56 of The
    Sacred Land Of Mountains.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Scrag Priest on level 50 of Moria.
k) The Filthy Rag of Ostiri [1,+9]
    It sustains your dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to life draining, confusion, nether
    and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 40 of Moria.
l) an Elven Cloak [4,+4] (+4 to stealth)
m) a Shadow Cloak [6,+4] (+1 to stealth)
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 58 of Dol Guldur.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 45 of The
    Sacred Land Of Mountains.
p) a Large Metal Shield [5,+0] {artifact component}
q) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
// Fate find on BDw 1.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 48 of Moria.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 46 of Mordor.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 56 of The
    Sacred Land Of Mountains.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    Mordor.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 70 of The
    Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]
// Corpses to be used for artifact components, and runes for experimenting
// with Runecraft, plus a bit more overflow.

a) 3 Runes [Power Surge]
b) 3 Runes [Armageddon]
c) a Runestone {Knowledge/Sphere/1}
d) a Runestone
e) a Runestone
f) 4 Runes [Element]
g) a Rune [Gravity]
h) a Rune [Life]
i) 2 Runes [Mind]
j) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Monastic lich on level 63 of Mordor.
// Oughta try this on a Nazgul sometime.
k) an Adamantite Rod of Quickness of Nothing (200/200)
// From another level of Mordor.
l) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
    and luck by 3.  It provides resistance to life draining, light, dark
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 62 of Mordor.
m) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) an Ancient red dragon corpse
o) an Ancient blue dragon corpse
p) a Wild rabbit corpse
// The last few corpses I need, for fire and lightning aura and maybe a bit
// of extra luck.


  [Home Inventory - Lothlorien ]
// Primary home.

a) Balrilbon's Soulgem of Sanity
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) The Cunning Plan of Zog (lite absorb @ 80)
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dread on level 45 of Mordor.
c) 29 Sprigs of Athelas
d) a Golden Rod of the Istari of Illumination (250/250) {@z6!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
// Used this before I found the Phial.  I'm considering picking it up
// again; at +33 speed, even the Phial's recharge timeout can be annoyingly
// long.
e) a Golden Rod of the Istari of Door/Stair Location (250/250) {@z7!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
// This one I packed before I found the Rod Tip of Detection.  I really
// oughta ditch it now.
f) a Mithril Rod of Nothing (160/160)
// This I oughta ditch too, now that I'm overflowing with Adamantite Rods.
g) an Adamantite Rod of Nothing (200/200)
// See? ;)
h) a Staff of Genocide[1|10] (26 charges)
// Hmm, maybe I should drain the essences from this for storage in the
// Arcanorum.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 56 of The Sacred Land
    Of Mountains.
j) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) a Feanorian Lamp of Brightness
    It provides light (radius 4) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
// Another piece of pre-Phial kit.  Prob'ly should ditch it now that I've
// also got the Arkenstone and the Star below.
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Moria.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow drake on level 34 of Moria.
n) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 66 of The Sacred Land
    Of Mountains.
p) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion,
    sound, nether and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 12.
r) an Iron Helm of Water Breathing [5,+7]
// Went to Numenor with this.  Can't imagine I'll ever need it again; I
// suppose I should sell it off.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of The Sacred Land Of Mountains.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 30 of Moria.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 56 of The Sacred Land
    Of Mountains.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 56 of The Sacred
    Land Of Mountains.
w) a Climbing Set
// Found on Mdr 50.  Tempting to swap this in, but I'd have to start
// packing a Wand of Dig to replace the shovel.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 45 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 28 of The Land
    Of Rhun.
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 56 of The Sacred Land Of
    Mountains.
d) a True Totem of Ar-Pharazon the Golden
e) a True Totem of Itangast the Fire Drake
f) a True Totem of Shadowfax, steed of Gandalf
g) a True Totem of Shelob, Spider of Darkness
h) a True Totem of Ancalagon the Black
i) a True Totem of Ungoliant, the Unlight
// And to think I only took Summoning from FF to keep the automatizer from
// destroying corpses... ;)
j) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It increases your intelligence, wisdom and speed by 4.  It makes you
    invisible.  It sustains your strength and wisdom.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
k) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
    It increases your wisdom, constitution, stealth and speed by 2.  It
    makes you invisible.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to light and nether.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 59 of Dol
    Guldur.
l) The Ring of Power of Hoarmurath of Dir (+4 to stealth)
    It increases your strength, charisma and stealth by 4.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    electricity, cold, shards and nexus.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hoarmurath of Dir on level 62 of Mordor.
m) The Ring of Power of Adunaphel the Quiet (+4)
    It increases your intelligence by 4.  It makes you invisible.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to shards.  It allows you to levitate.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of Moria.
n) The Ring of Power of Uvatha the Horseman (+2)
    It increases your wisdom and constitution by 2.  It makes you
    invisible.  It sustains your intelligence and charisma.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree.
o) The Ring of Power of Hoarmurath of Dir (+2 to infravision)
    It increases your wisdom and infravision by 2.  It makes you
    invisible.  It provides resistance to fire, dark, blindness, nether
    and nexus.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur.
p) The Ring of Power of Dwar, Dog Lord of Waw (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  It provides
    resistance to dark, sound, shards and nether.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol
    Guldur.
q) The Ring of Power of Dwar, Dog Lord of Waw (+3 to infravision)
    It increases your infravision by 3.  It makes you invisible.  It
    sustains your intelligence, constitution and charisma.  It provides
    resistance to confusion.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Mordor.
r) The Ring of Power of Ji Indur Dawndeath
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to electricity, confusion and shards.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 61 of The
    Sacred Land Of Mountains.
s) The Ring of Power of Ren the Unclean
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to acid, electricity, poison, blindness and chaos.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 57 of Mordor.
// My slowly growing Nazgul ring collection:  three Dwars, two Ji Indurs,
// two Hoarmuraths, an Adunaphel, an Uvatha, and a Ren.
t) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 30 of Moria.
u) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 76 of Angband.
v) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
w) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of an Ancient multi-hued dragon on level 76 of
    Angband.
x) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It is cursed.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
a) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light,
    dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 76 of Angband.
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 45 of Moria.
c) The Dragon Helm of Thrain [8,+11]
    It provides light (radius 1) forever.  It sustains your dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to acid, light, confusion and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of Dol
    Guldur.
e) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 30 of Moria.
f) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of Kavlax the Many-Headed on level 60 of
    Erebor.
g) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 67 of Angband.
i) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on BDw 10.
j) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 93 of Mount
    Doom.
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 40 of Moria.
l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 22.  Bitch.  Ah well, at least it bought
// me a few artifact flags.  First time encountering this with any
// character, I think.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 31 of Maze.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Water troll on level 37 of Moria.
q) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 30 of Moria.
r) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 35 of Mordor.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 56 of Mordor.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 50.
p) The Shadow Blade of Nolos (5d5) (+14,+30) (+1 to stealth)
    It increases your strength and stealth by 1.  It does extra damage 
    from electricity.  It poisons your foes.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It provides resistance to dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
w) The Whip 'Eilim' (1d6) (+27,+6) (+6)
    It increases your wisdom by 6.  It poisons your foes.  It drains life
    from your foes.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
x) The Whip of Atanen (1d6) (+20,+12)
    It provides light (radius 1) forever.  It drains life from your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
// When forging an ego item, it's possible to accidentally make a randart
// instead.  Has happened to this character three times so far, and these
// are they.  Depressingly, all three were much less powerful than the ego
// items I was trying to construct...
a) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire,
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 48 of Mordor.
b) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 30 of Moria.
c) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 45 of
    Moria.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 60 of Erebor.
f) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of The Sacred Land
    Of Mountains.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of Moria.
h) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every 250 turns
    if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.


Last updated 2008-07-29 10:18pm EDT


Comments

2005-04-27 9:18pm EDT
I guess this guy has gotten far enough that I have to put him up. As though I really need another character going... :-/ I did miss playing an Alchemist, though. Actually, this is primarily a test character for my ToME:Arcanorum module; at least, that's the excuse I use. So far, done the Downs, the Orc Cave, the Old Forest and the Sandworm Lair; prob'ly do Mirkwood next.

2005-05-21 4:07pm EDT
Done Mirkwood and Rhun, and started Moria. More importantly, also started my first artifact... ;)

2005-10-23 2:10am EDT
Halfway through Moria, first upgrade pass on the artifact, and I finally completed that damn bounty quest…

2005-11-04 8:05pm EST
Finished Moria, and done a couple more passes on the sword. I might hit the Land of Mountains next, or I might go swimming in Numenor...

2005-11-27 7:06pm EST
Done Land of Mountains and poked a head into Dol Guldur. Couple more passes on the sword; going for extra blows next.

2006-06-04 9:56pm EDT
Killed the Necromancer. He was my last chance for the kind of corpse I needed to add *slay*-undead to my sword; so much for that, I guess. Still working on extra blows…

2006-11-24 4:01pm EST
Swept Mordor. Done a couple more passes on the sword, adding extra blows and the two immunities I didn't have from other sources. Nearly finished with the sword, in fact; I'm tempted to start up another artifact after that, to accumulate some more stat/speed boosts.

2007-02-11 1:10pm EST
Got lucky with alternate Ring-droppers (Shelob scored), and swept Mount Doom. Sauron was a no-show, so I guess he'll be waiting for me in Angband. I might hit some of the side dungeons looking for the last few artifact flags I haven't learned yet, but there's really only one thing left to do now…

2008-07-29 10:18pm EDT
This is actually rather old; I got bored with him around mid-Angband and left him sitting for a while. I figured I should put up his current sheet in case I don't get around to finishing him. Finished the sword and started an artifact cloak, looking for the obstinately scarce bits of source material I need for the last few flags I wasn't able to put on the sword.

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