Zizzo's ToME Stepladder

Scrig V, the Vampire Kobold Necromancer

  [ToME 2.2.7 Character Dump]

 Name  : Scrig V                Age                 12       STR! 18/***       
 Sex   : Male                   Height              64       INT! 18/180       
 Race  : Vampire Kobold         Weight             123       WIS! 18/170       
 Class : Necromancer            Social Class        17       DEX! 18/120       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/100       
                                                                               
 + To Melee Hit          49 Level             49    Hit Points      935/   935 
 + To Melee Damage       32 Experience  10864177    Spell Points   1393/  1393 
 + To Ranged Hit         44 Max Exp     10864177    Sanity          691/   691 
 + To Ranged Damage       0 Exp to Adv. 11475000    Piety                56086 
   AC                16+114 Gold         1672536    Speed           Fast (+36) 
// ;) ;) ;) I'm actually considering swapping out my Ring of Speed, I've
// got so much extra.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  4d4+128   
 Stealth     : Superb       Magic Device: Good         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Large Kobold.  You              
          have shining black eyes, colourless albino hair, and black           
          scabby skin.  You had an early job as a grave robber, and            
          were notorious for your fascination with dead things.                


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 26 (1300')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 24400 enemies.
 The sword that was broken is now reforged.
 You saved 11 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 39th Quelle of the 2890th year of the third age.
 You have been adventuring for 53 days.

                    adefkmnopsuxz{|@            
        Add Str   : .23.4...43......            
        Add Int   : ......4.........            
        Add Wis   : ....4....3......            
        Add Dex   : ..........2.....            
        Add Con   : .23...4.43......            
        Add Chr   : ..3.4...........            
        Mul Mana  : +...............            
        Add Stea. : ......43........            
        Add Sear. : ..3.......2.....            
        Add Tun.. : ..............5.            
        Add Speed : ...*4343.327....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.+.....            
        Hold Life : .....+.........+            
        Imm Acid  : ......++*.......            
        Res Elec  : ......+..+......            
        Imm Fire  : ..*.+.*..+......            
        Imm Cold  : .*....+..+.....+            
        Res Pois  : ....+..........+            
        Res Fear  : .+..+...........            
        Res Lite  : .....+...+......            
        Res Dark  : .....+.........+            
        Res Blind : .........+......            
        Res Conf  : .........+......            
        Res Sound : ........++......            
        Res Shard : ........+.......            
        Res Neth  : .+.............+            
        Res Nexus : ......++........            
        Res Chaos : .....+..++......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : ..........+.....            
        Lite      : .........+.....+            
        See Invis : ..+..+...+......            
        Regen     : .........+......            
        Activate  : .++.++.+.+......            
        Fly       : ..+...+.........            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ..+...+.........            
// The only immunity I lack now is lightning.

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.400]
          . Weaponmastery                        00.700 [0.600]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         46.504 [0.900]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          47.400 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.600 [0.800]
                   . Water                       50.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           08.400 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           50.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  01.000 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  05.000 [0.900]
// The skill point plan is to max Necromancy, Magic, Water and almost
// Spell-power, with a few extra points scattered about for utility spells.
// Yes, technically Divination is redundant with Eru prayer, but it would
// have taken too long in the early game to get Prayer high enough, and my
// WIS was too low in the early game to count on Eru spells.

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Dagger on level 19.
You may find Soft Studded Leather on level 1.
// I wonder if it's worth it to go back for these...


  [Character Equipment]

a) a Mage Staff of Mana [Disarm] (1d4) (+10,+11)(80%)
    It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 80%.  
    You found it lying in a vault on level 25 of The Sandworm lair.
d) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.
// This is for the cold immunity.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 59 of The
    Sacred Land Of Mountains.
// Wait, wasn't I gonna do Maeglin with this?
f) a Ring of Speed (+10)
    It increases your speed by 10.  
    You bought it from the Speed Ring Market.
// Dungeon town on MoM 49. ;) ;)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Great Storm Wyrm on level 60 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
    and luck by 3.  It provides resistance to life draining, light, dark
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred
    Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
// ;) ;) Not even a fate find; just lying there on the ground.
p) The Small Metal Shield of Thorin [3,+24] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll Priest on level 30 of Moria.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of The
    Sacred Land Of Mountains.
// I took a slight INT hit swapping Thranduil out for this; I think the
// extra speed is worth it.  Also an alternate source of resist light let
// me swap out Cammithrim for...
u) a Set of Leather Gloves of Thievery (+1,+1) [1,+11] (+2)
    It increases your dexterity, searching and speed by 2.  It provides
    immunity to paralysis.  It allows you to levitate.  It cannot be
    harmed by acid.  
    You found it in the remains of a Cherub on level 65 of The Sacred Land Of
    Mountains.
// ;) Only the second pair of these I've ever found with any character.
x) a Pair of Soft Leather Boots of Speed [2,+11] (+7)
    It increases your speed by 7.  
    You found it in the remains of a Snotling on level 4 of Barrow-Downs.
// An early surprise find that is probably the only reason I survived this
// long... :-}
z) (nothing)
{) (nothing)
|) a Magical Shovel of Digging (+4,+2) (+5)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from BDw 8.


  [Character Inventory]

a) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
c) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
// These cover everything I can cast.  Water spells are starting to get
// underpowered at these depths, though.
d) The Shrunken Head of Nightmares and Curing Them {!!}
    It can be activated for cure insanity.  
    You found it in the remains of a Mage on level 30 of Moria.
// Oops, forgot to stow this after patching up my head after Dol Guldur.
e) 9 Potions of Cure Critical Wounds {!d!k!v!s}
f) 10 Scrolls of Teleportation {!d!k!v!s}
g) a Silver Rod of Recall (100/100) {@z2!*!!}
h) a Golden Rod of Enlightenment (125/125)
// Put this together on a whim, after a Greater basilisk (I think) dropped
// both rod and tip on TDG 67 or thereabouts.
i) a Mithril Rod of the Istari of Restoration (320/320) {!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 58 of The
    Sacred Land Of Mountains.
// This takes several tries to activate, but it's handy.  If it were
// something more time-critical like Healing, I'd have held out for a Rod
// of Simplicity.
j) a Partial Totem of a Giant white mouse {!d!k!v!s}
// Sacrificial monsters to get out of Undead Form quickly.
k) a Partial Totem of an Olog {!d!k!v!s}
// And a "handler" monster to kill good monsters without wrecking my piety.
// Prob'ly severely outclassed by now, though, and at my current piety
// levels I often just take the hit.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Toenail of Vecna
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
// Should probably ditch this.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 43 of Moria.
// And maybe Mathom this.
c) The Wand of Digging of Thrain (16 charges) {Azog Orc 22}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Idramog (+1 to speed)
    It increases your charisma and speed by 1.  It makes you completely
    fearless.  It provides resistance to light, dark, nether and chaos.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 50 of Moria.
// And probably sell this.
e) The Amulet 'Narin' (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your wisdom, dexterity and charisma by 5.  It
    sustains your dexterity and charisma.  It provides resistance to cold, 
    poison, light and dark.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 38 of Moria.
g) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring Mail of Vaidron (-2 to accuracy) [12,+11]
    It sustains your strength, intelligence and constitution.  It provides
    immunity to cold.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 33 of Moria.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 43 of Moria.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 30 of Moria.
l) The Leather Scale Mail 'Sherufin' (-1 to accuracy) [11,+8]
    It sustains your strength and intelligence.  It provides immunity to 
    fire.  It provides resistance to life draining, fire, light and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Captain on level 33 of Moria.
m) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 7 of Barrow-Downs.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Forest troll Priest on level 30 of Moria.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Captain on level 35 of Moria.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
q) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 31 of Moria.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Found in a chest on MoM 42.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Green Thunderlord on level 42 of
    Moria.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
x) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Small kobold on level 41 of Moria.


  [Home Inventory - Gondolin ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 60 of The Sacred Land
    Of Mountains.
b) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Dol
    Guldur.
c) an Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Moria.
e) Power Dragon Scale Mail (-3 to accuracy) [40,+20]
// Dropped by a Grand master mystic on LoM 64.  May or may not beat Trone's
// coat, but one doesn't casually sell off a PDSM... ;)
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 64 of Dol Guldur.
g) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
// Wore this until I got Trone's coat.
h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
    if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 69 of The Sacred Land Of
    Mountains.
// I might wear this if I were a more serious spellcaster; as it is, the
// Crown's speed is better, I think.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 64 of The Sacred
    Land Of Mountains.
j) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
k) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
// Found in a chest, I think, on LoM 64 or LoM 65.
l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and shards.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 68 of Dol
    Guldur.
m) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
    by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light and blindness.  It gives telepathic
    powers.  It speeds your regenerative powers.  It can clone monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 66 of Dol
    Guldur.
n) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Dol
    Guldur.
// A couple extremely rare swords, one right after the other.  I wonder if
// I should take it as an omen... ;)
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) {?oAcq}
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
// Scroll of Acquirement on LoM 66.
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Dol
    Guldur.
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of The Sacred
    Land Of Mountains.
r) The Mage Staff called 'Lumin' (1d4) (+4,+7) [+9](60%)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity by 
    60%.  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
// Scroll of Artifact Creation, read on LoM 70.  I was not impressed...


  [Home Inventory - Minas Anor ]

a) 3 Scrolls of Genocide
b) a Scroll of Mass Genocide
c) a Ring of Speed (+4)
    It increases your speed by 4.  
    You found it in the remains of a Master thief on level 46 of Moria.
// Wore this for a few levels until I hit that MoM 49 Speed Ring Market...
// ;) Why on earth haven't I sold it off?
d) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 59 of The
    Sacred Land Of Mountains.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
    if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
// Wore this until I found Elessar.
f) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of Moria.
// Wore this for a few levels before I found Evenstar above.  I miss the
// telepathy, though...
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
    by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 51 of The Sacred Land Of
    Mountains.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 56 of The
    Sacred Land Of Mountains.
i) a Feathers Cloak of Air [1,+9]
    It allows you to breathe without air.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
// Saved to do Numenor.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Water troll on level 53 of The Sacred
    Land Of Mountains.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Pincess quest reward from Mkw 26.  Wore it until I found the Crown.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young gold dragon on level 59 of The
    Sacred Land Of Mountains.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
// Found in a chest on MoM 48.
n) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 59 of The
    Sacred Land Of Mountains.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 45 of Moria.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
// Hmm, my notes don't mention where I got this...
q) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 59 of The
    Sacred Land Of Mountains.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon Chieftain on level 47 of Moria.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Got Narsil from a pack of Ogres on MoM 34.
u) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
    and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 52 of The Sacred Land Of
    Mountains.
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 63 of Dol Guldur.
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice paladin on level 46 of Moria.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Mage on level 45 of Moria.


  [Home Inventory - Lothlorien ]

a) a Tome of Knowledge
// A spare.  On reflection, I suppose I don't need it anymore...
b) 4 Sprigs of Athelas
c) 18 Potions of Cure Light Insanity
d) 52 Potions of Healing
e) 8 Potions of *Healing*
f) 4 Potions of Life
g) 20 Potions of Restore Mana
h) 50 Scrolls of Reset Recall
i) an Adamantite Rod of the Istari of Nothing (400/400)
// Not sure what I'm saving this for...
j) a Rod Tip of Healing (120 Mana to cast)
// Not this, though; I want Simplicity for this.
k) a Ring of Constitution (+5)
    It increases your constitution by 5.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    The Sacred Land Of Mountains.
// Swapped this out for Flare.
l) a Ring of Light and Darkness Resistance
// Used this with Fingolfin for a while, until I found better rings.
m) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
// Acquirement junkart on MoM 33.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Paladin on level 20 of Orc Cave.
q) The Iron Helm of Nielon [5,+12]
    It provides light (radius 2) forever.  It provides resistance to life
    draining, electricity, fire, confusion, sound and chaos.  It allows
    you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of The Sacred Land
    Of Mountains.
// Another option for Numenor.
r) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 1) forever.  It sustains your strength and 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to breathe underwater.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
// Or even this. ;)
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying in a vault on level 45 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 43 of Moria.
v) The Long Bow of Damin (x6) (+7,+6) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 43 of Moria.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 32 of Moria.


  [The Mathom-house Inventory - Bree ]
// I think I have just enough room left for a full set of Nazgul rings.

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 46 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sorcerer on level 64 of The Sacred Land
    Of Mountains.
// Collect the whole set... ;)
d) a True Totem of Sangahyando of Umbar
e) a True Totem of The Queen Ant
f) a True Totem of Durin's Bane
// One of the perks of Summoning skill. ;)  Prob'ly should've refrained,
// though, considering he's still in v2.2.7, so this eats up valuable
// limited Mathom-house space.
g) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
    It increases your wisdom, constitution, searching, attack speed and 
    ability to score critical hits by 3.  It makes you invisible.  It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to acid, poison, dark, blindness, confusion and 
    nether.  It allows you to fly.  It speeds your regenerative powers.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of The
    Sacred Land Of Mountains.
h) The Ring of Power of Adunaphel the Quiet (+4% of critical hits)
    It increases your wisdom and ability to score critical hits by 4.  It
    makes you invisible.  It sustains your intelligence and dexterity.  It
    provides resistance to poison, blindness, nether and chaos.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 65 of Dol
    Guldur.
i) The Ring of Power of Hoarmurath of Dir (+1 attack)
    It increases your intelligence, wisdom, dexterity, infravision and 
    attack speed by 1.  It makes you invisible.  It provides resistance to 
    electricity and fire.  It allows you to levitate.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
j) The Ring of Power of Akhorahil the Blind (+5)
    It increases your intelligence and charisma by 5.  It makes you
    invisible.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to poison and disenchantment.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 67 of The
    Sacred Land Of Mountains.
k) The Ring of Power of Ren the Unclean (+1 to searching)
    It increases your dexterity and searching by 1.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 65 of The Sacred
    Land Of Mountains.
// Two more rings for the set.  Four more to go...
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 64 of The Sacred Land Of
    Mountains.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 55 of
    The Sacred Land Of Mountains.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
// Fate find on MoM 37.  Joy.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Lucerne Hammer of Ulathmori (2d5) (+11,+7) (+3)
    It can be wielded two-handed.  It increases your intelligence and 
    dexterity by 3.  It drains life from your foes.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying on the ground on level 17 of Orc Cave.
// Another waste of Mathom-house space.
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 16 of Orc Cave.
r) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 52 of The
    Sacred Land Of Mountains.
s) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it while digging a rubble.
// 8-O Found on LoM 60.  Again, only the second time I've found this with
// any character.


Last updated 2008-06-21 10:27pm EDT


Comments

2004-03-06 6:29pm EST
Now, this is a helluva start—barely out of the Downs and he's already got Boots of Speed, a Mage Staff of Spell, a Magical Shovel of Digging, an ego lantern, and not one but two artifact cloaks. What is it they say? Those whom the gods would destroy...?

2004-04-07 11:46pm EDT
Done the Orc Cave. Aside from the usual loot, picked up Thengel, and a Drum of Power to cover my basic resists. And now that I can walk around freely in the daylight, I've got a relic quest calling me...

2005-03-13 1:50am EST
Done Mirkwood. Three relic quests in the bag, and a fourth one pending. Picked up Thranduil from a Princess quest. Oh, and I've got this Scroll of Artifact creation burning a hole in my proverbial pocket…

2006-06-03 6:01pm EDT
Another old character updated. Halfway through Moria, and done the last two relic quests. He plays half like an underpowered Mage nowadays, with bonuses of Absorb Soul for healing and Vampirism for heavier damage.

2006-12-21 11:29pm EST
Done Moria. Speed Ring Markets are fun. ;) His spells still feel worryingly weak, though…

2007-04-01 4:23pm EDT
Midway through Land of Mountains. Still holding my own, but my spells are starting to get seriously outclassed against major undead like Bone golems and Archliches. Next time I try this combination, I'm gonna spend some of those extra skill points in Fire…

2007-12-30 11:49am EST
Finished the Land of Mountains. Major kit improvements, including a +11 total speed increase. I've taken to using Tidal Wave as my primary attack spell against major heavies; leaves me open to chain summoning, though. Maeglin or Dol Guldur is next.

2008-06-21 10:27pm EDT
Swept Dol Guldur. Cheesed out and used Death on the Necromancer, but hey, whaddaya want? :-} Getting better at setting up Tidal Wave kill zones, with the help of my nice stealth. Ring hunting next, maybe with a Maeglin detour.

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