Zizzo's ToME Stepladder

Mossbark II, the Ent Symbiant

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Mossbark II            Age                273       STR: 18/***       
 Sex   : Male                   Height              61       INT!  18/70       
 Race  : Ent                    Weight             116       WIS! 18/150       
 Class : Symbiant               Social Class        34       DEX! 18/170       
 Body  : Player                                              CON: 18/***       
 God   : Manwe Sulimo                                        CHR!  18/80       
                                                                               
 + To Melee Hit          47 Level             41    Hit Points      994/   994 
 + To Melee Damage       65 Experience   3166200    Spell Points    152/   152 
 + To Ranged Hit         55 Max Exp      3166200    Sanity          517/   517 
 + To Ranged Damage      12 Exp to Adv.  3750000    Piety               122275 
   AC                27+146 Gold          193266    Speed           Fast (+33) 
// ;) ;) This is +4 from Barehand-combat, +27 from equipment, and +7 from
// Manwe prayer, which, as of about Orc Town, I've had going full time.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Legendary[5] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Poor         Mel.dmg/Rnd:  469-1855  
 Stealth     : Poor         Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have green skin and inflexible members.  You were the                
          understudy for the Kite-Eating Tree from the Peanuts(TM)             
          comic strip.                                                         
// ;)


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        Moria: Level 44 (2200')
// Dungeon town with a Forbidden Library, where I picked up a Conveyance
// Tome recently.
        a lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 21483 enemies.
 The sword that was broken is now reforged.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
// Um... I assure you I have, on both counts.
 You found all of the relic pieces and pleased your god.
// ;)

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Hrive of the 2890th year of the third age.
 You have been adventuring for 75 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4.......            
        Add Int   : .........2......            
        Add Wis   : .........2......            
        Add Dex   : .4....3...4.....            
        Add Con   : ........4.......            
        Add Stea. : .......3........            
        Add Sear. : .....4..........            
        Add Infra : .......3........            
        Add Tun.. : ..............7.            
        Add Speed : .4.9..33...8...+            
        Sust Str  : ....+...........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ........+.+....+            
        Hold Life : ................            
        Imm Acid  : .+....+.*.+.....            
        Res Elec  : .+..............            
        Res Fire  : .+..+...........            
        Res Cold  : .+..+...........            
        Res Pois  : ....+...........            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : .......++.......            
        Res Blind : .........+......            
        Res Conf  : ......+.+.......            
        Res Sound : ........++......            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ....+...........            
        Res Chaos : ......+.+.......            
        Res Disen : ................            
        Levitate  : ...............+            
        See Invis : .......+.......+            
        Digestion : ....+..........+            
        Activate  : .....+....+.....            
        Fly       : .......+.......+            
        Orc.ESP   : ........++.....+            
        Troll.ESP : .........+.....+            
        Evil.ESP  : .........+.....+            
        Full ESP  : ..........+.....            

Skills (points left: 0)
 - Combat                                        47.720 [0.800]
          . Weaponmastery                        00.700 [0.800]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      45.800 [0.800]
          . Boulder-throwing                     45.600 [0.600]
 - Sneakiness                                    01.500 [0.800]
          . Stealth                             -05.000 [0.800]
          . Disarming                            01.500 [0.700]
 - Magic                                         04.514 [0.700]
          . Magic-Device                         17.500 [1.000]
          . Conveyance                           01.300 [0.400]
 - Spirituality                                  12.950 [0.500]
          . Prayer                               34.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  06.830 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            45.800 [0.800]
          . Mimicry                              01.000 [0.300]
// The skill point plan is to max Symbiosis, Barehand-combat, Boulder-
// throwing and Prayer (having now done all five relic quests) and dump the
// rest into Magic-Device.  Monster-lore was tempting as an alternative, to
// go the Q-summoning route, but I decided to eschew that.  I might should
// have put some into Magic for mana for early symbiotic powers; with my
// INT and WIS topped off (and a Death mold symbiote with no powers),
// that's less of a problem now.

Abilities
 * Tree walking


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 31 of Mirkwood.
// ;)
e) a Ring of Damage (+20)
    You bought it from the Black Market.
f) a Ring of Speed (+9)
    It increases your speed by 9.  
// ;) ;) Found in a chest (!) on MoM 48.
k) The Amulet of Olorod
    It sustains your strength and dexterity.  It provides resistance to 
    fire, cold, poison and nexus.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
// Bought in Bree early during Moria.  Mainly kept because I haven't found
// a particularly compelling replacement yet.
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Fur Cloak of the Bat (-5,-9) [3,+19] (+3)
    It increases your stealth, infravision and speed by 3.  It provides
    resistance to dark.  It allows you to fly.  It allows you to see
    invisible monsters.  
    You found it lying on the ground on level 47 of Moria.
// ;) ;)
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to dark, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hardened warrior on level 36 of Moria.
// Acid immunity is always handy.
s) The Hard Leather Cap of Thranduil [2,+9] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 35 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Moria.
// ;) I didn't know this came with telepathy.
x) a Pair of Hard Leather Boots of Speed [3,+8] (+8)
    It increases your speed by 8.  
    You bought it from the Footwear Shop.
// ;) ;) From dungeon town on MoM 44.
z) a Death mold named Deth Moled (1141 hp)
// Summoned by Emperor Mimic on MoM 38, and charmed after I'd finished off
// same.
{) (nothing)
|) a Dwarven Shovel of Digging (+7) {@w7!d!k!v!s}
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of Mirkwood.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 37 of Moria.
b) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Holy Tome of Manwe Sulimo {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
// Covers the key bots of what I can cast.
d) 11 Potions of Cure Critical Wounds {!d!k!v!s}
e) 12 Scrolls of Phase Door {@r1!r!d!k!v!s}
f) 9 Scrolls of Teleportation {!d!k!v!s}
g) a Scroll of *Identify*
// For the next junkart I find...
h) 10 Scrolls of Remove Curse
// I've started carrying these to quickly clean up behind curse-casting
// opponents.
i) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
j) a Wooden Rod of Cheapness of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Half-orc Shaman on level 30 of Moria.
k) a Wooden Rod of Cheapness of Illumination (10/10) {@z6!d!k!v!s!!}
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
// Started carrying this again when my speed started outpacing the Phial's
// recharge rate.
l) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
m) an Iron Rod of the Istari of Perception (100/100) {@z9!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
// Somewhat more convenient than the Stone of Lore.
n) a Golden Rod of Recall (125/125) {@z2!*!!}
o) an Adamantite Rod of Detection (200/200) {@z5!d!k!v!s!!}
// This is mainly for monster detection, such as when I'm being summoned at
// by something out of sight range on a dark arena level...
p) a Climbing Set {@w7!d!k!v!s}
// Bought in Lothlorien late during Mirkwood.  Useful in Moria.
q) 8 Boulders {@v1=g!d!k!s}
// These are nice damage dealers, but annoyingly heavy.  I had to put a lot
// of STR boosters into play to keep up with these.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Disarm
b) 2 Scrolls of Genocide
c) a Silver Rod of Charging of Disarming (100/100) {@z3!d!k!v!s!!}
    It regenerates its mana faster.  
    You bought it from the Black Market.
d) a Rod Tip of Disarming (50 Mana to cast)
// I probably won't use these anymore, now that I can cast the Disarm
// spell.  I should probably sell `em.
e) an Indestructible Ring of Strength (+4)
    It increases your strength by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
// Wore for STR boost until I found Thorin's shield.
f) a Ring of Spell [Disarm]
    It has a spell stored inside.  
    You found it in the remains of a Snaga on level 14 of Orc Cave.
// Wore this for a while, to protect the spellbook from being burnt.
g) an Amulet of Spell
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 38 of Moria.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 47 of Moria.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 42 of Moria.
k) an Elven Cord Armour [6,+16] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogre on level 18 of Orc Cave.
l) The Padded Armour 'Angingon' [4,+7]
    It sustains your constitution.  It provides immunity to electricity.  
    It provides resistance to acid, fire, confusion, sound, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 49 of Moria.
m) The Entish Bark 'Gaste' [1,+9]
    It provides immunity to paralysis.  It provides resistance to chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
// Wore this for a while.  Doesn't doo much, but it seemed appropriate. ;)
n) a Small Metal Shield of Resistance [3,+10]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 23 of
    Mirkwood.
// Wore this until I found Thorin's shield.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying on the ground on level 49 of Moria.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Olog on level 41 of Moria.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 42 of Moria.
r) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Chieftain on level 48 of Moria.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Moria.
// Wore this before Beor, for the STR boost.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Moria.
v) a Wooden Boomerang of Westernesse (1d8) (+1,+1) (+2)
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it in the remains of a Half-orc on level 19 of Orc Cave.
// Wore this before Amrod.  Got badly disenchanted by a Lesser black reaver
// on MoM 39.
w) a Drum of Power (+2)
    It increases your strength and charisma by 2.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Bought in Lothlorien midway through Orc Cave, for possible future use.
// I think it's redundant with Beor now...


  [Home Inventory - Minas Anor ]

a) a Huorn named Blight (258 hp) {!k!v!s}
b) a Death sword named Kamikaze IV (36 hp) {!k!v!s}
c) an Undead mass named Breeder (37 hp)
d) a Lurker named Stalker (200 hp) {!k!v!s}
e) a Death sword named Kamikaze V (36 hp)
f) a Death sword named Kamikaze VI (36 hp) {!k!v!s}
g) a Greater Mimic named Cavalry II (212 hp) {!k!v!s}
h) a Rotting quylthulg named Rotty McQ (480 hp)
i) a Giant Venus Flytrap named D. Milo (43 hp)
// Assorted symbiotes I've collected.  Some of the Death swords I was
// trying to level up at one point, I think.
j) a Silver Rod of Charging of Nothing (100/100)
    It regenerates its mana faster.  
    You found it in the remains of Draebor, the Imp on level 38 of Moria.
k) a Golden Rod of Nothing (125/125)
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) The Deck of Wild Magic (lite absorb @ 80)
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
b) Valdarbon's Automatic Alchemist (lite absorb @ 80)
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Quasit on level 44 of Moria.
// For possible future use against Nazgul.
c) 4 Sprigs of Athelas
d) 15 Potions of Cure Light Insanity
e) 19 Potions of Speed {!d!k!v!s}
f) 30 Potions of Healing
g) a Potion of *Healing*
h) 3 Potions of Life
i) 9 Potions of Restore Mana
j) 16 Potions of Resistance
k) 9 Scrolls of Reset Recall
l) The Ring of Hilin (+2)
    It increases your constitution by 2.  It provides resistance to acid, 
    fire and sound.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water demon on level 46 of Moria.
m) a Ring of Speed (+6)
    It increases your speed by 6.  
// ;) Found in a chest (!) on MoM 43, and wore it until I found my current
// ring.  In theory I could wear both, but that strikes me as excessive.
n) a Ring of Extra Attacks (+1 attack)
// Possible swap-in rings.
o) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 44 of
    Moria.
p) an Indestructible Amulet of Anti-Magic
q) an Indestructible Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
// ;) Bought on MoM 44 for possible future use.  Keeping it in case I
// decide to swap out Fingolfin for some reason.
r) The Amulet of Ladheldan (+1 to searching)
    It can be used to store a spell.  It increases your searching and 
    infravision by 1.  It sustains your intelligence.  It provides
    resistance to electricity, light and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 44 of Moria.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Gnomish Shovel (+2) {@w7!d!k!v!s}


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
// Found in a chest (!) on Mkw 28.
b) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 48 of Moria.
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 40 of Moria.
d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 31 of Moria.
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 30 of Mirkwood.
g) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 42 of
    Moria.
i) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
// Fate find on Mkw 11.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 30 of Moria.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 30 of Moria.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, poison and dark.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 30 of Moria.
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Got Narsil from Novice rangers on MoM 31.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 30 of Moria.
p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on BDw 2.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    30 of Mirkwood.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll on level 49 of Moria.
t) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 33 of
    Moria.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 42 of Moria.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 35 of Moria.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nether.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 49 of Moria.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogre on level 33 of Moria.


Last updated 2015-07-04 5:52pm EDT


Comments

2007-10-10 10:54pm EDT
As promised, good ol' Mossbark is reincarnated in v2.3, with throwing boulders in tow and worshipping Manwe for the speed boosts. It's been a while since I've run a low-level Symbiant, so it'll take some getting used to again… Done the Downs so far, and the first relic quest, thanks to Ents' innate see invisible.

2007-10-28 6:05pm EDT
Done Orc Cave and the second relic quests. I think I need better symbiote strategy—or better symbiotes…

2008-03-06 10:32pm EST
Done Mirkwood. Got some better symbiotes, and a bit of kit improvement.

2008-07-07 6:14pm EDT
Midpoint of Moria, and done the third and fourth relic quests. More symbiote improvements, and lots of extra speed… ;)

2015-07-04 5:52pm EDT
Okay, this is getting scary: this character is now officially faster than his predecessor was when he beat Morgoth. Of course, the Barehand-combat and Manwe prayer help. ;) This is through Moria and the last of the relic quests. Will almost certainly be doing Land of Mountains next.

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