Zizzo's ToME Stepladder

Qgjkvz the Skinrider, the DeathMold Loremaster

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Qgjkvz the Skinrider   Age                 16       STR! 18/210       
 Sex   : Female                 Height              11       INT! 18/130       
 Race  : DeathMold              Weight              50       WIS! 18/210       
 Class : Loremaster             Social Class         1       DEX! 18/210       
 Body  : Gold Thunderlord                                    CON! 18/***       
 God   : Nobody                                              CHR!     14       
                                                                               
 + To Melee Hit          46 Level             50    Hit Points     3144/  3144 
 + To Melee Damage       84 Experience  13774684    Spell Points     17/    17 
 + To Ranged Hit         54 Max Exp     13774684    Sanity          905/   905 
 + To Ranged Damage      12 Exp to Adv.    *****                               
   AC                124+92 Gold         2682611    Speed           Fast (+38) 
// This is +5 from Barehand-combat, +13 from equipment and +20 from the
// Gold Thunderlord body.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Legendary[10]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  688-2592  
 Stealth     : Legendary[5] Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in a kobold corpse, created by a corrupted             
          apprentice.  You are thus accustomed to living within the            
          corpse of another, a state you have actively sought since            
          then.                                                                


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 12 (600')
// Dungeon town with a potion store that I visited for stat potions for a
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')

 You have done something experimental.
 Your body is a Gold Thunderlord.
 You are currently in the town of Lothlorien.
 You have defeated 30033 enemies.
 The sword that was broken is now reforged.
 You saved a young hobbit from an horrible fate.
 You have completed 13 princess quests.
 You have completed four lost sword quests.
// This is just since switching from v2.3.4 to v2.3.5.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Quelle of the 2890th year of the third age.
 You have been adventuring for 39 days.

                    adefkmnopsuxz{|@            
        Add Int   : ......4.........            
        Add Dex   : .4..6...........            
        Add Con   : ......4.........            
        Add Stea. : ......4.........            
        Add Sear. : .........4......            
        Add Speed : .4...34......2..            
        Vampiric  : .............+..            
        Slay Drag.: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : .......+........            
        Sust Wis  : ................            
        Sust Dex  : .......+........            
        Sust Con  : ........+.++....            
        Sust Chr  : ........+..+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+....+            
        Hold Life : .....+..........            
        Res Acid  : .+....+.........            
        Imm Elec  : .+....+*........            
        Imm Fire  : .+....*.*......+            
        Imm Cold  : .+....+*...+....            
        Res Pois  : ....+...........            
        Res Fear  : .......+........            
        Res Light : .....+....+.....            
        Res Dark  : .....+.....+....            
        Res Blind : .........+......            
        Res Conf  : .....+.++..+...+            
        Res Sound : ........+.......            
        Res Shard : ...........+....            
        Res Neth  : .......+...+....            
        Res Nexus : ......+.+.......            
        Res Chaos : .....+.++..+....            
        Res Disen : ................            
        Aura Fire : ......+.........            
        Aura Elec : .......+........            
        Levitate  : ...............+            
        Lite      : ..........+.....            
        See Invis : .....+...+......            
        Regen     : ...............+            
        Activate  : ....++....+.....            
        Fly       : ......+....+....            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            
        Full ESP  : .........+......            
// My last major resist gap is disenchantment.

Skills (points left: 6)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        03.500 [0.700]
          . Archery                              05.600 [0.700]
          . Barehand-combat                      50.000 [0.700]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              28.100 [0.700]
          . Disarming                            02.500 [0.700]
 - Magic                                         00.798 [0.600]
          . Magic-Device                         19.500 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  12.700 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  19.700 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  50.000 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]
// The skill plan, now complete, is to max Possession, Corpse-preservation,
// Barehand- combat and Combat, and dump the rest into Magic-Device.
// Thanks to a couple strategic FF rewards, I even have a few points left
// over; no idea what I could do with `em...


  [Fates]

You are fated to meet a Filthy street urchin on level 18.
You are fated to find a Potion of Cure Light Insanity on level 13.
You are fated to meet a Mean-looking mercenary on level 18.
// I suppose I ought go pick these off at some point.


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 40 of Moria.
// Not like I actually need much speed boosting by this point... ;)
e) a Ring of Damage (+19)
    You found it in the remains of an Ancient blue dragon on level 56 of
    Mordor.
f) a Ring of Damage (+21)
    You bought it from the Black Market.
k) an Amulet of the Serpents [+5] (+6)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  
// My notes don't say where I picked this up; late Moria, I think.
m) The Arkenstone of Thrain (+3) {@w8@A8!d!k!v!s!!}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
    and luck by 3.  It provides resistance to life draining, light, dark
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 68 of The Sacred Land
    Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
// A decent upgrade from Thalkettoth.
o) The Cloak of Ainas [1,+10]
    It sustains your intelligence and dexterity.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to nether and chaos.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
// ;) ;) Fate find on BDw 1.  And it was [+3] when I found it; most of my
// enchant scrolls have been directed here.
p) The Large Metal Shield of Daernion [5,+10]
    It sustains your constitution and charisma.  It provides immunity to 
    fire.  It provides resistance to confusion, sound, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 53 of Mordor.
// ;) ;) This covered me for walking around on all that Mordor lava.  Now
// that I have Trone's coat to cover that, I'd really like to replace this
// with Thorin's shield...
s) a Steel Helm of Seeing [6,+10] (+4 to searching)
    It increases your searching by 4.  It provides resistance to blindness.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    You found it in the remains of a Great Swamp Wyrm on level 54 of Mordor.
// ;) ;) ;) Replaces an earlier Hard Leather Cap of Seeing from Orc Cave,
// also with telepathy.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Randor [2,+12]
    It sustains your constitution and charisma.  It provides resistance to 
    cold, dark, confusion, shards, nether and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghast on level 48 of Mordor.
// Mainly just because I didn't have any good boots...
z) (nothing)
{) The Bolt 'Duwaing' (1d5) (+17,+11) (+2 to speed)
    It increases your speed by 2.  It does extra damage from acid.  It
    drains life from your foes.  It is especially deadly against dragons.  
    It is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 69 of The Sacred
    Land Of Mountains.
// Not like I really need the extra speed boost... ;)
|) a Climbing Set {@w7!d!k!v!s}
// Extremely handy in LoM, as you might expect.


  [Character Inventory]

a) The Gem of Hate to Be Drained (restore @ 200) {@A4!d!k!v!s!!}
    It can be activated for restore stats and life levels every 200 turns.
    You found it in the remains of a Black orc on level 30 of Moria.
b) The Lost Works of Kenault Jones, Master Chef {@A3!d!k!v!s!!}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 25 of Mirkwood.
c) 19 Potions of Healing {!d!k!v!s}
d) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
e) 17 Scrolls of Teleportation {!d!k!v!s}
f) 18 Scrolls of Remove Curse
g) a Copper Rod of the Istari of Illumination (40/40) {@z6!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.
// Might seem like overkill, but at my speed an ordinary Wooden Rod of this
// didn't always have time to recharge by the next room.
h) a Moonstone Rod of the Istari of Disarming (150/150) {@z3!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 25 of Mirkwood.
i) a Silver Rod of Capacity of Recall (200/200) {@z2!*!!}
    It can hold more mana.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26 (the rod, that is; the rod tip is from
// Melinda Proudfoot).
j) a Golden Rod of Enlightenment (125/125) {!d!k!v!s!!}
// The rod is from Ren on MoM 49; the tip is from the same level, I think.
k) a Mithril Rod of the Istari of Perception (320/320) {@z9!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
// I'm trying this out as an alternative to the Stone of Lore.  Not having
// to swap light sources every time I want to ID something is nice, and so
// far it hasn't run out of juice in the middle of an ID sweep.
l) a Mithril Rod of the Istari of Detection (320/320) {@z8!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
// So far the combination of halved mana cost, halved recharge time and
// doubled mana capacity (from an already generous base) has allowed this
// to keep up with my speed, enough that I was able to stow the previous
// separate trap- and door-detection rods.
m) an Adamantite Rod of the Istari of Curing (400/400) {!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
// A more daring experiment; this rod is meant to replace a stack of !oCCWs
// as my primary source of detrimental effect removal.  As with the Rod of
// Perception above, I went with the highest-capacity rod I could find to
// cover the possibility of needing repeated application in a short time
// frame.
n) a Shovel of Digging (+6) {@w7!d!k!v!s}
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ebon Cube of Darkness (geno @ 500)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven priest on level 12 of Orc Cave.
b) The Skull of Ancient Wisdom (geno @ 500)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Novice paladin on level 54 of The Sacred
    Land Of Mountains.
c) Olive's Omnipotent Ostrich of Overkill
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Demonologist on level 36 of Moria.
d) a Scroll of Genocide
e) a Scroll of Mass Genocide
f) The Ring of Londa
    It sustains your strength and constitution.  It provides resistance to 
    electricity, cold, sound and shards.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 62 of Mordor.
g) The Ring 'Oroste' (+4% of critical hits)
    It increases your strength and ability to score critical hits by 4.  
    It sustains your strength, intelligence and dexterity.  It provides
    resistance to electricity, cold, light and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 60 of The
    Sacred Land Of Mountains.
h) an Indestructible Ring of Poison Resistance
    It provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 62 of The Sacred Land Of
    Mountains.
i) The Ring 'Olvalach' (+9 to accuracy) (+2)
    It increases your constitution by 2.  It sustains your intelligence, 
    constitution and charisma.  It provides resistance to acid, light, 
    dark and shards.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 63 of The Sacred Land
    Of Mountains.
j) a Ring of Fear Resistance
    It makes you completely fearless.  
    You found it in the remains of a Half-orc on level 16 of Orc Cave.
k) a Ring of Light and Darkness Resistance
    It provides resistance to light and dark.  
    You found it in the remains of an Ancient bronze dragon on level 36 of
    Moria.
l) a Ring of Nether Resistance
    It provides resistance to life draining and nether.  
    You found it in the remains of a Shadow drake on level 35 of Moria.
m) a Ring of Chaos Resistance
// Saving lots of rings in case I get a body with lots of ring slots and
// need to patch up any resistance gaps.
n) The Ring Mail 'Borlach' (-2 to accuracy) [12,+9]
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to nether, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black knight on level 44 of Moria.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 31 of Moria.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
    by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 52 of
    The Sacred Land Of Mountains.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 48 of Moria.
r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Hardened warrior on level 43 of
    Moria.
s) The Rhino Hide Armour of Siling (-1 to accuracy) [8,+7]
    It provides immunity to fire and cold.  It provides resistance to life
    draining, dark and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
t) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Forest troll on level 30 of Moria.
// On reflection, I'm not sure I'm ever gonna actually wear any of these
// armors.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 42 of Moria.
// This would normally be a good choice, but my CON is already topped off.
v) Brodda, the Easterling's corpse
// Picked this up on BDw 10.  Since then, I've had (and subsequently lost
// on swap-out):
//       Orc 19:  Angamaite
//       Orc 20:  3-headed hydra
//       Mkw 25:  Mim
//   ca. MoM 40:  Eol
w) a Berserker corpse
// This one was from Orc Town.  Annoyingly, they can't open doors or
// chests.  They can still bash doors, luckily, which to my surprise never
// seemed to wake anyone up.


  [Home Inventory - Gondolin ]

a) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
// ...Why haven't I ditched this yet?
b) a Wand of Fireflash[2|22] (9 charges)
c) a Wand of Tidal Wave[1|28] (10 charges)
d) 2 Wands of Noxious Cloud[1|25] (10 charges) {@a5!d!k!v!s}
// Saved for possible later use for ranged combat.  I should probably start
// packing these, frankly.
e) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
// Eol quest reward
f) a Feanorian Lamp of Brightness
    It provides light (radius 4) forever.  It provides resistance to dark.
    It cannot be harmed by fire.  
    You found it in the remains of a Cave ogre on level 36 of Moria.
// Also packed until I got the Phial.
g) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Small Metal Shield of Raduin [3,+12]
    It sustains your intelligence.  It provides immunity to electricity.  
    It provides immunity to paralysis.  It provides resistance to fire, 
    cold, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-orc Shaman on level 47 of The Sacred
    Land Of Mountains.
// Could swap this in, but I've already got lightning immunity covered.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 62 of The Sacred Land
    Of Mountains.
k) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 63 of The Sacred
    Land Of Mountains.
l) a Pair of Hard Leather Boots of Jumping [3,+4]
    It can be activated for phasing every 10+d10 turns if it is being
    worn. It grants you the power of blink if it is being worn.  
    You bought it from the Rare Footwear Shop.
m) The Sling of Echor (x2) (+13,+18) (+2 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, charisma and speed by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Mordor.
n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of The Sacred
    Land Of Mountains.
o) The Bolt of Linwedh (1d5) (+15,+6) (+3)
    It provides light (radius 1) forever.  It increases your constitution
    and charisma by 3.  It does extra damage from acid and electricity.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 45 of Moria.
// Was wielding this until I found my current Bolt; needed the CON more
// than the speed at that point.
    


  [Home Inventory - Minas Anor ]
// These are mostly just potential swap-ins.

a) The Ring of Duwar [+12] (+2 attacks)
    It increases your dexterity, charisma, stealth and attack speed by 2.  
    It sustains your strength and wisdom.  It provides resistance to acid.
    It allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 48 of Moria.
b) The Ring 'Lancardar' (+2)
    It increases your wisdom and dexterity by 2.  It sustains your wisdom.
    It provides resistance to acid, light, blindness and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 38 of
    Mordor.
c) a Ring of Damage (+18)
    You found it in the remains of a Young white dragon on level 38 of Moria.
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 54 of Mordor.
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 54 of Mordor.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 64 of Mordor.
g) The Amulet 'Gollir' (+2 to stealth)
    It increases your stealth and infravision by 2.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 44 of Moria.
h) The Jewel 'Evenstar' (+3) {@A4!!}
    It can be activated for restore stats and life levels every 750 turns
    if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 46 of Moria.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 58 of Mordor.
k) The Ribbed Plate Armour of Nosse (-3 to accuracy) [28,+9]
    It sustains your strength.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 56 of Mordor.
l) The Soft Leather Armour of Thilion [4,+10]
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to electricity, cold and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
m) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
    by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snotling on level 36 of Moria.
n) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
o) The Large Metal Shield of Quenduri [5,+5]
    It sustains your intelligence.  It provides immunity to acid and cold.
    It makes you completely fearless.  It provides resistance to confusion
    and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Captain on level 43 of Moria.
// *blink*... Wait, why am I not wearing *this* now?
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 54 of Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Fasolt the Giant on level 33 of Moria.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 49 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Snotling on level 49 of Moria.
u) a Drum of Power (+2)
    It increases your strength and charisma by 2.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) 10 Sprigs of Athelas
b) 46 Potions of Cure Light Insanity
c) 36 Potions of Healing
d) 14 Potions of *Healing*
e) 3 Potions of Life
f) 16 Potions of Enlightenment
g) 16 Potions of Resistance
h) 27 Scrolls of Reset Recall
i) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
j) a Wooden Rod of the Istari of Trap Location (20/20) {@z8!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Monastic lich on level 43 of Moria.
// Packed these before I got my current Rod of Detection.
k) a Silver Rod of Simplicity of Nothing (100/100)
l) a Silver Rod of Simplicity of Nothing (100/100)
// Both dropped by Saruman, who was the Mdr 62 princess quest monster.
m) an Adamantite Rod of Cheapness of Nothing (200/200)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
// For possible future use.
n) The Wand of Digging of Thrain (77 charges) {@a4!d!k!v!s}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
// Packed this in Shadowfax's body, since I couldn't use a shovel...
o) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of Mordor.
// Dracoliches were the princess quest monsters on Mdr 64.  Should probably
// go do the Maeglin quest with this...
p) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Halfling slinger on level 70 of The
    Sacred Land Of Mountains.
// Tempted to swap this in, but (a) my current amulet is my only source of
// resist poison and (b) I don't have any obvious choice of replacement
// hat.
q) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
// Packed this until I got the Star.
r) The Star of Elendil (+1) {@w8!d!k!v!s!!}
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 34.
s) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) Durin's Bane's corpse
// Never wore it, but I sure wasn't gonna turn it down...
u) Shadowfax, steed of Gandalf's corpse
// Picked this guy up on MoM 49.  He covered me until:
v) a Brown Thunderlord corpse
// ...which I picked up on Mdr 57; that covered me until:
w) a Bronze Thunderlord corpse
// ...from LoM 62, which in turn covered me until I got my current Gold
// Thunderlord body, summoned by Trone on LoM 70.  Was hoping for Marda,
// but that was a longshot...


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 51 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 69 of The Sacred Land
    Of Mountains.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 47 of The
    Sacred Land Of Mountains.
// Collect the whole set. ;)
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 58 of Mordor.
// 8-O
e) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your charisma and attack speed by 3.  It makes you
    invisible.  It sustains your charisma.  It makes you completely
    fearless.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 61 of The
    Sacred Land Of Mountains.
f) The Ring of Power of Ren the Unclean (+4% of critical hits)
    It increases your strength, charisma and ability to score critical hits
    by 4.  It makes you invisible.  It sustains your strength and 
    intelligence.  It provides resistance to electricity, poison and 
    confusion.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 62 of The Sacred
    Land Of Mountains.
g) The Ring of Power of Ren the Unclean (+4 to stealth)
    It increases your stealth, searching and infravision by 4.  It makes
    you invisible.  It sustains your constitution.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 48 of Moria.
h) The Ring of Power of Ren the Unclean (+3)
    It increases your charisma by 3.  It makes you invisible.  It provides
    resistance to poison and nether.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 49 of Moria.
i) The Ring of Power of Akhorahil the Blind (+1 to infravision)
    It increases your dexterity and infravision by 1.  It makes you
    invisible.  It sustains your strength and wisdom.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 57 of The
    Sacred Land Of Mountains.
// Slowly growing Nazgul ring collection; Ren is overrepresented.
j) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Draebor, the Imp on level 39 of Moria.
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 31 of Moria.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 46 of Moria.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Mirkwood.
q) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Generated by my first Scroll of Acquirement on MoM 49.
r) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
// Fate find on BDw 1.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mdr 46.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 57 of The Sacred
    Land Of Mountains.
w) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 20 of
    Orc Cave.
x) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to levitate.  It allows you to sense the presence of orcs
     and dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 62 of The
    Sacred Land Of Mountains.
a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Found Narsil on Mdr 46.
b) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 54 of The
    Sacred Land Of Mountains.
c) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 45 of Moria.
d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to confusion, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 40 of Moria.
f) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 57 of
    Mordor.
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 48 of Moria.
h) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 39 of Moria.
i) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
j) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of The
    Sacred Land Of Mountains.
k) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 20.
l) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
    and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of Mirkwood.
m) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 39 of Moria.
n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Mordor.
o) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 37 of Moria.
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
// Princess quest monsters from Mdr 58, as per Careth Asdriag above.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Arrow of Brilindi (1d4) (+12,+10)
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 54 of Mordor.
// Singleton randart ammos are rare, so I figured I'd keep this and the
// ones below one for souvenir value.
s) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 40 of Moria.
v) The Iron Shot 'Soretir' (1d4) (+1,+7)
    It does extra damage from frost.  It fights against evil with holy
    fury.  It drains experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Moria.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 62 of The
    Sacred Land Of Mountains.
x) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every 250 turns
    if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 69 of The Sacred Land Of
    Mountains.


Last updated 2015-12-09 12:27am EST


Comments

2007-05-24 11:10pm EDT
Yeah, I know, sign me up for ToME Characters Anonymous already… :-} Settled on this combo during a slow moment at work; this is the home-game version. Basically a barehanded possessor, which gives me the freedom to switch to a non-humanoid body if a nice one presents itself (my other possessors to date have depended on Weaponmastery and were thus constrained to humanoid bodies). I also decided to eschew scumming the swamp south of Bree for a Lizard king corpse (or the mountains for a dragon corpse), instead scoring a Novice rogue corpse out of the Thieves quest and building up from there.

2007-07-04 11:08pm EDT
Swept Orc Cave. First non-humanoid body for this run. Was hoping for Azog, but he didn't put out… :-\

2007-09-13 11:06pm EDT
Swept Mirkwood. Back to a humanoid body for now; Mim was just too good to pass up. Gonna try for the Minotaur next (and hope I have better luck on that front than poor Kazyx did…).

2008-01-19 6:49pm EST
Pushed through to the midpoint of Moria, then did the Éol quest, hoping for a body upgrade. Score! ;) I think this'll cover me for a while…

2008-06-01 2:17pm EDT
Shadowfax for the win! ;) And I've even got Durin's Bane as a backup if Shadowfax doesn't work out. (Which isn't to say I don't miss Éol; his attack spells weren't much use against anything tougher than popcorn monsters, but his targeted teleport spell was quite useful.) Anyway, that's Moria done; I haven't decided between Mordor or Land of Mountains next. Maybe I should go try to score Trone's body… >;)

2008-08-31 2:36pm EDT
Decided to to Mordor next; this is through the midpoint. So far Shadowfax's body is working out fairly well, though having to bash doors open is vaguely annoying.

2011-07-24 2:23pm EDT
Finished Mordor. Back to another humanoid body; the Brown Thunderlord was just too good to pass up (hmm, maybe this is where Kazyx should be looking for an upgrade…). Got my skills mostly topped off, so it's just equipment and body upgrades to improve from this point. On that note, I might try for Trone in LoM next, though I did just get Flare and I've got the Maeglin quest burning a proverbial hole in my pocket…

2015-12-09 12:27am EST
Yeah, okay, Trone doesn't drop a corpse, silly me… :-} He did at least summon a Gold Thunderlord for me to upgrade to, and his coat let me swap out my fire-immunity shield for an acid-immunity shield I'd been saving, so I now have all four immunities covered. And the extra speed is always good; currently my second fastest non-wizard character after my Wolf-Pelt-using Mimic. Time to visit the Necromancer, methinks.

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