Kazyx, the Skeleton Yeek Possessor
[ToME 2.3.3 Character Sheet]
Name : Kazyx Age 70 STR: 15
Sex : Male Height 31 INT: 6
Race : Skeleton Yeek Weight 37 WIS: 6
Class : Possessor Social Class 58 DEX: 13
Body : Azog, King of the Uruk-Hai CON: 14
God : Nobody CHR: 8
+ To Melee Hit 12 Level 28 Hit Points 296/ 296
+ To Melee Damage 33 Experience 45106 Spell Points 0/ 0
+ To Ranged Hit 20 Max Exp 45106 Sanity 131/ 131
+ To Ranged Damage 0 Exp to Adv. 55000
AC 93+50 Gold 7165 Speed Fast (+25)
// Speed demon... ;) ;) ;)
(Miscellaneous Abilities)
Fighting : Superb Perception : Good Blows/Round: 2
Bows/Throw : Excellent Searching : Good Shots/Round: 2
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 4d5+66
Stealth : Fair Magic Device: Legendary[2] Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You were one of five children of a Master Yeek. You were a
credit to the family. You are now a reanimated skeleton,
trying to find a new body for yourself. You thus have no
eyes, no hair, and no complexion --- yet...
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Your body is Azog, King of the Uruk-Hai.
You are currently in the town of Bree.
You have defeated 2516 enemies.
You saved 5 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 51st Yavie of the 2890th year of the third age.
You have been adventuring for 8 days.
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Add Int : 3...............
Add Dex : 3...............
Add Con : ..........4.....
Add Stea. : .......4........
Add Sear. : .2.....4........
Add Infra : .2..............
Add Speed : 3.*.............
Slay Troll: +...............
Slay Giant: +...............
Sust Str : ................
Sust Int : ......+.........
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.....+.........
Hold Life : ................
Res Acid : ....+...........
Imm Elec : ......*.........
Res Fire : ......+.........
Imm Cold : ......*...+.....
Res Pois : ......+........+
Res Fear : ................
Res Light : ................
Res Dark : ................
Res Blind : +...............
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ......+.........
Res Nexus : ................
Res Chaos : ................
Res Disen : ......+.........
Lite : .....+...+......
See Invis : +...............
Regen : ..........+.....
Xtra Shots: .+..............
Activate : .+........+.....
Skills (points left: 0)
- Combat 22.900 [0.600]
. Weaponmastery 24.700 [0.600]
. Archery 00.500 [0.400]
- Sneakiness 00.400 [0.700]
. Stealth -05.000 [0.700]
. Disarming 00.000 [0.500]
- Magic 01.344 [0.600]
. Magic-Device 32.000 [1.000]
- Spirituality -01.000 [0.500]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 09.140 [1.100]
. Corpse-preservation 32.500 [0.900]
. Possession 32.200 [0.800]
// The skill point plan is to max Possession, Corpse-preservation, Combat,
// Weaponmastery and Magic-Device. As an unexpected side bonus, that will
// push my Monster-lore above 12, enough to acquire a companion if I can
// find some means of generating pets.
[Character Equipment]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// This I'm wielding just for the searching bonus.
e) a Ring of Speed (+12) {90% off}
It increases your speed by 12.
You bought it from the Speed Ring Market.
// ;) ;) ;) Bought from a dungeon store on Orc 10. There's also a Potion
// Store there, so I plan to go back often looking for stat potions.
f) a Ring of Damage (+14)
You bought it from the Black Market.
k) an Amulet of Acid Resistance
It provides resistance to acid. It cannot be harmed by acid.
You bought it from the Magic shop.
m) an Everburning Torch
n) The Robe of Fuinquen [2,+14]
It sustains your intelligence. It provides immunity to electricity
and cold. It provides immunity to paralysis. It provides resistance
to fire, poison, nether and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 20 of Orc Cave.
// ;) ;)
o) an Elven Cloak [4,+12] (+4 to stealth)
p) (nothing)
s) a Metal Cap of Light [3,+5]
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
x) a Pair of Soft Leather Boots [2,+4]
z) (nothing)
{) (nothing)
|) (nothing)
[Character Inventory]
a) Mordenkainen's Mysterious Mind-Masher and Room-Illuminator {@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 100 turns.
You found it in the remains of a Blubbering icky thing on level 2 of
Barrow-Downs.
// It's not kidding about that 100-turn recharge time, BTW, and at my
// speed, that can be *really* annoying...
b) 6 Potions of Cure Critical Wounds {!d!k!v!s}
c) 11 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
e) 9 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
f) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s}
g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
h) 5 Wands of Manathrust[1|15] (55 charges) {@a6!d!k!v!s}
i) 5 Wands of Noxious Cloud[1|25] (43 charges) {@a5!d!k!v!s}
j) The Wand of Digging of Thrain (19 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
k) a Staff of Identify[1|15] (10 charges) {@u9!d!k!v!s}
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) 6 Potions of Cure Light Insanity
c) 5 Potions of Speed {!d!k!v!s}
d) 3 Potions of Healing
e) a Golden Rod of Cheapness of Nothing (125/125)
f) a Staff of Identify[1|15] (10 charges)
g) The Robe of Arimbar [2,+4]
It sustains your intelligence. It provides immunity to cold. It
provides resistance to life draining, acid, confusion and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 22 of Orc Cave.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
i) a Large Leather Shield of Resistance [4,+16]
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
k) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ogrillon Archer on level 22 of Orc Cave.
l) a Lizard king corpse
// Picked this up early on, after doing just enough of the Downs to net
// enough loot to afford the Wands of Manathrust for the swamp hunting...
m) Boldor, King of the Yeeks's corpse
// Picked him up on Orc 16, and wore him until I got Azog. His spells were
// handy, but I prefer Azog's hit points for now... ;)
[The Mathom-house Inventory - Bree ]
a) The Arrow of Erende (1d4) (+0,-1) {cursed}
It poisons your foes. It strikes at demons with holy wrath. It
drains experience. It induces random teleportation. It aggravates
nearby creatures. It fills you with the Black Breath. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 22 of Orc Cave.
b) Smeagol's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smeagol on level 4 of Barrow-Downs.
// Tempting for the good early hit points and enormous speed, but the
// random movement would have been too annoying.
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Last updated 2006-04-08 7:55pm EDT. |