Kazyx, the Skeleton Yeek Possessor
[ToME 2.3.4 Character Sheet] Name : Kazyx Age 70 STR: 18/66 Sex : Male Height 31 INT! 18/160 Race : Skeleton Yeek Weight 37 WIS: 18/122 Class : Possessor Social Class 58 DEX: 18/133 Body : Blue Thunderlord CON: 18/165 God : Nobody CHR: 18/99 // An extremely unlucky run-in with Nexus hounds swapped my INT and STR. // I've managed to largely claw my way back thanks to Moria's usual glut of // stat potions, but I could still use a lot more STR. + To Melee Hit 33 Level 44 Hit Points 1408/ 1408 + To Melee Damage 51 Experience 2406621 Spell Points 11/ 11 + To Ranged Hit 30 Max Exp 2406621 Sanity 489/ 489 + To Ranged Damage 15 Exp to Adv. 2640000 AC 116+83 Gold 689835 Speed Fast (+31) // ;) ;) ;) (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Very Good Blows/Round: 6 Bows/Throw : Superb Searching : Very Good Shots/Round: 2 Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 24d6+306 Stealth : Very Good Magic Device: Legendary[25]Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You were one of five children of a Master Yeek. You were a credit to the family. You are now a reanimated skeleton, trying to find a new body for yourself. You thus have no eyes, no hair, and no complexion --- yet... [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Moria: Level 30 (1500') Your body is a Blue Thunderlord. You are currently in the town of Lothlorien. You have defeated 14985 enemies. You saved a young hobbit from an horrible fate. You saved 16 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 23rd Quelle of the 2890th year of the third age. You have been adventuring for 37 days. adefkmnopsuxz{|@ Add Str : .........32..... Add Int : 41.............. Add Wis : 41.............. Add Dex : .1.......3...... Add Con : ....2....32..... Add Stea. : .......4...3.... Add Sear. : 4......4........ Add Infra : 4............... Add Tun.. : 4.............2. Add Speed : 41*..1.....3.... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Giant: +............... Slay Drag.: +............... Fire Brand: +............... Sust Str : .........+...... Sust Int : ......+......... Sust Wis : ................ Sust Dex : ....+....+...... Sust Con : ....+....+...... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ......+...+....+ Hold Life : +....+.......... Res Acid : .........+...... Imm Elec : .+....*......... Res Fire : ++....+........+ Imm Cold : .+..+.*..+...... Res Pois : ......+......... Res Fear : +........+...... Res Light : +............... Res Dark : .........+...... Res Blind : ................ Res Conf : ....+..........+ Res Sound : ................ Res Shard : ................ Res Neth : ....+.+......... Res Nexus : .........+...... Res Chaos : ....+........... Res Disen : ......+......... Levitate : +..........+...+ Lite : .....+.......... See Invis : +...++.......... Digestion : .+..+....+...... Regen : ...............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : +....+.......... Blessed : +............... Giant.ESP : +............... Full ESP : ...........+.... Skills (points left: 0) - Combat 37.900 [0.600] . Weaponmastery 48.700 [0.600] . Archery 00.500 [0.400] - Sneakiness 00.400 [0.700] . Stealth -05.000 [0.700] . Disarming 00.000 [0.500] - Magic 02.016 [0.600] . Magic-Device 48.000 [1.000] - Spirituality -01.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 13.320 [1.100] . Corpse-preservation 48.700 [0.900] . Possession 48.200 [0.800] // The skill point plan, now close to completion, is to max Possession, // Corpse-preservation, Combat, Weaponmastery and Magic-Device. As an // unexpected side bonus, that brings my Monster-lore above 12, enough to // acquire a companion if I ever possess a body with a summoning power. [Fates] You may meet a Green naga on level 19. // I wonder if I should go back and pick that off, just for completeness. [Character Equipment] a) The Spear of Orome (4d6) (+15,+15) (+4) {@w0!d!k!v!s} It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 47 of Moria. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 30 of Moria. e) a Ring of Speed (+12) {90% off} It increases your speed by 12. You bought it from the Speed Ring Market. // ;) ;) ;) Bought pre-Mirkwood from a dungeon store on Orc 10. There's // also a Potion Store there, which I drop in on occasionally lokking for // stat potions. f) a Ring of Damage (+18) You bought it from the Black Market. k) The Amulet of Avanni (+2) It increases your constitution by 2. It sustains your dexterity and constitution. It provides resistance to cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 45 of Moria. m) The Star of Elendil (+1) {@w8!d!k!v!s!!} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 47 of Moria. n) The Robe of Fuinquen [2,+14] It sustains your intelligence. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to fire, poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 20 of Orc Cave. // With two immunities, I can forgive a gap at resist acid. ;) ;) // Especially now that I have Hammerhand to cover it. o) an Elven Cloak [4,+12] (+4 to stealth) p) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight on level 31 of Moria. x) a Pair of Hard Leather Boots of Elvenkind [3,+13] (+3) It increases your stealth and speed by 3. It allows you to levitate. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Footwear Shop. // ;) ;) Dungeon town on MoM 40. A very lucky find. z) (nothing) {) (nothing) |) a Magical Gnomish Shovel (+2) {25% off} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. You bought it from the Expensive Black Market. [Character Inventory] a) 9 Potions of Cure Critical Wounds {!d!k!v!s} b) 9 Scrolls of Phase Door {@r1!*} c) 10 Scrolls of Satisfy Hunger {@r3!*} d) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!} e) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!} f) an Iron Rod of Illumination (50/50) {@z6!d!k!v!s} g) a Silver Rod of Recall (100/100) {@z2!*!!} h) a Golden Rod of Cheapness of Disarming (125/125) {@z3!d!k!v!s!!} i) 5 Wands of Manathrust[1|15] (35 charges) {@a6!d!k!v!s} j) a Wand of Noxious Cloud[10|35] (10 charges) {@a5!d!k!v!s} k) The Stone of Lore {@A9@w9!d!k!v!s!!} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Glaive of Pain (E:26669, L:29) (9d6) (+19,+37) {@w0!d!k!v!s.} It can be wielded two-handed. It does extra damage from electricity. It makes you invisible. It sustains your charisma. It provides resistance to electricity and poison. It slows your metabolism. It produces an electric sheath. It drains mana and experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 39 of Moria. // A swap-in weapon for tough monsters. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 29 of Mirkwood. b) The Bar Chain Mail 'Beleng' (-2 to accuracy) [18,+11] It sustains your intelligence and dexterity. It provides immunity to acid and cold. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Priest on level 47 of Moria. c) The Robe of Arimbar [2,+4] It sustains your intelligence. It provides immunity to cold. It provides resistance to life draining, acid, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 22 of Orc Cave. // Found at the same time as the one I'm wearing. Went with that one on // the strength of the double immunity. d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Moria. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 44 of Moria. g) a Large Leather Shield of Resistance [4,+16] h) The Hard Leather Cap of Thranduil [2,+10] (+2) // Found on Maz 28. i) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 35 of Moria. j) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. // Swapped these out for Cambeleb after the Nexus hound incident, on the // premise that I needed STR more than CON at the time. I'll probably swap // them back in once I've got STR topped off again. l) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 41 of Moria. m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Chieftain on level 35 of Moria. n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 35 of Moria. o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 31 of Moria. p) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 30 of Moria. q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Archer on level 22 of Orc Cave. r) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Lizard king corpse // My first body upgrade, picked up after doing just enough of the Downs to // net enough loot to afford the Wands of Manathrust for the swamp hunting. t) Boldor, King of the Yeeks's corpse // Picked him up on Orc 16, and wore him until I got Azog. His spells were // handy, but Azog's hit points were handier. ;) u) Azog, King of the Uruk-Hai's corpse // Wore this until Orc Town, where I picked up a High-elven ranger corpse I // wore briefly... v) Lokkak, the Ogre Chieftain's corpse // ...until I scored this the very next time I returned to MoM 35. ;) And // it only lasted a few levels... w) a Green Thunderlord corpse // ...until I scored this on MoM 37. That lasted me until I picked up my // current Blue Thunderlord body on MoM 43. [Home Inventory - Minas Anor ] a) an Indestructible Amulet of the Serpents [+5] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You bought it from the Black Market. b) The Phial of Galadriel (+4) {@A6@w6!d!k!v!s!!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 35 of Moria. [Home Inventory - Lothlorien ] a) The Shrunken Head of Nightmares (lite absorb @ 80) It can be activated for light absorption every 80 turns. You found it in the remains of a Druid on level 48 of Moria. b) 4 Sprigs of Athelas c) 34 Potions of Cure Light Insanity d) 5 Potions of Speed {!d!k!v!s} e) 22 Potions of Healing f) a Potion of *Healing* g) 9 Potions of Resistance h) 27 Scrolls of Reset Recall i) a Silver Rod of Capacity of Nothing (200/200) j) a Rod Tip of Disarming (50 Mana to cast) // A spare, to go on the first high-capacity Istari rod I find. k) a Wand of Fireflash[4|23] (7 charges) l) a Wand of Fireflash[6|16] (9 charges) m) a Wand of Fireflash[1|17] (7 charges) n) a Wand of Tidal Wave[2|26] (7 charges) o) a Wand of Tidal Wave[1|25] (7 charges) p) a Wand of Essence of Speed[1|19] (3 charges) q) a Wand of Essence of Speed[1|13] (4 charges) // Assorted sticks for possible future use. Actually, now that I look at // it, I can probably ditch the speed wands as gross overkill by now. ;) r) The Wand of Digging of Thrain (129 charges) {@a4!d!k!v!s} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. s) a Ring of See Invisible t) a Ring of Flying // Used this to do the Spiders quest. u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Revenant on level 32 of Mirkwood. // Dropped by the princess quest guardians on Mkw 32. v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. // Packed this until I found Orome. w) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 32 of Mirkwood. // Dropped just before I got to the Mkw 32 princess quest room. I could // probably swap it in now that I've got other sources of see invisible, // but I don't think it beats Orome... [The Mathom-house Inventory - Bree ] a) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 32 of Mirkwood. // Dropped by the same pack of Uruk-hai that dropped Lasher. b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 46 of Moria. d) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of Moria. e) The Arrow of Erende (1d4) (+0,-1) {cursed} It poisons your foes. It strikes at demons with holy wrath. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 22 of Orc Cave. f) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 45 of Moria. g) Smeagol's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 4 of Barrow-Downs. // Tempting for the good early hit points and enormous speed, but the // random movement would have been too annoying. |
Last updated 2008-04-22 3:12am EDT. |