Kazyx, the Skeleton Yeek Possessor
[ToME 2.3.3 Character Sheet] Name : Kazyx Age 70 STR: 8 Sex : Male Height 31 INT: 18/66 Race : Skeleton Yeek Weight 37 WIS: 9 Class : Possessor Social Class 58 DEX: 18 Body : Azog, King of the Uruk-Hai CON: 18/20 God : Nobody CHR: 16 // 8-O :-( Extremely unlucky run-in with Nexus hounds swapped my INT and // STR... + To Melee Hit 15 Level 31 Hit Points 343/ 343 + To Melee Damage 38 Experience 160814 Spell Points 0/ 0 + To Ranged Hit 23 Max Exp 160814 Sanity 160/ 160 + To Ranged Damage 2 Exp to Adv. 165000 AC 94+63 Gold 789 Speed Fast (+24) // This, on the other hand, is nothing to complain about. ;) (Miscellaneous Abilities) Fighting : Heroic Perception : Good Blows/Round: 3 Bows/Throw : Excellent Searching : Good Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 6d5+114 Stealth : Fair Magic Device: Legendary[5] Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You were one of five children of a Master Yeek. You were a credit to the family. You are now a reanimated skeleton, trying to find a new body for yourself. You thus have no eyes, no hair, and no complexion --- yet... [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Your body is Azog, King of the Uruk-Hai. You are currently in the town of Lothlorien. You have defeated 4846 enemies. You saved a young hobbit from an horrible fate. You saved 16 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 4th Quelle of the 2890th year of the third age. You have been adventuring for 18 days. adefkmnopsuxz{|@ Add Str : .........3...... Add Int : 3............... Add Dex : 3........3...... Add Con : .........34..... Add Chr : ....5........... Add Stea. : .......4........ Add Sear. : .2.....4........ Add Infra : .2.............. Add Tun.. : ..............1. Add Speed : 3.*............. Slay Troll: +............... Slay Giant: +............... Sust Str : .........+...... Sust Int : ......+......... Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.....+......... Hold Life : ................ Res Acid : .........+...... Imm Elec : ......*......... Res Fire : ......+......... Imm Cold : ......*..++..... Res Pois : ......+........+ Res Fear : .........+...... Res Light : ................ Res Dark : .........+...... Res Blind : +............... Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ......+......... Res Nexus : .........+...... Res Chaos : ................ Res Disen : ......+......... See Invis : +............... Digestion : .........+...... Regen : ..........+..... Xtra Shots: .+.............. Activate : .+........+..... Skills (points left: 0) - Combat 25.600 [0.600] . Weaponmastery 33.700 [0.600] . Archery 00.500 [0.400] - Sneakiness 00.400 [0.700] . Stealth -05.000 [0.700] . Disarming 00.000 [0.500] - Magic 01.428 [0.600] . Magic-Device 34.000 [1.000] - Spirituality -01.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 09.910 [1.100] . Corpse-preservation 35.200 [0.900] . Possession 35.400 [0.800] // The skill point plan is to max Possession, Corpse-preservation, Combat, // Weaponmastery and Magic-Device. As an unexpected side bonus, that will // push my Monster-lore above 12, enough to acquire a companion if I can // find some means of generating pets. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // This I'm wielding just for the searching bonus. e) a Ring of Speed (+12) {90% off} It increases your speed by 12. You bought it from the Speed Ring Market. // ;) ;) ;) Bought from a dungeon store on Orc 10. There's also a Potion // Store there, which I will be visiting repeatedly for stat potions to dig // me out of this Nexus-hound-induced hole... f) a Ring of Damage (+18) You bought it from the Black Market. k) an Amulet of Charisma (+5) It increases your charisma by 5. You bought it from the Black Market. // I was wearing an Amulet of Acid Resistance to cover a gap in my armor // below; Hammerhand covers that now, and I don't currently have any better // amulets than this. m) a Dwarven Lantern // Found on Mkw 17. Very handy. n) The Robe of Fuinquen [2,+14] It sustains your intelligence. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to fire, poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 20 of Orc Cave. // With two immunities, I can forgive a gap at resist acid. ;) ;) // Especially now that I have Hammerhand to cover it. o) an Elven Cloak [4,+12] (+4 to stealth) p) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. // Nice, but I don't know if it was worth what I went through getting it... u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. x) (nothing) z) (nothing) {) (nothing) |) a Shovel (+1) [Character Inventory] a) 9 Potions of Cure Critical Wounds {!d!k!v!s} b) 10 Scrolls of Phase Door {@r1!*} c) 5 Scrolls of Word of Recall {@r2!*} d) 11 Scrolls of Satisfy Hunger {@r3!*} e) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s} f) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s} g) an Iron Rod of Illumination (50/50) {@z6!d!k!v!s} h) a Golden Rod of Cheapness of Disarming (125/125) {@z3!d!k!v!s} // Princess quest reward (the rod, that is) from BDw 6. i) 5 Wands of Manathrust[1|15] (17 charges) {@a6!d!k!v!s} j) a Wand of Noxious Cloud[1|25] (1 charge) {@a5!d!k!v!s} k) The Wand of Digging of Thrain (144 charges) {@a4!d!k!v!s} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Staff of Teleportation[1|20] (14 charges) {@u1!*} m) a Staff of Identify[1|15] (9 charges) {@u9!d!k!v!s} n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 16 Mushrooms of Cure Serious Wounds {100% off} b) a Staff of Identify[1|15] (10 charges) c) The Robe of Arimbar [2,+4] It sustains your intelligence. It provides immunity to cold. It provides resistance to life draining, acid, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 22 of Orc Cave. d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) a Large Leather Shield of Resistance [4,+16] f) The Hard Leather Cap of Thranduil [2,+10] (+2) // Found on Maz 28. g) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Archer on level 22 of Orc Cave. i) a Lizard king corpse // Picked this up early on, after doing just enough of the Downs to net // enough loot to afford the Wands of Manathrust for the swamp hunting... j) Boldor, King of the Yeeks's corpse // Picked him up on Orc 16, and wore him until I got Azog. His spells were // handy, but I prefer Azog's hit points for now... ;) [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 8 Potions of Cure Light Insanity c) 5 Potions of Speed {!d!k!v!s} d) 8 Potions of Healing e) 2 Potions of Resistance f) a Rod Tip of Recall (80 Mana to cast) // A spare, to go on the first high-capacity Istari rod I find. g) a Rod Tip of Disarming (50 Mana to cast) // From the Merton quest. Now I just need a rod for it... h) a Wand of Fireflash[4|23] (7 charges) i) a Wand of Fireflash[6|16] (9 charges) j) a Wand of Fireflash[1|17] (7 charges) k) a Wand of Fireflash[1|16] (9 charges) l) a Wand of Essence of Speed[1|19] (3 charges) m) a Wand of Essence of Speed[1|13] (4 charges) n) a Wand of Essence of Speed[1|12] (6 charges) o) a Staff of Healing[2|21] (3 charges) p) a Staff of Identify[6|24] (11 charges) q) 2 Staffs of Identify[1|15] (11 charges) // Assorted spares for possible future use. r) a Ring of Damage (+14) You bought it from the Black Market. // Just in case I ever accumulate enough natural speed that I decide I can // swap out the ring... s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Revenant on level 32 of Mirkwood. // Dropped by the princess quest guardians on Mkw 32. t) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 29 of Mirkwood. u) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 32 of Mirkwood. // Dropped just before I got to the Mkw 32 princess quest room. I'd love // to swap it in, but Maedhros is currently my only source of see // invisible. [The Mathom-house Inventory - Bree ] a) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 32 of Mirkwood. // Dropped by the same pack of Uruk-hai that dropped Lasher. b) The Arrow of Erende (1d4) (+0,-1) {cursed} It poisons your foes. It strikes at demons with holy wrath. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 22 of Orc Cave. c) Smeagol's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 4 of Barrow-Downs. // Tempting for the good early hit points and enormous speed, but the // random movement would have been too annoying. |
Last updated 2007-01-20 5:43pm EST. |