Kazyx, the Skeleton Yeek Possessor
[ToME 2.3.3 Character Sheet] Name : Kazyx Age 70 STR: 18 Sex : Female Height 31 INT: 18/124 Race : Skeleton Yeek Weight 37 WIS: 17 Class : Possessor Social Class 58 DEX: 18/192 Body : Green Thunderlord CON: 18/133 God : Nobody CHR: 18/77 // An exxtremely unlucky run-in with Nexus hounds swapped my INT and STR. // I've managed to partly claw my way back, but I could use a lot more STR. + To Melee Hit 35 Level 38 Hit Points 922/ 922 + To Melee Damage 49 Experience 774768 Spell Points 11/ 11 + To Ranged Hit 35 Max Exp 774768 Sanity 233/ 233 + To Ranged Damage 15 Exp to Adv. 935000 AC 113+80 Gold 298484 Speed Fast (+26) // ;) ;) ;) (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Very Good Blows/Round: 6 Bows/Throw : Superb Searching : Very Good Shots/Round: 2 Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 12d5+294 Stealth : Fair Magic Device: Legendary[15]Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You were one of five children of a Master Yeek. You were a credit to the family. You are now a reanimated skeleton, trying to find a new body for yourself. You thus have no eyes, no hair, and no complexion --- yet... [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Moria: Level 40 (2000') Your body is a Green Thunderlord. You are currently in the town of Lothlorien. You have defeated 10133 enemies. You saved a young hobbit from an horrible fate. You saved 16 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Quelle of the 2890th year of the third age. You have been adventuring for 26 days. adefkmnopsuxz{|@ Add Str : .........32..... Add Int : 31.............. Add Wis : .1.............. Add Dex : 31..5....3...... Add Con : .........32..... Add Stea. : .......4........ Add Sear. : .....4.4........ Add Tun.. : ..............2. Add Speed : 31.*............ Slay Troll: +............... Slay Giant: +............... Sust Str : .........+...... Sust Int : ......+......... Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.....+...+....+ Hold Life : ................ Res Acid : .........+...... Imm Elec : .+....*......... Res Fire : .+....+........+ Imm Cold : .+....*..+...... Res Pois : ....+.+......... Res Fear : .........+...... Res Light : ................ Res Dark : .........+...... Res Blind : +............... Res Conf : ...............+ Res Sound : ................ Res Shard : ................ Res Neth : ......+......... Res Nexus : .........+...... Res Chaos : ................ Res Disen : ......+......... Levitate : ...............+ See Invis : +............... Digestion : .+.......+...... Regen : ...............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ....++.......... Skills (points left: 0) - Combat 31.300 [0.600] . Weaponmastery 42.700 [0.600] . Archery 00.500 [0.400] - Sneakiness 00.400 [0.700] . Stealth -05.000 [0.700] . Disarming 00.000 [0.500] - Magic 01.764 [0.600] . Magic-Device 42.000 [1.000] - Spirituality -01.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 11.780 [1.100] . Corpse-preservation 42.400 [0.900] . Possession 42.600 [0.800] // The skill point plan is to max Possession, Corpse-preservation, Combat, // Weaponmastery and Magic-Device. As an unexpected side bonus, that will // push my Monster-lore above 12, enough to acquire a companion if I every // possess a body with a summoning power. [Fates] You may meet a Green naga on level 19. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 30 of Moria. e) a Ring of Damage (+18) You bought it from the Black Market. f) a Ring of Speed (+12) {90% off} It increases your speed by 12. You bought it from the Speed Ring Market. // ;) ;) ;) Bought from a dungeon store on Orc 10. There's also a Potion // Store there, which I will be visiting repeatedly for stat potions to dig // me out of this Nexus-hound-induced hole... k) an Indestructible Amulet of the Serpents [+5] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You bought it from the Black Market. m) The Phial of Galadriel (+4) {@A6@w6!d!k!v!s!!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 35 of Moria. n) The Robe of Fuinquen [2,+14] It sustains your intelligence. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to fire, poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 20 of Orc Cave. // With two immunities, I can forgive a gap at resist acid. ;) ;) // Especially now that I have Hammerhand to cover it. o) an Elven Cloak [4,+12] (+4 to stealth) p) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight on level 31 of Moria. x) (nothing) z) (nothing) {) (nothing) |) a Magical Gnomish Shovel (+2) {25% off} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. You bought it from the Expensive Black Market. [Character Inventory] a) 10 Potions of Cure Critical Wounds {!d!k!v!s} b) 10 Scrolls of Phase Door {@r1!*} c) 11 Scrolls of Satisfy Hunger {@r3!*} d) a Silver Rod of Recall (100/100) {@z2!*} e) a Golden Rod of Quickness of Detection (125/125) {@a8!d!k!v!s} It can cast spells faster. You bought it from the Black Market. f) a Golden Rod of Cheapness of Disarming (125/125) {@z3!d!k!v!s} g) 5 Wands of Manathrust[1|15] (50 charges) {@a6!d!k!v!s} h) a Wand of Noxious Cloud[8|30] of Plenty (13 charges) {@a5!d!k!v!s} i) a Staff of Teleportation[1|20] (13 charges) {@u1!*} j) The Stone of Lore {@A9@w9!d!k!v!s!!} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 16 Mushrooms of Cure Serious Wounds {100% off} b) a Staff of Identify[1|15] (10 charges) c) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 29 of Mirkwood. d) The Robe of Arimbar [2,+4] It sustains your intelligence. It provides immunity to cold. It provides resistance to life draining, acid, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 22 of Orc Cave. // Found at the same time as the one I'm wearing. Went with that one on // the strength of the double immunity. e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Moria. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) a Large Leather Shield of Resistance [4,+16] h) The Hard Leather Cap of Thranduil [2,+10] (+2) // Found on Maz 28. i) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 35 of Moria. j) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Orc Cave. // Swapped these out for Cambeleb, on the premise that I need STR more than // CON at the moment. l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Chieftain on level 35 of Moria. m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 35 of Moria. // Hmm, I wonder if I've got my STR back up high enough to swing this // effectively... n) The Glaive of Pain (E:1124, L:17) (9d6) (+12,+34) It can be wielded two-handed. It provides resistance to poison. It produces an electric sheath. It drains mana and experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Priest on level 39 of Moria. // Leveled up on a single kill of an Ethereal dragon. Didn't level up too // well, alas. o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 31 of Moria. p) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 30 of Moria. q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Archer on level 22 of Orc Cave. r) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Lizard king corpse // My first body upgrade, picked up after doing just enough of the Downs to // net enough loot to afford the Wands of Manathrust for the swamp hunting. t) Boldor, King of the Yeeks's corpse // Picked him up on Orc 16, and wore him until I got Azog. His spells were // handy, but Azog's hit points were handier. ;) u) Azog, King of the Uruk-Hai's corpse // Wore this until Orc Town, where I picked up a High-elven ranger corpse I // wore briefly... v) Lokkak, the Ogre Chieftain's corpse // ...until I scored this the very next time I returned to MoM 35. ;) Wore // it until I scored my current Green Thunderlord body on MoM 37. [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 15 Potions of Cure Light Insanity c) 5 Potions of Speed {!d!k!v!s} d) 15 Potions of Healing e) a Potion of *Healing* f) 6 Potions of Resistance g) 5 Scrolls of Reset Recall h) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s} i) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s} // Stowed until I'm sure my new Rod of Detection will work out. j) an Iron Rod of Illumination (50/50) {@z6!d!k!v!s} k) a Rod Tip of Disarming (50 Mana to cast) // A spare, to go on the first high-capacity Istari rod I find. l) a Wand of Fireflash[4|23] (7 charges) m) a Wand of Fireflash[6|16] (9 charges) n) a Wand of Fireflash[1|17] (7 charges) o) a Wand of Tidal Wave[2|26] (7 charges) p) a Wand of Tidal Wave[1|25] (7 charges) q) a Wand of Essence of Speed[1|19] (3 charges) r) a Wand of Essence of Speed[1|13] (4 charges) s) a Wand of Essence of Speed[1|12] (6 charges) // Assorted sticks for possible future use. t) The Wand of Digging of Thrain (129 charges) {@a4!d!k!v!s} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. // Packed this until I bought my current Magical shovel. u) a Ring of See Invisible v) a Ring of Flying // Used this to do the Spiders quest. w) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Revenant on level 32 of Mirkwood. // Dropped by the princess quest guardians on Mkw 32. x) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 32 of Mirkwood. // Dropped just before I got to the Mkw 32 princess quest room. I'd love // to swap it in, but Maedhros is currently my only source of see // invisible. [The Mathom-house Inventory - Bree ] a) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 32 of Mirkwood. // Dropped by the same pack of Uruk-hai that dropped Lasher. b) The Arrow of Erende (1d4) (+0,-1) {cursed} It poisons your foes. It strikes at demons with holy wrath. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 22 of Orc Cave. c) Smeagol's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 4 of Barrow-Downs. // Tempting for the good early hit points and enormous speed, but the // random movement would have been too annoying. |
Last updated 2007-09-02 10:48pm EDT. |