L'onn che'Nii, the Zombie Troll Mimic
[ToME 2.3.3 Character Sheet]
Name : L'onn che'Nii Age 91 STR: 18/139
Sex : Male Height 94 INT: 10
Race : Zombie Troll Weight 213 WIS: 9
Class : Mimic Social Class 1 DEX: 18/99
Body : Player CON: 18/123
God : Manwe Sulimo CHR: 13
+ To Melee Hit 26 Level 35 Hit Points 693/ 693
+ To Melee Damage 50 Experience 833079 Spell Points 20/ 20
+ To Ranged Hit 46 Max Exp 833079 Sanity 180/ 180
+ To Ranged Damage 9 Exp to Adv. 999000 Piety 53903
AC 5+69 Gold 296068 Speed Fast (+20)
// Wolf Pelts are fun... ;) And Moria, of course, is a bottomless fount of
// Manwe piety; at this level, praying kicks me up to +27 speed.
(Miscellaneous Abilities)
Fighting : Legendary[12]Perception : Good Blows/Round: 5
Bows/Throw : Legendary[5] Searching : Good Shots/Round: 2
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 260-890
Stealth : Fair Magic Device: Legendary[12]Infra-Vision: 60 feet
Tactic: normal
Explor: normal
(Character Background)
You are the offspring of a Forest-Troll Warrior. You have
puke yellow eyes, oily dark purple hair, and blue scabby
skin. You are best known for your starring role in "The
Hunchbak of Minas Anor".
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 40 (2000')
The Sandworm lair: Level 26 (1300')
A lost temple: Level 20 (1000')
Your body is a Player.
You are disguised as a Wolf.
You are currently in the town of Lothlorien.
You have defeated 12454 enemies.
You saved 16 princesses.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 19th Quelle of the 2890th year of the third age.
You have been adventuring for 33 days.
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Add Stea. : ......3.........
Add Sear. : .2.......4......
Add Infra : .2..............
Add Tun.. : ..............2.
Slay Und. : .............+..
Slay Giant: .............+..
Acid Brand: .............+..
Elec Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ...............+
Hold Life : ................
Res Acid : ......+.........
Res Elec : ......+.........
Res Fire : ......+...+.....
Res Cold : ......+.........
Res Pois : ................
Res Fear : ...+............
Res Light : ................
Res Dark : ................
Res Blind : .........+......
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ......+.........
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Levitate : ...............+
Lite : .....+..........
See Invis : .........+......
Xtra Shots: .+..............
Activate : .+........+.....
Orc.ESP : ......+.........
Full ESP : ....+...........
Skills (points left: 30)
- Combat 39.800 [0.800]
. Weaponmastery 03.500 [0.800]
. Archery 10.500 [0.700]
. Barehand-combat 39.400 [0.600]
- Sneakiness 00.800 [0.800]
. Stealth -02.000 [0.800]
. Disarming 00.300 [0.700]
- Magic 02.764 [0.700]
. Magic-Device 39.000 [1.000]
- Spirituality -01.000 [0.500]
. Prayer 10.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 06.280 [1.100]
. Corpse-preservation 01.000 [0.900]
. Possession 00.000 [0.100]
. Mimicry 39.400 [0.800]
// The skill point plan is to max Mimicry, Barehand-combat, Combat and
// Magic-Device, and buy Ammo creation. That leaves me 64 skill points to
// spare, enough to almost max Prayer if I get all five relic quests (and
// if I decide to go that route....).
Abilities
* Ammo creation
[Fates]
You may find a Potion of Neutralise Poison on level 1.
You are fated to meet a Boil-covered wretch on level 8.
// I suppose I oughta go back and pick these off eventually.
[Character Equipment]
a) (nothing)
d) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) a Ring of Damage (+21)
You bought it from the Black Market.
f) a Ring of Fear Resistance
It makes you completely fearless.
You found it in the remains of a Black orc on level 31 of Moria.
// This was handy back when my piety was low; I suppose I could start
// packing my Manwe's Blessing spellbook to cover it if I needed to swap
// this out. My fairly low WIS might make that problematic, though...
k) an Indestructible Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
// ;) ;) Found on Mkw 21.
You found it lying on the ground on level 21 of Mirkwood.
m) a Dwarven Lantern of Brightness {@w8!d!k!v!s}
It provides light (radius 5) forever. It cannot be harmed by fire.
You bought it from the Black Market.
n) an Elven Robe [2,+17] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 40 of Moria.
// Latest in a chain of resistance armors. Nerfs my AC, but for now, the
// base resists are worth it.
o) a Wolf Pelt [1,+2]
// ;) ;) ;) Found on SwL 25, while scumming for Potions of Enlightenment to
// do the third relic quest.
p) (nothing)
s) a Golden Crown of Seeing [0,+7] (+4 to searching)
It increases your searching by 4. It provides resistance to blindness.
It allows you to see invisible monsters. It cannot be harmed by acid.
You bought it from the Black Market.
// Got this for see invisible in the first relic quest; kept it for the
// resist blindness. It only costs me a little net AC, so I figure it's
// worth it.
u) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 32 of Moria.
// Hmm, now that I look at it, this might be costing me AC and not buying
// me anything...
x) (nothing)
z) (nothing)
{) 19 Rounded Pebbles 'Caranglad' (1d2) (+20,+8) {@w1=g!d!k!v!s}
It does extra damage from acid and electricity. It is especially
deadly against giants. It is a great bane of demons. It strikes at
undead with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
You made it yourself.
// Forged on SwL 26, while summing for !oEnl's to do the fourth relic
// quest.
|) a Gnomish Shovel (+2)
[Character Inventory]
a) 10 Potions of Cure Critical Wounds {!d!k!v!s}
b) 9 Scrolls of Phase Door {@r1!*}
c) 10 Scrolls of Teleportation {!d!k!v!s}
d) 4 Scrolls of Word of Recall {@r2!*}
e) 11 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
f) a Wooden Rod of Charging of Illumination (10/10) {@z6!d!k!v!s}
It regenerates its mana faster.
You bought it from the Black Market.
g) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s}
h) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
i) a Moonstone Rod of Disarming (75/75) {@z3!d!k!v!s}
j) a Wand of Noxious Cloud[7|28] (4 charges) {@a5!d!k!v!s}
k) a Wand of Charm[6|21] (10 charges)
// For taking care of good monsters without nuking my piety. Actually, as
// high as my piety is now, I may not really need it anymore...
l) The Wand of Digging of Thrain (48 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
m) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// A life saver, as always.
n) 19 Rounded Pebbles 'Gelenth' (1d2) (+18,+7) {@w2=g!d!k!v!s}
It does extra damage from acid. It is especially deadly against
dragons. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
// Forged on Mkw 31.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 19 Mushrooms of Cure Serious Wounds {100% off}
b) a Wand of Fireflash[2|19] (9 charges)
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
d) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
f) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Minas Anor ]
a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, confusion, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 39 of Moria.
b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Rogue on level 39 of Moria.
[Home Inventory - Lothlorien ]
a) The Mirror of Alternate Dimensions (geno @ 500)
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 26 of The Sandworm lair.
b) 4 Sprigs of Athelas
c) 28 Potions of Cure Light Insanity
d) 10 Potions of Healing
e) 6 Potions of Enlightenment
// This should cover the last relic quest.
f) 3 Potions of Resistance
g) 15 Scrolls of Reset Recall
h) a Rod Tip of Recall (80 Mana to cast)
i) a Rod Tip of Disarming (50 Mana to cast)
// For future use with a better rod.
j) a Wand of Charm[3|23] (8 charges)
k) a Wand of Charm[1|20] (8 charges)
// Stockpiling these against eventual loss.
l) a Staff of Teleportation[2|20] (10 charges)
m) a Staff of Vision[1|20] (5 charges)
// I should really ditch this; it'll never get to a high enough level to
// gain wizard-light effect.
n) a Staff of Identify[13|19] (11 charges)
o) a Staff of Identify[5|24] (13 charges)
// Was stockpiling these before I got the Stone of Lore, in particular the
// ones of a high enough level to give pack identify. Since I got the SoL,
// I've been selling them off as necessary to make room.
p) a Ring of Poison Resistance
// I prob'ly oughta swap this in somehow...
q) a Ring of Speed (+7)
// I may not even need this, what with all my speed from other sources, but
// I'm a packrat by nature...
r) a Ring of Flying
// See above.
s) an Amulet of Charisma (+5)
It increases your charisma by 5.
You bought it from the Magic shop.
// This and the gloves below are for shopping trips, in an attempt to
// offset my disastrously low CHA.
t) a Mouse Fur [1,+5]
// An emergency backup, I think.
u) a Set of Leather Gloves of Charming [1,+11] (+5)
It increases your charisma by 5.
You found it in the remains of an Ice troll on level 32 of Moria.
v) 57 Rounded Pebbles of Venom (1d2) (+5,+6) {@w2=g!d!k!v!s}
It poisons your foes.
You made it yourself.
w) 22 Rounded Pebbles of Flame (1d2) (+9,+8) {@w2=g!d!k!v!s}
It does extra damage from fire. It cannot be harmed by fire.
You made it yourself.
// Some ammo that I was carrying before I forged the randart ammo. Prob'ly
// don't need it anymore.
[The Mathom-house Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 25 of The Sandworm lair.
b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 16.
c) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 28.
d) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {Wormtongue}
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 14 of
Orc Cave.
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Last updated 2007-05-20 7:31pm EDT. |