L'onn che'Nii, the Zombie Troll Mimic
[ToME 2.3.9 (ah, git) Character Sheet]
Name : L'onn che'Nii Age 91 STR! 18/***
Sex : Male Height 94 INT! 18
Race : Zombie Troll Weight 213 WIS! 18/80
Class : Mimic Social Class 1 DEX! 18/***
Body : Player CON! 18/***
God : Manwe Sulimo CHR! 18/30
+ To Melee Hit 70 Level 50 Hit Points 1318/ 1318
+ To Melee Damage 89 Experience 11743217 Spell Points 81/ 81
+ To Ranged Hit 85 Max Exp 11743217 Sanity 455/ 455
+ To Ranged Damage 15 Exp to Adv. ***** Piety 140470
AC 19+111 Gold 1454668 Speed Fast (+41)
// Wolf Pelts are fun... ;) This is +20 from the aforementioned Wolf Pelt,
// +5 from Barehand-combat, +9 from equipment and +7 from Manwe prayer.
(Miscellaneous Abilities)
Fighting : Legendary[52]Perception : Fair Blows/Round: 8
Bows/Throw : Legendary[32]Searching : Fair Shots/Round: 2
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 728-2632
Stealth : Very Good Magic Device: Legendary[27]Infra-Vision: 80 feet
Tactic: normal
Explor: normal
(Character Background)
You are the offspring of a Forest-Troll Warrior. You have
puke yellow eyes, oily dark purple hair, and blue scabby
skin. You are best known for your starring role in "The
Hunchbak of Minas Anor".
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 50 (2500')
The Sacred Land Of Mountains: Level 70 (3500')
The Sandworm lair: Level 26 (1300')
a lost temple: Level 24 (1200')
Your body is a Player.
You are disguised as a Wolf.
You are currently in the town of Lothlorien.
You have defeated 30254 enemies.
You have completed five princess quests.
You have completed two lost sword quests.
// This is presumably since I switched to v2.3.x.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 46th Quelle of the 2890th year of the third age.
You have been adventuring for 60 days.
adefkmnopsuxz{|@
Add Str : ...14...........
Add Int : ...1..4.........
Add Wis : ...14...........
Add Dex : .4.1......4.....
Add Con : .4.1..4.........
Add Chr : ...14...........
Add Stea. : ...1..4.........
Add Sear. : ...1.......4....
Add Infra : ...........4....
Add Tun.. : ...........4..3.
Add Speed : ....414........+
Slay Anim.: .............+..
Slay Demon: .............+..
Slay Orc : .............+..
Acid Brand: .............+..
Elec Brand: .............+..
Fire Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : ..........+....+
Hold Life : .....+..........
Res Acid : ......+...+.....
Res Elec : ......+.........
Imm Fire : ....+.*.........
Res Cold : ......+........+
Res Pois : ...++...........
Res Fear : ....+..........+
Res Light : ................
Res Dark : ...+...........+
Res Blind : ................
Res Conf : ...............+
Res Sound : ................
Res Shard : ................
Res Neth : .+..............
Res Nexus : ......+.........
Res Chaos : ................
Res Disen : ....+...........
Aura Fire : ......+.........
Levitate : ..........+....+
Lite : .....+..........
See Invis : ...+.+.........+
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : ...+++....+.....
Fly : ......+........+
Climb : ...........+....
TLord.ESP : ......+.........
Full ESP : .........+......
// The one worrying gap is at resist blindness.
Skills (points left: 9)
- Combat 50.000 [0.800]
. Weaponmastery 03.500 [0.800]
. Archery 10.500 [0.700]
. Barehand-combat 50.000 [0.600]
- Sneakiness 03.200 [0.800]
. Stealth 00.400 [0.800]
. Disarming 00.300 [0.700]
- Magic 10.303 [0.700]
. Magic-Device 50.000 [1.000]
- Spirituality 04.000 [0.500]
. Prayer 50.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 07.160 [1.100]
. Corpse-preservation 01.000 [0.900]
. Possession 00.000 [0.100]
. Mimicry 50.000 [0.800]
// The newly revised skill point plan, now mostly complete, is to max
// Mimicry, Barehand-combat, Combat, Magic-Device and Prayer, buy Ammo
// creation, and put the rest in Magic for mana. Maxing Prayer wouldn't
// have been possible without several very lucky FF hits, allowing me to
// divert fully 15 skill points away from other skills (I only needed 6 to
// max Prayer, hence the rest to Magic).
Abilities
* Ammo creation
[Character Equipment]
a) (nothing)
d) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death quasit on level 66 of The Sacred
Land Of Mountains.
e) a Ring of Damage (+21)
You bought it from the Black Market.
f) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Thunder on level 58 of
Mordor.
// GWoTs were the FF quest monsters on Mdr 58. Handy replacement for a
// Ring of Poison Resistance.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 64 of The Sacred Land
Of Mountains.
// ;) ;) Resist disenchantment is nice.
m) The Star of Elendil (+1) {@w8@A8!d!k!v!s}
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Fallen angel on level 46 of Mordor.
// Fallen angels were the FF quest monsters on Mdr 46. They dropped this
// and the Phial; I went with this on the strength of the larger light
// radius and hold life [and the +1 speed didn't hurt... ;)].
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
// ;) ;) ;)
o) a Wolf Pelt [1,+7]
// ;) ;) ;) Found on SwL 25, while scumming for Potions of Enlightenment to
// do the third relic quest.
p) (nothing)
s) an Iron Crown of Telepathy [0,+14]
It gives telepathic powers.
You found it in the remains of an Ancient black dragon on level 64 of The
Sacred Land Of Mountains.
// ;) ;) ;) This let me swap out an Amulet of Telepathy to wear Elessar.
// That's where I lost my resist blindness, though...
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
// A recent addition, after some armor juggling bought me a bit of weight
// allowance. Mostly for the extra damage.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Algroth on level 55 of The Sacred Land
Of Mountains.
// This was fun in Land of Mountains. Not sure it buys me much useful
// anymore, though.
z) (nothing)
{) 30 Mithril Shots of Sereth (3d4) (+17,+14) {@w1=g!d!k!v!s}
It does extra damage from acid, electricity and fire. It is
especially deadly against orcs. It strikes at demons with holy wrath.
It is a great bane of undead. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged on MoM 41.
|) a Gnomish Shovel of Digging (+3) {@w7!d!k!v!s}
It increases your ability to tunnel by 3. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Green naga on level 65 of Mordor.
[Character Inventory]
a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of a Nightwing on level 60 of Mordor.
b) a Fireproof Tome of Translocation {!d!k!v!s}
It cannot be harmed by fire.
You found it lying on the ground on level 60 of Mordor.
c) a Fireproof Holy Tome of Manwe Sulimo {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
// These cover most of what I can cast. I don't use most of the Air or
// Conveyance spells, though; I'm considering consolidating the ones I use
// into the spellbook from the Minas Anor Old Mage quest to save pack
// space.
d) 10 Potions of Cure Critical Wounds {!d!k!v!s}
e) 12 Potions of Healing {!d!k!v!s}
f) 11 Scrolls of Phase Door {@r1!*}
g) 10 Scrolls of Teleportation {!d!k!v!s}
h) 13 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
i) a Wooden Rod of the Istari of Trap Location (20/20) {@z8!d!k!v!s!!}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Monastic lich on level 41 of Moria.
j) a Wooden Rod of Charging of Illumination (10/10) {@z6!d!k!v!s!!}
It regenerates its mana faster.
You bought it from the Black Market.
k) a Golden Rod of Enlightenment (125/125) {!d!k!v!s!!}
l) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s!!}
m) an Adamantite Rod of Detection (200/200) {@z7!d!k!v!s!!}
// The rod tip was the princess quest reward from Mdr 62. As usual, I
// probably should have held out for an Istari rod...
n) The Stone of Lore (charging) {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// A life saver, as always.
o) 22 Rounded Pebbles of Arendir (1d2) (+22,+11) {@w2=g!d!k!v!s}
It does extra damage from acid and fire. It is especially deadly
against trolls. It strikes at undead with holy wrath. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged on SwL 26, while summing for !oEnl's to do the fourth relic
// quest.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Fireproof Tome of the Blowing Wind
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of a Nightwing on level 60 of Mordor.
b) a Fireproof Tome of Translocation
It cannot be harmed by fire.
You found it lying on the ground on level 60 of Mordor.
// ...Wait, I already *had* some of these? I didn't need to do the
// Lothlorien Old Mage quest to fireproof the other ones? [slaps forehead]
// I guess I can sell these...
c) a Wand of Fireflash[2|19] (9 charges)
// ...what was I even doing with this?
d) 2 Wands of Charm[1|20] of Plenty (16 charges)
You bought it from the Black Market.
// For taking care of good monsters without nuking my piety. I could
// probably sell these off to make space.
e) The Ring of Baratan
It sustains your intelligence. It provides resistance to fire, cold,
light, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient black dragon on level 59 of The
Sacred Land Of Mountains.
f) a Ring of Speed (+7)
g) a Ring of Fear Resistance
It makes you completely fearless.
You found it in the remains of a Black orc on level 31 of Moria.
h) a Ring of Extra Attacks (+2 attacks)
It increases your attack speed by 2.
You found it in the remains of an Ethereal dragon on level 61 of The
Sacred Land Of Mountains.
i) The Ring 'Ancalas' (+1% of critical hits)
It increases your strength, intelligence, searching and ability to
score critical hits by 1. It sustains your intelligence, wisdom,
dexterity and constitution. It provides resistance to cold, blindness
, confusion and nether. It allows you to fly. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Balance drake on level 63 of The Sacred
Land Of Mountains.
j) a Ring of Critical Hits (+6% of critical hits)
It increases your ability to score critical hits by 6.
You found it lying on the ground on level 68 of The Sacred Land Of
Mountains.
k) The Amulet of Viena (+3)
It increases your strength, intelligence, wisdom and constitution by 3.
It sustains your wisdom and constitution. It provides resistance
to light and sound. It allows you to levitate. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 58 of The
Sacred Land Of Mountains.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, light, confusion and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a War troll Priest on level 53 of The
Sacred Land Of Mountains.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
n) The Large Leather Shield of Celegorm [4,+20]
It makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, light and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 44 of Moria.
q) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 50 of The Sacred Land Of
Mountains.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
s) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 32 of Moria.
// Assorted potential swap-in rings, amulets and armor. Actually, I'm
// probably never going to wear any of this armor; I could Mathom it to
// make space.
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
// From a vault on MoM 42, possibly from a chest therein.
u) a Parchment - Adventurer's Guide to Middle-earth
// ...why do I still even have this?
[Home Inventory - Gondolin ]
a) The Wand Construction Kit (lite absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it in the remains of a Death quasit on level 68 of The Sacred
Land Of Mountains.
b) a Dwarven Lantern of Brightness
It provides light (radius 5) forever. It cannot be harmed by fire.
You bought it from the Black Market.
// Packed this until I found Galadriel and Elendil. Prob'ly oughta sell it
// now.
c) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Fallen angel on level 46 of Mordor.
// Also dropped by the Mdr 46 quest monsters, as noted above.
d) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
[Home Inventory - Minas Anor ]
a) The Mirror of Alternate Dimensions (geno @ 500)
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 26 of The Sandworm lair.
b) Baalzebub's Tormented Skullcap (mass geno @ 1000)
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Nalfeshnee on level 42 of Mordor.
c) Bigby's Big Book of Brutality (mass geno @ 1000)
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Barrow wight on level 58 of The Sacred
Land Of Mountains.
d) a Scroll of Genocide
e) a Scroll of Mass Genocide
f) The Wand of Digging of Thrain (47 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
g) a Staff of Genocide[1|10] (4 charges)
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, confusion, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 39 of Moria.
i) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 52 of Mordor.
j) an Elven Thunderlord Coat [9,+19] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold, poison and sound. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 48 of Mordor.
// More swap-in armor that I could probably Mathom and/or sell off.
k) a Cloak of Mist of Air [1,+9]
It allows you to breathe without air.
You found it lying on the ground on level 51 of The Sacred Land Of
Mountains.
// For possible use in Numenor.
l) a Feathers Cloak [1,+6]
m) a Mouse Fur [1,+5]
n) a Spider Web [1,+5]
o) a Mumak Hide [1,+4]
p) a Snakeskin Cloak [1,+3]
// I'm trying to collect a full set of Mimicry cloaks, to maximize my
// flexibility.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 52 of Mordor.
r) 22 Seeker Arrows of Flame (4d4) (+7,+8) {90% off}
It does extra damage from fire. It cannot be harmed by fire.
You made it yourself.
s) 26 Rounded Pebbles 'Antirion' (1d2) (+11,+8) {90% off}
It does extra damage from acid and fire. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of demons. It is a great bane of undead. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
t) 15 Rounded Pebbles of Taliond (1d2) (+14,+6) {90% off}
It does extra damage from fire. It poisons your foes. It is a great
bane of dragons. It is especially deadly against trolls. It strikes
at undead with holy wrath. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
u) 19 Rounded Pebbles 'Caranglad' (1d2) (+20,+8) {90% off}
It does extra damage from acid and electricity. It is especially
deadly against giants. It is a great bane of demons. It strikes at
undead with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
You made it yourself.
v) 19 Rounded Pebbles 'Gelenth' (1d2) (+18,+7) {90% off}
It does extra damage from acid. It is especially deadly against
dragons. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
w) 24 Iron Shots of Ancar (1d4) (+16,+10) {90% off}
It does extra damage from electricity and fire. It is a great bane of
dragons. It is especially deadly against trolls. It is a great bane
of demons. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
// Assorted forged ammo that I retired for weight or damage reasons. I
// really oughta sell some of it off...
[Home Inventory - Lothlorien ]
a) a Tome of Meta Spells
// Dropped by a Lesser black reaver on Mdr 61. The rest of what I can
// cast, but not useful enough to carry.
b) a Parchment titled ''Famous Last Words'' (sanity @ 200) {@A0!!}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Priest on level 48 of Moria.
c) 14 Sprigs of Athelas
d) 35 Potions of Cure Light Insanity
e) 23 Potions of Healing
f) 5 Potions of *Healing*
g) 2 Potions of Restore Mana
h) 12 Potions of Enlightenment
i) 15 Potions of Resistance
j) 33 Scrolls of Reset Recall
k) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
// Stowed this as redundant with the Rod of Detection. Kept in case the
// recharge time of the latter got too annoying at ludicrous speed.
l) a Silver Rod of Simplicity of Nothing (100/100)
m) a Silver Rod of the Istari of Disarming (200/200) {@z3!d!k!v!s!!}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Nightwing on level 60 of Mordor.
// Stowed this as redundant with the Disarm spell. Could ditch it.
n) a Silver Rod of Capacity of Nothing (200/200)
o) an Adamantite Rod of Nothing (200/200)
p) a Rod Tip of Perception (20 Mana to cast)
// Saving this for a *really* good rod base.
q) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 61 of Mordor.
// I'll probably do Maeglin with it eventually. Less tempting to wear now
// that I have fire immunity from Trone's coat.
r) an Indestructible Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 21 of Mirkwood.
// Wore this until I found Elessar and the Crown of Telepathy that let me
// swap this out.
s) an Elven Robe [2,+10] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 40 of Moria.
// Wore this until I got Trone's coat.
t) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Nalfeshnee on level 42 of Mordor.
// Had to ditch this to wear Trone's coat, as it's particuarly heavy ---
// heavy enough to push me over my Barehand-combat armor weight limit.
// Annoying, because this was my only source of resist blindness. Hmm, I
// might be able to swap this back in if I ditch Gimli's boots...
u) a Steel Helm of Seeing [6,+8] (+5 to searching)
It increases your searching by 5. It provides resistance to blindness.
It allows you to see invisible monsters.
You found it in the remains of an Olog on level 58 of The Sacred Land Of
Mountains.
// Wore this until the Elessar swap-out described above.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mimic on level 40 of Moria.
// Was idly considering switching to this and arrows, but I think the Sling
// of the Thain beats it out.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w3=g!d!k!v!s}
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 44 of Moria.
x) a Climbing Set {@w7!d!k!v!s}
// Bought from the Minas Anor black market for future use in LoM. Found
// Gimli's boots almost immediately therein. ;)
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cherub on level 68 of The Sacred Land Of
Mountains.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven sorcerer on level 58 of The
Sacred Land Of Mountains.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 25 of The Sandworm lair.
// Collect the whole set. ;)
d) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 59 of Mordor.
// 8-O
e) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
It increases your attack speed by 3. It makes you invisible. It
sustains your strength. It provides resistance to blindness and
confusion. It allows you to fly. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Mordor.
f) The Ring of Power of Adunaphel the Quiet (+2 attacks)
It increases your strength, searching and attack speed by 2. It makes
you invisible. It provides resistance to nexus and chaos. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 49 of Mordor.
g) The Ring of Power of Ren the Unclean (+1 attack)
It increases your strength, intelligence and attack speed by 1. It
makes you invisible. It sustains your strength. It provides
resistance to acid, blindness and shards. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ren the Unclean on level 58 of The Sacred
Land Of Mountains.
h) The Ring of Power of Akhorahil the Blind (+3)
It increases your strength by 3. It makes you invisible. It sustains
your wisdom and dexterity. It provides resistance to electricity,
cold, confusion and sound. It speeds your regenerative powers. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 61 of Mordor.
// I think I'm only going to collect one ring from each Nazgul this time
// around.
i) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 50 of Mordor.
j) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Green Thunderlord on level 43 of Moria.
// Bleh.
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 66 of The
Sacred Land Of Mountains.
// Would have been nice for the cold immunity, except for the aggravation.
l) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It decreases your strength, dexterity and constitution by 5. It
provides immunity to paralysis. It allows you to see invisible
monsters. It gives telepathic powers. It is cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 51 of The
Sacred Land Of Mountains.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Medusa, the Gorgon on level 36 of Mordor.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 12.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Rogue on level 39 of Moria.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 68 of The Sacred
Land Of Mountains.
q) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and poison. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 42 of Moria.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 59 of Mordor.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 58 of Mordor.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 28.
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 50 of Mordor.
x) The Trident of Wrath (3d8) (+16,+18) (+2)
It can be wielded two-handed. It increases your strength and
dexterity by 2. It produces chaotic effects. It is a great bane of
undead. It fights against evil with holy fury. It provides
resistance to light and dark. It allows you to see invisible
monsters. It drains mana. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre on level 55 of The Sacred Land
Of Mountains.
a) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 50 of Moria.
b) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 42 of Moria.
c) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light.
It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord on level 47 of The
Sacred Land Of Mountains.
d) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {Wormtongue}
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 14 of
Orc Cave.
e) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 46 of Mordor.
f) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
g) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 55 of Mordor.
h) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 47 of
The Sacred Land Of Mountains.
i) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 70 of The
Sacred Land Of Mountains.
j) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 58 of The
Sacred Land Of Mountains.
k) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It increases your strength by 4. It poisons your foes. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It
provides resistance to nexus. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Mordor.
l) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 41 of Moria.
m) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Bolt of Celen (1d5) (+18,+21)
It provides light (radius 1) forever. It does extra damage from acid,
electricity and frost. It produces chaotic effects. It drains life
from your foes. It is a great bane of dragons. It strikes at undead
with holy wrath. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 59 of Mordor.
o) The Horn of Helm (+2)
It can be activated for sound ball (300) every 300 turns if it is
being worn. It increases your strength and constitution by 2. It
provides immunity to cold. It makes you completely fearless. It
provides resistance to nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 40 of Mordor.
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Last updated 2015-08-10 2:08am EDT. |