Zizzo's ToME Stepladder

L'onn che'Nii, the Zombie Troll Mimic

  [ToME 2.3.4 Character Sheet]

 Name  : L'onn che'Nii          Age                 91       STR! 18/210       
 Sex   : Male                   Height              94       INT!     13       
 Race  : Zombie Troll           Weight             213       WIS:     17       
 Class : Mimic                  Social Class         1       DEX! 18/130       
 Body  : Player                                              CON: 18/169       
 God   : Manwe Sulimo                                        CHR:     16       
                                                                               
 + To Melee Hit          38 Level             40    Hit Points      870/   870 
 + To Melee Damage       61 Experience   2415157    Spell Points     23/    23 
 + To Ranged Hit         58 Max Exp      2415157    Sanity          245/   245 
 + To Ranged Damage       9 Exp to Adv.  2775000    Piety                98738 
   AC                  8+83 Gold          386945    Speed           Fast (+29) 
// Wolf Pelts are fun... ;)  This is +18 from the aforementioned Wolf Pelt,
// +4 from Barehand-combat and +7 from Manwe prayer.  I don't normally pray
// to Manwe full time, but after the piety-fest that was Moria, I suppose I
// could.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Good         Blows/Round:  6         
 Bows/Throw  : Legendary[12]Searching   : Good         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  378-1326  
 Stealth     : Fair         Magic Device: Legendary[17]Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Forest-Troll Warrior.  You have           
          puke yellow eyes, oily dark purple hair, and blue scabby             
          skin.  You are best known for your starring role in "The             
          Hunchbak of Minas Anor".                                             


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        The Sandworm lair: Level 26 (1300')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are disguised as a Wolf.
 You are currently in the town of Lothlorien.
 You have defeated 18437 enemies.
 You saved 16 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    adefkmnopsuxz{|@            
        Add Stea. : ......3.........            
        Add Sear. : .2.......4......            
        Add Infra : .2..............            
        Add Tun.. : ..............2.            
        Add Speed : ...............+            
        Slay Anim.: .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+...+.....            
        Res Cold  : ......+.........            
        Res Pois  : ................            
        Res Fear  : ...+............            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ......+.........            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...............+            
        Lite      : .....+..........            
        See Invis : .........+......            
        Xtra Shots: .+..............            
        Activate  : .+........+.....            
        Cursed    : .+....+.......+.            
        Fly       : ...............+            
        Orc.ESP   : ......+.........            
        Full ESP  : ....+...........            
// That gap at resist poison is starting to worry me...

Skills (points left: 39)
 - Combat                                        44.200 [0.800]
          . Weaponmastery                        03.500 [0.800]
          . Archery                              10.500 [0.700]
          . Barehand-combat                      44.800 [0.600]
 - Sneakiness                                    00.800 [0.800]
          . Stealth                             -02.000 [0.800]
          . Disarming                            00.300 [0.700]
 - Magic                                         03.009 [0.700]
          . Magic-Device                         44.000 [1.000]
 - Spirituality                                 -01.000 [0.500]
          . Prayer                               15.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  06.940 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Mimicry                              44.200 [0.800]
// The skill point plan is to max Mimicry, Barehand-combat, Combat and
// Magic-Device, and buy Ammo creation.  That leaves me 64 skill points to
// spare, enough to almost max Prayer with all five relic quests in the bag
// (if I decide to go that route....).

Abilities
 * Ammo creation


  [Character Equipment]

a) (nothing)
d) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {cursed}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Damage (+21)
    You bought it from the Black Market.
f) a Ring of Fear Resistance
    It makes you completely fearless.  
    You found it in the remains of a Black orc on level 31 of Moria.
// This was handy back when my piety and WIS were low; now, though, I think
// my WIS is high enough that I can start depending on Manwe's Blessing for
// that.
k) an Indestructible Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 21 of Mirkwood.
// ;) ;)
m) a Dwarven Lantern of Brightness {@w8!d!k!v!s}
    It provides light (radius 5) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
n) an Elven Robe [2,+17] (+3 to stealth) {cursed}
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
// Latest in a chain of resistance armors.  Nerfs my AC, but for now, the
// base resists are worth it.
o) a Wolf Pelt [1,+8]
// ;) ;) ;) Found on SwL 25, while scumming for Potions of Enlightenment to
// do the third relic quest.
p) (nothing)
s) a Metal Cap of Seeing [3,+8] (+4 to searching)
    It increases your searching by 4.  It provides resistance to blindness.
    It allows you to see invisible monsters.  
    You found it in the remains of a Half-orc Captain on level 45 of Moria.
// This replaces a Golden Crown of Seeing I bought early on to do the first
// relic quest.  I was hoping for telepathy here, actually to free up the
// amulet slot.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 32 of Moria.
// Hmm, now that I look at it, this might be costing me AC and not buying
// me anything...
x) (nothing)
z) (nothing)
{) 30 Mithril Shots of Sereth (3d4) (+17,+14) {@w1=g!d!k!v!s}
    It does extra damage from acid, electricity and fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
// Forged on MoM 41.
|) a Gnomish Shovel (+2) {cursed}
// Oops, didn't notice that...


  [Character Inventory]

a) 10 Potions of Cure Critical Wounds {!d!k!v!s}
b) 10 Scrolls of Phase Door {@r1!*}
c) 9 Scrolls of Teleportation {!d!k!v!s}
d) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
e) a Wooden Rod of the Istari of Trap Location (20/20) {@z8!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Monastic lich on level 41 of Moria.
f) a Wooden Rod of Charging of Illumination (10/10) {@z6!d!k!v!s!!}
    It regenerates its mana faster.  
    You bought it from the Black Market.
g) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
h) a Golden Rod of Recall (94/125) {@z2!z!d!k!v!s!!}
i) a Mithril Rod of Disarming (160/160) {@z3!d!k!v!s!!}
j) 3 Wands of Charm[1|20] of Plenty (45 charges)
    You bought it from the Black Market.
// For taking care of good monsters without nuking my piety.  Actually, as
// high as my piety is now, I may not really need it anymore...
k) The Wand of Digging of Thrain (47 charges) {@a4!d!k!v!s}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// A life saver, as always.
m) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w3=g!d!k!v!s}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 44 of Moria.
n) 19 Rounded Pebbles 'Caranglad' (1d2) (+20,+8) {@w2=g!d!k!v!s}
    It does extra damage from acid and electricity.  It is especially
    deadly against giants.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
// Forged on SwL 26, while summing for !oEnl's to do the fourth relic
// quest.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 19 Mushrooms of Cure Serious Wounds {100% off}
b) a Wand of Fireflash[2|19] (9 charges)
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
d) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
g) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Minas Anor ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 39 of Moria.
b) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
// Hmm, now that I look at it, I might actually want to swap out the Helm
// of Seeing for this...
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Rogue on level 39 of Moria.
d) 26 Rounded Pebbles 'Antirion' (1d2) (+11,+8) {90% off}
    It does extra damage from acid and fire.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
// Forged on MoM 49.
e) 19 Rounded Pebbles 'Gelenth' (1d2) (+18,+7) {90% off}
    It does extra damage from acid.  It is especially deadly against
    dragons.  It is a great bane of demons.  It is a great bane of undead.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
// Forged on Mkw 31.
f) 24 Iron Shots of Ancar (1d4) (+16,+10) {90% off}
    It does extra damage from electricity and fire.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is a great bane
    of demons.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
// Forged on MoM 38.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 49 of Moria.
b) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
// I might start packing these if I can get my INT high enough to make
// spellcasting feasible.
c) The Mirror of Alternate Dimensions (geno @ 500)
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
d) a Parchment titled ''Famous Last Words'' (sanity @ 200) {@A0!!}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Priest on level 48 of Moria.
e) 4 Sprigs of Athelas
f) 31 Potions of Cure Light Insanity
g) 15 Potions of Healing
h) a Potion of *Healing*
i) 6 Potions of Enlightenment
// Leftovers from the relic quest, for possible use in Angband.
j) 6 Potions of Resistance
k) 21 Scrolls of Reset Recall
l) a Wand of Charm[3|23] (8 charges)
m) a Wand of Charm[1|20] (8 charges)
// Stockpiling these against eventual loss.
n) a Staff of Teleportation[2|20] (10 charges)
o) a Staff of Vision[1|20] (5 charges)
// ...why do I have these?
p) a Ring of Poison Resistance
// I *really* oughta swap this in...
q) a Ring of Speed (+7)
// I may not even need this, what with all my speed from other sources, but
// I'm a packrat by nature...
r) a Ring of Flying
// See above.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) a Mouse Fur [1,+5]
u) a Spider Web [1,+5]
// Emergency backups, I think.  In particular, I might pack the Spider Web
// for spinning webs.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mimic on level 40 of Moria.
// I'm idly considering switching to this and arrows instead of the sling
// and shots, if I can forge some decent randart arrows.
w) a Climbing Set {25% off}
// Bought from the Minas Anor black market for future use.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
b) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green Thunderlord on level 43 of Moria.
// Bleh.
c) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 16.
d) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
e) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 28.
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
h) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {Wormtongue}
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 14 of
    Orc Cave.
j) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 41 of Moria.



Last updated 2007-10-16 2:08am EDT.

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    Comments

    2006-07-23 2:23am EDT
    I am nothing if not persistent. Done the Downs and the first relic quest.

    2006-10-25 2:46am EDT
    Swept the Orc Cave, with a brief break to do the second relic quest. Not much of note.

    2007-01-31 12:52am EST
    Swept Mirkwood, and did the third relic quest. Finally found another Wolf Pelt… ;)

    2007-05-20 7:31pm EDT
    Halfway through Moria. Total slogfest, as always. Also did the fourth relic quest.

    2007-10-16 2:08am EDT
    I forget sometimes just how much of an utter slogfest Moria is. Well, it's behind me now, along with the last of the relic quests.

    2008-02-21 4:22am EST
    Halfway through Mordor. Small kit improvements; nothing of major note.

    2008-07-04 11:22pm EDT
    Finished Mordor. Decided to go ahead and push Prayer up—which, on reflection, may have been a poor choice with an INT of 14, a WIS of 18/40, and mana in the mid two digits. Ah well. Definitely getting tougher; I had to bail on an FF quest for Great Wyrms of Balance on Mdr 66. Land of Mountains is probably next, or maybe Maeglin.

    2015-08-10 2:08am EDT
    Done Land of Mountains, and setting new speed records. ;) Seriously, I've never gotten a character this fast without using Essence of Speed. Also some other nice kit improvements, of course. Might do some side quests next, but Dol Guldur is next on the plot line.

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