L'onn che'Nii, the Zombie Troll Mimic
[ToME 2.3.4 Character Sheet]
Name : L'onn che'Nii Age 91 STR! 18/210
Sex : Male Height 94 INT! 13
Race : Zombie Troll Weight 213 WIS: 17
Class : Mimic Social Class 1 DEX! 18/130
Body : Player CON: 18/169
God : Manwe Sulimo CHR: 16
+ To Melee Hit 38 Level 40 Hit Points 870/ 870
+ To Melee Damage 61 Experience 2415157 Spell Points 23/ 23
+ To Ranged Hit 58 Max Exp 2415157 Sanity 245/ 245
+ To Ranged Damage 9 Exp to Adv. 2775000 Piety 98738
AC 8+83 Gold 386945 Speed Fast (+29)
// Wolf Pelts are fun... ;) This is +18 from the aforementioned Wolf Pelt,
// +4 from Barehand-combat and +7 from Manwe prayer. I don't normally pray
// to Manwe full time, but after the piety-fest that was Moria, I suppose I
// could.
(Miscellaneous Abilities)
Fighting : Legendary[25]Perception : Good Blows/Round: 6
Bows/Throw : Legendary[12]Searching : Good Shots/Round: 2
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 378-1326
Stealth : Fair Magic Device: Legendary[17]Infra-Vision: 60 feet
Tactic: normal
Explor: normal
(Character Background)
You are the offspring of a Forest-Troll Warrior. You have
puke yellow eyes, oily dark purple hair, and blue scabby
skin. You are best known for your starring role in "The
Hunchbak of Minas Anor".
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 50 (2500')
The Sandworm lair: Level 26 (1300')
A lost temple: Level 24 (1200')
Your body is a Player.
You are disguised as a Wolf.
You are currently in the town of Lothlorien.
You have defeated 18437 enemies.
You saved 16 princesses.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 26th Quelle of the 2890th year of the third age.
You have been adventuring for 40 days.
adefkmnopsuxz{|@
Add Stea. : ......3.........
Add Sear. : .2.......4......
Add Infra : .2..............
Add Tun.. : ..............2.
Add Speed : ...............+
Slay Anim.: .............+..
Slay Demon: .............+..
Slay Orc : .............+..
Acid Brand: .............+..
Elec Brand: .............+..
Fire Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ...............+
Hold Life : ................
Res Acid : ......+.........
Res Elec : ......+.........
Res Fire : ......+...+.....
Res Cold : ......+.........
Res Pois : ................
Res Fear : ...+............
Res Light : ................
Res Dark : ................
Res Blind : .........+......
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ......+.........
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Levitate : ...............+
Lite : .....+..........
See Invis : .........+......
Xtra Shots: .+..............
Activate : .+........+.....
Cursed : .+....+.......+.
Fly : ...............+
Orc.ESP : ......+.........
Full ESP : ....+...........
// That gap at resist poison is starting to worry me...
Skills (points left: 39)
- Combat 44.200 [0.800]
. Weaponmastery 03.500 [0.800]
. Archery 10.500 [0.700]
. Barehand-combat 44.800 [0.600]
- Sneakiness 00.800 [0.800]
. Stealth -02.000 [0.800]
. Disarming 00.300 [0.700]
- Magic 03.009 [0.700]
. Magic-Device 44.000 [1.000]
- Spirituality -01.000 [0.500]
. Prayer 15.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 06.940 [1.100]
. Corpse-preservation 01.000 [0.900]
. Possession 00.000 [0.100]
. Mimicry 44.200 [0.800]
// The skill point plan is to max Mimicry, Barehand-combat, Combat and
// Magic-Device, and buy Ammo creation. That leaves me 64 skill points to
// spare, enough to almost max Prayer with all five relic quests in the bag
// (if I decide to go that route....).
Abilities
* Ammo creation
[Character Equipment]
a) (nothing)
d) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {cursed}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
e) a Ring of Damage (+21)
You bought it from the Black Market.
f) a Ring of Fear Resistance
It makes you completely fearless.
You found it in the remains of a Black orc on level 31 of Moria.
// This was handy back when my piety and WIS were low; now, though, I think
// my WIS is high enough that I can start depending on Manwe's Blessing for
// that.
k) an Indestructible Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 21 of Mirkwood.
// ;) ;)
m) a Dwarven Lantern of Brightness {@w8!d!k!v!s}
It provides light (radius 5) forever. It cannot be harmed by fire.
You bought it from the Black Market.
n) an Elven Robe [2,+17] (+3 to stealth) {cursed}
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of orcs. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 40 of Moria.
// Latest in a chain of resistance armors. Nerfs my AC, but for now, the
// base resists are worth it.
o) a Wolf Pelt [1,+8]
// ;) ;) ;) Found on SwL 25, while scumming for Potions of Enlightenment to
// do the third relic quest.
p) (nothing)
s) a Metal Cap of Seeing [3,+8] (+4 to searching)
It increases your searching by 4. It provides resistance to blindness.
It allows you to see invisible monsters.
You found it in the remains of a Half-orc Captain on level 45 of Moria.
// This replaces a Golden Crown of Seeing I bought early on to do the first
// relic quest. I was hoping for telepathy here, actually to free up the
// amulet slot.
u) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 32 of Moria.
// Hmm, now that I look at it, this might be costing me AC and not buying
// me anything...
x) (nothing)
z) (nothing)
{) 30 Mithril Shots of Sereth (3d4) (+17,+14) {@w1=g!d!k!v!s}
It does extra damage from acid, electricity and fire. It is
especially deadly against orcs. It strikes at demons with holy wrath.
It is a great bane of undead. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged on MoM 41.
|) a Gnomish Shovel (+2) {cursed}
// Oops, didn't notice that...
[Character Inventory]
a) 10 Potions of Cure Critical Wounds {!d!k!v!s}
b) 10 Scrolls of Phase Door {@r1!*}
c) 9 Scrolls of Teleportation {!d!k!v!s}
d) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
e) a Wooden Rod of the Istari of Trap Location (20/20) {@z8!d!k!v!s!!}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Monastic lich on level 41 of Moria.
f) a Wooden Rod of Charging of Illumination (10/10) {@z6!d!k!v!s!!}
It regenerates its mana faster.
You bought it from the Black Market.
g) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
h) a Golden Rod of Recall (94/125) {@z2!z!d!k!v!s!!}
i) a Mithril Rod of Disarming (160/160) {@z3!d!k!v!s!!}
j) 3 Wands of Charm[1|20] of Plenty (45 charges)
You bought it from the Black Market.
// For taking care of good monsters without nuking my piety. Actually, as
// high as my piety is now, I may not really need it anymore...
k) The Wand of Digging of Thrain (47 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
l) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// A life saver, as always.
m) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w3=g!d!k!v!s}
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 44 of Moria.
n) 19 Rounded Pebbles 'Caranglad' (1d2) (+20,+8) {@w2=g!d!k!v!s}
It does extra damage from acid and electricity. It is especially
deadly against giants. It is a great bane of demons. It strikes at
undead with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
You made it yourself.
// Forged on SwL 26, while summing for !oEnl's to do the fourth relic
// quest.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 19 Mushrooms of Cure Serious Wounds {100% off}
b) a Wand of Fireflash[2|19] (9 charges)
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
d) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
f) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
g) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Minas Anor ]
a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, confusion, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 39 of Moria.
b) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 44 of Moria.
// Hmm, now that I look at it, I might actually want to swap out the Helm
// of Seeing for this...
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Rogue on level 39 of Moria.
d) 26 Rounded Pebbles 'Antirion' (1d2) (+11,+8) {90% off}
It does extra damage from acid and fire. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of demons. It is a great bane of undead. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged on MoM 49.
e) 19 Rounded Pebbles 'Gelenth' (1d2) (+18,+7) {90% off}
It does extra damage from acid. It is especially deadly against
dragons. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
// Forged on Mkw 31.
f) 24 Iron Shots of Ancar (1d4) (+16,+10) {90% off}
It does extra damage from electricity and fire. It is a great bane of
dragons. It is especially deadly against trolls. It is a great bane
of demons. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
// Forged on MoM 38.
[Home Inventory - Lothlorien ]
a) a Fireproof Tome of the Blowing Wind
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of a Lesser Balrog on level 49 of Moria.
b) a Fireproof Tome of Translocation
It cannot be harmed by fire.
You found it in the remains of a Lesser Balrog on level 50 of Moria.
// I might start packing these if I can get my INT high enough to make
// spellcasting feasible.
c) The Mirror of Alternate Dimensions (geno @ 500)
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 26 of The Sandworm lair.
d) a Parchment titled ''Famous Last Words'' (sanity @ 200) {@A0!!}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Priest on level 48 of Moria.
e) 4 Sprigs of Athelas
f) 31 Potions of Cure Light Insanity
g) 15 Potions of Healing
h) a Potion of *Healing*
i) 6 Potions of Enlightenment
// Leftovers from the relic quest, for possible use in Angband.
j) 6 Potions of Resistance
k) 21 Scrolls of Reset Recall
l) a Wand of Charm[3|23] (8 charges)
m) a Wand of Charm[1|20] (8 charges)
// Stockpiling these against eventual loss.
n) a Staff of Teleportation[2|20] (10 charges)
o) a Staff of Vision[1|20] (5 charges)
// ...why do I have these?
p) a Ring of Poison Resistance
// I *really* oughta swap this in...
q) a Ring of Speed (+7)
// I may not even need this, what with all my speed from other sources, but
// I'm a packrat by nature...
r) a Ring of Flying
// See above.
s) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
t) a Mouse Fur [1,+5]
u) a Spider Web [1,+5]
// Emergency backups, I think. In particular, I might pack the Spider Web
// for spinning webs.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mimic on level 40 of Moria.
// I'm idly considering switching to this and arrows instead of the sling
// and shots, if I can forge some decent randart arrows.
w) a Climbing Set {25% off}
// Bought from the Minas Anor black market for future use.
[The Mathom-house Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 25 of The Sandworm lair.
b) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Green Thunderlord on level 43 of Moria.
// Bleh.
c) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 16.
d) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and poison. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 42 of Moria.
e) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 28.
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 50 of Moria.
h) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 42 of Moria.
i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {Wormtongue}
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 14 of
Orc Cave.
j) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 41 of Moria.
|
Last updated 2007-10-16 2:08am EDT. |