Zizzo's ToME Stepladder

Ruk the Betrayed, the Spectre Troll Necromancer

  [ToME 2.3.3 Character Sheet]

 Name  : Ruk the Betrayed       Age                 88       STR:  18/20       
 Sex   : Male                   Height              96       INT:     10       
 Race  : Spectre Troll          Weight             190       WIS:     10       
 Class : Necromancer            Social Class         1       DEX:     13       
 Body  : Player                                              CON:  18/10       
 God   : Melkor Bauglir                                      CHR:      8       
                                                                               
 + To Melee Hit           9 Level             26    Hit Points      169/   169 
 + To Melee Damage       41 Experience     45622    Spell Points    162/   162 
 + To Ranged Hit         20 Max Exp        45622    Sanity          135/   135 
 + To Ranged Damage       0 Exp to Adv.    61750    Piety                 3911 
   AC                 18+39 Gold           13376    Speed            Fast (+3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  2         
 Bows/Throw  : Very Good    Searching   : Bad          Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  4d4+82    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a fallen Cave-Troll shaman, betrayed by your patron          
          Melkor Bauglir, who promised that his magic would keep you           
          alive.  Your only desire now is revenge.  You have glowing           
          red eyes, wispy white hair, and a sickly green aura.                 


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 15 (750')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 2792 enemies.
 You saved 5 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2..3............            
        Add Dex   : ......3.........            
        Add Chr   : 2...............            
        Add Sear. : .2..............            
        Add Infra : .2..............            
        Add Speed : ......3.........            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Elec Brand: +...............            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ...............+            
        Res Acid  : ......+.........            
        Res Elec  : ................            
        Res Fire  : ...............+            
        Res Cold  : ...............+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : ......+.........            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : .....+....+.....            
        See Invis : ...............+            
        Digestion : ...............+            
        Regen     : ...............+            
        Xtra Shots: .+..............            
        Activate  : .+........+.....            

Skills (points left: 4)
 - Combat                                        13.000 [0.400]
          . Weaponmastery                        30.400 [0.600]
          . Archery                             -01.200 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         22.456 [0.900]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.600 [0.800]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           08.400 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Udun                                 00.000 [0.400]
          . Necromancy                           30.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                 -02.300 [0.550]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  15.300 [1.100]
          . Corpse-preservation                  05.000 [0.900]
// The skill point plan is to max Necromancy, Weaponmastery, Monster-lore
// and Corpse-preservation, push Combat to 20, buy Spread blows and both
// the Extra Max Blow abilities, scatter a few points around for utility
// spells, and dump the rest into Magic.  Monster-lore and Corpse-preservation
// have been getting short shrift so far, since I needed Necromancy and
// Weaponmastery more in the early game.

Abilities
 * Extra Max Blow(1)
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) The Khopesh of Feanir (2d4) (+9,+16) (+2)
    It increases your strength and charisma by 2.  It does extra damage 
    from electricity.  It drains life from your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 18 of Orc Cave.
// ;) ;) A very nice find.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// This I'm wielding only for the searching bonus.
e) a Ring of Damage (+20)
    You bought it from the Black Market.
f) a Ring of Strength (+3)
    It increases your strength by 3.  
    You bought it from the Black Market.
k) an Amulet of Spell [Disarm]
m) an Everburning Torch
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) a Cloak [1,+0]
p) (nothing)
s) a Metal Cap [3,+0]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+4]
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Spellbook of Identify {!d!k!v!s}
c) a Potion of Speed {!d!k!v!s}
d) 10 Potions of Cure Critical Wounds {!d!k!v!s}
e) 5 Scrolls of Teleportation {!d!k!v!s}
f) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Disarm
b) 5 Potions of Cure Light Insanity
c) 2 Potions of Healing
d) a Potion of Enlightenment
e) 4 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
f) The Wand of Digging of Thrain (19 charges)
g) a Ring of Free Action
    It provides immunity to paralysis.  
    You bought it from the Black Market.
h) a Ring of Fear Resistance
i) an Amulet of Charisma (+3)
    It increases your charisma by 3.  
    You bought it from the Black Market.
j) an Amulet of Spell
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) a Main Gauche (1d5) (+0,+0) {@w0!d!k!v!s}
// My starting weapon, which I'll eventually get around to ditching...
m) a Broad Sword of Extra Attacks (2d5) (+3,+2) (+1 attack) {@w0!d!k!v!s}
// ;) ;) Princess quest reward from BDw 2.  Wielded this until I got the
// following.
n) The Scimitar of Bedil (2d5) (+19,+20) (+2)
    It increases your strength by 2.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is very sharp and can
    cut your foes.  It is a great bane of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
// ;) ;) Princess quest reward from BDw 8.  The chaotic effects were rather
// annoying, which is why I eventually replaced it with Feanir.
o) a Parchment - Adventurer's Guide to Middle-earth



Last updated 2006-04-08 7:30pm EDT.

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    Comments

    2006-04-08 7:30pm EDT
    It's a compulsion, I tells ya… :-} Inspired by the December 2005 learning competition at the Wiki, and the first DitL in my Learning Competition Rejects™ collection.

    2006-12-30 12:49am EST
    Done Mirkwood. Feeling a little better about his survival odds now (well, except for that Death quasit princess quest I had to Thunderlord past… :-}). Even finally got the hit of Summoning I wanted for my emergency get-out-of-Undead-Form plan.

    2007-05-09 4:32am EDT
    In a pickle: ran into Waldern in Orc Town. Putting this up for now while I try to think of a way out of this. I'm not hopeful… :-\

    2007-12-08 10:46pm EST
    With the much appreciated help of my DitL audience, successfully got Ruk past Waldern (and Ariel…) in Orc Town and on to mid-Moria. Uniques, you see, are supposed to be immune to Necromancy's Death power, but thanks to a handy bug, they aren't. >;) Also got the opportunity to start branching out into the raise-an-undead-army part of my long-term character plan, with the recent acquisition of a companion Zombie Great crystal drake. I hope to expand this stable substantially in the future. ;)

    2008-06-19 8:02pm EDT
    Finished Moria. I'm peeved; I had a couple really nice companions going, and a mere level from the end of Moria, they got wrecked by a @#$%ing Chaos vortex. Otherwise, some nice speed improvements, but not enough hit point improvements for my comfort. Either Mordor or Land of Mountains is next.

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