Ruk the Betrayed, the Spectre Troll Necromancer
[ToME 2.3.5 Character Sheet]
Name : Ruk the Betrayed Age 88 STR! 18/130
Sex : Male Height 96 INT: 16
Race : Spectre Troll Weight 190 WIS: 18/69
Class : Necromancer Social Class 1 DEX: 18/155
Body : Player CON! 18/130
God : Melkor Bauglir CHR: 18/129
+ To Melee Hit 21 Level 42 Hit Points 443/ 443
+ To Melee Damage 47 Experience 3965206 Spell Points 228/ 228
+ To Ranged Hit 25 Max Exp 3965206 Sanity 341/ 341
+ To Ranged Damage 12 Exp to Adv. 4446000 Piety 107601
AC 23+79 Gold 429276 Speed Fast (+19)
// More speed improvements. ;) Hit points are not great, though, so he
// still feels kind of fragile.
(Miscellaneous Abilities)
Fighting : Legendary[7] Perception : Good Blows/Round: 9
Bows/Throw : Excellent Searching : Good Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 27d7+423
Stealth : Good Magic Device: Bad Infra-Vision: 100 feet
Tactic: normal
Explor: normal
(Character Background)
You are a fallen Cave-Troll shaman, betrayed by your patron
Melkor Bauglir, who promised that his magic would keep you
alive. Your only desire now is revenge. You have glowing
red eyes, wispy white hair, and a sickly green aura.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 30 (1500')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 30 (1500')
// The usual get-out-of-Khazad-Dum-fast detour.
A lost temple: Level 26 (1300')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 15239 enemies.
The sword that was broken is now reforged.
You have completed one princess quest.
You haven't completed a single lost sword quest.
// Um, I respectfully disagree, on both counts. Must be from the
// 2.3.4->2.3.5 transition.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 30th Quelle of the 2890th year of the third age.
You have been adventuring for 44 days.
adefkmnopsuxz{|@
Add Str : ...............+
Add Int : 2..............+
Add Wis : ...............+
Add Dex : .4..4.3.........
Add Con : ...............+
Add Chr : ...............+
Add Stea. : ....4...........
Add Sear. : .....4...3......
Add Infra : ....4...........
Add Tun.. : ..............6.
Add Speed : .4.84.3.........
Add Blows : 2...............
Slay Troll: +...............
Sharpness : +...............
Acid Brand: +...............
Sust Str : ...............+
Sust Int : ................
Sust Wis : ...........+....
Sust Dex : ....+......+....
Sust Con : ..........+.....
Sust Chr : ...........+....
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : .......+..+.....
Hold Life : ...............+
Res Acid : .+....+++..+....
Res Elec : .+......+.......
Res Fire : .+......+......+
Res Cold : .+......+......+
Res Pois : ....+..........+
Res Fear : .......+........
Res Light : ..........+.....
Res Dark : ................
Res Blind : ......+..+......
Res Conf : ...........+....
Res Sound : ................
Res Shard : ......+....+....
Res Neth : ...............+
Res Nexus : ....+...........
Res Chaos : ...........+....
Res Disen : ................
Lite : ..........+.....
See Invis : .......+.+.....+
Digestion : ...............+
Regen : ...............+
Activate : .....+....+.....
Fly : ...........+....
Full ESP : .........+......
Skills (points left: 0)
- Combat 19.000 [0.400]
. Weaponmastery 46.600 [0.600]
. Archery -01.200 [0.000]
- Sneakiness 01.100 [0.900]
. Stealth 00.000 [0.400]
. Disarming -00.300 [0.000]
- Magic 25.606 [0.900]
. Magic-Device 01.000 [1.200]
. Spell-power 00.000 [0.600]
. Mana 00.000 [0.600]
. Fire 01.600 [0.800]
. Water 06.300 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.800]
. Meta 00.000 [0.700]
. Conveyance 03.500 [0.700]
. Divination 09.100 [0.700]
. Temporal 00.000 [0.800]
. Mind 00.000 [0.900]
. Nature 00.000 [0.500]
. Udun 00.000 [0.400]
. Necromancy 46.000 [1.000]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality -02.300 [0.550]
. Prayer 15.000 [0.500]
- Monster-lore 46.320 [1.100]
. Summoning 01.000 [0.300]
. Corpse-preservation 33.800 [0.900]
// The skill point plan is to max Necromancy, Weaponmastery, Monster-lore
// and Corpse-preservation, push Combat to 20, buy Spread blows and both
// the Extra Max Blow abilities, scatter a few points around for utility
// spells, and dump the rest into Magic (and take a hit of Summoning from
// FF first chance I get). Monster-lore and Corpse-preservation got short
// shrift in the early game, since I needed Necromancy and Weaponmastery
// more in the early game; when those caught up to level+4 (thanks in no
// small part to some strategically directed FF gifts), I started pushing
// Monster-lore, and now that it's caught up, Corpse-preservation is
// bringing up the proverbial rear.
Abilities
* Extra Max Blow(1)
// By my calculations, I won't be able to buy Extra Max Blow(2) until I
// top everything else off, because it's the ripple effect from Weapon-
// mastery that will finally push me up to 20 Combat.
* Perfect casting
* Spread blows
* Undead Form
5 of your companions have been killed.
// I have not been having particulary good luck on this front... :-\
[Fates]
You are fated to meet a Village idiot on level 14.
You are fated to die on level 16.
// Not if I don't ever go back there, I ain't... ;)
You may meet a Skeleton orc on level 14.
You may find a Mushroom of Stupidity on level 23.
[Character Equipment]
a) The Dark Sword 'Eluvin' (3d7) (+4,+15) (+2 attacks)
It generates an antimagic field. It increases your intelligence and
attack speed by 2. It does extra damage from acid. It is very sharp
and can cut your foes. It is especially deadly against trolls. It is
a great bane of demons. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Half-ogre on level 40 of Moria.
// An excellent damage dealer. And its high enchantment easily overwhelms
// the Dark Sword's antimagic field, so there's no worry about using
// Necromancy or casting spells.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 38 of Moria.
// Speed is always good. ;)
e) a Ring of Damage (+20)
You bought it from the Black Market.
f) a Ring of Speed (+8)
It increases your speed by 8.
You bought it from the Rare Jewelry Shop.
// ;) ;) Dungeon town on MoM 46.
k) an Amulet of Trickery (+4)
It increases your dexterity, stealth, infravision and speed by 4. It
sustains your dexterity. It provides resistance to poison and nexus.
// An *amazingly* lucky find on MoM 34. For which, of course, the RNG took
// revenge by throwing Waldern and Ariel at me in Orc Town... ;)
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 49 of Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, blindness and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26.
p) a Small Metal Shield of Resistance [3,+11]
// Hmm, my notes don't say where I picked this up. Somewhere in late
// Moria, by process of elimination.
s) an Iron Helm of Seeing [5,+5] (+3 to searching)
It increases your searching by 3. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic
powers.
It was given to you as a reward.
// Princess quest reward from Mkw 14. Has trumped all my other headwear
// choices so far, with that telepathy.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Thilinin [2,+8]
It sustains your wisdom, dexterity and charisma. It provides
resistance to acid, shards and chaos. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Footwear Shop.
// Dungeon town on MoM 46.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+6)
It increases your ability to tunnel by 6. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the General Store.
// Actually dropped by a Dracolisk on MoM 38; I sold it to get a lighter
// shovel instead, then changed my mind and bought it back.
[Character Inventory]
a) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
b) The Tome of Ruk the Betrayed {!d!k!v!s}
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Contains Disarm, Reveal Ways and Identify.
c) a Spellbook of Vapor {!d!k!v!s}
// For use with the totem below.
d) 8 Potions of Speed {!d!k!v!s}
e) 10 Potions of Cure Critical Wounds {!d!k!v!s}
f) 9 Scrolls of Phase Door {@r1!*}
g) 10 Scrolls of Teleportation {!d!k!v!s}
h) a Moonstone Rod of Probing (75/75) {!d!k!v!s}
// Handy for checking on my companions (when I have any...). It reports
// all the properties of a monster that can change when it levels up: hit
// points, AC, speed and attack damages.
i) a Silver Rod of Recall (100/100) {@z2!*!!}
j) The Wand of Digging of Thrain (11 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
k) a Partial Totem of a Giant white mouse {@m1!d!k!v!s}
// Made in the Downs after getting Summoning near the end of Mirkwood.
// This is my source of emergency get-out-of-Undead-Form cannon foddor, in
// conjunction with the Vapor spell for quick harvesting. Used it twice so
// far, after casting Death on Waldern and Ariel.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 2 Sprigs of Athelas
b) 31 Potions of Cure Light Insanity
c) 7 Potions of Speed {!d!k!v!s}
d) 11 Potions of Healing
e) 8 Potions of Restore Mana
f) 13 Potions of Resistance
g) 8 Scrolls of Reset Recall
h) a Scroll of Mass Genocide
i) a Rod Tip of Probing (50 Mana to cast)
// Looking for a Rod of Simplicity to stick this on.
j) a Wand of Haste Monster[1|20] (9 charges)
// For use on my companions, so they can keep up with me.
k) a Ring of Fear Resistance
l) an Indestructible Ring of Extra Attacks (+1 attack)
m) The Anchor of Space-Time
// Found in a vault on MoM 38.
n) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 32 of Moria.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Mirkwood.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides immunity to paralysis. It provides resistance to nexus,
chaos and disenchantment. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Olog on level 39 of Moria.
s) a Morning Star of Extra Attacks (2d6) (+8,+6) (+3 attacks)
It increases your attack speed by 3.
You found it lying on the ground on level 35 of Moria.
// I could probably stand to sell or Mathom some of these weapons; I don't
// think any of them beat my current weapon.
t) The Light Crossbow of Hanaulmar (x6) (+8,+10) (+3)
It provides light (radius 1) forever. It increases your strength,
wisdom, dexterity and constitution by 3. It fires missiles with extra
might. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 38 of Moria.
// Kept for possible use later against tough monsters immune to Vampirism.
[Home Inventory - Minas Anor ]
a) a Rod Tip of Detection (80 Mana to cast)
// For possible later use.
b) The Ring 'Marsian' (+4)
It increases your wisdom by 4. It sustains your dexterity. It
provides resistance to acid, sound and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lost soul in the town of Minas Anor .
// From the Minas Anor house quest.
c) a Ring of Strength (+4)
It increases your strength by 4.
You bought it from the Black Market.
// Swapped this out for the Ring of Speed.
d) a Ring of Flying
e) The Ring Mail of Mortand (-2 to accuracy) [12,+8]
It sustains your intelligence. It provides immunity to fire. It
makes you completely fearless. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Forest troll on level 36 of Moria.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll Priest on level 38 of Moria.
g) The Double Ring Mail of Caras (-12,-38) [15,+7](40%)
It increases your hit points by 40%. It provides immunity to acid,
electricity and cold. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature gold dragon on level 38 of Moria.
h) The Set of Cesti 'Miondi' [5,+2]
It sustains your intelligence and dexterity. It provides resistance
to fire, sound, shards, nexus and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
i) a Pair of Metal Shod Boots of Free Action [6,+5]
It provides immunity to paralysis.
You bought it from the Footwear Shop.
// Dungeon town on MoM 33.
j) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll Chieftain on level 46 of Moria.
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Found Narsil on MoM 42.
l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre on level 44 of Moria.
m) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 48 of
Moria.
[The Mathom-house Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 31 of Moria.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mummified human on level 31 of Moria.
c) a True Totem of Angamaite of Umbar
d) a True Totem of Itangast the Fire Drake
// Raise Dead doesn't work on unique corpses, and I've got Summoning
// anyway, so I figured, why not collect souvenirs? ;)
e) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from frost. It sustains your dexterity. It provides immunity
to cold. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave ogre Archer on level 32 of Moria.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 34 of Moria.
g) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll Priest on level 32 of Moria.
h) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It is cursed. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Smaug the Golden on level 48 of Moria.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 35 of Moria.
|
Last updated 2008-06-19 8:02pm EDT.
|