Ruk the Betrayed, the Spectre Troll Necromancer
[ToME 2.3.3 Character Sheet]
Name : Ruk the Betrayed Age 88 STR: 18/40
Sex : Male Height 96 INT: 10
Race : Spectre Troll Weight 190 WIS: 9
Class : Necromancer Social Class 1 DEX: 13
Body : Player CON: 18/55
God : Melkor Bauglir CHR: 14
+ To Melee Hit 9 Level 29 Hit Points 196/ 196
+ To Melee Damage 40 Experience 174745 Spell Points 180/ 180
+ To Ranged Hit 20 Max Exp 174745 Sanity 150/ 150
+ To Ranged Damage 0 Exp to Adv. 185250 Piety 17349
AC 21+48 Gold 83288 Speed Fast (+3)
(Miscellaneous Abilities)
Fighting : Superb Perception : Fair Blows/Round: 3
Bows/Throw : Very Good Searching : Fair Shots/Round: 2
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 6d4+120
Stealth : Bad Magic Device: Bad Infra-Vision: 80 feet
Tactic: normal
Explor: normal
(Character Background)
You are a fallen Cave-Troll shaman, betrayed by your patron
Melkor Bauglir, who promised that his magic would keep you
alive. Your only desire now is revenge. You have glowing
red eyes, wispy white hair, and a sickly green aura.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
A lost temple: Level 22 (1100')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 5551 enemies.
You saved 15 princesses.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 11th Quelle of the 2890th year of the third age.
You have been adventuring for 25 days.
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Add Str : 2..3...........+
Add Int : ...............+
Add Wis : ...............+
Add Dex : ......3.........
Add Con : ...............+
Add Chr : 2..............+
Add Sear. : .2.......3......
Add Infra : .2..............
Add Speed : ......3.........
Vampiric : +...............
Slay Evil : +...............
Slay Demon: +...............
Elec Brand: +...............
Sust Str : ...............+
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : .......+..+.....
Hold Life : ...............+
Res Acid : ......++........
Res Elec : ....+...........
Res Fire : ...............+
Res Cold : ...............+
Res Pois : ...............+
Res Fear : .......+........
Res Light : ..........+.....
Res Dark : ................
Res Blind : ......+..+......
Res Conf : ................
Res Sound : ................
Res Shard : ......+.........
Res Neth : ...............+
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Lite : .....+....+.....
See Invis : .......+.+.....+
Digestion : ...............+
Regen : ...............+
Xtra Shots: .+..............
Activate : .+........+.....
Full ESP : .........+......
Skills (points left: 0)
- Combat 14.600 [0.400]
. Weaponmastery 33.400 [0.600]
. Archery -01.200 [0.000]
- Sneakiness 01.100 [0.900]
. Stealth 00.000 [0.400]
. Disarming -00.300 [0.000]
- Magic 25.156 [0.900]
. Magic-Device 01.000 [1.200]
. Spell-power 00.000 [0.600]
. Mana 00.000 [0.600]
. Fire 01.600 [0.800]
. Water 06.300 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.800]
. Meta 00.000 [0.700]
. Conveyance 03.500 [0.700]
. Divination 08.400 [0.700]
. Temporal 00.000 [0.800]
. Mind 00.000 [0.900]
. Nature 00.000 [0.500]
. Udun 00.000 [0.400]
. Necromancy 36.000 [1.000]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality -02.300 [0.550]
. Prayer 10.000 [0.500]
- Monster-lore 28.500 [1.100]
. Summoning 01.000 [0.300]
. Corpse-preservation 05.000 [0.900]
// The skill point plan is to max Necromancy, Weaponmastery, Monster-lore
// and Corpse-preservation, push Combat to 20, buy Spread blows and both
// the Extra Max Blow abilities, scatter a few points around for utility
// spells, and dump the rest into Magic. Monster-lore and Corpse-preservation
// got short shrift in the early game, since I needed Necromancy and Weapon-
// mastery more in the early game; now that those are tracking level+4
// (thanks in no small part to some strategically directed FF gifts), I'm
// pushing Monster-lore more. And I finally got the hit to Summoning I've
// been hoping for from the beginning.
Abilities
* Extra Max Blow(1)
* Perfect casting
* Spread blows
* Undead Form
[Fates]
You are fated to meet a Village idiot on level 14.
You are fated to die on level 16.
// Fortunately, I don't think I have any reason to return here.
[Character Equipment]
a) The Khopesh of Feanir (2d4) (+9,+15) (+2)
It increases your strength and charisma by 2. It does extra damage
from electricity. It drains life from your foes. It is very sharp
and can make your foes bleed. It strikes at demons with holy wrath.
It fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Forest troll on level 18 of Orc Cave.
// ;) ;) A very nice find.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// This I'm wielding only for the searching bonus.
e) a Ring of Damage (+20)
You bought it from the Black Market.
f) a Ring of Strength (+3)
It increases your strength by 3.
You bought it from the Black Market.
k) an Amulet of Lightning Resistance
It provides resistance to electricity. It cannot be harmed by
electricity.
You bought it from the Magic shop.
// I wish I had a better source of resist lightning...
m) an Everburning Torch
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, blindness and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26.
p) (nothing)
s) an Iron Helm of Seeing [5,+2] (+3 to searching)
It increases your searching by 3. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic powers.
It was given to you as a reward.
// Princess quest reward from Mkw 14.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots [3,+1]
z) (nothing)
{) (nothing)
|) (nothing)
[Character Inventory]
a) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
b) a Spellbook of Identify {!d!k!v!s}
c) a Spellbook of Disarm {!d!k!v!s}
d) a Spellbook of Vapor {!d!k!v!s}
e) 5 Potions of Speed {!d!k!v!s}
f) 10 Potions of Cure Critical Wounds {!d!k!v!s}
g) 5 Scrolls of Teleportation {!d!k!v!s}
h) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
i) a Wand of Dig[1|1] (14 charges)
j) a Partial Totem of a Giant white mouse {@m1!d!k!v!s}
// A new acquisition. This is intended as an emergency source of souls in
// case I need to recover from Undead Form in a hurry, in conjunction with
// the Vapor spell (see above) for quick harvesting.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 12 Potions of Cure Light Insanity
b) 4 Potions of Healing
c) a Potion of Restore Mana
d) a Potion of Enlightenment
e) a Potion of Resistance
f) 3 Scrolls of Reset Recall
g) 4 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
// (scratches head) Why do I still have these?
h) The Wand of Digging of Thrain (19 charges)
i) a Ring of Free Action
It provides immunity to paralysis.
You bought it from the Black Market.
j) a Ring of Damage (+19)
You bought it from the Black Market.
// I might swap this in once I get my STR up enough to give up the Ring of
// Strength.
k) a Ring of Fear Resistance
l) a Ring of Spell
m) an Amulet of Charisma (+3)
It increases your charisma by 3.
You bought it from the Black Market.
// Not that it helps much, but I try... :-}
n) an Amulet of Spell [Disarm]
o) an Amulet of Spell
p) an Amulet of Spell
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Mirkwood.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) a Broad Sword of Extra Attacks (2d5) (+3,+2) (+1 attack) {@w0!d!k!v!s}
It increases your attack speed by 1.
It was given to you as a reward.
// Princess quest reward from BDw 2. A great way to start... ;)
t) The Scimitar of Bedil (2d5) (+19,+20) (+2)
It increases your strength by 2. It does extra damage from
electricity. It produces chaotic effects. It is very sharp and can
cut your foes. It is a great bane of dragons. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from BDw 10. Not too shabby either... ;)
u) a Parchment - Adventurer's Guide to Middle-earth
// Why on *earth* do I still have this?
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Last updated 2006-12-30 12:49am EST. |