Zizzo's ToME Stepladder

Ruk the Betrayed, the Spectre Troll Necromancer

  [ToME 2.3.3 Character Sheet]

 Name  : Ruk the Betrayed       Age                 88       STR:  18/40       
 Sex   : Male                   Height              96       INT:     10       
 Race  : Spectre Troll          Weight             190       WIS:      9       
 Class : Necromancer            Social Class         1       DEX:     13       
 Body  : Player                                              CON:  18/55       
 God   : Melkor Bauglir                                      CHR:     14       
                                                                               
 + To Melee Hit           9 Level             29    Hit Points      196/   196 
 + To Melee Damage       40 Experience    174745    Spell Points    180/   180 
 + To Ranged Hit         20 Max Exp       174745    Sanity          150/   150 
 + To Ranged Damage       0 Exp to Adv.   185250    Piety                17349 
   AC                 21+48 Gold           83288    Speed            Fast (+3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  3         
 Bows/Throw  : Very Good    Searching   : Fair         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  6d4+120   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a fallen Cave-Troll shaman, betrayed by your patron          
          Melkor Bauglir, who promised that his magic would keep you           
          alive.  Your only desire now is revenge.  You have glowing           
          red eyes, wispy white hair, and a sickly green aura.                 


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 5551 enemies.
 You saved 15 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2..3...........+            
        Add Int   : ...............+            
        Add Wis   : ...............+            
        Add Dex   : ......3.........            
        Add Con   : ...............+            
        Add Chr   : 2..............+            
        Add Sear. : .2.......3......            
        Add Infra : .2..............            
        Add Speed : ......3.........            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Elec Brand: +...............            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+..+.....            
        Hold Life : ...............+            
        Res Acid  : ......++........            
        Res Elec  : ....+...........            
        Res Fire  : ...............+            
        Res Cold  : ...............+            
        Res Pois  : ...............+            
        Res Fear  : .......+........            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : ......+..+......            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : .....+....+.....            
        See Invis : .......+.+.....+            
        Digestion : ...............+            
        Regen     : ...............+            
        Xtra Shots: .+..............            
        Activate  : .+........+.....            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        14.600 [0.400]
          . Weaponmastery                        33.400 [0.600]
          . Archery                             -01.200 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         25.156 [0.900]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.600 [0.800]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           08.400 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Udun                                 00.000 [0.400]
          . Necromancy                           36.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                 -02.300 [0.550]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  28.500 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  05.000 [0.900]
// The skill point plan is to max Necromancy, Weaponmastery, Monster-lore
// and Corpse-preservation, push Combat to 20, buy Spread blows and both
// the Extra Max Blow abilities, scatter a few points around for utility
// spells, and dump the rest into Magic.  Monster-lore and Corpse-preservation
// got short shrift in the early game, since I needed Necromancy and Weapon-
// mastery more in the early game; now that those are tracking level+4
// (thanks in no small part to some strategically directed FF gifts), I'm
// pushing Monster-lore more.  And I finally got the hit to Summoning I've
// been hoping for from the beginning.

Abilities
 * Extra Max Blow(1)
 * Perfect casting
 * Spread blows
 * Undead Form


  [Fates]

You are fated to meet a Village idiot on level 14.
You are fated to die on level 16.
// Fortunately, I don't think I have any reason to return here.


  [Character Equipment]

a) The Khopesh of Feanir (2d4) (+9,+15) (+2)
    It increases your strength and charisma by 2.  It does extra damage 
    from electricity.  It drains life from your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 18 of Orc Cave.
// ;) ;) A very nice find.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// This I'm wielding only for the searching bonus.
e) a Ring of Damage (+20)
    You bought it from the Black Market.
f) a Ring of Strength (+3)
    It increases your strength by 3.  
    You bought it from the Black Market.
k) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Magic shop.
// I wish I had a better source of resist lightning...
m) an Everburning Torch
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 26.
p) (nothing)
s) an Iron Helm of Seeing [5,+2] (+3 to searching)
    It increases your searching by 3.  It provides resistance to blindness.
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It was given to you as a reward.
// Princess quest reward from Mkw 14.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots [3,+1]
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Spellbook of Identify {!d!k!v!s}
c) a Spellbook of Disarm {!d!k!v!s}
d) a Spellbook of Vapor {!d!k!v!s}
e) 5 Potions of Speed {!d!k!v!s}
f) 10 Potions of Cure Critical Wounds {!d!k!v!s}
g) 5 Scrolls of Teleportation {!d!k!v!s}
h) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
i) a Wand of Dig[1|1] (14 charges)
j) a Partial Totem of a Giant white mouse {@m1!d!k!v!s}
// A new acquisition.  This is intended as an emergency source of souls in
// case I need to recover from Undead Form in a hurry, in conjunction with
// the Vapor spell (see above) for quick harvesting.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 12 Potions of Cure Light Insanity
b) 4 Potions of Healing
c) a Potion of Restore Mana
d) a Potion of Enlightenment
e) a Potion of Resistance
f) 3 Scrolls of Reset Recall
g) 4 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
// (scratches head) Why do I still have these?
h) The Wand of Digging of Thrain (19 charges)
i) a Ring of Free Action
    It provides immunity to paralysis.  
    You bought it from the Black Market.
j) a Ring of Damage (+19)
    You bought it from the Black Market.
// I might swap this in once I get my STR up enough to give up the Ring of
// Strength.
k) a Ring of Fear Resistance
l) a Ring of Spell
m) an Amulet of Charisma (+3)
    It increases your charisma by 3.  
    You bought it from the Black Market.
// Not that it helps much, but I try... :-}
n) an Amulet of Spell [Disarm]
o) an Amulet of Spell
p) an Amulet of Spell
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Broad Sword of Extra Attacks (2d5) (+3,+2) (+1 attack) {@w0!d!k!v!s}
    It increases your attack speed by 1.  
    It was given to you as a reward.
// Princess quest reward from BDw 2.  A great way to start... ;)
t) The Scimitar of Bedil (2d5) (+19,+20) (+2)
    It increases your strength by 2.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is very sharp and can
    cut your foes.  It is a great bane of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from BDw 10.  Not too shabby either... ;)
u) a Parchment - Adventurer's Guide to Middle-earth
// Why on *earth* do I still have this?



Last updated 2006-12-30 12:49am EST.

  • Latest version of this character
  • Latest version of Ruk the Betrayed
  • Download this character sheet
  • Lineage of Ruk the Betrayed
  • All current characters

    Comments

    2006-04-08 7:30pm EDT
    It's a compulsion, I tells ya… :-} Inspired by the December 2005 learning competition at the Wiki, and the first DitL in my Learning Competition Rejects™ collection.

    2006-12-30 12:49am EST
    Done Mirkwood. Feeling a little better about his survival odds now (well, except for that Death quasit princess quest I had to Thunderlord past… :-}). Even finally got the hit of Summoning I wanted for my emergency get-out-of-Undead-Form plan.

    2007-05-09 4:32am EDT
    In a pickle: ran into Waldern in Orc Town. Putting this up for now while I try to think of a way out of this. I'm not hopeful… :-\

    2007-12-08 10:46pm EST
    With the much appreciated help of my DitL audience, successfully got Ruk past Waldern (and Ariel…) in Orc Town and on to mid-Moria. Uniques, you see, are supposed to be immune to Necromancy's Death power, but thanks to a handy bug, they aren't. >;) Also got the opportunity to start branching out into the raise-an-undead-army part of my long-term character plan, with the recent acquisition of a companion Zombie Great crystal drake. I hope to expand this stable substantially in the future. ;)

    2008-06-19 8:02pm EDT
    Finished Moria. I'm peeved; I had a couple really nice companions going, and a mere level from the end of Moria, they got wrecked by a @#$%ing Chaos vortex. Otherwise, some nice speed improvements, but not enough hit point improvements for my comfort. Either Mordor or Land of Mountains is next.

All contents of this site are copyright © 2003-2016 Scott Bigham, unless otherwise indicated.

Powered by The ToME Stepladder Project.

Zizzo's ToME Stepladder and The ToME Stepladder Project are in no way associated with The Angband Ladder, beyond shamelessly cribbing drawing inspiration from their page layouts.