Ruk the Betrayed, the Spectre Troll Necromancer
[ToME 2.3.4 Character Sheet]
Name : Ruk the Betrayed Age 88 STR: 18/146
Sex : Male Height 96 INT: 13
Race : Spectre Troll Weight 190 WIS: 18/26
Class : Necromancer Social Class 1 DEX: 18/50
Body : Player CON: 18/107
God : Melkor Bauglir CHR: 18/57
+ To Melee Hit 21 Level 38 Hit Points 349/ 349
+ To Melee Damage 44 Experience 1841655 Spell Points 204/ 204
+ To Ranged Hit 20 Max Exp 1841655 Sanity 271/ 271
+ To Ranged Damage 12 Exp to Adv. 2099500 Piety 80373
AC 28+57 Gold 519041 Speed Fast (+11)
// Speed improvements. ;)
(Miscellaneous Abilities)
Fighting : Legendary[5] Perception : Poor Blows/Round: 6
Bows/Throw : Very Good Searching : Poor Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 12d5+264
Stealth : Good Magic Device: Bad Infra-Vision: 100 feet
Tactic: normal
Explor: normal
(Character Background)
You are a fallen Cave-Troll shaman, betrayed by your patron
Melkor Bauglir, who promised that his magic would keep you
alive. Your only desire now is revenge. You have glowing
red eyes, wispy white hair, and a sickly green aura.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 40 (2000')
A lost temple: Level 26 (1300')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 12890 enemies.
You saved 15 princesses.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 24th Quelle of the 2890th year of the third age.
You have been adventuring for 38 days.
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Add Str : ...4...........+
Add Int : 2..............+
Add Wis : 2..............+
Add Dex : .4..4.3.........
Add Con : ...............+
Add Chr : ...............+
Add Stea. : ....4...........
Add Sear. : .........3......
Add Infra : ....4...........
Add Tun.. : ..............6.
Add Speed : .4..4.3.........
Add Blows : 2...............
Slay Anim.: +...............
Slay Evil : +...............
Slay Und. : +...............
Slay Demon: +...............
Slay Drag.: +...............
Sust Str : ...............+
Sust Int : ................
Sust Wis : ................
Sust Dex : ....+...........
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +......+..++....
Hold Life : ...............+
Res Acid : .+....++........
Res Elec : .+......+.......
Res Fire : .+.............+
Res Cold : .+.............+
Res Pois : ....+..........+
Res Fear : .......+........
Res Light : ..........+.....
Res Dark : ................
Res Blind : ......+..+......
Res Conf : +...............
Res Sound : ................
Res Shard : ......+.........
Res Neth : ...............+
Res Nexus : +...+...........
Res Chaos : +...............
Res Disen : +...............
Lite : ..........+.....
See Invis : +......+.+.....+
Digestion : ...............+
Regen : ...............+
Activate : ..........+.....
Blessed : +...............
Full ESP : .........+......
Skills (points left: 0)
- Combat 17.600 [0.400]
. Weaponmastery 42.400 [0.600]
. Archery -01.200 [0.000]
- Sneakiness 01.100 [0.900]
. Stealth 00.000 [0.400]
. Disarming -00.300 [0.000]
- Magic 25.462 [0.900]
. Magic-Device 01.000 [1.200]
. Spell-power 00.000 [0.600]
. Mana 00.000 [0.600]
. Fire 01.600 [0.800]
. Water 06.300 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.800]
. Meta 00.000 [0.700]
. Conveyance 03.500 [0.700]
. Divination 09.100 [0.700]
. Temporal 00.000 [0.800]
. Mind 00.000 [0.900]
. Nature 00.000 [0.500]
. Udun 00.000 [0.400]
. Necromancy 42.000 [1.000]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality -02.300 [0.550]
. Prayer 15.000 [0.500]
- Monster-lore 42.910 [1.100]
. Summoning 01.000 [0.300]
. Corpse-preservation 23.900 [0.900]
// The skill point plan is to max Necromancy, Weaponmastery, Monster-lore
// and Corpse-preservation, push Combat to 20, buy Spread blows and both
// the Extra Max Blow abilities, scatter a few points around for utility
// spells, and dump the rest into Magic (and take a hit of Summoning from
// FF first chance I get). Monster-lore and Corpse-preservation got short
// shrift in the early game, since I needed Necromancy and Weaponmastery
// more in the early game; when those caught up to level+4 (thanks in no
// small part to some strategically directed FF gifts), I started pushing
// Monster-lore, and now that it's caught up, Corpse-preservation is
// bringing up the proverbial rear.
Abilities
* Extra Max Blow(1)
// By my calculations, I won't be able to buy Extra Max Blow(2) until I
// top everything else off, because it's the ripple effect from Weapon-
// mastery that will finally push me up to 20 Combat.
* Perfect casting
* Spread blows
* Undead Form
[Current companions]
a Zombie Great crystal drake (level 56)
// The beginnings of my mighty zombie hordes. ;) He's already gained one
// level since I created him.
[Fates]
You are fated to meet a Village idiot on level 14.
You are fated to die on level 16.
// Not if I don't ever go back there, I ain't... ;)
You may meet a Skeleton orc on level 14.
You may find a Mushroom of Stupidity on level 23.
[Character Equipment]
a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides immunity to paralysis. It provides resistance to nexus,
chaos and disenchantment. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Olog on level 39 of Moria.
// A recent acquisition. With the extra attacks, it's my highest-damage
// weapon (among those without chaotic effects, at least...).
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 38 of Moria.
// Speed is always good. ;)
e) a Ring of Damage (+20)
You bought it from the Black Market.
f) a Ring of Strength (+4)
It increases your strength by 4.
You bought it from the Black Market.
k) an Amulet of Trickery (+4)
It increases your dexterity, stealth, infravision and speed by 4. It
sustains your dexterity. It provides resistance to poison and nexus.
// An *amazingly* lucky find on MoM 34. For which, of course, the RNG took
// revenge by throwing Waldern and Ariel at me... ;)
m) a Feanorian Lamp
// Bought in Bree after coming back from Orc Town.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, blindness and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26.
p) a Large Leather Shield of Resist Lightning [4,+2]
It provides resistance to electricity. It cannot be harmed by
electricity.
You found it lying on the ground on level 32 of Moria.
s) an Iron Helm of Seeing [5,+2] (+3 to searching)
It increases your searching by 3. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic powers.
It was given to you as a reward.
// Princess quest reward from Mkw 14. Has trumped all my other headwear
// choices so far, with that telepathy.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Free Action [6,+5]
It provides immunity to paralysis.
You bought it from the Footwear Shop.
// MoM 33 dungeon town.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+6)
It increases your ability to tunnel by 6. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the General Store.
// Actually dropped by a Dracolisk on MoM 38; I sold it to get a lighter
// shovel instead, then changed my mind and bought it back.
[Character Inventory]
a) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
b) a Spellbook of Reveal Ways {!d!k!v!s}
c) a Spellbook of Identify {!d!k!v!s}
d) a Spellbook of Disarm {!d!k!v!s}
// I'm thinking I might oughta go do the Library quest and get these
// consolidated.
e) a Spellbook of Vapor {!d!k!v!s}
// For use with the totem below.
f) 5 Potions of Speed {!d!k!v!s}
g) 11 Potions of Cure Critical Wounds {!d!k!v!s}
h) 9 Scrolls of Phase Door {@r1!*}
i) 5 Scrolls of Teleportation {!d!k!v!s}
j) a Silver Rod of Recall (100/100)
k) The Wand of Digging of Thrain (11 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
l) a Partial Totem of a Giant white mouse {@m1!d!k!v!s}
// Made in the Downs after getting Summoning near the end of Mirkwood.
// This is my source of emergency get-out-of-Undead-Form cannon foddor, in
// conjunction with the Vapor spell for quick harvesting. Used it twice so
// far, after casting Death on Waldern and Ariel.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 2 Sprigs of Athelas
b) 27 Potions of Cure Light Insanity
c) 8 Potions of Healing
d) 3 Potions of Restore Mana
e) 7 Potions of Resistance
f) 7 Scrolls of Reset Recall
g) a Scroll of Mass Genocide
h) a Ring of Fear Resistance
i) a Ring of Flying
j) The Anchor of Space-Time
// Found in a vault on MoM 38.
k) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Ring Mail of Mortand (-2 to accuracy) [12,+8]
It sustains your intelligence. It provides immunity to fire. It
makes you completely fearless. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Forest troll on level 36 of Moria.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll Priest on level 38 of Moria.
n) The Double Ring Mail of Caras (-12,-38) [15,+7](40%)
It increases your hit points by 40%. It provides immunity to acid,
electricity and cold. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature gold dragon on level 38 of Moria.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 32 of Moria.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Mirkwood.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Rapier of Nelegon (1d6) (+11,+14)
It does extra damage from electricity. It produces chaotic effects.
It is especially deadly against dragons. It is especially deadly
against trolls. It is a great bane of undead. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 38 of Moria.
s) The Basilard 'Glinden' (1d8) (+17,+25) (+3)
It increases your dexterity by 3. It does extra damage from acid and
frost. It produces chaotic effects. It drains life from your foes.
It is especially deadly against trolls. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill troll on level 38 of Moria.
t) a Morning Star of Extra Attacks (2d6) (+8,+6) (+3 attacks)
It increases your attack speed by 3.
You found it lying on the ground on level 35 of Moria.
// Still haven't decided between all these weapons. Some have handy stat
// boosts and resists; some have vampiric effects; some have annoying
// chaotic effects.
u) The Light Crossbow of Hanaulmar (x6) (+8,+10) (+3)
It provides light (radius 1) forever. It increases your strength,
wisdom, dexterity and constitution by 3. It fires missiles with extra
might. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 38 of Moria.
// Kept for possible use later against tough monsters immune to Vampirism.
[The Mathom-house Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 31 of Moria.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mummified human on level 31 of Moria.
c) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from frost. It sustains your dexterity. It provides immunity
to cold. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave ogre Archer on level 32 of Moria.
d) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 34 of Moria.
e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll Priest on level 32 of Moria.
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 35 of Moria.
// With the sole exception of Maggot's sling, every one of these is from
// Moria. I've always found it to be a hotbed for artifacts...
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Last updated 2007-12-08 10:46pm EST.
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