Dir, Daughter of Mim, the Petty-Dwarf Runecrafter
[ToME:Runecraft 0.0.3 Character Sheet]
Name : Dir, Daughter of Mim Age 48 STR: 10
Sex : Female Height 39 INT: 16
Race : Petty-Dwarf Weight 77 WIS: 18
Class : Runecrafter Social Class 11 DEX: 18/78
Body : Player CON: 15
God : Eru Iluvatar CHR: 18
+ To Melee Hit 0 Level 26 Hit Points 188/ 188
+ To Melee Damage -4 Experience 40035 Spell Points 243/ 243
+ To Ranged Hit 13 Max Exp 40035 Sanity 174/ 174
+ To Ranged Damage 0 Exp to Adv. 41250 Piety 13879
AC 18+68 Gold 23141 Speed Fast (+4)
(Miscellaneous Abilities)
Fighting : Bad Perception : Bad Blows/Round: 1
Bows/Throw : Fair Searching : Bad Shots/Round: 2
Saving Throw: Very Good Disarming : Poor Mel.dmg/Rnd: 1d4-4
Stealth : Fair Magic Device: Bad Infra-Vision: 70 feet
Tactic: coward
Explor: brisk
(Character Background)
You are the illegitimate and unacknowledged daughter of
Mim, Betrayer of Turin. You ran away from home at an early
age and taught yourself rune magic. You have brown eyes,
wavy brown hair, a two-foot beard and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 21 (1050')
A lost temple: Level 1 (50')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 2359 enemies.
You saved 5 princesses.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 7th Quelle of the 2890th year of the third age.
You have been adventuring for 21 days.
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Add Wis : .........3.....+
Add Dex : ......3.........
Add Con : ..5.............
Add Chr : ..5......3......
Mul Mana : ...............+
Add Sear. : .2..............
Add Infra : .2..............
Add Tun.. : ..............1.
Add Speed : ......3.........
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : ......+.........
Res Elec : ................
Res Fire : ................
Res Cold : ..+.............
Res Pois : ..+.............
Res Fear : ..+.............
Res Light : ..........+.....
Res Dark : ...............+
Res Blind : ................
Res Conf : .........+......
Res Sound : ................
Res Shard : ..+...+.........
Res Neth : ......+.........
Res Nexus : ................
Res Chaos : ................
Res Disen : ..+............+
Lite : .....+....+.....
Digestion : ..+.............
Xtra Shots: .+..............
Activate : .+........+.....
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 00.700 [0.400]
- Sneakiness 01.500 [0.900]
. Stealth 01.000 [0.400]
. Disarming 00.300 [0.000]
- Magic 30.766 [0.950]
. Magic-Device 01.500 [1.200]
. Spell-power 23.400 [0.600]
. Mana 01.000 [0.600]
. Fire 01.400 [0.700]
. Water 06.300 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 03.500 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 30.000 [1.000]
. Thaumaturgy 00.000 [0.700]
- Spirituality 08.970 [0.550]
. Prayer 29.500 [0.500]
- Monster-lore 00.000 [0.500]
. Mimicry 01.000 [0.300]
// The skill point plan is (or will be, once Mr. F. Fingers finishes
// topping off my Mimicry multiplier) to max Runecraft, Magic and Spell-
// power, push Mimicry up to 35 to get Arms Mimicry, dabble a few points
// around for utility spells, and dump the rest into Prayer. My Prayer
// skill will top out at only 42.000 (assuming I complete all five relic
// quests), but for two Mage Staffs, I'm prepared to make that sacrifice...
// ;)
Abilities
* Perfect casting
[Fates]
You may meet a Pitiful-looking beggar on level 19.
[Character Equipment]
a) a Mage Staff [Disarm] (1d4) (+7,+6)
// Bought from the Bree black market, somewhere around BDw 7.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) The Ring of Dalrot (+5)
It increases your constitution and charisma by 5. It makes you
completely fearless. It provides resistance to cold, poison, shards
and disenchantment. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 8 of Barrow-Downs.
// :-0 ;) Surprised me...
f) a Ring of Spell [See the Music]
k) an Amulet of Spell [Charm]
// These became necessary after the lava from all my [Fire]-based
// runespells burned both books. I may swap these back out now.
m) an Everburning Torch
// Found on Orc 12. Sold the first one so I could afford a [Power Surge]
// rune. ;)
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Cloak [1,+3]
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
Barrow-Downs.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots [2,+0]
z) (nothing)
{) (nothing)
|) a Shovel (+1)
[Character Inventory]
a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Rune [Arrow] {!d!k!v!s}
c) a Rune [Ray] {!d!k!v!s}
d) a Rune [Sphere] {!d!k!v!s}
e) a Rune [Power Surge] {!d!k!v!s}
f) a Rune [Cloud] {!d!k!v!s}
g) a Rune [Curtain] {!d!k!v!s}
h) a Rune [Element] {!d!k!v!s}
i) a Rune [Tunnel] {!d!k!v!s}
j) a Rune [Knowledge] {!d!k!v!s}
// This is the only real downside to Runecraft: having to carry all these
// runes around. Counterintuitively, not even Runestones would help, since
// to do the Runecraft dial-a-power effect, you need the runes anyway, and
// once you're carrying a full set of secondary runes, making a Runestone
// doesn't buy you anything over just carrying the primary runes. Anyway,
// [Element] is a recent acquisition from the Lothlorien black market while
// relocating from Bree; I do look forward to not having to worry about
// lava all over the floor anymore.
k) 3 Potions of Speed {!d!k!v!s}
l) 10 Potions of Cure Critical Wounds {!d!k!v!s}
m) 5 Scrolls of Word of Recall {@r2!*}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Identify
// Almost immediately after I bought this, I found a Rune [Knowledge] in
// the dungeon. Ha ha, RNG... >:-\
b) a Spellbook of Disarm
c) a Spellbook of See the Music
d) a Spellbook of Charm
e) a Rune [Acid] {!d!k!v!s}
f) a Rune [Cold] {!d!k!v!s}
g) a Rune [Fire] {!d!k!v!s}
h) 2 Runes [Tunnel] {!d!k!v!s}
i) 5 Runes [Life] {!d!k!v!s}
j) a Rune [Holding] {!d!k!v!s}
k) a Rune [Mind] {!d!k!v!s}
l) 3 Runes [Knowledge] {!d!k!v!s}
m) a Rune [Undeath] {!d!k!v!s}
// Assorted runes that I may use someday.
n) Mordekainen's Pocket Magician of Mass Destruction
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 2 of Barrow-Downs.
o) an Amulet of Spell
p) a Cord Armour of Resistance [6,+13]
// Dropped by a pack of Snotlings on Orc 19. For now, I think
// Thalkettoth's speed is more useful.
q) The Set of Gauntlets 'Paurhach' [2,+15]
// Netted from an orc pit on Orc 13.
[Home Inventory - Lothlorien ]
a) 27 Potions of Cure Light Insanity
b) 4 Potions of Healing
[The Mathom-house Inventory - Bree ]
a) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
b) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold. It cannot be harmed by acid, cold, lightning or fire.
// Both fate-finds on level 1, one immediately after the other.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It provides light (radius 1) forever. It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// Now that I'm in 2.3.x, I don't have to feel guilty about Mathoming stuff
// like this... ;)
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Last updated 2007-04-28 12:46am EDT. |