[ToME:Runecraft 0.0.3 Character Sheet]
Name : Dir, Daughter of Mim Age 48 STR! 18/60
Sex : Female Height 39 INT: 18/133
Race : Petty-Dwarf Weight 77 WIS: 18/168
Class : Runecrafter Social Class 11 DEX! 18/180
Body : Player CON: 18/144
God : Eru Iluvatar CHR! 18/170
+ To Melee Hit -30 Level 43 Hit Points 581/ 581
+ To Melee Damage 2 Experience 3150219 Spell Points 1107/ 1107
+ To Ranged Hit 11 Max Exp 3150219 Sanity 564/ 564
+ To Ranged Damage 12 Exp to Adv. 3465000 Piety 56525
AC 25+123 Gold 581686 Speed Fast (+17)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Fair Blows/Round: 4
Bows/Throw : Poor Searching : Fair Shots/Round: 1
Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 4d4+8
Stealth : Excellent Magic Device: Bad Infra-Vision: 50 feet
Tactic: coward
Explor: normal
(Character Background)
You are the illegitimate and unacknowledged daughter of
Mim, Betrayer of Turin. You ran away from home at an early
age and taught yourself rune magic. You have brown eyes,
wavy brown hair, a two-foot beard and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 50 (2500')
A lost temple: Level 28 (1400')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 16315 enemies.
You haven't completed a single princess quest.
You haven't completed a single lost sword quest.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 31st Quelle of the 2890th year of the third age.
You have been adventuring for 45 days.
adefkmnopsuxz{|@
Add Int : ...5.....2......
Add Wis : .........2.....+
Add Dex : .4....3.........
Add Con : ..5.............
Add Chr : ..55............
Mul Mana : +..............+
Mul SPower: +...............
Add Stea. : .......4........
Add Sear. : .......4........
Add Tun.. : ..............4.
Add Speed : .4...13....9....
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : .....+..........
Res Acid : .+....+.+.......
Res Elec : .+......+.......
Res Fire : .+......+.......
Res Cold : .++.....+.......
Res Pois : ..+.............
Res Fear : ..+.............
Res Light : ........+.+.....
Res Dark : ........+......+
Res Blind : ...+.....+......
Res Conf : ...+............
Res Sound : ................
Res Shard : ..+...++........
Res Neth : ...+..+.+.......
Res Nexus : .........+......
Res Chaos : ...+............
Res Disen : ..+............+
Lite : .....+....+.....
See Invis : .....+..........
Digestion : ..+.............
Activate : .....+....+.....
Orc.ESP : .........+......
Troll.ESP : .........+......
Evil.ESP : .........+......
Skills (points left: 37)
- Combat 02.000 [0.300]
. Weaponmastery 00.700 [0.400]
- Sneakiness 01.500 [0.900]
. Stealth 01.000 [0.400]
. Disarming 00.300 [0.000]
- Magic 47.904 [0.950]
. Magic-Device 01.500 [1.200]
. Spell-power 47.400 [0.600]
. Mana 01.000 [0.600]
. Fire 01.400 [0.700]
. Water 06.300 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 05.600 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 47.000 [1.000]
. Thaumaturgy 00.000 [0.700]
- Spirituality 12.270 [0.550]
. Prayer 37.000 [0.500]
- Monster-lore 00.000 [0.500]
. Mimicry 01.000 [0.300]
Abilities
* Perfect casting
[Fates]
You are fated to die on level 1.
You are fated to meet an Insect swarm on level 9.
[Character Equipment]
a) a Mage Staff of Wizardry [Disarm] (1d4) (-22,-2)(60%) (+3)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 3. It increases your mana capacity by
60%.
You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cave ogre on level 40 of Moria.
e) The Ring of Dalrot (+5)
It increases your constitution and charisma by 5. It makes you
completely fearless. It provides resistance to cold, poison, shards
and disenchantment. It slows your metabolism. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 8 of Barrow-Downs.
f) The Ring of Nirien (+14 to damage) (+5)
It increases your intelligence and charisma by 5. It provides
resistance to blindness, nether and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Flying skull on level 30 of Moria.
k) an Amulet of Spell [Charm]
It has a spell stored inside.
You found it in the remains of a Flying skull on level 19 of Orc Cave.
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) an Elven Cloak of Protection [4,+22] (+4 to stealth)
It increases your stealth, searching and luck by 4. It provides
resistance to shards. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 31 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nexus. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 37 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+8] (+9)
It increases your speed by 9.
You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+4)
It increases your ability to tunnel by 4. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mountain ogre Priest on level 34 of Moria.
[Character Inventory]
a) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
b) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You found it in the remains of a Monastic lich on level 48 of Moria.
c) a Rune [Arrow] {!d!k!v!s}
d) a Rune [Power Surge] {!d!k!v!s}
e) a Rune [Armageddon] {!d!k!v!s}
f) a Rune [Cloud] {!d!k!v!s}
g) a Rune [Curtain] {!d!k!v!s}
h) a Runestone of Lore {@m9!d!k!v!s}
i) a Rune [Element] {!d!k!v!s}
j) a Rune [Tunnel] {!d!k!v!s}
k) 9 Potions of Speed {!d!k!v!s}
l) 10 Potions of Cure Critical Wounds {!d!k!v!s}
m) 7 Scrolls of Teleportation {!d!k!v!s}
n) a Silver Rod of Recall (100/100) {@z2!*!!}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Disarm
b) a Rune [Self] {!d!k!v!s}
c) a Rune [Ray] {!d!k!v!s}
d) a Rune [Sphere] {!d!k!v!s}
e) a Runestone {!d!k!v!s}
f) a Rune [Acid] {!d!k!v!s}
g) a Rune [Cold] {!d!k!v!s}
h) a Rune [Fire] {!d!k!v!s}
i) a Rune [Element] {!d!k!v!s}
j) a Rune [Chaos] {!d!k!v!s}
k) a Rune [Gravity] {!d!k!v!s}
l) 2 Runes [Tunnel] {!d!k!v!s}
m) 5 Runes [Life] {!d!k!v!s}
n) a Rune [Holding] {!d!k!v!s}
o) a Rune [Prison] {!d!k!v!s}
p) a Rune [Mind] {!d!k!v!s}
q) 4 Runes [Knowledge] {!d!k!v!s}
r) a Rune [Undeath] {!d!k!v!s}
s) Mordekainen's Pocket Magician of Mass Destruction
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 2 of Barrow-Downs.
t) a Scroll of Genocide
u) a Feanorian Lamp
v) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Fire giant on level 34 of Moria.
x) The Set of Gauntlets 'Paurhach' [2,+15]
[Home Inventory - Minas Anor ]
a) a Parchment titled ``Secrets of the Gnomish Wizards''
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Hezrou on level 50 of Moria.
b) a Wand of Essence of Speed[1|11] (4 charges)
c) The Wand of Digging of Thrain (17 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
d) The Ring of Andor (+3 to speed)
It increases your stealth, infravision and speed by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to electricity, light and blindness.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Ring of Cutur (+1)
It increases your intelligence by 1. It makes you invisible. It
sustains your dexterity. It provides resistance to fire, light and
disenchantment. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 35 of Moria.
f) a Ring of Nether Resistance
g) a Ring of Flying
h) The Hard Studded Leather 'Olorn' (-1 to accuracy) [7,+7]
It sustains your intelligence and charisma. It provides immunity to
fire. It provides resistance to poison, light and dark. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth Chieftain on level 49 of Moria.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a War troll on level 47 of Moria.
j) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 44 of Moria.
k) The Light Crossbow of Inest (x3) (+9,+13) (+4)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity and charisma by 4. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Half-troll on level 45 of Moria.
l) a Drum of Power (+4)
It increases your strength and charisma by 4. It sustains your
charisma. It provides resistance to acid, electricity, fire and cold.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Zombie Black orc on level 30 of Moria.
[Home Inventory - Lothlorien ]
a) a Fireproof Tome of Magical Energy
It cannot be harmed by fire.
You found it in the remains of a Nycadaemon on level 46 of Moria.
b) a Tome of Knowledge
c) a Spellbook of Charm
d) 3 Sprigs of Athelas
e) 59 Potions of Cure Light Insanity
f) 21 Potions of Healing
g) 6 Potions of *Healing*
h) a Potion of Life
i) 12 Potions of Restore Mana
j) 6 Potions of Resistance
k) 12 Scrolls of Reset Recall
l) an Adamantite Rod of Cheapness of Nothing (200/200)
m) a Rod Tip of Recall (80 Mana to cast)
n) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of Moria.
o) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of Moria.
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, confusion, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Sangahyando of Umbar on level 29 of
Mirkwood.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 41 of Moria.
r) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
s) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Stone troll Priest on level 44 of Moria.
t) The Large Metal Shield of Feinar [5,+7]
It sustains your charisma. It provides resistance to confusion,
nether and nexus. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Mind flayer on level 32 of Mirkwood.
u) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
Barrow-Downs.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 34 of Moria.
w) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[The Mathom-house Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vrock on level 43 of Moria.
b) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Patriarch on level 47 of Moria.
c) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Boldor, King of the Yeeks on level 25 of
Mirkwood.
d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 34 of Moria.
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 30 of Moria.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 34 of Moria.
g) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 41 of Moria.
h) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
i) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold. It cannot be harmed by acid, cold, lightning or fire.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It provides light (radius 1) forever. It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire. It
makes you completely fearless. It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 47 of
Moria.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 39 of Moria.
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life
draining, cold, nether and chaos. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Hill orc Archer on level 41 of Moria.
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Shaman on level 34 of Moria.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young red dragon on level 28 of Mirkwood.
p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient Morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 34 of Moria.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire lord on level 35 of Moria.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth Priest on level 34 of Moria.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogrillon on level 45 of Moria.
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 34 of Moria.
u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 32 of Moria.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 43 of Moria.
w) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-orc on level 32 of Moria.
x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
a) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll Priest on level 43 of Moria.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
c) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc Rogue on level 31 of Moria.
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Last updated 2008-06-25 3:15am EDT.
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