Zizzo's ToME Stepladder

Dir, Daughter of Mim, the Petty-Dwarf Runecrafter

  [ToME:Runecraft 0.0.3 Character Sheet]

 Name  : Dir, Daughter of Mim   Age                 48       STR:     10       
 Sex   : Female                 Height              39       INT:     16       
 Race  : Petty-Dwarf            Weight              77       WIS:  18/20       
 Class : Runecrafter            Social Class        11       DEX: 18/100       
 Body  : Player                                              CON:  18/30       
 God   : Eru Iluvatar                                        CHR:  18/20       
                                                                               
 + To Melee Hit           3 Level             31    Hit Points      264/   264 
 + To Melee Damage       -3 Experience    180518    Spell Points    310/   310 
 + To Ranged Hit         15 Max Exp       180518    Sanity          222/   222 
 + To Ranged Damage       0 Exp to Adv.   247500    Piety                26287 
   AC                22+103 Gold          115012    Speed            Fast (+7) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Fair         Blows/Round:  2         
 Bows/Throw  : Fair         Searching   : Fair         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  2d4-6     
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are the illegitimate and unacknowledged daughter of              
          Mim, Betrayer of Turin.  You ran away from home at an early          
          age and taught yourself rune magic.  You have brown eyes,            
          wavy brown hair, a two-foot beard and a dark complexion.             


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 20 (1000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 4668 enemies.
 You saved 16 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Quelle of the 2890th year of the third age.
 You have been adventuring for 26 days.

                    adefkmnopsuxz{|@            
        Add Wis   : .........3.....+            
        Add Dex   : ......3.........            
        Add Con   : ..5........3....            
        Add Chr   : ..5......3......            
        Mul Mana  : ...............+            
        Add Stea. : .......4...3....            
        Add Sear. : .2.....4........            
        Add Infra : .2..............            
        Add Tun.. : ..............1.            
        Add Speed : ......3....3....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ................            
        Res Fire  : ................            
        Res Cold  : ..+.............            
        Res Pois  : ..+.............            
        Res Fear  : ..+.............            
        Res Light : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ..+...++........            
        Res Neth  : ......+.........            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ..+............+            
        Lite      : ..........+.....            
        Digestion : ..+.............            
        Xtra Shots: .+..............            
        Activate  : .+........+.....            
// Hmm, I'm starting to think I need to close some of those gaps in the
// base resists...

Skills (points left: 5)
 - Combat                                        02.000 [0.300]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            00.300 [0.000]
 - Magic                                         35.136 [0.950]
          . Magic-Device                         01.500 [1.200]
          . Spell-power                          35.400 [0.600]
          . Mana                                 01.000 [0.600]
                   . Fire                        01.400 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           05.600 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            35.000 [1.000]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  12.270 [0.550]
          . Prayer                               32.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]
// The skill point plan is (or will be, once Mr. F. Fingers finishes
// topping off my Mimicry multiplier) to max Runecraft, Magic and Spell-
// power, push Mimicry up to 35 to get Arms Mimicry, dabble a few points
// around for utility spells, and dump the rest into Prayer.  My Prayer
// skill will top out at only 42.000 (assuming I complete all five relic
// quests), but for two Mage Staffs, I'm prepared to make that sacrifice...
// ;)  No FF hits to Mimicry in Mirkwood, though, so it'll be after Moria,
// at least.

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff [Disarm] (1d4) (+8,+7)
// Bought from the Bree black market, somewhere around BDw 7.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Dalrot (+5)
    It increases your constitution and charisma by 5.  It makes you
    completely fearless.  It provides resistance to cold, poison, shards
    and disenchantment.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 8 of Barrow-Downs.
// :-0 ;)  Surprised me...
f) a Ring of Spell [See the Music]
    It has a spell stored inside.  
    You found it in the remains of a Novice mage on level 19 of Orc Cave.
k) an Amulet of Spell [Charm]
    It has a spell stored inside.  
    You found it in the remains of a Flying skull on level 19 of Orc Cave.
// These became necessary after the lava from all my [Fire]-based
// runespells burned both books.  I may swap these back out now.  I dunno,
// though, my pack is already full of runes anyway...
m) a Feanorian Lamp
// Bought from the Lothlorien black market, somewhere around Mkw 30.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak of Protection [4,+22] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
// Bought from the Lothlorien black market, somewhere around Mkw 22.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
    Barrow-Downs.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 30.
z) (nothing)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Rune [Arrow] {!d!k!v!s}
c) a Rune [Ray] {!d!k!v!s}
d) a Rune [Sphere] {!d!k!v!s}
e) a Rune [Power Surge] {!d!k!v!s}
f) a Rune [Armageddon] {!d!k!v!s}
g) a Rune [Cloud] {!d!k!v!s}
h) a Rune [Curtain] {!d!k!v!s}
i) 2 Runes [Element] {!d!k!v!s}
j) a Rune [Tunnel] {!d!k!v!s}
k) a Rune [Knowledge] {!d!k!v!s}
// This is the only real downside to Runecraft:  having to carry all these
// runes around.  Counterintuitively, not even Runestones would help, since
// to do the Runecraft dial-a-power effect, you need the runes anyway, and
// once you're carrying a full set of secondary runes, making a Runestone
// doesn't buy you anything over just carrying the primary runes.  Anyway,
// [Armageddon] is a recent acquisition from a chest on Mkw 16.  Haven't
// memorized any runespells for it yet; I'm saving it for now to use
// against the real heavy-hitters later.
l) 4 Potions of Speed {!d!k!v!s}
m) 10 Potions of Cure Critical Wounds {!d!k!v!s}
n) 5 Scrolls of Word of Recall {@r2!*}
o) a Staff of Teleportation[3|21] (10 charges) {@u1!d!k!v!s}
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Identify
// Almost immediately after I bought this, I found a Rune [Knowledge] in
// the dungeon.  Ha ha, RNG... >:-\
b) a Spellbook of Disarm
c) a Spellbook of See the Music
d) a Spellbook of Charm
e) a Rune [Self] {!d!k!v!s}
f) a Runestone {!d!k!v!s}
g) a Rune [Acid] {!d!k!v!s}
h) a Rune [Cold] {!d!k!v!s}
i) a Rune [Fire] {!d!k!v!s}
j) a Rune [Gravity] {!d!k!v!s}
k) 2 Runes [Tunnel] {!d!k!v!s}
l) 5 Runes [Life] {!d!k!v!s}
m) a Rune [Holding] {!d!k!v!s}
n) a Rune [Mind] {!d!k!v!s}
o) 3 Runes [Knowledge] {!d!k!v!s}
p) a Rune [Undeath] {!d!k!v!s}
// Assorted runes that I may use someday.
q) Mordekainen's Pocket Magician of Mass Destruction
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
r) an Amulet of Spell
s) a Cord Armour of Resistance [6,+13]
// Dropped by a pack of Snotlings on Orc 19.  For now, I think
// Thalkettoth's speed is more useful.
t) The Set of Gauntlets 'Paurhach' [2,+15]
// Netted from an orc pit on Orc 13.


  [Home Inventory - Lothlorien ]

a) 31 Potions of Cure Light Insanity
b) 8 Potions of Healing
c) 2 Potions of Restore Mana
d) 5 Potions of Resistance
e) 3 Scrolls of Reset Recall
f) a Wand of Essence of Speed[1|11] (4 charges)
g) The Wand of Digging of Thrain (17 charges)
h) a Ring of Flying
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 29 of
    Mirkwood.
j) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
// Generated by her first Scroll of Acquirement on Mkw 26.  Sadly, it
// doesn't beat the Elven Cloak I was wearing at the time.
k) The Large Metal Shield of Feinar [5,+7]
    It sustains your charisma.  It provides resistance to confusion, 
    nether and nexus.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mind flayer on level 32 of Mirkwood.
// Mildly tempting to wield, but *much* too heavvy...


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 25 of
    Mirkwood.
b) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
c) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
// Both fate-finds on level 1, one immediately after the other.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Now that I'm in 2.3.x, I don't have to feel guilty about Mathoming stuff
// like this... ;)
e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 28 of Mirkwood.



Last updated 2007-07-21 4:36pm EDT.

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    Comments

    2007-01-09 3:30am EST
    Took a couple tries, but I finally got this ol' girl back in the saddle. Testing continuing small tweaks to my ToME:Runecraft module. Done the Downs so far; got a relic quest pending, but no Potions of Enlightenment have turned up so far (I hate dark arena levels…).

    2007-04-28 12:46am EDT
    Blasted through Orc Cave. [Power Surge] is devastating… And now that I finally have an [Element] rune, I can cut loose with my [Cloud] and [Curtain] runespells without having to worry about leaving lava all over the floor. Also did the first relic quest, which was much easier after pushing See the Music up to level 30. ;)

    2007-07-21 4:36pm EDT
    Swept Mirkwood and the second relic quest in a single sitting. I think I'm gonna have to start memorizing some higher-level runespells; even the level-6 spells aren't packing as much of a wallop as they used to…

    2008-01-18 1:51am EST
    Midway through Moria. No more relic quests yet, annoyingly. A steady supply of stat potions has given me much-needed boosts to hit points and mana, enough that I've started using level-7 and level-8 runespells against tougher opponents.

    2008-06-25 3:15am EDT
    Finished Moria, and did two more relic quests, which gives me some hope that I'll luck up and get all five. A continuing supply of stat potions means lots more mana, enough that I'm using level-9 runespells against big monsters, and even a level-20 Element+Armageddon combination against Durin's Bane, which almost took him out in a single shot. Mordor is next, to try and get my Mimicry multiplier topped off.

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