Dir, Daughter of Mim, the Petty-Dwarf Runecrafter
[ToME:Runecraft 0.0.3 Character Sheet]
Name : Dir, Daughter of Mim Age 48 STR: 10
Sex : Female Height 39 INT: 16
Race : Petty-Dwarf Weight 77 WIS: 18/20
Class : Runecrafter Social Class 11 DEX: 18/100
Body : Player CON: 18/30
God : Eru Iluvatar CHR: 18/20
+ To Melee Hit 3 Level 31 Hit Points 264/ 264
+ To Melee Damage -3 Experience 180518 Spell Points 310/ 310
+ To Ranged Hit 15 Max Exp 180518 Sanity 222/ 222
+ To Ranged Damage 0 Exp to Adv. 247500 Piety 26287
AC 22+103 Gold 115012 Speed Fast (+7)
(Miscellaneous Abilities)
Fighting : Bad Perception : Fair Blows/Round: 2
Bows/Throw : Fair Searching : Fair Shots/Round: 2
Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 2d4-6
Stealth : Superb Magic Device: Bad Infra-Vision: 70 feet
Tactic: coward
Explor: brisk
(Character Background)
You are the illegitimate and unacknowledged daughter of
Mim, Betrayer of Turin. You ran away from home at an early
age and taught yourself rune magic. You have brown eyes,
wavy brown hair, a two-foot beard and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
A lost temple: Level 20 (1000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 4668 enemies.
You saved 16 princesses.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 12th Quelle of the 2890th year of the third age.
You have been adventuring for 26 days.
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Add Wis : .........3.....+
Add Dex : ......3.........
Add Con : ..5........3....
Add Chr : ..5......3......
Mul Mana : ...............+
Add Stea. : .......4...3....
Add Sear. : .2.....4........
Add Infra : .2..............
Add Tun.. : ..............1.
Add Speed : ......3....3....
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : ......+.........
Res Elec : ................
Res Fire : ................
Res Cold : ..+.............
Res Pois : ..+.............
Res Fear : ..+.............
Res Light : ..........+.....
Res Dark : ...............+
Res Blind : ................
Res Conf : .........+......
Res Sound : ................
Res Shard : ..+...++........
Res Neth : ......+.........
Res Nexus : ................
Res Chaos : ................
Res Disen : ..+............+
Lite : ..........+.....
Digestion : ..+.............
Xtra Shots: .+..............
Activate : .+........+.....
// Hmm, I'm starting to think I need to close some of those gaps in the
// base resists...
Skills (points left: 5)
- Combat 02.000 [0.300]
. Weaponmastery 00.700 [0.400]
- Sneakiness 01.500 [0.900]
. Stealth 01.000 [0.400]
. Disarming 00.300 [0.000]
- Magic 35.136 [0.950]
. Magic-Device 01.500 [1.200]
. Spell-power 35.400 [0.600]
. Mana 01.000 [0.600]
. Fire 01.400 [0.700]
. Water 06.300 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 05.600 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 35.000 [1.000]
. Thaumaturgy 00.000 [0.700]
- Spirituality 12.270 [0.550]
. Prayer 32.000 [0.500]
- Monster-lore 00.000 [0.500]
. Mimicry 01.000 [0.300]
// The skill point plan is (or will be, once Mr. F. Fingers finishes
// topping off my Mimicry multiplier) to max Runecraft, Magic and Spell-
// power, push Mimicry up to 35 to get Arms Mimicry, dabble a few points
// around for utility spells, and dump the rest into Prayer. My Prayer
// skill will top out at only 42.000 (assuming I complete all five relic
// quests), but for two Mage Staffs, I'm prepared to make that sacrifice...
// ;) No FF hits to Mimicry in Mirkwood, though, so it'll be after Moria,
// at least.
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff [Disarm] (1d4) (+8,+7)
// Bought from the Bree black market, somewhere around BDw 7.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) The Ring of Dalrot (+5)
It increases your constitution and charisma by 5. It makes you
completely fearless. It provides resistance to cold, poison, shards
and disenchantment. It slows your metabolism. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 8 of Barrow-Downs.
// :-0 ;) Surprised me...
f) a Ring of Spell [See the Music]
It has a spell stored inside.
You found it in the remains of a Novice mage on level 19 of Orc Cave.
k) an Amulet of Spell [Charm]
It has a spell stored inside.
You found it in the remains of a Flying skull on level 19 of Orc Cave.
// These became necessary after the lava from all my [Fire]-based
// runespells burned both books. I may swap these back out now. I dunno,
// though, my pack is already full of runes anyway...
m) a Feanorian Lamp
// Bought from the Lothlorien black market, somewhere around Mkw 30.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) an Elven Cloak of Protection [4,+22] (+4 to stealth)
It increases your stealth, searching and luck by 4. It provides
resistance to shards. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
// Bought from the Lothlorien black market, somewhere around Mkw 22.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
Barrow-Downs.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 30.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
[Character Inventory]
a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Rune [Arrow] {!d!k!v!s}
c) a Rune [Ray] {!d!k!v!s}
d) a Rune [Sphere] {!d!k!v!s}
e) a Rune [Power Surge] {!d!k!v!s}
f) a Rune [Armageddon] {!d!k!v!s}
g) a Rune [Cloud] {!d!k!v!s}
h) a Rune [Curtain] {!d!k!v!s}
i) 2 Runes [Element] {!d!k!v!s}
j) a Rune [Tunnel] {!d!k!v!s}
k) a Rune [Knowledge] {!d!k!v!s}
// This is the only real downside to Runecraft: having to carry all these
// runes around. Counterintuitively, not even Runestones would help, since
// to do the Runecraft dial-a-power effect, you need the runes anyway, and
// once you're carrying a full set of secondary runes, making a Runestone
// doesn't buy you anything over just carrying the primary runes. Anyway,
// [Armageddon] is a recent acquisition from a chest on Mkw 16. Haven't
// memorized any runespells for it yet; I'm saving it for now to use
// against the real heavy-hitters later.
l) 4 Potions of Speed {!d!k!v!s}
m) 10 Potions of Cure Critical Wounds {!d!k!v!s}
n) 5 Scrolls of Word of Recall {@r2!*}
o) a Staff of Teleportation[3|21] (10 charges) {@u1!d!k!v!s}
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Identify
// Almost immediately after I bought this, I found a Rune [Knowledge] in
// the dungeon. Ha ha, RNG... >:-\
b) a Spellbook of Disarm
c) a Spellbook of See the Music
d) a Spellbook of Charm
e) a Rune [Self] {!d!k!v!s}
f) a Runestone {!d!k!v!s}
g) a Rune [Acid] {!d!k!v!s}
h) a Rune [Cold] {!d!k!v!s}
i) a Rune [Fire] {!d!k!v!s}
j) a Rune [Gravity] {!d!k!v!s}
k) 2 Runes [Tunnel] {!d!k!v!s}
l) 5 Runes [Life] {!d!k!v!s}
m) a Rune [Holding] {!d!k!v!s}
n) a Rune [Mind] {!d!k!v!s}
o) 3 Runes [Knowledge] {!d!k!v!s}
p) a Rune [Undeath] {!d!k!v!s}
// Assorted runes that I may use someday.
q) Mordekainen's Pocket Magician of Mass Destruction
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 2 of Barrow-Downs.
r) an Amulet of Spell
s) a Cord Armour of Resistance [6,+13]
// Dropped by a pack of Snotlings on Orc 19. For now, I think
// Thalkettoth's speed is more useful.
t) The Set of Gauntlets 'Paurhach' [2,+15]
// Netted from an orc pit on Orc 13.
[Home Inventory - Lothlorien ]
a) 31 Potions of Cure Light Insanity
b) 8 Potions of Healing
c) 2 Potions of Restore Mana
d) 5 Potions of Resistance
e) 3 Scrolls of Reset Recall
f) a Wand of Essence of Speed[1|11] (4 charges)
g) The Wand of Digging of Thrain (17 charges)
h) a Ring of Flying
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, confusion, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Sangahyando of Umbar on level 29 of
Mirkwood.
j) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
// Generated by her first Scroll of Acquirement on Mkw 26. Sadly, it
// doesn't beat the Elven Cloak I was wearing at the time.
k) The Large Metal Shield of Feinar [5,+7]
It sustains your charisma. It provides resistance to confusion,
nether and nexus. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Mind flayer on level 32 of Mirkwood.
// Mildly tempting to wield, but *much* too heavvy...
[The Mathom-house Inventory - Bree ]
a) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Boldor, King of the Yeeks on level 25 of
Mirkwood.
b) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
c) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold. It cannot be harmed by acid, cold, lightning or fire.
// Both fate-finds on level 1, one immediately after the other.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It provides light (radius 1) forever. It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// Now that I'm in 2.3.x, I don't have to feel guilty about Mathoming stuff
// like this... ;)
e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young red dragon on level 28 of Mirkwood.
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Last updated 2007-07-21 4:36pm EDT. |