Dir, Daughter of Mim, the Petty-Dwarf Runecrafter
[ToME:Runecraft 0.0.3 Character Sheet]
Name : Dir, Daughter of Mim Age 48 STR: 14
Sex : Female Height 39 INT: 18/60
Race : Petty-Dwarf Weight 77 WIS: 18/70
Class : Runecrafter Social Class 11 DEX: 18/173
Body : Player CON: 18/148
God : Eru Iluvatar CHR: 18/165
+ To Melee Hit -18 Level 37 Hit Points 496/ 496
+ To Melee Damage 2 Experience 1052266 Spell Points 688/ 688
+ To Ranged Hit 9 Max Exp 1052266 Sanity 319/ 319
+ To Ranged Damage 12 Exp to Adv. 1155000 Piety 40131
AC 25+127 Gold 216951 Speed Fast (+11)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Fair Blows/Round: 3
Bows/Throw : Poor Searching : Fair Shots/Round: 1
Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 3d4+6
Stealth : Superb Magic Device: Bad Infra-Vision: 50 feet
Tactic: coward
Explor: normal
(Character Background)
You are the illegitimate and unacknowledged daughter of
Mim, Betrayer of Turin. You ran away from home at an early
age and taught yourself rune magic. You have brown eyes,
wavy brown hair, a two-foot beard and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 40 (2000')
A lost temple: Level 20 (1000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 10937 enemies.
You saved 16 princesses.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 23rd Quelle of the 2890th year of the third age.
You have been adventuring for 37 days.
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Add Int : ...5.....2......
Add Wis : .........2.....+
Add Dex : .4....3.........
Add Con : ..5........3....
Add Chr : ..55............
Mul Mana : +..............+
Add Stea. : .......4...3....
Add Sear. : .......4........
Add Tun.. : ..............4.
Add Speed : .4...13....3....
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : .....+..........
Res Acid : .+....+.+.......
Res Elec : .+......+.......
Res Fire : .+......+.......
Res Cold : .++.....+.......
Res Pois : ..+.............
Res Fear : ..+.............
Res Light : ........+.+.....
Res Dark : ........+......+
Res Blind : ...+.....+......
Res Conf : ...+............
Res Sound : ................
Res Shard : ..+...++........
Res Neth : ...+..+.+.......
Res Nexus : .........+......
Res Chaos : ...+............
Res Disen : ..+............+
Lite : .....+....+.....
See Invis : .....+..........
Digestion : ..+.............
Activate : .....+....+.....
Orc.ESP : .........+......
Troll.ESP : .........+......
Evil.ESP : .........+......
Skills (points left: 21)
- Combat 02.000 [0.300]
. Weaponmastery 00.700 [0.400]
- Sneakiness 01.500 [0.900]
. Stealth 01.000 [0.400]
. Disarming 00.300 [0.000]
- Magic 41.520 [0.950]
. Magic-Device 01.500 [1.200]
. Spell-power 41.400 [0.600]
. Mana 01.000 [0.600]
. Fire 01.400 [0.700]
. Water 06.300 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 05.600 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 41.000 [1.000]
. Thaumaturgy 00.000 [0.700]
- Spirituality 12.270 [0.550]
. Prayer 32.000 [0.500]
- Monster-lore 00.000 [0.500]
. Mimicry 01.000 [0.300]
// The skill point plan is (or will be, once Mr. F. Fingers finishes
// topping off my Mimicry multiplier) to max Runecraft, Magic and Spell-
// power, push Mimicry up to 35 to get Arms Mimicry, dabble a few points
// around for utility spells, and dump the rest into Prayer. My Prayer
// skill will top out at only 42.000 (assuming I complete all five relic
// quests), but for two Mage Staffs, I'm prepared to make that sacrifice...
// ;) No FF hits to Mimicry in Mirkwood, though, so it'll be after Moria,
// at least.
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Mana [Disarm] (1d4) (-13,+0)(60%)
It can be wielded two-handed. It has a spell stored inside. It
increases your mana capacity by 60%.
You found it in the remains of Mim, Betrayer of Turin on level 31 of Moria.
// Thanks, Dad... ;)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cave ogre on level 40 of Moria.
// ;)
e) The Ring of Dalrot (+5)
It increases your constitution and charisma by 5. It makes you
completely fearless. It provides resistance to cold, poison, shards
and disenchantment. It slows your metabolism. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 8 of Barrow-Downs.
// :-0 ;) Surprised me...
f) The Ring of Nirien (+14 to damage) (+5)
It increases your intelligence and charisma by 5. It provides
resistance to blindness, nether and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Flying skull on level 30 of Moria.
k) an Amulet of Spell [Charm]
It has a spell stored inside.
You found it in the remains of a Flying skull on level 19 of Orc Cave.
// Saves me an inventory slot instead of having to carry the spellbook. On
// the other hand, it is taking up the amulet slot...
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) an Elven Cloak of Protection [4,+22] (+4 to stealth)
It increases your stealth, searching and luck by 4. It provides
resistance to shards. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
// Bought from the Lothlorien black market, somewhere around Mkw 22.
p) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 31 of Moria.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nexus. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 37 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 30.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+4)
It increases your ability to tunnel by 4. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mountain ogre Priest on level 34 of Moria.
[Character Inventory]
a) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
// Bought from the Lothlorien BM somewhere around MoM 32.
b) a Book of Beginner Cantrips {!d!k!v!s}
c) a Rune [Arrow] {!d!k!v!s}
d) a Rune [Power Surge] {!d!k!v!s}
e) a Rune [Armageddon] {!d!k!v!s}
f) a Rune [Cloud] {!d!k!v!s}
g) a Rune [Curtain] {!d!k!v!s}
h) a Runestone of Lore {@m9!d!k!v!s}
i) a Rune [Element] {!d!k!v!s}
j) a Rune [Tunnel] {!d!k!v!s}
// This is the only real downside to Runecraft: having to carry all these
// runes around. Counterintuitively, not even Runestones would help, since
// to do the module's Runecraft dial-a-power effect, you need the runes
// anyway, and once you're carrying a full set of secondary runes, making a
// Runestone doesn't buy you anything over just carrying the primary runes.
// The one Runestone above with
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Last updated 2008-01-18 1:51am EST. |