Dixie VIII, the High-Elf Bard
[ToME:Bard 0.0.4 Character Sheet] Name : Dixie VIII Age 116 STR: 15 Sex : Female Height 80 INT: 11 Race : High-Elf Weight 145 WIS: 18/10 Class : Bard Social Class 66 DEX: 14 Body : Player CON: 13 God : Manwe Sulimo CHR: 18/125 // High-elves' enormous CHA bonus, plus point-based stat allocation, plus // one (1) !oCHA. Gotta love it. ;) + To Melee Hit 7 Level 17 Hit Points 175/ 175 + To Melee Damage 10 Experience 5716 Spell Points 92/ 92 + To Ranged Hit 7 Max Exp 5716 Sanity 124/ 124 + To Ranged Damage 0 Exp to Adv. 6960 Piety -1914 AC 10+16 Gold 15628 Speed Fast (+2) (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 3 Bows/Throw : Fair Searching : Bad Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 36-180 Stealth : Fair Magic Device: Bad Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Noldorin Warrior. You have light grey eyes, straight black hair, and a fair complexion. You are known for your forthrightness, and for saying what needs to be said. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') A lost temple: Level 9 (450') Your body is a Player. You are currently in the town of Bree. You have defeated 692 enemies. You saved 5 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 51st Yavie of the 2890th year of the third age. You have been adventuring for 8 days. adefkmnopsuxz{|@ Add Str : .3.............. Add Chr : .3.............. Add Tun.. : ..............1. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : .+.............. Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...........+.... Hold Life : ................ Res Acid : .+.............. Res Elec : .+.............. Res Fire : .+.............. Res Cold : .+.............. Res Pois : ................ Res Fear : ................ Res Light : ...............+ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ See Invis : .+.............+ Digestion : ..+............. Skills (points left: 0) - Combat 15.700 [0.700] . Weaponmastery 02.000 [0.700] . Archery 02.500 [0.000] . Barehand-combat 21.400 [0.600] - Sneakiness 01.300 [0.700] . Stealth 05.000 [0.700] . Disarming 01.400 [0.600] - Magic 19.960 [0.600] . Magic-Device 03.000 [1.000] - Spirituality 13.080 [0.800] . Prayer 05.000 [0.500] . Music 21.800 [0.800] - Monster-lore 01.330 [1.100] . Summoning 01.200 [0.400] . Corpse-preservation 01.000 [0.700] . Symbiosis 00.000 [0.400] . Mimicry 00.000 [0.400] // The skill point plan is to max Music, Magic, Barehand-combat and Combat, // put a few points into Summoning to be able to summon "handler" monsters // to kill good monsters without wrecking Manwe piety, and split the rest // between Magic-Device and Prayer. I'm rethinking that last, since I'm // no longer sure I'm going to actually need any wands/staffs/rods on a // regular basis... [Fates] You are fated to meet a Blubbering idiot on level 1. [Character Equipment] a) (nothing) d) a Drum of Power (+3) {@w2@b2!d!k!v!s} It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. // Here again, I think I may have made powerful instruments too easy to // get. I got this (and the ones below) just from checking the new music // store in Bree every so often. e) a Ring of Slow Digestion f) (nothing) k) (nothing) m) a Brass Lantern (with 3742 turns of light) {@w9@t9!d!k!v!s} n) a Robe [2,+1] o) a Cloak [1,+0] p) (nothing) s) a Hard Leather Cap [2,+2] u) a Set of Gauntlets [2,+5] x) a Pair of Hard Leather Boots of Free Action [3,+4] It provides immunity to paralysis. You found it lying on the ground on level 5 of Barrow-Downs. // Very convenient find... ;) z) (nothing) {) (nothing) |) a Shovel (+1) [Character Inventory] a) 6 Flasks of oil {@F1!d!k!v!s} b) 10 Potions of Cure Critical Wounds c) 10 Scrolls of Phase Door {@r1!r!d!k!v!s} d) 10 Scrolls of Teleportation {!d!k!v!s} e) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s} f) 19 Scrolls of Identify {@r9!d!k!v!s} g) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s} h) a Partial Totem of a Wood spider named Fred {@m1!d!k!v!s} // The aforementioned "handler" monster. Pretty fragile in practice, but // it's only had to go up against Novice priests so far. i) a Well-crafted Harp (+2) {@w1@b1!d!k!v!s} It increases your charisma by 2. You bought it from the Music Store. j) a Well-crafted Horn (+2) {@w3@b3!d!k!v!s} It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 2. You bought it from the Music Store. k) a Flute of Power (+3) {@w4@b4!d!k!v!s} It increases your dexterity and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. // See what I mean about the instruments? [Oh, and for reference, the // Well-Crafted instrument ego just increases the pval of the instrument. // It was added back when the pval still restricted what spells you could // cast from a given instrument, and may be unnecessary now.] l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 16 Mushrooms of Cure Serious Wounds {100% off} b) 10 Potions of Cure Light Insanity c) a Potion of Healing d) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. e) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) a Parchment - Adventurer's Guide to Middle-earth |
Last updated 2007-10-13 8:57pm EDT. |