Dixie VIII, the High-Elf Bard
[ToME:Bard 0.0.4 Character Sheet]
Name : Dixie VIII Age 116 STR: 18/100
Sex : Female Height 80 INT: 18/40
Race : High-Elf Weight 145 WIS: 18/95
Class : Bard Social Class 66 DEX: 18/151
Body : Player CON: 18/51
God : Manwe Sulimo CHR: 18/***
+ To Melee Hit 27 Level 35 Hit Points 452/ 452
+ To Melee Damage 26 Experience 983220 Spell Points 221/ 221
+ To Ranged Hit 27 Max Exp 983220 Sanity 337/ 337
+ To Ranged Damage 0 Exp to Adv. 1080000 Piety 55661
AC 26+97 Gold 546129 Speed Fast (+18)
(Miscellaneous Abilities)
Fighting : Legendary[15]Perception : Fair Blows/Round: 5
Bows/Throw : Superb Searching : Fair Shots/Round: 1
Saving Throw: Very Good Disarming : Bad Mel.dmg/Rnd: 140-770
Stealth : Good Magic Device: Good Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Noldorin Warrior. You
have light grey eyes, straight black hair, and a fair
complexion. You are known for your forthrightness, and for
saying what needs to be said.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 40 (2000')
A lost temple: Level 13 (650')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 11323 enemies.
The sword that was broken is now reforged.
You haven't completed a single princess quest.
You haven't completed a single lost sword quest.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 11th Quelle of the 2890th year of the third age.
You have been adventuring for 25 days.
adefkmnopsuxz{|@
Add Str : .3.1....4.......
Add Int : ...1............
Add Dex : ....3.3....5....
Add Con : ........4.......
Add Chr : .3.........5....
Add Stea. : ...1...1........
Add Sear. : .....4..........
Add Tun.. : ..............6.
Add Speed : ..5...3........+
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ...+............
Sust Con : ..........++....
Sust Chr : .+.........+....
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ........++++...+
Hold Life : ................
Imm Acid : .+....+.*.......
Res Elec : .+.+............
Res Fire : .+..............
Res Cold : .+..............
Res Pois : ....+...+.......
Res Fear : ...+.....+......
Res Light : .......+.++....+
Res Dark : .......+........
Res Blind : .........+......
Res Conf : ........++.+....
Res Sound : ........+.......
Res Shard : ......+..+......
Res Neth : ...+..+....+....
Res Nexus : ................
Res Chaos : ........+..+....
Res Disen : ................
Levitate : ...............+
Lite : ..........+.....
See Invis : .+.......+.....+
Digestion : ...+............
Activate : ....++....++....
Fly : ...............+
Orc.ESP : ........+.......
// That gap at resist nexus has been annoying, since this part of Moria
// seems to be Nexus hound territory...
Skills (points left: 0)
- Combat 39.500 [0.700]
. Weaponmastery 02.000 [0.700]
. Archery 02.500 [0.000]
. Barehand-combat 39.400 [0.600]
- Sneakiness 01.300 [0.700]
. Stealth 05.000 [0.700]
. Disarming 01.400 [0.600]
- Magic 39.880 [0.600]
. Magic-Device 09.000 [1.000]
- Spirituality 14.840 [0.800]
. Prayer 07.500 [0.500]
. Music 39.400 [0.800]
- Monster-lore 01.330 [1.100]
. Summoning 01.200 [0.400]
. Corpse-preservation 01.000 [0.700]
. Symbiosis 00.000 [0.400]
. Mimicry 00.000 [0.400]
// The skill point plan is to max Music, Magic, Barehand-combat and Combat,
// put a few points into Summoning to be able to summon "handler" monsters
// to kill good monsters without wrecking Manwe piety, and split the rest
// between Magic-Device and Prayer. I'm rethinking that last, since I'm
// no longer sure I'm going to actually need any particularly high-level
// wands/staffs/rods on a regular basis...
Abilities
* Perfect casting
[Fates]
You are fated to find a Potion of Resistance on level 45.
You are fated to meet an Ixitxachitl priest on level 18.
You may find a Rune [Undeath] on level 51.
You are fated to meet a Water demon on level 32.
[Character Equipment]
a) (nothing)
d) a Drum of Power (+3) {@w2@b2!d!k!v!s}
It increases your strength and charisma by 3. It sustains your
charisma. It provides resistance to acid, electricity, fire and cold.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Music Store.
// This I'm wielding mainly for the STR boost.
e) a Ring of Speed (+5)
It increases your speed by 5.
You bought it from the Jewelry Shop.
// ;) Dungeon town on MoM 40.
f) The Ring of Gunast (+1 to stealth)
It increases your strength, intelligence and stealth by 1. It
sustains your dexterity. It makes you completely fearless. It
provides resistance to electricity and nether. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
// Bought in Minas Anor. Basically a superset of the Ring of Fear
// Resistance I was already wearing.
k) an Amulet of the Serpents [+2] (+3)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 3. It provides resistance
to poison.
You found it in the remains of a Mature gold dragon on level 37 of Moria.
// For resist poison. Thorin covers that now, actually, so I could swap
// something else in here.
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-orc on level 35 of Moria.
// From Orc Town. Always handy.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Shadow Cloak [6,+6] (+1 to stealth)
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to poison, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Death knight on level 39 of Moria.
// ;)
s) The Metal Cap of Aradrinas [3,+4]
It provides light (radius 3) forever. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to light, blindness, confusion and shards. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature green dragon on level 34 of Moria.
// Ony decent headwear I've found so far.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear and cure poison every 5 turns if
it is being worn. It increases your dexterity and charisma by 5. It
sustains your constitution and charisma. It provides immunity to
paralysis. It provides resistance to confusion, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 12. +5 CHA is always handy for a Bard. ;)
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (+6)
// Dropped by Snagas on MoM 39.
[Character Inventory]
a) The Tome of Collected Weird Magic (acq @ 3000) (charging) {!!}
It can be activated for acquirement every 3000 turns.
You found it in the remains of a Half-orc on level 35 of Moria.
// Been toying with this on a lark. Hasn't really panned out; I oughta
// ditch it.
b) Tenser's Torch of Spontaneous Combustion (restore @ 200) {!!}
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 36 of Moria.
// For on-the-fly patch-ups.
c) 10 Potions of Cure Critical Wounds
d) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
e) 10 Scrolls of Teleportation {!d!k!v!s}
f) 11 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
g) a Silver Rod of Simplicity of Recall (100/100) {@z2!*!!}
You found it in the remains of a Master lich on level 39 of Moria.
h) a Partial Totem of a Stegocentipede {@m1!d!k!v!s}
// The aforementioned "handler" monster. An upgrade from his Large kobold
// predecessor, better able to handle in-depth good monsters with it speed.
i) a Well-crafted Harp (+4) {@w1@b1!d!k!v!s}
It increases your charisma by 4.
You bought it from the Forbidden Library.
// Also from MoM 40 dungeon town.
j) a Well-crafted Horn (+3) {@w3@b3!d!k!v!s}
It can be activated for aggravate monster every 100 turns if it is
being worn. It increases your constitution by 3.
You bought it from the Music Store.
k) a Flute of Power (+3) {@w4@b4!d!k!v!s}
It increases your dexterity and charisma by 3. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
chaos. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Music Store.
// Generally better instruments than a regular ToME Bard would be likely to
// have at this point, I think. The music stores may be a bit overbalanced
// on reflection. For reference, Well-crafted instruments are a ToME:Bard-
// specific ego that just increases the pval of the instrument; they were
// added back when pval still restricted what spells you could cast from a
// given instrument, and may be unnecessary now.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One advantage of new improved Music is that it lets you travel light. ;)
[Home Inventory - Bree ]
a) The Wand of Digging of Thrain (18 charges)
b) a Ring of Spell
c) an Amulet of Spell
d) The Ring Mail of Crion (-2 to accuracy) [12,+4]
It sustains your dexterity. It provides immunity to fire. It
provides resistance to life draining, sound and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 38 of Moria.
e) The Double Ring Mail of Arisiach (-2 to accuracy) [15,+11]
It sustains your strength and charisma. It makes you completely
fearless. It provides resistance to life draining, sound, shards,
nexus and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill troll Chieftain on level 38 of Moria.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 38 of Moria.
g) The Hard Studded Leather 'Alothol' (-1 to accuracy) [7,+13]
It sustains your charisma. It provides immunity to paralysis. It
provides resistance to sound, nexus, chaos and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 38 of Moria.
// Assorted possible swap-in armors.
h) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 21 of Orc Cave.
[Home Inventory - Lothlorien ]
a) The Crystal Ball of The Witch-King of Angmar (sanity @ 200) {!!}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Ghoul on level 34 of Moria.
b) 2 Sprigs of Athelas
c) 24 Potions of Cure Light Insanity
d) 10 Potions of Healing
e) 3 Potions of *Healing*
f) 5 Potions of Restore Mana
g) 3 Potions of Enlightenment
h) 3 Potions of Resistance
i) 9 Scrolls of Reset Recall
j) a Ring of Speed (+4)
It increases your speed by 4.
You found it lying on the ground on level 15 of Mirkwood.
// Swapped this out for the (+5) ring from MoM 40.
k) The Ring of Berini
It provides resistance to electricity, fire, cold and nexus. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Banshee on level 31 of Mirkwood.
l) an Indestructible Ring of Extra Attacks (+3 attacks)
It increases your attack speed by 3. It cannot be harmed by acid,
cold, lightning or fire.
// Possible swap-ins for later.
m) a Ring of Flying
It allows you to fly.
You found it in the remains of a Young black dragon on level 35 of Moria.
n) an Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Jewelry Shop.
// Also possible later swap-in.
o) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 31 of Moria.
p) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// In case Clairaudience (Bards' ID-on-floor spell) gets too annoying.
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, sound, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 37 of Moria.
r) a Small Metal Shield of Resistance [3,+11]
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 18 of Orc Cave.
// Swapped out for Thorin.
[The Mathom-house Inventory - Bree ]
a) a True Totem of Gorbag, the Orc Captain
b) a True Totem of Boldor, King of the Yeeks
c) a True Totem of Khim, Son of Mim
// Long as I've got Summoning, might as well collect souvenirs... >;)
d) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
Mirkwood.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 34 of Moria.
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 17 of Orc Cave.
g) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 38 of Moria.
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
nexus. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and
blindness. It allows you to sense the presence of orcs and dragons.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Forest troll Chieftain on level 36 of
Moria.
j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Got Narsil from Stone trolls on MoM 37.
k) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Priest on level 37 of Moria.
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity,
light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Novice rogue on level 30 of Mirkwood.
m) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Uruk Shaman on level 36 of Moria.
n) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Mim, Betrayer of Turin on level 38 of Moria.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 35 of Moria.
q) The Arrow of Amdanim (1d4) (+19,+6)
It does extra damage from electricity. It poisons your foes. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It is a great bane of demons. It is a great
bane of undead. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 35 of Moria.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snaga on level 15 of Orc Cave.
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Last updated 2008-08-02 10:58pm EDT. |