Dixie VIII, the High-Elf Bard
[ToME:Bard 0.0.4 Character Sheet] Name : Dixie VIII Age 116 STR: 15 Sex : Female Height 80 INT: 11 Race : High-Elf Weight 145 WIS: 18/20 Class : Bard Social Class 66 DEX: 17 Body : Player CON: 13 God : Manwe Sulimo CHR: 18/125 // High-elves' enormous CHA bonus, plus point-based stat allocation, plus // one (1) !oCHA. Gotta love it. ;) + To Melee Hit 11 Level 26 Hit Points 273/ 273 + To Melee Damage 15 Experience 59456 Spell Points 143/ 143 + To Ranged Hit 11 Max Exp 59456 Sanity 187/ 187 + To Ranged Damage 0 Exp to Adv. 60000 Piety 3641 AC 21+59 Gold 102991 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Heroic Perception : Bad Blows/Round: 4 Bows/Throw : Very Good Searching : Bad Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 68-348 Stealth : Fair Magic Device: Bad Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Noldorin Warrior. You have light grey eyes, straight black hair, and a fair complexion. You are known for your forthrightness, and for saying what needs to be said. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') A lost temple: Level 13 (650') Your body is a Player. You are currently in the town of Bree. You have defeated 3122 enemies. You saved 5 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Enderi of the 2890th year of the third age. You have been adventuring for 12 days. adefkmnopsuxz{|@ Add Str : .3.............. Add Dex : ......3......... Add Chr : .3.............. Add Tun.. : ..............1. Add Speed : ......3......... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : .+.............. Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........++...+ Hold Life : ................ Res Acid : .+....+.+....... Res Elec : .+......+....... Res Fire : .+......+....... Res Cold : .+......+....... Res Pois : ................ Res Fear : ...+............ Res Light : ..........+....+ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ......+......... Res Neth : ......+......... Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : ...............+ Lite : ..........+..... See Invis : .+.............+ Digestion : ..+............. Activate : ..........+..... Skills (points left: 0) - Combat 28.650 [0.700] . Weaponmastery 02.000 [0.700] . Archery 02.500 [0.000] . Barehand-combat 30.400 [0.600] - Sneakiness 01.300 [0.700] . Stealth 05.000 [0.700] . Disarming 01.400 [0.600] - Magic 30.820 [0.600] . Magic-Device 03.000 [1.000] - Spirituality 13.960 [0.800] . Prayer 07.500 [0.500] . Music 30.600 [0.800] - Monster-lore 01.330 [1.100] . Summoning 01.200 [0.400] . Corpse-preservation 01.000 [0.700] . Symbiosis 00.000 [0.400] . Mimicry 00.000 [0.400] // The skill point plan is to max Music, Magic, Barehand-combat and Combat, // put a few points into Summoning to be able to summon "handler" monsters // to kill good monsters without wrecking Manwe piety, and split the rest // between Magic-Device and Prayer. I'm rethinking that last, since I'm // no longer sure I'm going to actually need any wands/staffs/rods on a // regular basis... [Character Equipment] a) (nothing) d) a Drum of Power (+3) {@w2@b2!d!k!v!s} It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. // Here again, I think I may have made powerful instruments too easy to // get. I got this (and the ones below) just from checking the new music // store in Bree every so often. e) a Ring of Slow Digestion f) a Ring of Fear Resistance // Dropped by Snagas on Orc 15. k) (nothing) m) a Feanorian Lamp // Bought after finishing Orc Cave. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak [1,+6] p) a Small Metal Shield of Resistance [3,+11] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 18 of Orc Cave. s) a Hard Leather Cap [2,+4] u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Free Action [3,+2] It provides immunity to paralysis. You found it lying on the ground on level 5 of Barrow-Downs. // Very convenient early find. Redundant with Cammithrim now, though. z) (nothing) {) (nothing) |) a Shovel (+1) [Character Inventory] a) 10 Potions of Cure Critical Wounds b) 10 Scrolls of Phase Door {@r1!r!d!k!v!s} c) 10 Scrolls of Teleportation {!d!k!v!s} d) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s} e) 11 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s} f) a Partial Totem of a Large kobold named Fred {@m1!d!k!v!s} // The aforementioned "handler" monster. A slight upgrade; its Wood spider // predecessor just couldn't hold its own against Priests and Paladins. g) a Well-crafted Harp (+2) {@w1@b1!d!k!v!s} It increases your charisma by 2. You bought it from the Music Store. h) a Well-crafted Horn (+2) {@w3@b3!d!k!v!s} It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 2. You bought it from the Music Store. i) a Flute of Power (+3) {@w4@b4!d!k!v!s} It increases your dexterity and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. // See what I mean about the instruments? [Oh, and for reference, the // Well-Crafted instrument ego just increases the pval of the instrument. // It was added back when the pval still restricted what spells you could // cast from a given instrument, and may be unnecessary now.] j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 16 Mushrooms of Cure Serious Wounds {100% off} b) 15 Potions of Cure Light Insanity c) a Potion of Healing d) a Potion of *Healing* e) The Wand of Digging of Thrain (18 charges) f) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. g) a Ring of Spell h) an Amulet of Spell i) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. j) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 21 of Orc Cave. k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Parchment - Adventurer's Guide to Middle-earth [The Mathom-house Inventory - Bree ] a) a True Totem of Gorbag, the Orc Captain b) a True Totem of Boldor, King of the Yeeks // Long as I've got Summoning, might as well collect souvenirs... >;) c) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 17 of Orc Cave. d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 15 of Orc Cave. |
Last updated 2007-12-22 2:24am EST. |