Dixie VIII, the High-Elf Bard
[ToME:Bard 0.0.4 Character Sheet]
Name : Dixie VIII Age 116 STR: 15
Sex : Female Height 80 INT: 11
Race : High-Elf Weight 145 WIS: 18/20
Class : Bard Social Class 66 DEX: 18/50
Body : Player CON: 13
God : Manwe Sulimo CHR: 18/199
+ To Melee Hit 14 Level 29 Hit Points 299/ 299
+ To Melee Damage 17 Experience 145842 Spell Points 155/ 155
+ To Ranged Hit 14 Max Exp 145842 Sanity 208/ 208
+ To Ranged Damage 0 Exp to Adv. 180000 Piety 7933
AC 22+70 Gold 439528 Speed Fast (+10)
(Miscellaneous Abilities)
Fighting : Heroic Perception : Bad Blows/Round: 4
Bows/Throw : Excellent Searching : Bad Shots/Round: 1
Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 76-452
Stealth : Very Good Magic Device: Good Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Noldorin Warrior. You
have light grey eyes, straight black hair, and a fair
complexion. You are known for your forthrightness, and for
saying what needs to be said.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
A lost temple: Level 13 (650')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 5012 enemies.
You saved 16 princesses.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 3rd Quelle of the 2890th year of the third age.
You have been adventuring for 17 days.
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Add Str : .3..............
Add Dex : ......3....5....
Add Chr : .3.........5....
Add Stea. : .......3........
Add Tun.. : ..............1.
Add Speed : ..4...3.........
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........++....
Sust Chr : .+.........+....
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........++...+
Hold Life : ................
Res Acid : .+....+.+.......
Res Elec : .+......+.......
Res Fire : .+......+.......
Res Cold : .+......+.......
Res Pois : ................
Res Fear : ...+............
Res Light : ..........+....+
Res Dark : ................
Res Blind : ................
Res Conf : ...........+....
Res Sound : ................
Res Shard : ......+.........
Res Neth : ......+....+....
Res Nexus : ................
Res Chaos : ...........+....
Res Disen : ................
Levitate : ...............+
Lite : ..........+.....
See Invis : .+.............+
Digestion : ....+...........
Activate : ..........++....
Cursed : .....+.+........
// Hmm, I just noticed I don't have resist poison...
Skills (points left: 0)
- Combat 33.900 [0.700]
. Weaponmastery 02.000 [0.700]
. Archery 02.500 [0.000]
. Barehand-combat 33.400 [0.600]
- Sneakiness 01.300 [0.700]
. Stealth 05.000 [0.700]
. Disarming 01.400 [0.600]
- Magic 33.460 [0.600]
. Magic-Device 09.000 [1.000]
- Spirituality 14.280 [0.800]
. Prayer 07.500 [0.500]
. Music 33.800 [0.800]
- Monster-lore 01.330 [1.100]
. Summoning 01.200 [0.400]
. Corpse-preservation 01.000 [0.700]
. Symbiosis 00.000 [0.400]
. Mimicry 00.000 [0.400]
// The skill point plan is to max Music, Magic, Barehand-combat and Combat,
// put a few points into Summoning to be able to summon "handler" monsters
// to kill good monsters without wrecking Manwe piety, and split the rest
// between Magic-Device and Prayer. I'm rethinking that last, since I'm
// no longer sure I'm going to actually need any particularly high-level
// wands/staffs/rods on a regular basis...
[Character Equipment]
a) (nothing)
d) a Drum of Power (+3) {@w2@b2!d!k!v!s}
It increases your strength and charisma by 3. It sustains your
charisma. It provides resistance to acid, electricity, fire and cold.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Music Store.
// This I'm wielding mainly for the STR boost.
e) a Ring of Speed (+4)
It increases your speed by 4.
You found it lying on the ground on level 15 of Mirkwood.
// ;)
f) a Ring of Fear Resistance
// Dropped by Snagas on Orc 15.
k) an Amulet of Slow Digestion
m) a Feanorian Lamp {cursed}
// Oops, need to patch that up... Bought after finishing Orc Cave.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Fur Cloak of Stealth [3,+3] (+3 to stealth) {cursed}
It increases your stealth by 3. It is cursed.
It was given to you as a reward.
// Princess quest reward from Mkw 14.
p) a Small Metal Shield of Resistance [3,+11]
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 18 of Orc Cave.
s) a Hard Leather Cap [2,+3]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear and cure poison every 5 turns if
it is being worn. It increases your dexterity and charisma by 5. It
sustains your constitution and charisma. It provides immunity to
paralysis. It provides resistance to confusion, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 12. +5 CHA is always handy for a Bard. ;)
z) (nothing)
{) (nothing)
|) a Shovel (+1)
[Character Inventory]
a) 10 Potions of Cure Critical Wounds
b) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
c) 10 Scrolls of Teleportation {!d!k!v!s}
d) 12 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
e) a Silver Rod of Recall (100/100) {@z2!*!!}
f) a Partial Totem of a Stegocentipede {@m1!d!k!v!s}
// The aforementioned "handler" monster. An upgrade from his Large kobold
// predecessor, better able to handle in-depth good monsters with it speed.
g) a Well-crafted Harp (+3) {@w1@b1!d!k!v!s}
It increases your charisma by 3.
You bought it from the Music Store.
h) a Well-crafted Horn (+3) {@w3@b3!d!k!v!s}
It can be activated for aggravate monster every 100 turns if it is
being worn. It increases your constitution by 3.
You bought it from the Music Store.
i) a Flute of Power (+3) {@w4@b4!d!k!v!s}
It increases your dexterity and charisma by 3. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
chaos. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Music Store.
// Generally better instruments than a regular ToME Bard would be likely to
// have at this point, I think. The music stores may be a bit overbalanced
// on reflection. For reference, Well-crafted instruments are a ToME:Bard-
// specific ego that just increases the pval of the instrument; they were
// added back when pval still restricted what spells you could cast from a
// given instrument, and may be unnecessary now.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One advantage of new improved Music is that it lets you travel light. ;)
[Home Inventory - Bree ]
a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) The Wand of Digging of Thrain (18 charges)
c) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
d) a Ring of Spell
e) an Amulet of Spell
f) an Amulet of Lightning Resistance
It provides resistance to electricity. It cannot be harmed by
electricity.
You bought it from the Magic shop.
g) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 21 of Orc Cave.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
i) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) 20 Potions of Cure Light Insanity
b) 4 Potions of Healing
c) 3 Potions of *Healing*
d) a Potion of Resistance
e) The Ring of Berini
It provides resistance to electricity, fire, cold and nexus. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Banshee on level 31 of Mirkwood.
// Possible swap-in for later.
[The Mathom-house Inventory - Bree ]
a) a True Totem of Gorbag, the Orc Captain
b) a True Totem of Boldor, King of the Yeeks
// Long as I've got Summoning, might as well collect souvenirs... >;)
c) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
Mirkwood.
d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 17 of Orc Cave.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
nexus. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Novice rogue on level 30 of Mirkwood.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snaga on level 15 of Orc Cave.
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Last updated 2008-05-13 11:23pm EDT. |