Zizzo's ToME Stepladder

Dixie VIII, the High-Elf Bard

  [ToME:Bard 0.0.4 Character Sheet]

 Name  : Dixie VIII             Age                116       STR:     15       
 Sex   : Female                 Height              80       INT:     11       
 Race  : High-Elf               Weight             145       WIS:  18/20       
 Class : Bard                   Social Class        66       DEX:  18/50       
 Body  : Player                                              CON:     13       
 God   : Manwe Sulimo                                        CHR: 18/199       
                                                                               
 + To Melee Hit          14 Level             29    Hit Points      299/   299 
 + To Melee Damage       17 Experience    145842    Spell Points    155/   155 
 + To Ranged Hit         14 Max Exp       145842    Sanity          208/   208 
 + To Ranged Damage       0 Exp to Adv.   180000    Piety                 7933 
   AC                 22+70 Gold          439528    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  76-452    
 Stealth     : Very Good    Magic Device: Good         Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Warrior.  You          
          have light grey eyes, straight black hair, and a fair                
          complexion.  You are known for your forthrightness, and for          
          saying what needs to be said.                                        


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 13 (650')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 5012 enemies.
 You saved 16 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Quelle of the 2890th year of the third age.
 You have been adventuring for 17 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3..............            
        Add Dex   : ......3....5....            
        Add Chr   : .3.........5....            
        Add Stea. : .......3........            
        Add Tun.. : ..............1.            
        Add Speed : ..4...3.........            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........++....            
        Sust Chr  : .+.........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........++...+            
        Hold Life : ................            
        Res Acid  : .+....+.+.......            
        Res Elec  : .+......+.......            
        Res Fire  : .+......+.......            
        Res Cold  : .+......+.......            
        Res Pois  : ................            
        Res Fear  : ...+............            
        Res Light : ..........+....+            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ...........+....            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ......+....+....            
        Res Nexus : ................            
        Res Chaos : ...........+....            
        Res Disen : ................            
        Levitate  : ...............+            
        Lite      : ..........+.....            
        See Invis : .+.............+            
        Digestion : ....+...........            
        Activate  : ..........++....            
        Cursed    : .....+.+........            
// Hmm, I just noticed I don't have resist poison...

Skills (points left: 0)
 - Combat                                        33.900 [0.700]
          . Weaponmastery                        02.000 [0.700]
          . Archery                              02.500 [0.000]
          . Barehand-combat                      33.400 [0.600]
 - Sneakiness                                    01.300 [0.700]
          . Stealth                              05.000 [0.700]
          . Disarming                            01.400 [0.600]
 - Magic                                         33.460 [0.600]
          . Magic-Device                         09.000 [1.000]
 - Spirituality                                  14.280 [0.800]
          . Prayer                               07.500 [0.500]
          . Music                                33.800 [0.800]
 - Monster-lore                                  01.330 [1.100]
          . Summoning                            01.200 [0.400]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            00.000 [0.400]
          . Mimicry                              00.000 [0.400]
// The skill point plan is to max Music, Magic, Barehand-combat and Combat,
// put a few points into Summoning to be able to summon "handler" monsters
// to kill good monsters without wrecking Manwe piety, and split the rest
// between Magic-Device and Prayer.  I'm rethinking that last, since I'm
// no longer sure I'm going to actually need any particularly high-level
// wands/staffs/rods on a regular basis...


  [Character Equipment]

a) (nothing)
d) a Drum of Power (+3) {@w2@b2!d!k!v!s}
    It increases your strength and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Music Store.
// This I'm wielding mainly for the STR boost.
e) a Ring of Speed (+4)
    It increases your speed by 4.  
    You found it lying on the ground on level 15 of Mirkwood.
// ;)
f) a Ring of Fear Resistance
// Dropped by Snagas on Orc 15.
k) an Amulet of Slow Digestion
m) a Feanorian Lamp {cursed}
// Oops, need to patch that up...  Bought after finishing Orc Cave.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Fur Cloak of Stealth [3,+3] (+3 to stealth) {cursed}
    It increases your stealth by 3.  It is cursed.  
    It was given to you as a reward.
// Princess quest reward from Mkw 14.
p) a Small Metal Shield of Resistance [3,+11]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 18 of Orc Cave.
s) a Hard Leather Cap [2,+3]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 12.  +5 CHA is always handy for a Bard. ;)
z) (nothing)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) 10 Potions of Cure Critical Wounds
b) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
c) 10 Scrolls of Teleportation {!d!k!v!s}
d) 12 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
e) a Silver Rod of Recall (100/100) {@z2!*!!}
f) a Partial Totem of a Stegocentipede {@m1!d!k!v!s}
// The aforementioned "handler" monster.  An upgrade from his Large kobold
// predecessor, better able to handle in-depth good monsters with it speed.
g) a Well-crafted Harp (+3) {@w1@b1!d!k!v!s}
    It increases your charisma by 3.  
    You bought it from the Music Store.
h) a Well-crafted Horn (+3) {@w3@b3!d!k!v!s}
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It increases your constitution by 3.  
    You bought it from the Music Store.
i) a Flute of Power (+3) {@w4@b4!d!k!v!s}
    It increases your dexterity and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Music Store.
// Generally better instruments than a regular ToME Bard would be likely to
// have at this point, I think.  The music stores may be a bit overbalanced
// on reflection.  For reference, Well-crafted instruments are a ToME:Bard-
// specific ego that just increases the pval of the instrument; they were
// added back when pval still restricted what spells you could cast from a
// given instrument, and may be unnecessary now.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One advantage of new improved Music is that it lets you travel light. ;)


  [Home Inventory - Bree ]

a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) The Wand of Digging of Thrain (18 charges)
c) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
d) a Ring of Spell
e) an Amulet of Spell
f) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Magic shop.
g) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) 20 Potions of Cure Light Insanity
b) 4 Potions of Healing
c) 3 Potions of *Healing*
d) a Potion of Resistance
e) The Ring of Berini
    It provides resistance to electricity, fire, cold and nexus.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Banshee on level 31 of Mirkwood.
// Possible swap-in for later.


  [The Mathom-house Inventory - Bree ]

a) a True Totem of Gorbag, the Orc Captain
b) a True Totem of Boldor, King of the Yeeks
// Long as I've got Summoning, might as well collect souvenirs... >;)
c) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Mirkwood.
d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 17 of Orc Cave.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 30 of Mirkwood.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 15 of Orc Cave.



Last updated 2008-05-13 11:23pm EDT.

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    Comments

    2007-10-13 8:57pm EDT
    As promised (threatened? Seen on TV™?), restarted in my ToME:Bard module. After a bit of playtesting, I'm starting to think I may have overbalanced it a bit; having room-lighting, near-Precognition-level detection and disarming all by the fairly early levels of the Downs may be a bit much. And I haven't even tried out all the attack spells. Ah well, we'll see. Done the Downs and two relic quests so far (innate see invisible is so convenient for Manwe relic quests… ;)).

    2007-12-22 2:24am EST
    Swept the Orc Cave, and did the third relic quests. Still kind of fragile in combat, though her spells are helping (Shockwave in particular is handy when used properly).

    2008-05-13 11:23pm EDT
    Swept Mirkwood. She plays currently like a barehand fighter with utility spells—although the ToME:Bard-specific line-of-sight Blow Harder spell is pretty deadly.

    2008-08-02 10:58pm EDT
    Midpoint of Moria. I think I may have made Blow Harder too powerful; maybe it's just that I'm using it against the usual Moria cannon fodder, but it shreds (and killing Bolg and company through the glass wall almost felt like cheating…). Just now getting to the point that I'm not quite so worried about not having enough hit points or mana.

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