Bloodleaf Orcbreaker, the Ent Axemaster
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Bloodleaf Orcbreaker Age 302 STR: 18/217
Sex : Female Height 56 INT: 9
Race : Ent Weight 107 WIS: 18
Class : Axemaster Social Class 11 DEX: 18/87
Body : Player CON: 18/160
God : Tulkas CHR: 18/58
+ To Melee Hit 66 Level 31 Hit Points 624/ 624
+ To Melee Damage 99 Experience 257988 Spell Points 33/ 33
+ To Ranged Hit 18 Max Exp 257988 Sanity 206/ 206
+ To Ranged Damage 0 Exp to Adv. 315000 Piety 25316
AC 21+101 Gold 160049 Speed Slow (-2)
// This is +3 from Thalkettoth and -5 from being an Ent. I can't for the
// life of me remember why I chose Tulkas over Manwe, but I remember
// thinking I had a good reason to punt Manwe speed... :-}
(Miscellaneous Abilities)
Fighting : Legendary[35]Perception : Fair Blows/Round: 7
Bows/Throw : Superb Searching : Fair Shots/Round: 1
Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 14d6+693
Stealth : Bad Magic Device: Good Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You are of the second generation of the Ents. You have
brown skin and inflexible members. A returning Entwife,
you found your ancestral forest ravaged by orcish axes, and
you... snapped...
// >;)
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
a lost temple: Level 20 (1000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 8596 enemies.
You have completed 12 princess quests.
You have completed four lost sword quests.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 4th Hrive of the 2890th year of the third age.
You have been adventuring for 72 days.
adefkmnopsuxz{|@
Add Str : ...............+
Add Dex : ....4.3.........
Add Con : 3..............+
Add Chr : .1..............
Add Stea. : .......2........
Add Sear. : .....4..........
Add Tun.. : ..............3.
Add Speed : ......3........+
Slay Evil : +...............
Slay Orc : +...............
Slay Troll: +...............
Slay Giant: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : .+..............
Invisible : ................
Mul life : ................
Sens Fire : ...............+
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : .+....+.........
Res Elec : .+..............
Res Fire : .+..............
Res Cold : .+..............
Res Pois : ....+.+.........
Res Fear : ...............+
Res Light : ..........+.....
Res Dark : ................
Res Blind : ................
Res Conf : ................
Res Sound : ................
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : .......+........
Lite : ..........+.....
See Invis : ++.............+
Digestion : ...............+
Activate : ....++....+.....
Orc.ESP : ...............+
Troll.ESP : ...............+
Evil.ESP : ...............+
Skills (points left: 0)
- Combat 37.127 [0.900]
- Weaponmastery 35.131 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 35.300 [0.700]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 00.800 [0.600]
. Barehand-combat 00.000 [0.200]
. Boulder-throwing 35.400 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.500 [0.900]
. Stealth -05.600 [0.500]
. Disarming 01.500 [0.900]
- Magic 02.377 [0.300]
. Magic-Device 09.550 [1.150]
- Spirituality 12.640 [0.400]
. Prayer 25.500 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
. Symbiosis 01.000 [0.300]
. Mimicry 01.000 [0.300]
// The skill point plan is to max Weaponmastery, Axe-mastery, Boulder-
// throwing (which between them will "ripple" Combat up to 50 for free) and
// Prayer (assuming all five relic quests). That leaves 35 points unallo-
// cated, 7 of which have gone to Magic-Device; I'm holding back the rest
// in case of missed relic quests. Mr. F. Fingers has been notoriously
// unhelpful so far, hence the smattering of unrelated Monster-lore
// skills...
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
* Tree walking
[Fates]
You are fated to find a Mushroom of Cure Confusion on level 44.
You are fated to find The Long Sword 'Durandil' on level 18.
You are fated to meet a Giant green frog on level 1.
// Hmm, I should go back and pick off that last one...
[Character Equipment]
a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone giant on level 33 of Mirkwood.
// First artifact axe so far. Sadly, I'm not entirely sure it's better
// than what I was using before it...
d) a Harp of Power (+1)
It increases your charisma by 1. It sustains your charisma. It
provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
// Bought in Gondolin late during Orc Cave to cover base resists.
e) a Ring of Damage (+23)
You bought it from the Black Market.
f) an Indestructible Ring of Damage (+15)
k) an Amulet of the Serpents [+5] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It provides resistance
to poison.
You bought it from the Black Market.
// Bought in Lothlorien mid-Mirkwood. Primarily for the resist poison, but
// the extra DEX appears to buy me an extra attack.
m) The Phial of Galadriel (+4) {@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gnome mage on level 19 of Orc Cave.
// Always nice to find this early.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Fur Cloak of Aman [3,+16] (+2 to stealth)
It increases your stealth by 2. It provides resistance to
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
// Found under rubble (!) on Mkw 30. Forgot to *ID* it, apparently.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
// Princess quest reward from Mkw 22.
x) a Pair of Hard Leather Boots [3,+3]
z) (nothing)
{) (nothing)
|) a Pick of Digging (+3) {AO:corpse}
It increases your ability to tunnel by 3. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 21 of Orc Cave.
// Deathwatch, specifically. The inscription is a trigger for my over-
// elaborate automatizer script to ignore my non-zero Summoning skill and
// destroy corpses anyway.
[Character Inventory]
a) a Fireproof War Tome of Tulkas
// ! Dropped by Half-orcs on Orc 15. Fireproofed it in Lothlorien after
// the second relic quest, as I'll probably need it in Moria.
b) Raal's Tome of Unconventional Warfare (restore @ 200) {@A4!!}
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 17 of Mirkwood.
// These are always handy.
c) 6 Potions of Speed {!d!k!v!s}
// In case of emergencies.
d) 12 Potions of Cure Critical Wounds {!d!k!v!s}
e) 7 Scrolls of Phase Door {@r1!*}
f) 6 Scrolls of Teleportation {!d!k!v!s}
g) 8 Scrolls of Word of Recall {@r2!*}
h) 9 Scrolls of Satisfy Hunger {@r3!*}
i) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
j) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
k) a Copper Rod of Capacity of Perception (40/40) {@z9!d!k!v!s!!}
It can hold more mana.
You bought it from the Black Market.
// 8-O I've almost never seen this rod tip. Hard to use, though; I'll need
// to crank my Magic-Device up some more. Bought it in Gondolin after Orc
// Cave.
l) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
// This is also handy early. Bought in Bree early in Orc Cave.
m) a Wand of Noxious Cloud[1|25] of Plenty (3 charges) {@a5!d!k!v!s}
// At my speed, breeding insects have a very annoying habit of getting away
// from me. This is a futile attempt to stem the tide.
n) 8 Boulders {@v1=g!d!k!s}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Boccob's Unfinished Works (lite absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it in the remains of a Half-orc Rogue on level 21 of Orc Cave.
b) a Parchment titled ``Tenser's Last Words'' (genocide @ 500) {!!}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 7 of Barrow-Downs.
c) a Wand of Essence of Speed[1|14] (5 charges)
// Found in a vault on Orc 19. For when the potions run out.
d) The Wand of Digging of Thrain (16 charges)
e) a Staff of Vision[1|10] (6 charges)
f) a Staff of Identify[4|15] (7 charges) {@u9!d!k!v!s}
// In case the Rod of Perception becomes too annoying.
g) a Ring of Free Action {50% off}
It provides immunity to paralysis.
You bought it from the Black Market.
h) a Ring of Invisibility
i) an Elven Padded Armour of Resist Acid [4,+7] (+3 to stealth)
j) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is
being worn. It can be used to store a spell. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 26 of Mirkwood.
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 20 of Orc Cave.
[Home Inventory - Lothlorien ]
a) a Sprig of Athelas
b) 26 Potions of Cure Light Insanity
c) 7 Potions of Speed {!d!k!v!s}
d) 7 Potions of Healing
e) 2 Potions of *Healing*
f) a Potion of Resistance
g) 8 Scrolls of Reset Recall
h) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
// Finally collected this mid-Mirkwood. Saving it in case I ever want to
// swap out the Phial.
i) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
// Bought in Lothlorien late during Mirkwood. Saving it for a high-power
// tip.
j) a Rod Tip of Disarming (50 Mana to cast)
// A spare, saved for a better rod. Maybe the above? Dunno.
k) a Staff of Globe of Light[1|10] (15 charges) {@u6!d!k!v!s}
l) a Staff of Teleportation[3|21] (13 charges)
m) a Ring of Flying
n) an Amulet of Charisma (+4)
It increases your charisma by 4.
You bought it from the Magic shop.
o) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fasolt the Giant on level 33 of Mirkwood.
p) a Small Metal Shield of Electricity [3,+2]
q) an Acidic Cleaver of Slaying (3d5) (+5,+6)
It does extra damage from acid. It is very sharp and can make your
foes bleed. It provides resistance to acid. It cannot be harmed by
acid.
You found it in the remains of a Dark elven warrior on level 20 of Orc
Cave.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
// Fate-found on BDw 6.
b) a True Totem of Lagduf, the Snaga
c) a True Totem of Ibun, Son of Mim
d) a True Totem of Ugluk, the Uruk
e) a True Totem of Fasolt the Giant
// Summoning was the least useless quest reward on BDw 6, so I went the
// usual souvenir-collection route.
f) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
// Jerk. ;)
g) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
h) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
i) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold. It cannot be harmed by acid, cold, lightning or fire.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ugluk, the Uruk on level 23 of Mirkwood.
// *sigh* All these useless weapons...
|
Last updated 2011-06-12 10:17pm EDT. |